NobleMatias wrote: »TheTraveler wrote: »NobleMatias wrote: »
Yea sure, you wanna play that game.
https://en.uesp.net/wiki/Lore:Khajiit
Suthay-raht are the kitties we have seen In almost every Elder Scrolls game, and I assume the ones in ESO, with no other racial difference other than skin change in the character creator, until now. This means I win right?
https://en.uesp.net/wiki/Lore:Ring_of_Khajiiti
A powerful ring just for them sneaky pests.
Besides that point I It would be pretty cool to bring in all the racial differences and play styles of all the different kitties. I mean their might someone out there wanting to play a common house cat right?
Let's talk about actual TES game-play mechanic tradition in addition to "lore" . The lore you are quoting was only introduced in later TES games.
I clearly showed you in an earlier post, how Bosmer were the only "thief" race in the first Elder Scrolls game. In the second game, Argonians were presented as being sneaky, and only in the second game does Kahjiit come in as thieves, but not due to stealth - due to their climbing ability. https://elderscrolls.fandom.com/wiki/Races_(Daggerfall)
Khajiit in Arena: https://elderscrolls.fandom.com/wiki/Khajiit_(Arena) As you can see, no sneaking or thievery, but the Bosmer most definitely are thieves:
https://elderscrolls.fandom.com/wiki/Bosmer_(Arena)
LOL those are not proper links to show what you are talking about. I am not sure If you have played those games but races did not get a boost to skills, this was all chosen by the player in the character creator at the start of the game. The only boost the races got were to base stats. The site you are on is not the best site to look for Elder Scrolls lore and mechanics, but this site is.
https://en.uesp.net/wiki/Daggerfall:Daggerfall#Character_Information
https://en.uesp.net/wiki/Arena:Races
get your facts straight before posting false information.
John_Falstaff wrote: »@BlueRaven , nothing is official, but I think they do balancing changes later in PTS cycle - on second or third week after the cycle starts. So probably shouldn't hold breath for racial changes today, though who knows.
I'm still rooting for a bump to khajiit sustain (and removal of the ridiculous 100 health regen). Khajiit parses look good, but even with perfect support they're unsustainable and bound to plummet on longer distances. And to add insult to injury, builds with absorb stamina on DW took a hefty hit, so overall sustain have dropped.
You think 5% is going to make them unkillable?StarOfElyon wrote: »Gotta admit, I think Altmer using Meditate is going to be OP. They won't be able to be killed. I say this with an Altmer main.
Merlin13KAGL wrote: »You think 5% is going to make them unkillable?StarOfElyon wrote: »Gotta admit, I think Altmer using Meditate is going to be OP. They won't be able to be killed. I say this with an Altmer main.
StarOfElyon wrote: »Merlin13KAGL wrote: »You think 5% is going to make them unkillable?StarOfElyon wrote: »Gotta admit, I think Altmer using Meditate is going to be OP. They won't be able to be killed. I say this with an Altmer main.
I'm wondering because the Psijic passives add more protection while channeling Psijic skills. I'm thinking, combined, the damage mitigation could make Meditate a toxic ability more suitable for an ultimate than a regular skill.
TheTraveler wrote: »NobleMatias wrote: »TheTraveler wrote: »NobleMatias wrote: »
Yea sure, you wanna play that game.
https://en.uesp.net/wiki/Lore:Khajiit
Suthay-raht are the kitties we have seen In almost every Elder Scrolls game, and I assume the ones in ESO, with no other racial difference other than skin change in the character creator, until now. This means I win right?
https://en.uesp.net/wiki/Lore:Ring_of_Khajiiti
A powerful ring just for them sneaky pests.
Besides that point I It would be pretty cool to bring in all the racial differences and play styles of all the different kitties. I mean their might someone out there wanting to play a common house cat right?
Let's talk about actual TES game-play mechanic tradition in addition to "lore" . The lore you are quoting was only introduced in later TES games.
I clearly showed you in an earlier post, how Bosmer were the only "thief" race in the first Elder Scrolls game. In the second game, Argonians were presented as being sneaky, and only in the second game does Kahjiit come in as thieves, but not due to stealth - due to their climbing ability. https://elderscrolls.fandom.com/wiki/Races_(Daggerfall)
Khajiit in Arena: https://elderscrolls.fandom.com/wiki/Khajiit_(Arena) As you can see, no sneaking or thievery, but the Bosmer most definitely are thieves:
https://elderscrolls.fandom.com/wiki/Bosmer_(Arena)
LOL those are not proper links to show what you are talking about. I am not sure If you have played those games but races did not get a boost to skills, this was all chosen by the player in the character creator at the start of the game. The only boost the races got were to base stats. The site you are on is not the best site to look for Elder Scrolls lore and mechanics, but this site is.
https://en.uesp.net/wiki/Daggerfall:Daggerfall#Character_Information
https://en.uesp.net/wiki/Arena:Races
get your facts straight before posting false information.
I DID play those games and in fact still own them. If you played them yourself you probably forgot how character creation worked, but for each race and even gender, you got + or - certain points added or subtracted from the base stat pool, and you got a certain amount of points to spend to increase whichever stat you wished to. I have been very familiar with the website you linked to, for years and years and years now, but that site does not show the aforementioned in any detail.
CP calculation changes? Interesting...ZOS_Gilliam wrote: »Greetings again everyone! Just wanted to give a quick update that we're planning on making some adjustments to the racial passives in the coming weeks on the PTS based on much of your feedback. We focused mainly on improving the identity of each race with the adjustments by either improving on key areas such as a boost to Resourceful for Argonians, or enhancing the accessibility some of the bonuses provide, such as a small redesign to Red Diamond for Imperials. Aside from numerical tweaks, new small bonuses, and slight redesigns, we have a change to the calculation for how Champion Points increase your Health, Magicka, and Stamina to make it easier to follow and impact more things that you'd expect.
Thank you again everyone for the feedback, we'll have more to share on the delivery of racial changes for Update 21 when we're ready, so keep an eye out on that Dev Tracker, and we can't wait for you all to get your hands on some of the changes!
ZOS_Gilliam wrote: »Greetings again everyone! Just wanted to give a quick update that we're planning on making some adjustments to the racial passives in the coming weeks on the PTS based on much of your feedback. We focused mainly on improving the identity of each race with the adjustments by either improving on key areas such as a boost to Resourceful for Argonians, or enhancing the accessibility some of the bonuses provide, such as a small redesign to Red Diamond for Imperials. Aside from numerical tweaks, new small bonuses, and slight redesigns, we have a change to the calculation for how Champion Points increase your Health, Magicka, and Stamina to make it easier to follow and impact more things that you'd expect.
Thank you again everyone for the feedback, we'll have more to share on the delivery of racial changes for Update 21 when we're ready, so keep an eye out on that Dev Tracker, and we can't wait for you all to get your hands on some of the changes!
ZOS_Gilliam wrote: »Greetings again everyone! Just wanted to give a quick update that we're planning on making some adjustments to the racial passives in the coming weeks on the PTS based on much of your feedback. We focused mainly on improving the identity of each race with the adjustments by either improving on key areas such as a boost to Resourceful for Argonians, or enhancing the accessibility some of the bonuses provide, such as a small redesign to Red Diamond for Imperials. Aside from numerical tweaks, new small bonuses, and slight redesigns, we have a change to the calculation for how Champion Points increase your Health, Magicka, and Stamina to make it easier to follow and impact more things that you'd expect.
Thank you again everyone for the feedback, we'll have more to share on the delivery of racial changes for Update 21 when we're ready, so keep an eye out on that Dev Tracker, and we can't wait for you all to get your hands on some of the changes!
ZOS_Gilliam wrote: »we have a change to the calculation for how Champion Points increase your Health, Magicka, and Stamina to make it easier to follow and impact more things that you'd expect.
ZOS_Gilliam wrote: »Greetings again everyone! Just wanted to give a quick update that we're planning on making some adjustments to the racial passives in the coming weeks on the PTS based on much of your feedback. We focused mainly on improving the identity of each race with the adjustments by either improving on key areas such as a boost to Resourceful for Argonians, or enhancing the accessibility some of the bonuses provide, such as a small redesign to Red Diamond for Imperials. Aside from numerical tweaks, new small bonuses, and slight redesigns, we have a change to the calculation for how Champion Points increase your Health, Magicka, and Stamina to make it easier to follow and impact more things that you'd expect.
Thank you again everyone for the feedback, we'll have more to share on the delivery of racial changes for Update 21 when we're ready, so keep an eye out on that Dev Tracker, and we can't wait for you all to get your hands on some of the changes!
Maybe I am reading too far into this, but that Bosmer and the stealth issue was not mentioned just makes me nervous.
TheRealPotoroo wrote: »ZOS_Gilliam wrote: »Greetings again everyone! Just wanted to give a quick update that we're planning on making some adjustments to the racial passives in the coming weeks on the PTS based on much of your feedback. We focused mainly on improving the identity of each race with the adjustments by either improving on key areas such as a boost to Resourceful for Argonians, or enhancing the accessibility some of the bonuses provide, such as a small redesign to Red Diamond for Imperials. Aside from numerical tweaks, new small bonuses, and slight redesigns, we have a change to the calculation for how Champion Points increase your Health, Magicka, and Stamina to make it easier to follow and impact more things that you'd expect.
Thank you again everyone for the feedback, we'll have more to share on the delivery of racial changes for Update 21 when we're ready, so keep an eye out on that Dev Tracker, and we can't wait for you all to get your hands on some of the changes!
Maybe I am reading too far into this, but that Bosmer and the stealth issue was not mentioned just makes me nervous.
Bosmers are screwed. RIP stealth, RIP lore, RIP intelligent game design.
TheRealPotoroo wrote: »ZOS_Gilliam wrote: »Greetings again everyone! Just wanted to give a quick update that we're planning on making some adjustments to the racial passives in the coming weeks on the PTS based on much of your feedback. We focused mainly on improving the identity of each race with the adjustments by either improving on key areas such as a boost to Resourceful for Argonians, or enhancing the accessibility some of the bonuses provide, such as a small redesign to Red Diamond for Imperials. Aside from numerical tweaks, new small bonuses, and slight redesigns, we have a change to the calculation for how Champion Points increase your Health, Magicka, and Stamina to make it easier to follow and impact more things that you'd expect.
Thank you again everyone for the feedback, we'll have more to share on the delivery of racial changes for Update 21 when we're ready, so keep an eye out on that Dev Tracker, and we can't wait for you all to get your hands on some of the changes!
Maybe I am reading too far into this, but that Bosmer and the stealth issue was not mentioned just makes me nervous.
Bosmers are screwed. RIP stealth, RIP lore, RIP intelligent game design.
ZOS_Gilliam wrote: »Greetings again everyone! Just wanted to give a quick update that we're planning on making some adjustments to the racial passives in the coming weeks on the PTS based on much of your feedback. We focused mainly on improving the identity of each race with the adjustments by either improving on key areas such as a boost to Resourceful for Argonians, or enhancing the accessibility some of the bonuses provide, such as a small redesign to Red Diamond for Imperials. Aside from numerical tweaks, new small bonuses, and slight redesigns, we have a change to the calculation for how Champion Points increase your Health, Magicka, and Stamina to make it easier to follow and impact more things that you'd expect.
Thank you again everyone for the feedback, we'll have more to share on the delivery of racial changes for Update 21 when we're ready, so keep an eye out on that Dev Tracker, and we can't wait for you all to get your hands on some of the changes!
Maybe I am reading too far into this, but that Bosmer and the stealth issue was not mentioned just makes me nervous.
ZOS_Gilliam wrote: »Greetings again everyone! Just wanted to give a quick update that we're planning on making some adjustments to the racial passives in the coming weeks on the PTS based on much of your feedback. We focused mainly on improving the identity of each race with the adjustments by either improving on key areas such as a boost to Resourceful for Argonians, or enhancing the accessibility some of the bonuses provide, such as a small redesign to Red Diamond for Imperials. Aside from numerical tweaks, new small bonuses, and slight redesigns, we have a change to the calculation for how Champion Points increase your Health, Magicka, and Stamina to make it easier to follow and impact more things that you'd expect.
Thank you again everyone for the feedback, we'll have more to share on the delivery of racial changes for Update 21 when we're ready, so keep an eye out on that Dev Tracker, and we can't wait for you all to get your hands on some of the changes!
ZOS_Gilliam wrote: »We focused mainly on improving the identity of each race with the adjustments