OrdoHermetica wrote: »Olupajmibanan wrote: »My main concern is that you can't just let the loading screen finish. You'll get booted for inactivity. So you have to move the mouse and click elsewhere frequently in order to not get disconnected. We are supposed to sit at loading screen that lasts couple of hours, great. At least, this feature should have been turned off.
You only get booted for inactivity once your character is fully loaded in, which happens at the very end of the loading screen. Presumably your character will not fully load in until this update is done. I would be genuinely shocked if they expected people to periodically click the mouse or whatever on a black screen for up to two hours, especially since there's no reason for them to do it that way.
Olupajmibanan wrote: »OrdoHermetica wrote: »Olupajmibanan wrote: »My main concern is that you can't just let the loading screen finish. You'll get booted for inactivity. So you have to move the mouse and click elsewhere frequently in order to not get disconnected. We are supposed to sit at loading screen that lasts couple of hours, great. At least, this feature should have been turned off.
You only get booted for inactivity once your character is fully loaded in, which happens at the very end of the loading screen. Presumably your character will not fully load in until this update is done. I would be genuinely shocked if they expected people to periodically click the mouse or whatever on a black screen for up to two hours, especially since there's no reason for them to do it that way.
The problem is that after some time, you are in a character screen but you are still spinning snakes.
I get long loading screens after every big update. I can remember more cases when I was still spinning snakes but got disconnected because I forgot to move and click my mouse.
ZOS_GinaBruno wrote: »... could vary anywhere between 5-10 minutes to a couple hours...
SantieClaws wrote: »MasterSpatula wrote: »You got Marie Kondo writing code for you now?
If that is the case this one would like to state that every single ball of yarn she has gives her much joy and she is not parting with any of them.
Yours with paws
Santie Claws
Soooo...people are actually spending multiple hours to clean up their inventory to avoid a possible 2 hour load in...????
By the way... what about the materials bag ??? ouch !
chrisbennb16_ESO wrote: »ZOS_GinaBruno wrote: »... could vary anywhere between 5-10 minutes to a couple hours...
ESO has problems no other MMO has! Back in the day - why release a client that needs to load so much?
Why not replace or code the client so it does not need to load that much? Just like every other MMO...
Why not just do it as all the other DEVs did it with the other MMOs on the planet? It works so much better!
Why release a patch where your players must look at a load screen for up to a couple of hours?!
Then my computer can just be there loading?! I have had 3 friends quit ESO because of the ridiculous amount of loading! It breaks the immersion totally! They said they can´t play a game with questionable DEV competence and unsubbed and never looked back!
ZOS_GinaBruno wrote: »Now, this loading is actually directly tied to the total number of bank items, inventory items, and mail attachments everyone has. This means if you’re able to clear out excess items in your inventory and attachments before maintenance begins Monday morning (or even just reduce them), this will greatly help the amount of loading the client will need to do! Additionally, once you’re at the load screen, please just wait until you’ve made it into the game; closing the client will not speed things up.
ZOS_GinaBruno wrote: »Now, this loading is actually directly tied to the total number of bank items, inventory items, and mail attachments everyone has. This means if you’re able to clear out excess items in your inventory and attachments before maintenance begins Monday morning (or even just reduce them), this will greatly help the amount of loading the client will need to do! Additionally, once you’re at the load screen, please just wait until you’ve made it into the game; closing the client will not speed things up.
Can this be somewhat elaborated, so we can maybe get a sense of how long it will take? In my logic, the data of 1 item would surely not be greater than 1kb. So let's take 480 filled bank slots and 1800 bag slots, that makes 2280kb...
With a 240/60 connection and running off of an SSD, I really don't see how this should take more than 10 minutes....
I'm just curious...
ZOS_GinaBruno wrote: »Just to clarify a few things:
- Craft Bag and Guild Trader contents are not included - we're doing this part during downtime.
- This has nothing to do with collecting data.
- Remember the load times aren't tied directly to your account/items, it's the total number. So if you have 5 items but someone that's still trying to log in has 40,000, you'll still need to wait a bit.
- The load time may actually be minimal, but there's a chance they could be long. Hence this heads up
What’s the plan for future messaging? We know that most players aren’t here on the forums or Reddit. People who only play on weekends will be blindsided by an eternal load screen at their first login, but the news will be recent enough for the, to find answers quickly.
But what about people who play every few weeks? Or students who won’t be on again until their spring break? Or people who only come for major releases and will login for the first time in months when Elsewyr drops? They’ll be irritated at an eternal load screen and won’t understand why.
I’m guessing there’s no plan for this, those players will open a support ticket, further bogging down the already ineffective support team, will wait days for a response, and will turn their backs on ESO.
protofeckless wrote: »ZOS_GinaBruno wrote: »Just to clarify a few things:
- Craft Bag and Guild Trader contents are not included - we're doing this part during downtime.
- This has nothing to do with collecting data.
- Remember the load times aren't tied directly to your account/items, it's the total number. So if you have 5 items but someone that's still trying to log in has 40,000, you'll still need to wait a bit.
- The load time may actually be minimal, but there's a chance they could be long. Hence this heads up
How can someone have 40,000 items? For 15 toons + storage boxes no account will have more than 4,000 or so. Stacks = 1 yes?
Basically, the advice is wait a while and log-in after the initial rush. OK.
ZOS_GinaBruno wrote: »Just to clarify a few things:
- Craft Bag and Guild Trader contents are not included - we're doing this part during downtime.
- This has nothing to do with collecting data.
- Remember the load times aren't tied directly to your account/items, it's the total number. So if you have 5 items but someone that's still trying to log in has 40,000, you'll still need to wait a bit.
- The load time may actually be minimal, but there's a chance they could be long. Hence this heads up
All I want to know is, that this change does not store any inventory client side in the sense that If I loose a hard drive and have to re-download the game my full inventory will still be there and up to date ?
Another concern , if I loose power while playing (its happened before) I don't loose recently acquired items or other things that could cause rollbacks because item counts are not actively tracked or you've changed how this works.
Things like this would not even enter my mind if I had not experienced Rollbacks in the early days of this game.
All I want to know is, that this change does not store any inventory client side in the sense that If I loose a hard drive and have to re-download the game my full inventory will still be there and up to date ?
Another concern , if I loose power while playing (its happened before) I don't loose recently acquired items or other things that could cause rollbacks because item counts are not actively tracked or you've changed how this works.
Things like this would not even enter my mind if I had not experienced Rollbacks in the early days of this game.