@ZOS_GinaBruno
Does this count for our craftbags also?
Or is it character/bank inventory only?
Thank you
Think they are related to your house and not invetory / bank.I'm guessing since storage chests are more or less an attachment of our inventory(code wise) that they will also effect this?
That might be an problem however I think this is more related to number of players logging in than inventoryAnother thought: How will this impact the "come back to Tamriel" free weeks you guys like to do? Someone who's been away for six months decides to give us a try again, they login, and suddenly their login takes potentially hours, with no clear indication as to why?
ZOS_GinaBruno wrote: »That said, the length of the load screen could vary anywhere between 5-10 minutes to a couple hours. We understand this is far from ideal and is frustrating on launch day, but it’s a necessary evil just this one time.
ZOS_GinaBruno wrote: »Next Monday with the PC launch of Update 21, we’ll be implementing some code related to ESO’s database that will allow us greater flexibility with updates and maintenance as it continues to grow over time.
Princess_Ciri wrote: »A couple of hours????
How can the game run so poorly that inventory space and bank space is tied to load screens......... like..... what
That would increase the maintenance time a lot as they also had to do it on inactive accounts and accounts who simply would not log in on Monday. so 6 hours or more donwtime.clocksstoppe wrote: »Or how about you do this during the literal maintenance? What does my local download have to do with your server database?
The ETA for the maintenance is 7h already and while I´m sure it would add up to this, it would still be the better version - have maintenance for 24h for all I care but don´t tie it to a loading screen where I am forced to let my computer run preferably doing nothing else and hoping it won´t crash, kick me ot of the login queue or crash the entire server cause too many people try to get online at the same time...That would increase the maintenance time a lot as they also had to do it on inactive accounts and accounts who simply would not log in on Monday. so 6 hours or more donwtime.
fgoron2000 wrote: »i just wish that ZOS would revisit here again and respond to some more of the questions that players have posed, so that they could properly prepare, as ZOS specifically recommended that they do...
@ZOS_GinaBruno, whaddya say, Gina?
1 - Will there be a separate first long load on each server, or will the first login on either side address both servers? They are separate inventories as well as collections, so it would be good to know this.
2 - Will presence or absence of addons affect the long loadscreen, especially ones that have anything to do with inventory?
3 - Will you be suspending the inactivity timer? If not, will you at least be marking the spot of disconnection, so that logging back in does not have to start at the beginning again, but instead just pick up where it left off?
4 - Will you be counting each individual item even in stacks, or will stacks be counted as single items? Beyond that, what about the large size stacks in the crafting bag? Some of the older players would certainly have tens of thousands of various items, so would each of those stacks still be counted once, or need to be counted one piece at a time?
Thanks so much, after all, it was you guys who said to us that we should clear out some of our inventories, and some answers to the above would help us make the most of our time before maintenance starts, to do it most efficiently.
ZOS_GinaBruno wrote: »... That said, the length of the load screen could vary anywhere between 5-10 minutes to a couple hours. ...