TequilaFire wrote: »I dare you to place siege in front of me in open field, you will be dead as fast as my gap closer gets me to you.
Sure, I'll just shoot the coldfire ballista right at my feet and give u a nice 15k dot/sec, so unless you're a templar or decided to slot purge you're rip
JumpmanLane wrote: »All the Lil Zerglings on siege NEED to look behind them. Lol. and learn to fight.
Zerglings in Earthgore puddles need to learn tactics.
Toc de Malsvi wrote: »ZOS_GinaBruno wrote: »Hey guys, just to clear things up - when it was said that this is something we're discussing, it wasn't to keep siege's currently-broken state. Just that we're talking about potentially increasing the damage of siege from how it's been. Again, nothing set it stone, we're just talking like you all are.
All the zerglings that had their hopes up:
LOL you really wish. The zerglings are the most harmed by this effect, most likely to be in a large group, most likely to stand in bad, least able to coordinate and avoid siege. Propaganda at its finest.
I'm sure the random zerglings popping siege was the most devastating, not an organized group of 4 or more than can time their ballista launch to devastate a whole region.
Aaand gues what? After not having any issues with ping spikes or something like that today I have constant spikes and kicks from Cyrodiil... No correlation at all with ball groups (riiiight).
Aaand gues what? After not having any issues with ping spikes or something like that today I have constant spikes and kicks from Cyrodiil... No correlation at all with ball groups (riiiight).
gezginrocker wrote: »Aaand gues what? After not having any issues with ping spikes or something like that today I have constant spikes and kicks from Cyrodiil... No correlation at all with ball groups (riiiight).
On Sunday night patch wasn't released yet, and I was still getting disconnected randomly and the ping was peaking 999+ on EU. So it has nothing to with the siege bug or ball groups, it is the usual ZOS impotence.
gezginrocker wrote: »Aaand gues what? After not having any issues with ping spikes or something like that today I have constant spikes and kicks from Cyrodiil... No correlation at all with ball groups (riiiight).
On Sunday night patch wasn't released yet, and I was still getting disconnected randomly and the ping was peaking 999+ on EU. So it has nothing to with the siege bug or ball groups, it is the usual ZOS impotence.
Not for me. It was runing perfectly smooth on my side. But today? We can say I have rage quited because of performance.
After week of playing both on Vivec and Sotha these are my thoughts:
- It's not so bad. After 3-4 deaths from sieges I have learned how to counter them now, TBH it's even easier for me now than it used to be (I've survived 2 simultaneous cold fire hits + player on my back), since then I died just a few times because of sieges - when I was paying not enough attention aka my bad.
- Coordinated siege fire finally is dangerous even against ball groups. With my friend we were able to coordinate our siege fire so it really was deadly for those groups. Ironically single player with a bit of knowledge, reflex and skill can avoid death from it. Nothing stops ball groups from doing the same but it seems that they are lacking some of above traits if they die because of siege fire. Who is really skill less?
- After all this doesn't look so bad, keeps are being taken and defended. Bad players die faster while good ones adapted almost immediately. There is much less "wanna be ball groups", just the really good ones left and they deserve respect.
TheBonesXXX wrote: »After week of playing both on Vivec and Sotha these are my thoughts:
- It's not so bad. After 3-4 deaths from sieges I have learned how to counter them now, TBH it's even easier for me now than it used to be (I've survived 2 simultaneous cold fire hits + player on my back), since then I died just a few times because of sieges - when I was paying not enough attention aka my bad.
- Coordinated siege fire finally is dangerous even against ball groups. With my friend we were able to coordinate our siege fire so it really was deadly for those groups. Ironically single player with a bit of knowledge, reflex and skill can avoid death from it. Nothing stops ball groups from doing the same but it seems that they are lacking some of above traits if they die because of siege fire. Who is really skill less?
- After all this doesn't look so bad, keeps are being taken and defended. Bad players die faster while good ones adapted almost immediately. There is much less "wanna be ball groups", just the really good ones left and they deserve respect.
It was never bad anytime siege was powerful. It's just forum QQ usually wins out over anything.
"Skilled" Roaming Potato Bowls..
TheBonesXXX wrote: »After week of playing both on Vivec and Sotha these are my thoughts:
- It's not so bad. After 3-4 deaths from sieges I have learned how to counter them now, TBH it's even easier for me now than it used to be (I've survived 2 simultaneous cold fire hits + player on my back), since then I died just a few times because of sieges - when I was paying not enough attention aka my bad.
- Coordinated siege fire finally is dangerous even against ball groups. With my friend we were able to coordinate our siege fire so it really was deadly for those groups. Ironically single player with a bit of knowledge, reflex and skill can avoid death from it. Nothing stops ball groups from doing the same but it seems that they are lacking some of above traits if they die because of siege fire. Who is really skill less?
- After all this doesn't look so bad, keeps are being taken and defended. Bad players die faster while good ones adapted almost immediately. There is much less "wanna be ball groups", just the really good ones left and they deserve respect.
It was never bad anytime siege was powerful. It's just forum QQ usually wins out over anything.
"Skilled" Roaming Potato Bowls..
The only time in the history of MMOs where a company accidentally solved lag issues only to revert the changes lol.
What a joke. Over and over today the zerglings all stack underneath 6 oil and have zero fear. Completely takes the fun away from trying to defend.
6 oil + timestops + negates should really eff up blobs of people all stacked together. It did for a while, but no longer.