dodgehopper_ESO wrote: »I think they value defensive passives more highly than aggressive ones, not realizing how unbalancing that is. Argonian potion passive should probably be changed to a flat Regeneration, and they should get definitely get more of something else back. This race went from Top tier Tank, and Top tier healer to crap at both. Imperial Red Diamond is a much crappier version of what Orcs get and Orc is more agile and just a better race. The slot machine is not good on a racial passive and never has been. If Imperials are so lucky that number should be 50%, then we can talk. I'm still not sure what I think about Dunmer.
Samsquanch wrote: »Why not make racial bonuses conditional based on lore?
For example,
Orc gets 258 weapon damage when wielding melee weapons.
Bosmer gets 258 weapon damage when wielding bows.
Altmer gets 258 spell damage when wielding staves.
Dunmer gets 258 spell damage and weapon damage when dual wielding.
Imperial gets 258 weapon damage when using sword and shield.
Nord gets 258 weapon damage when wielding 2 handed weapons.
Whatever other races I forgot could get damage buffs based on something they are wielding that makes sense with lore.
Numerically, the bonuses would be equal, but based on a condition that makes sense with Elder Scrolls lore.
Seems like a simple solution that would equalize things and allow for greater racial and build diversity.
MotokoHutt wrote: »dodgehopper_ESO wrote: »I think they value defensive passives more highly than aggressive ones, not realizing how unbalancing that is. Argonian potion passive should probably be changed to a flat Regeneration, and they should get definitely get more of something else back. This race went from Top tier Tank, and Top tier healer to crap at both. Imperial Red Diamond is a much crappier version of what Orcs get and Orc is more agile and just a better race. The slot machine is not good on a racial passive and never has been. If Imperials are so lucky that number should be 50%, then we can talk. I'm still not sure what I think about Dunmer.
If you like the Orc passive so much I wish we could swap, having spent days testing it since Wrathstone PTS went live the Orcs new passive is garbage imo because the delay, small amounts and split stats return makes it all but redundent in 99% of enguagments. Your sitting here complaining about Imperial but my poor Orc char is over 20% stronger on an Imperial then with the Orc's trashy lore breaking passives.Samsquanch wrote: »Why not make racial bonuses conditional based on lore?
For example,
Orc gets 258 weapon damage when wielding melee weapons.
Bosmer gets 258 weapon damage when wielding bows.
Altmer gets 258 spell damage when wielding staves.
Dunmer gets 258 spell damage and weapon damage when dual wielding.
Imperial gets 258 weapon damage when using sword and shield.
Nord gets 258 weapon damage when wielding 2 handed weapons.
Whatever other races I forgot could get damage buffs based on something they are wielding that makes sense with lore.
Numerically, the bonuses would be equal, but based on a condition that makes sense with Elder Scrolls lore.
Seems like a simple solution that would equalize things and allow for greater racial and build diversity.
A. there is not enough weapons to races to make a system like this viable.
B. this doesnt create diversity and enguaging gameplay and instead pigeon holes players even further making races specific MMO tropes and useless beyond that.
Samsquanch wrote: »Why not make racial bonuses conditional based on lore?
For example,
Orc gets 258 weapon damage when wielding melee weapons.
Bosmer gets 258 weapon damage when wielding bows.
Altmer gets 258 spell damage when wielding staves.
Dunmer gets 258 spell damage and weapon damage when dual wielding.
Imperial gets 258 weapon damage when using sword and shield.
Nord gets 258 weapon damage when wielding 2 handed weapons.
Whatever other races I forgot could get damage buffs based on something they are wielding that makes sense with lore.
Numerically, the bonuses would be equal, but based on a condition that makes sense with Elder Scrolls lore.
Seems like a simple solution that would equalize things and allow for greater racial and build diversity.
Homogenization of class and race niches usualy results in every choice being less meaningful. Niche, while restrictive, adds to the weight of a players choice and generaly adds to investment by a player. I want to care about my choices, i want to care about my race and class. Keeping unique, niche offensive choices greatly adds to that attachment and investment. You only need to look at competitors like WoW to see the dimished returns from homogenization.
but I can not change a race without money.
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
This is ludicroulsy bad. Probably the worst change you've made to the game in all the years I've been playing, and that's saying something. Even more ludicrous than the recent nerf to the nightblade's path of shadow. So incredibly bad that I crawled from below the rock I usually hide under to actually post, which has happened like... Twice in 3 years ?
Bosmers ARE stealthy. Check with the lore team, if you have to, even though you say you worked with "other teams". They should remain so.
So, Khajiits get a major boost to their stealth (+2m !), and Bosmers get f*****. Amazing. So, of course, on a more personal note, what am I supposed to do with my very stealthy PvE-only bosmer ? I don't give a damn about stealth detection, that's for PvP, and I don't do that. I don't CARE about that. The whole point of my character is that she can sneak anywhere, anytime, effortlessly. Am I supposed to race-change her into a Khajiit to keep her efficiency, and to hell with the looks ? Or maybe just change completely the playstyle I really enjoy because some [Self-censoring the expletive] decided that everything should be "unique" (understand, overspecialised and minmaxing-friendly), and as such it's not fashionable to have a comparable bonus on two different races ?
Seriously, there are lots of things you guys made over the years that have been very questionable, but you're going way to far in that "let's make everything specialised to please the minmaxers" trend. Gotta love all your so called "let's have freedom and all", while you're actually doing otherwise.
By the way, on a related note, if you wanted people to have freedom in character development, there wouln't be a need to chose morphs based on the ressource they use, we could chose based on the effect of the morph itself... But of course you need to specialise in either magicka or stamina, so we don't really, unless we play hybrids, and everyone will tell you that hybrids aren't all that great. Whatever... I could detail why and how it would be alot better for that so called freedom of choice to remove magicka and stamina and have only one ressource instead, with only minimal adjustments to the game mechanics, I've actually thought it through thoroughly, but never bothered to do so because I knew no one would listen. It's freedom-friendly, not minmaxing friendly, and despite all your talks, freedom of choice is NOT something you're encouraging.
I guess I'm just gonna have to play something different entirely because obviously it's impossible for 2 races to have similar mechanics. I haven't been this pissed by a change log in about 15 years. Congrats, that's quite an achievement.
NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
Haven't posted in a real long time but its warranted here,
If you want me to point out a further insult after taking away a racial passive from the Bosmer (basically) you've gone and gave the Khajitt 2 racial bonuses for one slot. 8% Crit and 5 meter stealth reduction. Thais just plain bad form,.
Moonsorrow wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
So everyone playing this game is a pve dps?
I wonder how many times had to remind about that already...
Moonsorrow wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
So everyone playing this game is a pve dps?
I wonder how many times had to remind about that already...
Lightspeedflashb14_ESO wrote: »Moonsorrow wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
So everyone playing this game is a pve dps?
I wonder how many times had to remind about that already...
Considering things need to die, yeah every one is a dps in pve. Tank and healer roles matter in group content and you can be any race with them.
NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
John_Falstaff wrote: »@TheTraveler , I'm not sure how a few excerpts from old games' race descriptions override the lore that signals that khajiits (more so certain subspecies) have strong affinity for magic. And ZOS did state that new passives try to encompass the diversity of the race, makes it logical.
Now I don't mind trading some stealth (and health regen) away for more sustain on stamina and magicka...
John_Falstaff wrote: »@TheTraveler , look up on UESP, I think most sources refer "Mixed Unit Tactics" from Oblivion, Morrowind and Skyrim, lore has it that Alfiq, Dagi and Dagi-raht are spellcasters and that helped to win Five Years War against Valenwood. And by the way, Alfiq will be introduced in the upcoming Elsweyr chapter, even though as NPC, so that makes even more sense.
Game mechanics, especially that of older games, might be over-simplified compared to lore. I absolutely don't feel it out of place to give khajiits - why, whole their life is connected to lunar cycle, isn't it magic - equal chances as both magicka and stamina. And mind, I do get attached too, I main (and RP) stamina khajiit DK, but I feel that such things as being (or not being) a good thief shouldn't be affected by racial stats in character sheets. If I want to play a knight archetype, I don't care about numbers in character sheet, I'm not playing a generic khajiit indistinguishable from all other mass of khajiits, I'm playing my own self. Similarly, if I were to play a bosmer thief, something like "pickpocketing chance" in character sheet (or lack of it) wouldn't spoil it for me. Hey, if I were to play a merchant redguard who doesn't know which end to hold a sword by, I'd spit on character sheet that says I'm skilled warrior, and would have kept playing whatever personality I feel with. ^^