I must say the responses in this thread are so refreshing, after I typed my reply to the OP I braced myself for the "gitguds/DPS isn't hard bro" people that always come in and trash the joint. So far very mature and warming thank you all.
Chronocidal wrote: »asinine weaving requirement this game demands
I hear more and more, "you should have no issue getting to 40k dps" and I have absolutely no clue how that is the case. The most I've ever parsed was on an Orc Stamblade doing 38k on the PTS, while my usual parse is 30-32k, but still in all my guilds I see people easily scoring 50k+. I know how to DPS, weave/animation cancel with LA, keep up dots, know your rotation, etc, I see I get around 5.3k dps from endless hail and around 4k dps from Relequen, so for the most part thats all good, could use some minor improvements, but whatever. Looking at other people's parses however I see they score 10k+ from light attacks? (more specifically on mag toons). I have no idea how they can pull that off
No matter what I do when I parse, half the time I'll get caught up, ill try spamming a skill and it just wont proc, a LA wont go off despite rapidly clicking the mouse (while not even doing any other skill). Even something as simple as a surprise attack/LA weave, ill end up spamming surprise attacks because my LA wont go off, I need to slow down my rotation to a painfully slow point for me to do anything. Even relentless focus and Relequens, I will be sitting there hitting the dummy with LA and neither Relequen or relentless focus will proc. I have no idea what to do. On top of that it also includes using skills when bar swapping, I'll pop a siphoning strikes and bar swap, only to find out my siphoning strikes actually didn't even pop.
I feel like if I became perfect at this game I could *maybe* hit 40k, but it feels like the game has me capped from going past that point while others race ahead, leaving me behind unable to do harder vet trials. Mag toons are the absolute worst offenders. I cannot even hit 30k on my magblade, I can have a near perfect rotation and solid up times with BiS gear, and I'll still hit 29k on a parse. Sometimes my game will lag and I wont do anything for 3 seconds, only to have every skill I used over those 3 seconds goes off at once.
I don't want it to seem like I'm just whining, but I'm curious if anyone else has had issues like this, because none of my guildies knows whats wrong, some said it was packet-loss, but idk, any fixes?
just for reference, I live in Pennsylvania with solid internet, I've used a wired and wireless connection, I've used 3 different computers and 2 different mouse/keyboards, all the same issue
alanmatillab16_ESO wrote: »If ZOS want to stomp on power creep then they should not look at nerfing characters, instead they should stop animation cancelling being possible.
Animation cancelling won't increase your dps magically; it only helps a player tighten up their rotation.
... they assume the cast animation to work as the timer for GCD
[snip]
... most animations overrun it.
For all those against bar swapping or block tapping to exit cast animations that overrun the GCD, take your complaint to ZoS and demand they ensure all cast animations last exactly 0.9s -- that way animation cancelling becomes a moot point in this kind of conversation.
profundidob16_ESO wrote: »It be awesome if ZOS could rework the whole dps system into something that still involves making the right choices of what skill button to press when -in order to achieve max dps- but no longer dependent on things like latency and graphical animation.
It should be so that even with 400ms you're easily able to produce the same dps parse as someone with 60ms
in addition, animation cancelling should not be a thing. Good game design for me personally includes tweaking and tuning each skill -with it's cast time- and their animation so that spamming them leads to one continous flow of visual animation with as only requirement that your computer is capable of displaying it cpu and gpu wise.
There are enough other games out there that have succesfully implemented this, even at higher speed. Black Desert Online for instance creates for a very high speed continuous flow of animations perfectly in line with the skill's resulting effect.
profundidob16_ESO wrote: »It be awesome if ZOS could rework the whole dps system into something that still involves making the right choices of what skill button to press when -in order to achieve max dps- but no longer dependent on things like latency and graphical animation.
It should be so that even with 400ms you're easily able to produce the same dps parse as someone with 60ms
in addition, animation cancelling should not be a thing. Good game design for me personally includes tweaking and tuning each skill -with it's cast time- and their animation so that spamming them leads to one continous flow of visual animation with as only requirement that your computer is capable of displaying it cpu and gpu wise.
There are enough other games out there that have succesfully implemented this, even at higher speed. Black Desert Online for instance creates for a very high speed continuous flow of animations perfectly in line with the skill's resulting effect.
I don't think it's right to demand a company revise its product because your internet connection is bad.
The argument: my hardware/firmware/connection is bad therefore it's not fair is a false statement.
If your PC is a crappy rig, is that the game designer's responsibility? If you have a 30Hz gamma green monitor, should the game publisher compensate you for not being able to enjoy the colours?
TL:DR: Remove or keep it is pointless, just do the damn thing right instead of claim oops can't fix it, wasn't intended...
ensure all cast animations last exactly 0.9s
profundidob16_ESO wrote: »ps: I'm an EU player with a steady awesome 60ms ping and a 5000€ top of the line dream pc that only few players can afford and keeps ESO fluent under all conditions. In other words I'm not speaking up for myself but out of sympathy for the others that suffer