Problem is this game is being driven by the min maxers ... We need a rebellion so the developers start looking at more interesting methods to engage players
Mindless rotations are not about greater skill a monkey can be trained to follow a.linear path to endgame glory in this manner if it's timing is slot on.
Normal modes should be to train you the basic mechanics of the activity
Vet mode should then have some thing built in that analyses the group's ability and adapts to it making the content harder though mechanics so that it become challenging to actually do with out the mindless rotations and animation cancelling
Hard mode should add an additional layer to that challenge
Now I get people will say well people.will cheese it by not triggering certain boss mechanics, week two ways to fix that
Randomised the boss mechanics for each engagement add tiered rewards for every mechanic unlocked during a battle that you win bring back the skill of teams that communicate and adaptation on the fly over those who have just learnt to follow a set path reducing the need for animation cancelling and light attack weaving
Normal modes should be to train you the basic mechanics of the activity
Vet mode should then have some thing built in that analyses the group's ability and adapts to it making the content harder though mechanics so that it become challenging to actually do with out the mindless rotations and animation cancelling
Hard mode should add an additional layer to that challenge
So if I’m going to switch classes and specs because of a poor internet it looks like either stamDK or stamWarden would be best. Neither class is reliant on light attacks for sustain and stam weapons have better animations than staves.
Fire staves are a no go. Any class that uses elemental weapon is a no go too, in trials when I’ve tried using it I’ve noticed I’ve done nothing but spam the ability multiple times and done no damage because my light attacks haven’t fired.
Which of stamDK or stamWarden classes has shorter class animations so lag/internet is less of an issue? Anyone play both and can compare them?
The original post had nothing to do with animation cancelling.
Indeed -- but that in itself is an issue. Many people confuse the two terms and demonise weaving as an invalid method of play, believing it to be a glitch or exploit. So they pass it off as unnecessary or an unfair advantage.
The real issue here is inconsistency and unreliability of attacks with high ping. As a community we must be able to put our heads together and come up with a viable build or rotation for these scenarios?
prevous post with some linked ideas
kylewwefan wrote: »Go buy an ESO house. With nothing in it but a dummy. Maybe 2 dummies. Work on your rotation here for a minute. Should get better.
Nightblade is a tough one. You’re never gonna get good damage without 3 procs. Absolutely must get those light attacks to fire off to proc relentless.
You can pull the trigger as fast you can (or click that mouse) and not get it. Maybe use a metronome? 120 bps. That’s one skill, one light attack per second. It really doesn’t sound that fast right
Hallothiel wrote: »I just hate the concept of rotations. And the idea that I have to spend precious time in game standing in front of a dummy practising - this is not my job, this is my relaxation!
And rotations don’t really help in trials as much as people make out - you have to be adaptive as bosses rarely stand still in front of you 😝
empu0323b16_ESO wrote: »Hallothiel wrote: »I just hate the concept of rotations. And the idea that I have to spend precious time in game standing in front of a dummy practising - this is not my job, this is my relaxation!
And rotations don’t really help in trials as much as people make out - you have to be adaptive as bosses rarely stand still in front of you 😝
I mean, yes, awareness and knowledge of mechanics will be important. But saying a rotation to maximize DPS output isn't as helpful as people seem to make it, is just wrong.
If you pull 50k+ dps without a rotation i'll agree with you, but you don't.
If you're a good player you can do your rotation AND play the mechanics of a fight.
DivineFirstYOLO wrote: »I hear more and more, "you should have no issue getting to 40k dps" and I have absolutely no clue how that is the case. The most I've ever parsed was on an Orc Stamblade doing 38k on the PTS, while my usual parse is 30-32k, but still in all my guilds I see people easily scoring 50k+. I know how to DPS, weave/animation cancel with LA, keep up dots, know your rotation, etc, I see I get around 5.3k dps from endless hail and around 4k dps from Relequen, so for the most part thats all good, could use some minor improvements, but whatever. Looking at other people's parses however I see they score 10k+ from light attacks? (more specifically on mag toons). I have no idea how they can pull that off
No matter what I do when I parse, half the time I'll get caught up, ill try spamming a skill and it just wont proc, a LA wont go off despite rapidly clicking the mouse (while not even doing any other skill). Even something as simple as a surprise attack/LA weave, ill end up spamming surprise attacks because my LA wont go off, I need to slow down my rotation to a painfully slow point for me to do anything. Even relentless focus and Relequens, I will be sitting there hitting the dummy with LA and neither Relequen or relentless focus will proc. I have no idea what to do. On top of that it also includes using skills when bar swapping, I'll pop a siphoning strikes and bar swap, only to find out my siphoning strikes actually didn't even pop.
I feel like if I became perfect at this game I could *maybe* hit 40k, but it feels like the game has me capped from going past that point while others race ahead, leaving me behind unable to do harder vet trials. Mag toons are the absolute worst offenders. I cannot even hit 30k on my magblade, I can have a near perfect rotation and solid up times with BiS gear, and I'll still hit 29k on a parse. Sometimes my game will lag and I wont do anything for 3 seconds, only to have every skill I used over those 3 seconds goes off at once.
I don't want it to seem like I'm just whining, but I'm curious if anyone else has had issues like this, because none of my guildies knows whats wrong, some said it was packet-loss, but idk, any fixes?
just for reference, I live in Pennsylvania with solid internet, I've used a wired and wireless connection, I've used 3 different computers and 2 different mouse/keyboards, all the same issue
Your post seems to be genuine so here is some help:
a) 38k on PTS and usually 30-32k is already decent, don't give up and keep learning.
b) Magicka (with staves) builds usually deal 10k+ dps with light attacks - the trick is not to miss any light attacks (try using an addon called "light attack helper" to track the amount of light attacks you do, if you see you miss some light attacks just slow down a bit, practice is everything!)
c) You wrote that your rotation is perfect and up times are solid - perfect rotation is very very important, but there is more to consider: in what order do you cast your skills? Are you applying debuffs first? How do you go into execute phase with your nightblade? - Usually you want to Incap at around 26/27% followed up by a bow proc to have so much burst to reach execute phase and immediately start spamming killer's blade to still benefit from Incap +20% dmg buff and so on.
d) Have you compared your parses with other player parses? You say you get 4k dps from relequen - that's a bit low, so either your relequen up time is not good or your major fracture up time is not good, or your Piercing CP/mundus are not right.
If you have no access to major fracture at all (stam sorc) then 4k dps is fine I guess (don't quote me on that tho, need to compare other stam sorc solo parses in that case!)
There is much more to consider...
Whats your ping and frames by the way? You did not mention that in your first post.
Now to the "get rid of animation cancelling" crier:
You are not going to clear the more difficult content even if ZOS removes animation cancelling. In fact, ZOS could change the whole system and you guys would not be able to clear the hard stuff.
Mate, I'm going to let you in a secret here that people are too fan boi to admit.
PvE in this game is beyond awful, at a time it was just dominated by stupid RnG AoE and one shots required more luck than evasion to survive a fight, regardless of that being the past and they've moved in a better direction for design if you dont have a good ping your DPS will dramatically suffer why have the animation in the fist place if we are meant to clip through them. So why over here in AU where i have 380 ping regularly unless I use Mudfish (another story) should I suffer?
The whole design is incredibly flawed and leaves your toon looking like its a savage. For Sorc I don't even know what the rotation is anymore used to be
WoE>LA>Liquid lightening>LA>Force pulse>LA>Force pulse>LA repeat will hitting your shard procs in between that is so simple, so boring , and so stupid Im taping my mouse between every skill the WoW auto attack skill to name just one is far superior.
So here I am looking my toon has epilepsy and is having a standing fit the way its flailing around and all Im doing it using is using like 3 abilities in the burn phase of a boss feels stupid because of all the performance issues with the game im meant to continue snipping an ability with .2/.3 second margin for error on my ping its not just boring its inefficient I'll ask the question again why have animations if we just snip them off?
In you scenario I can only think of CP allocation or something because we all seem to get stuck on an ability and miss the clip at times DUE TO ITS TERRIBLE DESIGN Or maybe clipping into inefficient spells/skills? I'm not sure.
Rest assured its not just you, I got so annoyed with it I have not PvE'd anything past a normal dungeon in about 3 years I have no idea how to DPS on any toons anymore the thought of pulling 57k DPS on a NB makes me think trash pull because I can't conceive it possible nor on my sorc warden DK or especially templar? what do they even use for damage from class skills short of PoL anymore jabs would be awful single target I thought.
So now I only PvP which comes with issues but I dont have to deliver 1479 light attacks with perfect timing on a flawed premise and game for it.
I hear more and more, "you should have no issue getting to 40k dps" and I have absolutely no clue how that is the case.
1) They weren't intended but the devs were too lazy/incompetent to fix it so became a feature.
jbranstub17_ESO wrote: »squinceybones wrote: »As a player, I can do things to compensate. I'm used to it. I often play games that are not intended for my region and I don't blame anyone because that's my fault. I really do think AU got the short end of the stick on this game, though.
Mate, just think of it as the "Australia tax", only in software form.
I'm with the sentiment here what it takes for good dps just isn't particularly fun to do. I can do it, is it fun, no. Like a robotic trained monkey bashing the keys. End game pve was a disappointment for me beyond VMA for that reason.