Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Suggestion: Create a PvE Cyrodiil.

  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    Aisle9 wrote: »
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.

    I'm going to make an exception and repeat myself.

    The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.

    Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.

    If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.

    we already lost a couple of servers because there weren't enough players in them.

    There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.

    I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.

    Hope this clarifies.
    Have a nice day.

    Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.

    Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.

    BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.

    If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.

    And you would probably enjoy Skyrim more, makes about as much sense.
    Spell Strategist is only one set for one application and Vigor, Warhorn, Caltrops and Purge are desired, not required for PvE. I have 30 Characters 24 of which are Lvl 50 with over a 1000 CP, so don't preach to me about how to level.
    The point you missed is you don't have to PvP in this game at all, especially if you just hang out and RP.
    Edited by TequilaFire on December 4, 2018 7:43PM
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Absolutely.
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    Aisle9 wrote: »
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.

    I'm going to make an exception and repeat myself.

    The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.

    Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.

    If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.

    we already lost a couple of servers because there weren't enough players in them.

    There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.

    I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.

    Hope this clarifies.
    Have a nice day.

    Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.

    Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.

    BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.

    If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.

    And you would probably enjoy Skyrim more, makes about as much sense.
    Spell Strategist is only one set for one application and Vigor, Warhorn, Caltrops and Purge are desired, not required for PvE. I have 30 Characters 24 of which are Lvl 50 with over a 1000 CP, so don't preach to me about how to level.
    The point you missed is you don't have to PvP in this game at all, especially if you just hang out and RP.

    Good luck doing vHoF without anyone with purge in the group.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    No.

    I don't hate the idea of offering a version of Cyro as PvE, but I wouldn't think anyone would deserve ANY pvp rewards for doing something there.

    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    Mr_Walker wrote: »
    Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.

    That must be it. It's all a big conspirazerg.


    The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.

    We don't do that because we don't want rewards we haven't properly earned. If I want that silver skin or Maelstrom weapons, I'll haul my butt into that content and L2P until I get it. Now, if they would be so kind as to release legendary weapons (purchased with a high amount of AP) tooled specifically to PvP specs, I could get on board with that.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    ZeroXFF wrote: »
    Good luck doing vHoF without anyone with purge in the group.

    Well on topic you won't get purge in a PvE Cyrodiil, so what is your point?

    Edited by TequilaFire on December 4, 2018 7:56PM
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    No. (Comment Why.)
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    Aisle9 wrote: »
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.

    I'm going to make an exception and repeat myself.

    The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.

    Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.

    If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.

    we already lost a couple of servers because there weren't enough players in them.

    There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.

    I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.

    Hope this clarifies.
    Have a nice day.

    Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.

    Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.

    BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.

    If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.

    And you would probably enjoy Skyrim more, makes about as much sense.
    Spell Strategist is only one set for one application and Vigor, Warhorn, Caltrops and Purge are desired, not required for PvE. I have 30 Characters 24 of which are Lvl 50 with over a 1000 CP, so don't preach to me about how to level.
    The point you missed is you don't have to PvP in this game at all, especially if you just hang out and RP.

    Good luck doing vHoF without anyone with purge in the group.

    you only need a couple of people running it, not the whole raid. Statistically, in a 12ppl raid, there's at least one willing to take one for the team and do a couple hours of zerg surfing to get purge.

    Edited by Aisle9 on December 4, 2018 7:53PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Minyassa
    Minyassa
    ✭✭✭✭✭
    ✭✭✭✭
    Absolutely.
    I would pay 20,000 crowns for this.
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    No. (Comment Why.)
    Minyassa wrote: »
    I would pay 20,000 crowns for this.

    Buy the company and make them do it.
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Minyassa
    Minyassa
    ✭✭✭✭✭
    ✭✭✭✭
    Absolutely.
    Aisle9 wrote: »
    Minyassa wrote: »
    I would pay 20,000 crowns for this.

    Buy the company and make them do it.

    Heck, if the company only cost 150 bucks I would've done it a long time ago. xD
  • DivineFirstYOLO
    DivineFirstYOLO
    ✭✭✭✭
    No. (Comment Why.)
    PvE in Cyrodiil would break my immersion, I coulnd't live with that. :trollface:
    Zerg Squad

    Godslayer x 4


    Pro questing fees for RPers in Cyrodiil, pay your taxes!
    PC - EU

  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    Bruccius wrote: »
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.

    Actually you are the one that needs to accept the fact that the devs made Cyrodiil a mixed PvE/PvP area on purpose.
    Just because you don't like it isn't going to change it as others enjoy the challenge.

    Yeah, you keep repeating that. That doesn't change the fact that many PvE players want them seperated.

    They wanted it to be a mixed zone, yeah. Not ''Gankers paradise''.
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    idk wrote: »
    Bruccius wrote: »
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.

    The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.

    Citation Needed
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    Bruccius wrote: »
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.

    Actually you are the one that needs to accept the fact that the devs made Cyrodiil a mixed PvE/PvP area on purpose.
    Just because you don't like it isn't going to change it as others enjoy the challenge.

    Yeah, you keep repeating that. That doesn't change the fact that many PvE players want them seperated.

    They wanted it to be a mixed zone, yeah. Not ''Gankers paradise''.

    Too bad it is what it is.
    You can do something about being "ganked" learn to defend yourself.
    Edited by TequilaFire on December 4, 2018 9:14PM
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Bruccius wrote: »
    idk wrote: »
    Bruccius wrote: »
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.

    The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.

    Citation Needed
    I don't know, it's existence maybe?

    The alternative is that they did it on accident, through pre-Alpha, Alpha, Beta, and release (on multiple platforms, on two different continents.) *and haven't fixed it, or haven't noticed in 5 years.

    Your responses are actually getting worse. Impressive.

    Edited by Merlin13KAGL on December 4, 2018 9:19PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Absolutely.
    Aisle9 wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    Aisle9 wrote: »
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.

    I'm going to make an exception and repeat myself.

    The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.

    Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.

    If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.

    we already lost a couple of servers because there weren't enough players in them.

    There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.

    I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.

    Hope this clarifies.
    Have a nice day.

    Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.

    Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.

    BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.

    If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.

    And you would probably enjoy Skyrim more, makes about as much sense.
    Spell Strategist is only one set for one application and Vigor, Warhorn, Caltrops and Purge are desired, not required for PvE. I have 30 Characters 24 of which are Lvl 50 with over a 1000 CP, so don't preach to me about how to level.
    The point you missed is you don't have to PvP in this game at all, especially if you just hang out and RP.

    Good luck doing vHoF without anyone with purge in the group.

    you only need a couple of people running it, not the whole raid. Statistically, in a 12ppl raid, there's at least one willing to take one for the team and do a couple hours of zerg surfing to get purge.

    Good luck doing it with 1 purge in the whole group.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bruccius wrote: »
    idk wrote: »
    Bruccius wrote: »
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.

    The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.

    Citation Needed
    Its higher reward than overland quests as the risk is higher.
    Quest quality is lower and way more dailies than overland.
    Its another type of playing just as the TG and DB missions are.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    No. (Comment Why.)
    ZeroXFF wrote: »
    Aisle9 wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    Aisle9 wrote: »
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.

    I'm going to make an exception and repeat myself.

    The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.

    Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.

    If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.

    we already lost a couple of servers because there weren't enough players in them.

    There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.

    I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.

    Hope this clarifies.
    Have a nice day.

    Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.

    Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.

    BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.

    If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.

    And you would probably enjoy Skyrim more, makes about as much sense.
    Spell Strategist is only one set for one application and Vigor, Warhorn, Caltrops and Purge are desired, not required for PvE. I have 30 Characters 24 of which are Lvl 50 with over a 1000 CP, so don't preach to me about how to level.
    The point you missed is you don't have to PvP in this game at all, especially if you just hang out and RP.

    Good luck doing vHoF without anyone with purge in the group.

    you only need a couple of people running it, not the whole raid. Statistically, in a 12ppl raid, there's at least one willing to take one for the team and do a couple hours of zerg surfing to get purge.

    Good luck doing it with 1 purge in the whole group.

    Let's say you need 3 to be sure, actually, scratch that, let's say you need 4.

    4 < 12.

    You're still safe from having to do any PvP.

    (BTW, "a couple" means 2 people, not one, just thought I mentioned it, might be helpful to know in the future)

    Minyassa wrote: »
    Aisle9 wrote: »
    Minyassa wrote: »
    I would pay 20,000 crowns for this.

    Buy the company and make them do it.

    Heck, if the company only cost 150 bucks I would've done it a long time ago. xD

    Fair enough xD

    Edited by Aisle9 on December 4, 2018 10:08PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    Only PvE Cyrodiil to explore and do quests - why not (and Imperial City, please).
    Empreror - no. I want that costume and throne, but that must be only PvP reward. AP - only if very small amount. Same with skills and ranks.
    Such version can have some new rewards (like achievements, imperial banners, new costume...), but not PvP rewards.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: Hildegard and Kor (jan 30-feb 3), attunable stations (have 27/80 sets collected), molten war torte and white gold war torte recipes.
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    Can the forums get filled with any more garbage???????

    95% of the game’s content is PVE. Leave Cyrodiil alone please. Server performance is crappy enough, don’t need pve’ers clogging a PvP zone and then complaining on the forums about how they get smashed by pvp’ers, and whine and complain for nerfs.
    Edited by Skoomah on December 4, 2018 10:32PM
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Skoomah wrote: »
    Can the forums get filled with any more garbage???????
    C'mon, @Skoomah , don't ask that...

    They take it as a challenge.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?

    You can?
    Guess you don't need a PvE Cyrodiil after all.
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    idk wrote: »
    Mr_Walker wrote: »
    idk wrote: »
    Mr_Walker wrote: »
    Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.

    That must be it. It's all a big conspirazerg.


    The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.

    @Mr_Walker

    They have made the requests. Many times.

    That does not take away form the request made in the OP for an extremely easy way to get the PvP rewards and achievements.

    Were you as outraged when PvPers made the requests?

    I am not outraged now. I am fairly confident that Zos is not going to belittle everything in Cyrodiil and start giving it all away via easy mode as is requested in the OP.

    And even if they do, what do you lose?
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    p00tx wrote: »
    Mr_Walker wrote: »
    Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.

    That must be it. It's all a big conspirazerg.


    The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.

    We don't do that because we don't want rewards we haven't properly earned. If I want that silver skin or Maelstrom weapons, I'll haul my butt into that content and L2P until I get it. Now, if they would be so kind as to release legendary weapons (purchased with a high amount of AP) tooled specifically to PvP specs, I could get on board with that.

    Never been to the Golden Vendor?
  • Syy101
    Syy101
    ✭✭✭
    Maybe not. (comment advised.)
    I do both pve and pvp, but do pve more often. I don't oppose the idea of a pve Cyrodiil, but IMO it's kind of meaningless.

    First, the existing quests in Cyrodiil are all simple, short and boring delivery quests in which you carry a message/item across the map, with little to no story. They are there just to kill time and earn some small AP when the battle is silent. If you take away the pvp part, Cyrodiil is by any definition the most boring, empty large zone in the game.

    Second, the pve version of sieging you propose...It's not bad, but how do you keep players' interest in it? People just rushing and killing npc soldiers doesn't seem more fun than doing dungeons. What's the reward to be crowned Emperor? The emperor costume? I don't think so because pvp players have to work VERY VERY hard to get one. So maybe some large AP reward? Then I think everyone will quit Cyrodiil after they get enough AP to unlock caltrops/vigor and Cyrodiil will become the most boring, empty large zone again.

    Third, how do you split the three factions? Are they in the same campaign? If so let's consider this: DC players just take one keep and is ready to move on to the next one. Then EP players come and take that keep. DC can do nothing to stop EP from taking their keep because players can't fight each other. DC can only watch EP take their keep and then go take it back. And again EP can do nothing but wait for their turn...Both sides are stuck in an endless ping-pong loop and no one can get Emperor.

    OK three factions are in three different campaigns...then I think on the first day the whole Cyrodiil will be conquered by the human faction on every campaign. War's over boys. Let's go home :D
  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    Maybe. (Comment advised but optional.)
    Was certainly disappointed to find out Cyrodill was a pvp zone in this game, back in 2014. Would love a non alliance war version of Cyrodiil. Shame it will never happen.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    Mr_Walker wrote: »
    p00tx wrote: »
    Mr_Walker wrote: »
    Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.

    That must be it. It's all a big conspirazerg.


    The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.

    We don't do that because we don't want rewards we haven't properly earned. If I want that silver skin or Maelstrom weapons, I'll haul my butt into that content and L2P until I get it. Now, if they would be so kind as to release legendary weapons (purchased with a high amount of AP) tooled specifically to PvP specs, I could get on board with that.

    Never been to the Golden Vendor?

    You buy it with gold or ap.. you definitely earn those currencies.
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    jabrone77 wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?

    You can?
    Guess you don't need a PvE Cyrodiil after all.

    We're not in it solely for the rewards, genius.
  • CaptainInfested
    No. (Comment Why.)
    Syy101 wrote: »
    So maybe some large AP reward? Then I think everyone will quit Cyrodiil after they get enough AP to unlock caltrops/vigor

    I'm not sure people play Cyrodiil to unlock those, it is typically faster to queue BGs to get them.

    Also, AP shouldn't be awarded for PvE activities, that should be a no-brainer. Caltrops, Vigor, War Horn, etc are BiS PvE abilities that are gated behind PvP, that's how it is in this game, it is interesting and unique. Nothing good comes for free, or in other words, "no pain - no gain". I even had fun (as a primarily PvE player) while getting them on my characters and came to appreciate PvP in this game, unlike PvP in some other MMOs.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    idk wrote: »
    Bruccius wrote: »
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.

    The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.

    Citation Needed

    LOL. A citation for the obvious.
    Edited by idk on December 18, 2018 6:47PM
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    idk wrote: »
    Bruccius wrote: »
    idk wrote: »
    Bruccius wrote: »
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.

    The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.

    Citation Needed

    LOL. A citation for the obvious.

    Didn't know people still used IE.
This discussion has been closed.