phileunderx2 wrote: »Weaving with staves is very unreliable. Lighting staves the light attack often turns into an uncontrollable heavy and with the inferno it locks up and doesn't fire or if it does it is a heavy.
It's like the game doesn't understand our imput and thus just does a heavy by default.
sounds like you play with a controller and your light/heavy attack is on the trigger. Change it to another button. The triggers are terrible for this on the xbox/pc controllers.
phileunderx2 wrote: »Weaving with staves is very unreliable. Lighting staves the light attack often turns into an uncontrollable heavy and with the inferno it locks up and doesn't fire or if it does it is a heavy.
It's like the game doesn't understand our imput and thus just does a heavy by default.
sounds like you play with a controller and your light/heavy attack is on the trigger. Change it to another button. The triggers are terrible for this on the xbox/pc controllers.
Mouse and keyboard user here, same for all my stave-using friends. We've had the above issues for a long time. It's not limited to controllers.
Red_Feather wrote: »I play capcom games where animation canceling is done well and do fine there... however my hand-eye co-ordination is not good enough to worry about animation canceling in this game. This game's canceling is weird and sketchy at best.
Mate, I'm going to let you in a secret here that people are too fan boi to admit.
PvE in this game is beyond awful, at a time it was just dominated by stupid RnG AoE and one shots required more luck than evasion to survive a fight, regardless of that being the past and they've moved in a better direction for design if you dont have a good ping your DPS will dramatically suffer why have the animation in the fist place if we are meant to clip through them. So why over here in AU where i have 380 ping regularly unless I use Mudfish (another story) should I suffer?
The whole design is incredibly flawed and leaves your toon looking like its a savage. For Sorc I don't even know what the rotation is anymore used to be
WoE>LA>Liquid lightening>LA>Force pulse>LA>Force pulse>LA repeat will hitting your shard procs in between that is so simple, so boring , and so stupid Im taping my mouse between every skill the WoW auto attack skill to name just one is far superior.
So here I am looking my toon has epilepsy and is having a standing fit the way its flailing around and all Im doing it using is using like 3 abilities in the burn phase of a boss feels stupid because of all the performance issues with the game im meant to continue snipping an ability with .2/.3 second margin for error on my ping its not just boring its inefficient I'll ask the question again why have animations if we just snip them off?
In you scenario I can only think of CP allocation or something because we all seem to get stuck on an ability and miss the clip at times DUE TO ITS TERRIBLE DESIGN Or maybe clipping into inefficient spells/skills? I'm not sure.
Rest assured its not just you, I got so annoyed with it I have not PvE'd anything past a normal dungeon in about 3 years I have no idea how to DPS on any toons anymore the thought of pulling 57k DPS on a NB makes me think trash pull because I can't conceive it possible nor on my sorc warden DK or especially templar? what do they even use for damage from class skills short of PoL anymore jabs would be awful single target I thought.
So now I only PvP which comes with issues but I dont have to deliver 1479 light attacks with perfect timing on a flawed premise and game for it.
stelegrega wrote: »I live in Alaska, since November earthquake in our area we only get satellite internet 6mb/s downstream. My ping is consistently in 150-200, and my dps decreased from 38k (in wolf hunter - before earthquake we had cable) to 28k, all due to mainly missing LA weave a lot because it just doesn’t seem to proc and there as several occasions when yellow aoe circles get stuck when casting and stay visible after bar swap, so then dw abilities don’t fire till I bar swap and recast aoe dots.
It’s really terrible and by design, I dont understand why parsing on a dummy is taken into so much consideration. If there’s so many issues happening on static rotation inside an empty house with nothing else going on....how can you expect even better results when inside animation heavy trial?
BGs is even another story. I get dps numbers on my screen after my death, death happens so fast that game has not even begun animation of the health bar decrease, it’s like 100% and then the bar wanishes. Not even decrease of health, just gone. And attack animations finally play out once my death recap pops up.
I got some pretty hilarious videos showing this but I have no idea how to upload here lol. Can check my Xbox live GT Grega
I must say the responses in this thread are so refreshing, after I typed my reply to the OP I braced myself for the "gitguds/DPS isn't hard bro" people that always come in and trash the joint. So far very mature and warming thank you all.
^ and yet there are people who struggle with it. And those of us with +200 ping who don't. Go figure...
^ and yet there are people who struggle with it. And those of us with +200 ping who don't. Go figure...
Personally, I don't struggle with writing macros (or use of extensive combat helper add-ons... erm... "practice"). I just don't do it unless I know where to send the bill. And in a video game? Never.
But I've been working in, with and for entities with IT departments cram full of people on perfect connections with perfect equipment who do those very things, whenever they can get away with it on the company/taxpayer dime all day every day, for 30+ years.
To be crystal clear, my main claim is that "skill ceiling," "practice," etc. retorts in this issue in many, maybe most cases, in this game and others like it, translates into "don't mess with my macro/special, private add-on edge."
why have the animation in the fist place if we are meant to clip through them.
This is something that has been building for a long time now. I remember a time when 40k dps was considered basically impossible thing to achieve. And now people are talking as if it's the norm. Well, it isn't.
I doubt that the majority of players can achieve even 25k.
And yet, new content is being released as if 60k is a sensible dps check for veteran content.
No wonder people are starting to post more and more on this subject.
It's a culmination of many changes and developments within the game. We are at a point where things start to break down. The divide between what is achievable and what is the norm, is too huge to be ignored.
You can reach truly astonishing levels of damage if you train for it, build for it and optimize for it. But I think the larger portion of the player base is not interested in doing any of that. It is not what they are looking for in a game. And if the game keeps punishing them for just playing the game, taking things as they come, instead of training, farming, studying and optimizing their build, then the game will pressure them to leave and go look for something else.
I've raised this question before, but it's still as relevant as ever: How much practice training and studying is reasonable to expect from your players, until the activity ceases to be fun and entertaining, and turns in to work and a chore.
This didn't use to be such a big issue, since the difference of what was achievable with basic effort (i.e. getting couple of full sets, getting golden weapons, using purple food and a simple rotation and occasional woven LA in the mix), and mastering your build (i.e. using a complex rotation, utilizing animation cancelling, constant weaving, using a meta build), was noticeable, but not game breakingly large as it is now.
With the buff that light attacks received a while ago, the difference between flawlessly weaving light attacks between each skill and not doing so, is like night and day. They are so integral to DPS level assumptions, that the game might as well go full blown auto attack at this point. Why the need for an extra click between skills, if new content is made with the assumption that this will always happen? Just code things so that any skill use also launches a light attack against what ever target you are focusing on. Not doing so is just punishing those with physical limitation or who suffer from latency.
Not that I'd want that though... Since it would change the feel of the game to something that I wouldn't enjoy myself. But something has to be done. A possible option is to try add more difficulty levels for content. I do realize that that would take a lot of effort, but any other option would require a major overhaul of base game systems, and I'm not sure that would go down all that well with the player base. Just look how upset people are about the upcoming race changes.
No matter what I do when I parse, half the time I'll get caught up, ill try spamming a skill and it just wont proc, a LA wont go off despite rapidly clicking the mouse (while not even doing any other skill).
You can animation cancel fine at even 300-350 ping, I do it all the time. It all comes down to how long you take between the light attack and the skill, if you cast the skill too soon, the light attack will get cancelled completely. If this is happening to you, slow down a little. That's all you need to do.
I had a similar experience except the reverse when I was trying out the Summerset PTS. At the time I was getting anywhere between 280-350 on the live servers, however the PTS had a great 220-250 ping. I'd learned how to animation cancel at 300-350 ping, slowing down to account for the lag, however the PTS allowed me to animation cancel a little quicker than I used to, and it did feel odd. But it worked, my inputs went through and my DPS did rise a little.
I must say the responses in this thread are so refreshing, after I typed my reply to the OP I braced myself for the "gitguds/DPS isn't hard bro" people that always come in and trash the joint. So far very mature and warming thank you all.
Another secret about these games and the "gitgud" crowd is that they are mostly composed of people with access to near perfect (free to them) connections in gov, edu and corporate IT departments, etc. where they have all day between service calls to sit around and perfect macros that exploit the obviously broken carpal-epilepsy combat system in ESO.
Then when that's done, they come on the forums and defend their (never ever ever admitted) advantage and macros in what is so obviously broken as a "skill ceiling" and just something one needs to practice.
Playing piano has a "skill ceiling." Learning Mandarin (or English) does. Very few video games do, and this one ain't one of those few.