MartiniDaniels wrote: »AngelFires333 wrote: »I'm still a little confused on the % change to numbers for stam.
Have we got a buff to both stam regen and max stam, or one or the other?
Max stam the same for your typical build. Virtually increased by changes to food, but changes to food apply to all races.
Stamina regen considerably increased for pve stam dps. Remained the same for stam recovery stacked PVP builds.
Stealth, disease resistance and damage from sneak gone for roll-dodge passive.
Stealth detection is not a passive and it's not a bonus and not even a free incentive card in supermarket. It's just useless thing which ZOS didn't know where to place, and since bosmer "box" looked emptier then others, it came it was placed there.
Here is what Alcast has to say about;
"Stamina Damage Dealer
Best choice: Orc, Redguard, Dark Elf, Kahjiit
As a stamina damage dealer Orcs have the best stats, followed up by races like Redguards, Dark Elves and Khajiits. All are viable choices, so you can pick whichever race you like the most."
https://alcasthq.com/eso-race-guide-elder-scrolls-online/
So the recommendation is to choose basically ANY other Stam based race outside of Imperial for a Stamina damage dealer.
So yes we got a dps boost, was it enough? Apparently not.
We still lag behind the other Stam races, but now the racial we made a bosmer for (aka The FUN racial)is gone.
And we are supposed to be grateful for this?
Seraphayel wrote: »Seraphayel wrote: »
Actually they'll be improved and only their stealth capabilities nerfed down to the level of every other race in game except Khajiit. The Bosmer DPS buff is more meaningful and important than keeping the stealth passive. They could have kept both without a problem but to say Bosmer didn't generally benefit by the changes is nonsense.
Except they're being outperformed by Orcs in every measure. Even by the measure of Orcs have three useful passive skills while Bosmer have two useful and one that lowers DPS if you try to use it on purpose.
We can go back to the U20 Bosmer racials where Orcs would outperform even more but they can stealth a bit better. Deal? Guess not.
So yes, Orcs might be better in that regard but Bosmer have become way better for Stamina DPS in this update which often gets ignored by the crowd that complains about the stealth passive removal.
Seraphayel wrote: »Here is what Alcast has to say about;
"Stamina Damage Dealer
Best choice: Orc, Redguard, Dark Elf, Kahjiit
As a stamina damage dealer Orcs have the best stats, followed up by races like Redguards, Dark Elves and Khajiits. All are viable choices, so you can pick whichever race you like the most."
https://alcasthq.com/eso-race-guide-elder-scrolls-online/
So the recommendation is to choose basically ANY other Stam based race outside of Imperial for a Stamina damage dealer.
So yes we got a dps boost, was it enough? Apparently not.
We still lag behind the other Stam races, but now the racial we made a bosmer for (aka The FUN racial)is gone.
And we are supposed to be grateful for this?
You are still better than before. Grateful? No. But maybe appreciate that your DPS potential has been improved.
And Alcast is a min-maxer, speaking for maybe 1% of the playerbase when it comes to that.
Cundu_Ertur wrote: »: disease resistance reflected the meat mandate (obligate carnivores typically have more robust disease resistance),
Cundu_Ertur wrote: »Bosmer are defined as a race by three things. The Green Pact, their skill with archery, and their stealth. In the previous iteration of racial passives these were reflected or at least alluded to in their racials: disease resistance reflected the meat mandate (obligate carnivores typically have more robust disease resistance), the stealth bonus obviously reflected stealth, and even the bonus to learning bow faster reflected their talent with archery. No race had a bonus to bow skills or damage at that point. However now absolutely none of these things is true. No disease resistance. No stealth. Orcs and Dunmer get a bonus to damage with bows, Redguards and Imperials get cheaper bow skills.
There are, quite literally, no Bosmer at all in this game anymore.
And I think I wanted to characterize what the perception is of bosmers and not the actual numbers right now. And to be honest the sample size (our trial group) is small. But this was the prevailing thought in the group, that I was making it harder on myself for playing a Bosmer.
Hey @BlueRaven we get what you're saying by now. And yeah, "hounding" probably was too strong a word.
But the bolded, quoted above is proCundu_Ertur wrote: »Bosmer are defined as a race by three things. The Green Pact, their skill with archery, and their stealth. In the previous iteration of racial passives these were reflected or at least alluded to in their racials: disease resistance reflected the meat mandate (obligate carnivores typically have more robust disease resistance), the stealth bonus obviously reflected stealth, and even the bonus to learning bow faster reflected their talent with archery. No race had a bonus to bow skills or damage at that point. However now absolutely none of these things is true. No disease resistance. No stealth. Orcs and Dunmer get a bonus to damage with bows, Redguards and Imperials get cheaper bow skills.
There are, quite literally, no Bosmer at all in this game anymore.
I've been thinking this for awhile. Might as well just get rid of Bosmers at this point and call them Snow Elves instead, to please all those people that always ask for them.
Seraphayel wrote: »You are still better than before. Grateful? No. But maybe appreciate that your DPS potential has been improved.
MartiniDaniels wrote: »AngelFires333 wrote: »I'm still a little confused on the % change to numbers for stam.
Have we got a buff to both stam regen and max stam, or one or the other?
Max stam the same for your typical build. Virtually increased by changes to food, but changes to food apply to all races.
Stamina regen considerably increased for pve stam dps. Remained the same for stam recovery stacked PVP builds.
Stealth, disease resistance and damage from sneak gone for roll-dodge passive.
Stealth detection is not a passive and it's not a bonus and not even a free incentive card in supermarket. It's just useless thing which ZOS didn't know where to place, and since bosmer "box" looked emptier then others, it came it was placed there.
I am convinced more than ever that the reason why bosmers don't have a stealth bonus is because Kahjits do. That is it.
And since they had to have something with the word "stealth" in it for Bosmers, they gave us stealth detection instead. It was a quick and lazy change, and I think it shows the rather disinterest the devs had for Bosmers in designing their racials.
ZOS_Gilliam wrote: »A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. [snip]. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
ZOS_Gilliam wrote: »A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. [snip]. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
MartiniDaniels wrote: »AngelFires333 wrote: »I'm still a little confused on the % change to numbers for stam.
Have we got a buff to both stam regen and max stam, or one or the other?
Max stam the same for your typical build. Virtually increased by changes to food, but changes to food apply to all races.
Stamina regen considerably increased for pve stam dps. Remained the same for stam recovery stacked PVP builds.
Stealth, disease resistance and damage from sneak gone for roll-dodge passive.
Stealth detection is not a passive and it's not a bonus and not even a free incentive card in supermarket. It's just useless thing which ZOS didn't know where to place, and since bosmer "box" looked emptier then others, it came it was placed there.
I am convinced more than ever that the reason why bosmers don't have a stealth bonus is because Kahjits do. That is it.
And since they had to have something with the word "stealth" in it for Bosmers, they gave us stealth detection instead. It was a quick and lazy change, and I think it shows the rather disinterest the devs had for Bosmers in designing their racials.
They literally said it:
ZOS_Gilliam wrote: »A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. [snip]. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
And if you break that down
I mean seriously, I know these passives aren't meant to be game breakers or anything, but Hunter's Eye might as well be "Spend 10% of your stamina and throw a handful of feathers at your opponent in the hopes that they are too surprised to react"
ZOS_Gilliam wrote: »A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. [snip]. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
ZOS_Gilliam wrote: »A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. [snip]. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
If that argument is valid, why do both Imperials and Redguards get a 2K Stamina bonus? Surely we would want to have them distinct from one another?
Imperial: Imperial Mettle: Increases your Max Stamina by 2000.
Redguard: Conditioning: Increases your Max Stamina by 2000.
What's good for the Redguard goose is good for the Bosmer gander, in my mind.
Sorry.. I like Gilliam and all, but that's straight up guar pucky..
Except they didn't. They built it into Khajiit passives (Feline Ambush) but Bosmer got saddled with Stealth Detection which directly contradicts the "since sneaking isn't a universal mechanic" reason. Stealth detection is even less of a universal mechanic - they even admit it - nothing sneaks in PVE.Additionally, since Sneaking isn’t a universal mechanic to the game (many enemies in Tamriel can’t be bothered sneaking about!), we wanted to take away some of the focus from the passive and build that into their other passives instead.
Considering that Orcs get 10% bonus speed all the time when sprinting while Bosmer have to dodgeroll (and lose stamina) to get a temporary boost with the full sprint cost, then you'll realize that they don't even excell at the only thing that makes them unique. "Oh but you don't have to sprint to get the 10%!" Okay, but would that actually still be useful if your only advantage is to walk slower than you could?MartiniDaniels wrote: »AngelFires333 wrote: »I'm still a little confused on the % change to numbers for stam.
Have we got a buff to both stam regen and max stam, or one or the other?
Max stam the same for your typical build. Virtually increased by changes to food, but changes to food apply to all races.
Stamina regen considerably increased for pve stam dps. Remained the same for stam recovery stacked PVP builds.
Stealth, disease resistance and damage from sneak gone for roll-dodge passive.
Stealth detection is not a passive and it's not a bonus and not even a free incentive card in supermarket. It's just useless thing which ZOS didn't know where to place, and since bosmer "box" looked emptier then others, it came it was placed there.
I am convinced more than ever that the reason why bosmers don't have a stealth bonus is because Kahjits do. That is it.
And since they had to have something with the word "stealth" in it for Bosmers, they gave us stealth detection instead. It was a quick and lazy change, and I think it shows the rather disinterest the devs had for Bosmers in designing their racials.
They literally said it:
So essentially, Bosmer "speed" passive should read: Burn x amount of stamina to dodge roll and go 10% faster, while every other race can burn the same amount of stamina and go 30% faster by sprinting.
Wow, this is getting worse by the day!
Proposed New Hunter's Eye description:
Level 1: Spend one skill point to reduce your available skill points by 1
Level 2: Spend one skill point to reduce your available skill points by 2
Level 3: Spend one skill point to reduce your available skill points by 3
More like Falmer, actually. Give me my pet chaurus and we'll go protect Tamriel from the threat of hidden stealth, wherever it may be.
It's certainly more accurate than what's there now.
Proposed New Hunter's Eye description:
Level 1: Spend one skill point to reduce your available skill points by 1
Level 2: Spend one skill point to reduce your available skill points by 2
Level 3: Spend one skill point to reduce your available skill points by 3
And the rest of Hunters Eye is confirmed for Falmer here: "Although a typical Falmer may appear small and emaciated, they can be surprisingly quick on their feet and deliver quick, powerful blows." https://elderscrolls.fandom.com/wiki/Falmer
Cundu_Ertur wrote: »You can't even buy the tickets yet: those come at the end of the month.
I miss my stealthy bosmer, the 3m detection bonus simply isn't worth anything, not even in PvP where you can use much better skills to find players. By the time you see the players, they're already on top of you, so what's the point?
The dodge roll is iffy. I've been utilizing it as I do dungeons and quests in DLC, but it's not an easy thing to use in a lot of places honestly.
Everything else they've given us is okay, we can live with it, but I really wish they'd revert their change to stealth instead of giving us another useless passive.
I'm sure many of you remember when they gave us that fall damage reduction. Guess this means we can just roll ourselves off cliffs faster.
What if they increased the range?
It could be 3 miles and it would still be completely useless in PVE. And it still isn't what Bosmer are about.
Seraphayel wrote: »ZOS is not going to give you stealth back. They seem content with their plans and removing the Bosmer stealth passive was one of them.
I know you are complaining for two months now but it's time to move on and get over it. I know I will get bombarded with comments how dare I saying this but this is just the truth and reality. Get used to your new Bosmer, they changed in a game that's under constant development and where change is inevitable, good and bad.