Lightspeedflashb14_ESO wrote: »Moonsorrow wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
So everyone playing this game is a pve dps?
I wonder how many times had to remind about that already...
Considering things need to die, yeah every one is a dps in pve. Tank and healer roles matter in group content and you can be any race with them.
Moonsorrow wrote: »Lightspeedflashb14_ESO wrote: »Moonsorrow wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
So everyone playing this game is a pve dps?
I wonder how many times had to remind about that already...
Considering things need to die, yeah every one is a dps in pve. Tank and healer roles matter in group content and you can be any race with them.
*sigh* i am talking about changes like these not increasing variety/efficiency on PVP builds as an example since % modifiers gone. And thats what you come up with?
"this is fine.." crowd at it again with their logic.
NobleMatias wrote: »I already gotten what you meant because you stated that the first time, the roll and speed does not matter to you and some others, I got it, do you got it?
https://en.uesp.net/wiki/Lore:Bosmer
THE WILD HUNT, is where ZOS is basing the new traits and the fact bosmers have an affinity for bow and arrow. The new roll dodge plays in very well with the bow passive that also grants speed boost and it turns out to be a 50% speed boost, which is why most youtubers that test the game say its kind of OP. Now I can attest most people play Bosmer with a bow in mind and I am sure ZOS knows this fact.
https://en.uesp.net/wiki/Online:Bow
Now I will compare both the old and new. 3m of sneak means it will be a tad easier to sneak up and get closer to a target without them realizing, and honestly its not a huge boost in terms of math. Now we take a race passive that goes right along with the bow passive. Using a roll dodge which many players do to get out of harms way and give safe distance between a hunter and its prey. This gives 50% speed boost to escape, use a skill, sneak, hide, prepare defense or attack etc.
ZOS and most players want a race to feel unique when playing. Would you want it to where Bosmer have the sneak and khajiit didn't? Or each race has an equal amount, not very unique this way but you will have your little bit of close up sneak. I am sure players who play khajiit would have a blast roll dodging and playing around with the mousy Bosmer like a ball of yarn.
Now you could come up with something completely different, like a new mechanic. Here is one that comes from the top of my head. You can make a Bosmer more sneaky after a dodge roll, or make them enter stealth faster. WOW that was so hard to come up with, I am surprised I did, my head hurts.
NobleMatias wrote: »Cundu_Ertur wrote: »NobleMatias wrote: »Cundu_Ertur wrote: »NobleMatias wrote: »TheRealPotoroo wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
You didn't address rampant stupidity like Bosmers losing their stealth bonus. Yet again PVE gets screwed because of PVP.
Bosmer now have a mechanic that allows them to be the fastest resource harvesters in the game. Please for the love of god stop complaining about the Bosmer's stealth being taken away. they are given other special skills to make up, and for you to complain about 3m of detect just makes me laugh so damn much. The Bosmer race literally got a buff when comparing all the race changes, quit crying.
Please for the love of God stop trying to dismiss other people's opinions because they have the temerity to not agree with your perfect all-knowing wisdom. (note, the description of your wisdom is sarcastic icymi)
The fact is, that despite saying "so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives," the devs in actually completely removed stealth bonus from the Bosmer entirely. The statement of the intent and the result do not match. We are completely within our rights to point this out. We are also within our rights to point out the substantial lore that says that Wood Elves are adept at stealth. We are within our rights to point out how this lore, and our experience with other games, informed our choices regarding this race and how we choose to play it. You do NOT get to dictate to us how we choose to play, how we choose to feel, or how we choose to express our deep dissatisfaction with the change as it currently stands.
Yes, we got some significant benefit from this change, as do the Khajiit. That's not the issue. The issue is that we are losing something that is core to how many people see the Bosmer as a race. It is like telling Redguards that they are no longer masters of weapons but magic instead.
Khajiit on the other hand have always been the sneakiest In every Elder Scrolls entry, hence why they still have their sneaky style.
Gotta go for a while, but had to ask: wanna bet? C'mon, you know you wanna.
Yea sure, you wanna play that game.
https://en.uesp.net/wiki/Lore:Khajiit
Suthay-raht are the kitties we have seen In almost every Elder Scrolls game, and I assume the ones in ESO, with no other racial difference other than skin change in the character creator, until now. This means I win right?
https://en.uesp.net/wiki/Lore:Ring_of_Khajiiti
A powerful ring just for them sneaky pests.
Besides that point I It would be pretty cool to bring in all the racial differences and play styles of all the different kitties. I mean their might someone out there wanting to play a common house cat right?
NobleMatias wrote: »Cundu_Ertur wrote: »NobleMatias wrote: »TheRealPotoroo wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
You didn't address rampant stupidity like Bosmers losing their stealth bonus. Yet again PVE gets screwed because of PVP.
Bosmer now have a mechanic that allows them to be the fastest resource harvesters in the game. Please for the love of god stop complaining about the Bosmer's stealth being taken away. they are given other special skills to make up, and for you to complain about 3m of detect just makes me laugh so damn much. The Bosmer race literally got a buff when comparing all the race changes, quit crying.
Please for the love of God stop trying to dismiss other people's opinions because they have the temerity to not agree with your perfect all-knowing wisdom. (note, the description of your wisdom is sarcastic icymi)
The fact is, that despite saying "so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives," the devs in actually completely removed stealth bonus from the Bosmer entirely. The statement of the intent and the result do not match. We are completely within our rights to point this out. We are also within our rights to point out the substantial lore that says that Wood Elves are adept at stealth. We are within our rights to point out how this lore, and our experience with other games, informed our choices regarding this race and how we choose to play it. You do NOT get to dictate to us how we choose to play, how we choose to feel, or how we choose to express our deep dissatisfaction with the change as it currently stands.
Yes, we got some significant benefit from this change, as do the Khajiit. That's not the issue. The issue is that we are losing something that is core to how many people see the Bosmer as a race. It is like telling Redguards that they are no longer masters of weapons but magic instead.
I will be an constructive as possible because it seems I am hurting some persons feelings.
In the case of a Bosmer and a Khajiit. What has replaced the stealth damage a and sneak potential? Bosmer now are able to roll dodge and gain a 20% boost to speed, I can imagine them playing with their victims regarding certain sets, and are able to spot enemies at 3m the cost of a 3m sneak. Khajiit on the other hand have always been the sneakiest In every Elder Scrolls entry, hence why they still have their sneaky style. Neither have the damage bonus as before, and both are based on lore. Bosmer being that they turn into ravenous hunting beasts if you mess with their forest, and khajit for being master thief's with a whole back story and Daedric Items to back it up.
I would trade 3m of stealth for a 20% speed boost any day. I know majority who love the changes are not on the forums voicing frustrations when simply should not be as big a deal, so peeps should be calm. Now it would be warranted if people of which I will not mention, can back the statements with proof, data, and statistics, this will make me and many others take what is said more seriously. I have shown these. The Bosmer race will still be viable in a sneaky role and honestly be able to roll out of danger and pop into sneak mode with a 20% speed boost. This enables a quick getaway.
I am trying to show everyone that the team at ZOS have really number crunched on the races while providing unique buffs, and they are indeed balanced. Every race is now viable. But of course tweaking would not hurt for the sake of diversity. I could name a ton of lore related reasons to tweak the races.
Cundu_Ertur wrote: »Stealthy: This was actually shared, both Khajiit and Bosmer had the same exact passive, though Khajiit had it as their second while Bosmer had it as their third. Both races had a bonus to being able to hide and had a bonus to damage out of stealth. In the new versions, both races lose the bonus to damage out of stealth and get something new in return: Bosmer get a roll-dodge speed buff, Khajiit get a new buff to all of their stats. Khajiit keep the 3m hiding bonus, and add 2m to it, and move the buff to their third passive. Bosmer lose the hiding bonus completely, and add a 3m detection bonus.
NobleMatias wrote: »
Yea sure, you wanna play that game.
https://en.uesp.net/wiki/Lore:Khajiit
Suthay-raht are the kitties we have seen In almost every Elder Scrolls game, and I assume the ones in ESO, with no other racial difference other than skin change in the character creator, until now. This means I win right?
https://en.uesp.net/wiki/Lore:Ring_of_Khajiiti
A powerful ring just for them sneaky pests.
Besides that point I It would be pretty cool to bring in all the racial differences and play styles of all the different kitties. I mean their might someone out there wanting to play a common house cat right?
NobleMatias wrote: »ZOS and most players want a race to feel unique when playing. Would you want it to where Bosmer have the sneak and khajiit didn't ?
Lightspeedflashb14_ESO wrote: »Moonsorrow wrote: »Lightspeedflashb14_ESO wrote: »Moonsorrow wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
So everyone playing this game is a pve dps?
I wonder how many times had to remind about that already...
Considering things need to die, yeah every one is a dps in pve. Tank and healer roles matter in group content and you can be any race with them.
*sigh* i am talking about changes like these not increasing variety/efficiency on PVP builds as an example since % modifiers gone. And thats what you come up with?
"this is fine.." crowd at it again with their logic.
i am fine with dps in pvp going down. players die too fast.
John_Falstaff wrote: »...
Khajiit have the only passive bossting enchant damage and everything else that is not a proc set (pets too for example): Critical Chance. They will produce incredible dps and even have an edge when you consider that other races can not boost their enchants, especially since enchants are such a big chunk of damage nowadays...
They got additional resources and are very much a top contender for damage dealers.
Enchant damage, you say? ^^
Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds.
NobleMatias wrote: »3m of sneak means it will be a tad easier to sneak up and get closer to a target without them realizing, and honestly its not a huge boost in terms of math.
NobleMatias wrote: »Both roll dodge and sneak are game mechanics meant to be utilized by a player. No gimmicks here.
NobleMatias wrote: »TheRealPotoroo wrote: »NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
You didn't address rampant stupidity like Bosmers losing their stealth bonus. Yet again PVE gets screwed because of PVP.
Bosmer now have a mechanic that allows them to be the fastest resource harvesters in the game. Please for the love of god stop complaining about the Bosmer's stealth being taken away. they are given other special skills to make up, and for you to complain about 3m of detect just makes me laugh so damn much. The Bosmer race literally got a buff when comparing all the race changes [edit].
[edited for baiting]
This person knows please leave my Breton spell resistance alone zos lore wise nothing beats Breton spell resistance nothing 🙂Posting here for the first time, have played TES 2-5, and not so long - ESO. Just wanted to say...
"Breton
Gain 2310 Spell Resistance (instead of 3960)
Nord
Spell Resistance by 3960"
Wait... What... just... WHAT?
Breton were known across all the TES series as having the strongest spell resist due to their ancestors, originated from Tamriel and not Atmora, being paired with ancient tamrielic elves. And now you're saying that sturdy, mostly melee, have-nothing-to-do-with-mer Nords have TWO TIMES the SPELL resistance than magically talented, buffed-from-being-hybrid Bretons? Really?
That's just ridiculous.
I'm not even sure that I want to trade it for more magicka sustain.
Other against-the-lore issues I have with this are already mentioned above (again, Argonian lose their poison resistance to Bosmer? WHAT?), and I'm not sure what to think about Dunmer losing their fire affinity. (Already went and gave my newborn dunmer DK girl a pair of knives instead of staff. I hope now she won't be miserable in solo PVE like that).
Sorry for my English being funny.
Deathlord92 wrote: »This person knows please leave my Breton spell resistance alone zos lore wise nothing beats Breton spell resistance nothing 🙂Posting here for the first time, have played TES 2-5, and not so long - ESO. Just wanted to say...
"Breton
Gain 2310 Spell Resistance (instead of 3960)
Nord
Spell Resistance by 3960"
Wait... What... just... WHAT?
Breton were known across all the TES series as having the strongest spell resist due to their ancestors, originated from Tamriel and not Atmora, being paired with ancient tamrielic elves. And now you're saying that sturdy, mostly melee, have-nothing-to-do-with-mer Nords have TWO TIMES the SPELL resistance than magically talented, buffed-from-being-hybrid Bretons? Really?
That's just ridiculous.
I'm not even sure that I want to trade it for more magicka sustain.
Other against-the-lore issues I have with this are already mentioned above (again, Argonian lose their poison resistance to Bosmer? WHAT?), and I'm not sure what to think about Dunmer losing their fire affinity. (Already went and gave my newborn dunmer DK girl a pair of knives instead of staff. I hope now she won't be miserable in solo PVE like that).
Sorry for my English being funny.
grizzly375 wrote: »All of this would have been completely negated if ZOS had followed a simple, FAIR formula.
*SNIP for brevity*
As it stands now, the races are too pigeon holed into specific roles, and some of the racial buffs make no sense. For instance - RG sword and board XP bonus - but, honestly, how many RGs are rolling tanks?
A system like this would let the players REALLY play any race any way they want. Nord magsorc? Sure, just pick the morphs to fit that role. Dunmer healer? No problem, pick the morphs that fit your role.
There are plenty of "unique" factors about each of the races in lore that each race would still have a specific "feel" without being unduly punished if a player wants to do something "unique."
The new system doesn't break the old metas, it just rearranges them in ways that aren't necessarily lore friendly, or player base friendly.
Now looking at lore, dunmers never had flame damage just destruction bonus and lots of races had that. Weird enough they had spark ability at the start of the game in Skyrim.
And they also have bonuses with sneak and speed but they got no bonuses for those either. attack speed would be interesting.
Posting here for the first time, have played TES 2-5, and not so long - ESO. Just wanted to say...
"Breton
Gain 2310 Spell Resistance (instead of 3960)
Nord
Spell Resistance by 3960"
Wait... What... just... WHAT?
Breton were known across all the TES series as having the strongest spell resist due to their ancestors, originated from Tamriel and not Atmora, being paired with ancient tamrielic elves. And now you're saying that sturdy, mostly melee, have-nothing-to-do-with-mer Nords have TWO TIMES the SPELL resistance than magically talented, buffed-from-being-hybrid Bretons? Really?
That's just ridiculous.
I'm not even sure that I want to trade it for more magicka sustain.
Other against-the-lore issues I have with this are already mentioned above (again, Argonian lose their poison resistance to Bosmer? WHAT?), and I'm not sure what to think about Dunmer losing their fire affinity. (Already went and gave my newborn dunmer DK girl a pair of knives instead of staff. I hope now she won't be miserable in solo PVE like that).
Sorry for my English being funny.
Agreed m8 I hope zos reads and think on all the positive feedback we are giving em I have faith Breton are masters of spell resistance always have beenDeathlord92 wrote: »This person knows please leave my Breton spell resistance alone zos lore wise nothing beats Breton spell resistance nothing 🙂Posting here for the first time, have played TES 2-5, and not so long - ESO. Just wanted to say...
"Breton
Gain 2310 Spell Resistance (instead of 3960)
Nord
Spell Resistance by 3960"
Wait... What... just... WHAT?
Breton were known across all the TES series as having the strongest spell resist due to their ancestors, originated from Tamriel and not Atmora, being paired with ancient tamrielic elves. And now you're saying that sturdy, mostly melee, have-nothing-to-do-with-mer Nords have TWO TIMES the SPELL resistance than magically talented, buffed-from-being-hybrid Bretons? Really?
That's just ridiculous.
I'm not even sure that I want to trade it for more magicka sustain.
Other against-the-lore issues I have with this are already mentioned above (again, Argonian lose their poison resistance to Bosmer? WHAT?), and I'm not sure what to think about Dunmer losing their fire affinity. (Already went and gave my newborn dunmer DK girl a pair of knives instead of staff. I hope now she won't be miserable in solo PVE like that).
Sorry for my English being funny.
Agreed. I posted about this last week. It does contradict Elder Scrolls lore. If the Nord's, and Breton's planned spell resistance were exchanged then all would be good, or simply increase the Breton spell resistance over the Nord's by another 2k, whichever balances better.
Tho I do like this I am playing a Breton stamblade because I favour Breton and assassin Breton lore passive would be spell resistance and argonian poison disease resistance think in skyrim it was just disease resistance not all races have such strong lore passives but I’d certainly love to have strong stam passives for Breton always have just don’t want to meddle with the lore 🙂grizzly375 wrote: »All of this would have been completely negated if ZOS had followed a simple, FAIR formula.
Race passive 1 - Lore specific bonus: one lore-based racial resistance NOT immunity (e.g. Argonian poison, Dunmer flame, Breton magicka, etc); one lore specific "boon" (e.g. Redguard food buff extension); PLUS player choice of ONE experience increase with ONE weapon or armor style (destro staff, dual wield, heavy armor, etc).
Racial passive 2 - Player choice of physical damage OR spell damage OR increased healing OR increased physical/magicka resistance. The amount of the increase would scale with the toon as it progressed to a cap determined by ZOS mathletes (seems that 258 is the current number)
Racial passive 3 - Player choice of increased stam OR mag OR health with the amount of the benefit increasing by level - again to 2000 in any of the three
Racial passive 4 - Player choice of increased stam OR health OR mag recovery/ OR spell / physical crit chance increase
As it stands now, the races are too pigeon holed into specific roles, and some of the racial buffs make no sense. For instance - RG sword and board XP bonus - but, honestly, how many RGs are rolling tanks?
A system like this would let the players REALLY play any race any way they want. Nord magsorc? Sure, just pick the morphs to fit that role. Dunmer healer? No problem, pick the morphs that fit your role.
There are plenty of "unique" factors about each of the races in lore that each race would still have a specific "feel" without being unduly punished if a player wants to do something "unique."
The new system doesn't break the old metas, it just rearranges them in ways that aren't necessarily lore friendly, or player base friendly.
Kalle_Demos wrote: »Now looking at lore, dunmers never had flame damage just destruction bonus and lots of races had that. Weird enough they had spark ability at the start of the game in Skyrim.
And they also have bonuses with sneak and speed but they got no bonuses for those either. attack speed would be interesting.
Fire, ice and lighting are the elemental disciplines that define the Destruction School of Magic. Dunmer have always had an edge in Destruction and the only other race that matched them are the Altmer. Morrowind is known for it's volcanic activity and it's skies often filled with ember and ash. Dunmer reflect their home physically with their ashen skin and red eyes. The association with fire is obvious.
ArgonianWood ElfIncreases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming SpeedIncreases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10%Resourceful: Gain 3% Max Magicka and restore 4620 Health, Magicka, and Stamina when you drink a potionY’ffre’s Endurance: 21% Stamina RecoveryArgonian Resistance: 9% Max Health and 1485 Poison and Disease ResistanceResist Affliction: 6% Max Stamina and 1485 Poison and Disease ResistanceQuick to Mend: 5% Healing Done and ReceivedStealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10%
Argonian-without-recourcefulWood ElfY’ffre’s Endurance: 21% Stamina RecoveryArgonian Resistance: 9% Max Health and 1485 Poison and Disease ResistanceResist Affliction: 6% Max Stamina and 1485 Poison and Disease ResistanceQuick to Mend: 5% Healing Done and ReceivedStealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10%
Argonian-without-recourcefulWood ElfY’ffre’s Endurance: 21% Stamina RecoveryArgonian Resistance: 9% Max Health and 1485 Poison and Disease ResistanceResist Affliction: 6% Max Stamina and 1485 Poison and Disease ResistanceQuick to Mend: 5% Healing Done and ReceivedStealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10%
Argonian-without-recourcefulWood ElfY’ffre’s Endurance: 21% Stamina RecoveryArgonian Resistance: 3% Max HealthQuick to Mend: 5% Healing Done and ReceivedStealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10%
Argonian-without-recourcefulWood ElfY’ffre’s Endurance: 21% Stamina RecoveryArgonian Resistance: 3% Max HealthQuick to Mend: 5% Healing Done and ReceivedStealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10%
"Previously Argonians offered far too many stats and they were mathematically twice as good as some races."
has the same value or even more value as:Resourceful: Gain 3% Max Magicka and restore 4620 Health, Magicka, and Stamina when you drink a potion
Y’ffre’s Endurance: 21% Stamina Recovery
Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10%
or how about against Dark Elves?ArgonianWood Elf-doubledIncreases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming SpeedIncreases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10%Resourceful: Gain 3% Max Magicka and restore 4620 Health, Magicka, and Stamina when you drink a potionY’ffre’s Endurance: 42% Stamina RecoveryArgonian Resistance: 9% Max Health and 1485 Poison and Disease ResistanceResist Affliction: 12% Max Stamina and 2970 Poison and Disease ResistanceQuick to Mend: 5% Healing Done and ReceivedStealthy: Reduces detection Radius by 6m and Increases Damage Done in Stealth by 20%
ArgonianDark Elf-doubledIncreases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming SpeedIncreases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gainResourceful: Gain 3% Max Magicka and restore 4620 Health, Magicka, and Stamina when you drink a potionSpellcharge: 18% Magicka RecoveryArgonian Resistance: 9% Max Health and 1485 Poison and Disease ResistanceGift of Magnus: 20% Max MagickaQuick to Mend: 5% Healing Done and ReceivedElemental Talent: 8% Fire/Shock/Ice damage