TequilaFire wrote: »Alinhbo_Tyaka wrote: »I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
I'm going to make an exception and repeat myself.
The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.
Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.
If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.
we already lost a couple of servers because there weren't enough players in them.
There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.
I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.
Hope this clarifies.
Have a nice day.
Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.
Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.
BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.
If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.
TequilaFire wrote: »TequilaFire wrote: »Alinhbo_Tyaka wrote: »I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
I'm going to make an exception and repeat myself.
The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.
Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.
If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.
we already lost a couple of servers because there weren't enough players in them.
There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.
I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.
Hope this clarifies.
Have a nice day.
Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.
Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.
BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.
If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.
And you would probably enjoy Skyrim more, makes about as much sense.
Spell Strategist is only one set for one application and Vigor, Warhorn, Caltrops and Purge are desired, not required for PvE. I have 30 Characters 24 of which are Lvl 50 with over a 1000 CP, so don't preach to me about how to level.
The point you missed is you don't have to PvP in this game at all, especially if you just hang out and RP.
ZarkingFrued wrote: »Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.
That must be it. It's all a big conspirazerg.
The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.
TequilaFire wrote: »TequilaFire wrote: »Alinhbo_Tyaka wrote: »I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
I'm going to make an exception and repeat myself.
The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.
Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.
If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.
we already lost a couple of servers because there weren't enough players in them.
There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.
I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.
Hope this clarifies.
Have a nice day.
Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.
Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.
BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.
If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.
And you would probably enjoy Skyrim more, makes about as much sense.
Spell Strategist is only one set for one application and Vigor, Warhorn, Caltrops and Purge are desired, not required for PvE. I have 30 Characters 24 of which are Lvl 50 with over a 1000 CP, so don't preach to me about how to level.
The point you missed is you don't have to PvP in this game at all, especially if you just hang out and RP.
Good luck doing vHoF without anyone with purge in the group.
I would pay 20,000 crowns for this.
TequilaFire wrote: »No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
Actually you are the one that needs to accept the fact that the devs made Cyrodiil a mixed PvE/PvP area on purpose.
Just because you don't like it isn't going to change it as others enjoy the challenge.
No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.
TequilaFire wrote: »No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
Actually you are the one that needs to accept the fact that the devs made Cyrodiil a mixed PvE/PvP area on purpose.
Just because you don't like it isn't going to change it as others enjoy the challenge.
Yeah, you keep repeating that. That doesn't change the fact that many PvE players want them seperated.
They wanted it to be a mixed zone, yeah. Not ''Gankers paradise''.
I don't know, it's existence maybe?No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.
Citation Needed
TequilaFire wrote: »TequilaFire wrote: »Alinhbo_Tyaka wrote: »I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
I'm going to make an exception and repeat myself.
The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.
Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.
If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.
we already lost a couple of servers because there weren't enough players in them.
There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.
I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.
Hope this clarifies.
Have a nice day.
Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.
Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.
BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.
If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.
And you would probably enjoy Skyrim more, makes about as much sense.
Spell Strategist is only one set for one application and Vigor, Warhorn, Caltrops and Purge are desired, not required for PvE. I have 30 Characters 24 of which are Lvl 50 with over a 1000 CP, so don't preach to me about how to level.
The point you missed is you don't have to PvP in this game at all, especially if you just hang out and RP.
Good luck doing vHoF without anyone with purge in the group.
you only need a couple of people running it, not the whole raid. Statistically, in a 12ppl raid, there's at least one willing to take one for the team and do a couple hours of zerg surfing to get purge.
Its higher reward than overland quests as the risk is higher.No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.
Citation Needed
TequilaFire wrote: »TequilaFire wrote: »Alinhbo_Tyaka wrote: »I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
I'm going to make an exception and repeat myself.
The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.
Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.
If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.
we already lost a couple of servers because there weren't enough players in them.
There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.
I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.
Hope this clarifies.
Have a nice day.
Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.
Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.
BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.
If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.
And you would probably enjoy Skyrim more, makes about as much sense.
Spell Strategist is only one set for one application and Vigor, Warhorn, Caltrops and Purge are desired, not required for PvE. I have 30 Characters 24 of which are Lvl 50 with over a 1000 CP, so don't preach to me about how to level.
The point you missed is you don't have to PvP in this game at all, especially if you just hang out and RP.
Good luck doing vHoF without anyone with purge in the group.
you only need a couple of people running it, not the whole raid. Statistically, in a 12ppl raid, there's at least one willing to take one for the team and do a couple hours of zerg surfing to get purge.
Good luck doing it with 1 purge in the whole group.
C'mon, @Skoomah , don't ask that...Can the forums get filled with any more garbage???????
@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
ZarkingFrued wrote: »Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.
That must be it. It's all a big conspirazerg.
The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.
@Mr_Walker
They have made the requests. Many times.
That does not take away form the request made in the OP for an extremely easy way to get the PvP rewards and achievements.
Were you as outraged when PvPers made the requests?
I am not outraged now. I am fairly confident that Zos is not going to belittle everything in Cyrodiil and start giving it all away via easy mode as is requested in the OP.
ZarkingFrued wrote: »Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.
That must be it. It's all a big conspirazerg.
The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.
We don't do that because we don't want rewards we haven't properly earned. If I want that silver skin or Maelstrom weapons, I'll haul my butt into that content and L2P until I get it. Now, if they would be so kind as to release legendary weapons (purchased with a high amount of AP) tooled specifically to PvP specs, I could get on board with that.
ZarkingFrued wrote: »Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.
That must be it. It's all a big conspirazerg.
The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.
We don't do that because we don't want rewards we haven't properly earned. If I want that silver skin or Maelstrom weapons, I'll haul my butt into that content and L2P until I get it. Now, if they would be so kind as to release legendary weapons (purchased with a high amount of AP) tooled specifically to PvP specs, I could get on board with that.
Never been to the Golden Vendor?
@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
You can?
Guess you don't need a PvE Cyrodiil after all.
So maybe some large AP reward? Then I think everyone will quit Cyrodiil after they get enough AP to unlock caltrops/vigor
No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.
Citation Needed
No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.
Citation Needed
LOL. A citation for the obvious.