ZarkingFrued wrote: »Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.
Sylvermynx wrote: »When I get to the point of needing that nostalgia rush in a real way, I'll just go die over and over in Cyrodiil. I don't even know if your gear requires repair if you die to a player in this PVP setup? If so, I'll just go in naked and with nothing in bags. Including PVP currency, btw - it's all banked immediately on my main, who's the only one who picks it up.
Sylvermynx wrote: »When I get to the point of needing that nostalgia rush in a real way, I'll just go die over and over in Cyrodiil. I don't even know if your gear requires repair if you die to a player in this PVP setup? If so, I'll just go in naked and with nothing in bags. Including PVP currency, btw - it's all banked immediately on my main, who's the only one who picks it up.
@Sylvermynx
If you die to another player, you do not incur repair costs nor do you lose anything with the exception of a portion of TelVar if you have any on you and are in Imperial City.
You might get frustrated over getting one-shot ganked or attacked by a large number of players. You might be subjected to someone's need to prove their epeen by crouching a few times over your digital corpse. But the only thing you "lose" could be a few minutes riding back if there isn't a rez handy.
ZarkingFrued wrote: »Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.
That must be it. It's all a big conspirazerg.
The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.
RPGplayer13579 wrote: »For Cyrodiil,
It seems that everyone either sprints across the battlefield on horseback or they just use the transitus network to go anywhere in Cyrodiil. My idea would be for a buff/bonus in experience and defense for those who choose to travel on foot. The bonus can be from 5% to 10% depending on how large the group you travel with is or if you are going it alone. This would only take effect when you are not near a keep.
And if we can have bonuses when we are near a keep then we can have one when we are not near a keep. For example; Reach passive ability from the Assault Skill Line and Combat Medic passive from the Support Skill Line.
And it can be called the Stop and Smell the Roses passive skill.
ZarkingFrued wrote: »Funny question. Wont happen ever. Just as we dont get a non-cc and non-proc campaign.
I d be happy to see PvE players do the PvE content. But honestly raid a keep general to be emperor ? And everyone becomes emp or who ? If it wasnt about the population i d allow players with a white flag to do the dungeons and anchors. But no AP
Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.
Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the environment and the lore, rather than ''fight kill, fight kill, fight kill!''
Reistr_the_Unbroken wrote: »Not everyone is oh so strong or has tough skin to do PvP and handle hate whispers like you, okay? Some people do not feel comfortable in that place at all.It's attitudes like that of the OP that are ruining progression based games.
Part of the reward of becoming a competent PVP player is feeling comfortable in Cyrodiil, unafraid to go anywhere on the map. If you want that feeling, put in the work.
But the modern casual player can't take that. They pay the same or more than everyone else, so they think they should have access to aptitude-walled content like Cyrodiil and vMA (which is now ezmode thanks to all the QQ).
ZarkingFrued wrote: »Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.
That must be it. It's all a big conspirazerg.
The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.
@Mr_Walker
They have made the requests. Many times.
That does not take away form the request made in the OP for an extremely easy way to get the PvP rewards and achievements.
Merlin13KAGL wrote: »Let's summarize our debate, for those that don't wish to look back on the whole thing:Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
- Me: "Go do the PvE thing in IC/Cyrodiil while avoiding (not doing) PvP." >> "PvP is (mostly) avoidable."
- You: "We can't go do the PvE thing in IC/Cyrodiil by avoiding (not doing) PvP." >> "PvP is unavoidable (dying.)"
- @Derra : "You shouldn't get PvP rewards/achieves without doing PvP." (The obvious stuff, plus Tel Var, I suspect) >> "Don't do the thing, don't get the thing."
- You: "It's not a PvP reward if we can do the (PvE) thing without (by avoiding/not doing) PvP." >> "PvP (dying) is avoidable."
(Again, I have to assume you're talking about Tel Var / trove scamps, etc.)
#3 is on the money. You see how #2 and #4 are opposites? And #1 and #4 match up nicely. So it's either manageable, or it's not. Which one is it?
And regarding lore, this version of Tamriel, this timeline, this layout says Cyro is at war. Part of the balance behind those IC gains involve danger due to presence of NPC and PC enemies. Take that out of the picture and the drop rates would have to be lowered accordingly, making it less worthwhile for PvE only IC.
Since you're about Lore and not rewards, I don't suspect that would matter, right? You're not in it for the Telvar (arguably a PvP tied in reward, because when you don't die to other players you keep more of them (reward) and if you manage to kill other players, you get some of theirs (reward)). The primary value is built on risk of loss.
Another hint: If you can survive and kill a banner boss, you can probably handle a player or two.
You don't just want a PvP free Cyrodiil, you want and aggro/danger free Cyrodiil, which is about as anti-lore as it gets.
No less than half a dozen people have repeated the suggestion of avoidance. Several have been self-proclaimed prior anti-PvP'ers that crossed over (and survived ).
Look at the poll numbers. I'd dare say that the PvE population is significantly larger than the PvP population, yet it's still almost two to one in favor of leaving it like it is.
Far as I can tell, you have three options:
- Convince the Devs to change it. (Convincing us frankly doesn't matter, and also pretty sure it's not happening.)
- Let it go.
- Harden up and figured out how to make it work, as several others, including myself, have already suggested.
Just like you have to be not dead to enjoy that PvE environmental lore everywhere else, that same key concept applies here, and there are multiple ways to do that.
It's still not broken, it still doesn't need fixed, and I'm all out of kittens.
A pity you keep being so selfish.
Let's just hope that the already dying PvP community dies off soon for real. Perhaps ESO will cater to the desires of the people who this franchise was made for.
Your whole argument doesn't hold value:
''You want to do the PvE aspect of a PvE zone? Well you'll have to actively try and avoid PvP players!''
That's hardly fair.
#2 and #4 are not opposites at all. Don't know where you got that deluded idea. You need to stop with this idea that you can PvE in Cyrodiil without risk of PvP because that's a delusion. Again, this topic would not exist if this weren't a problem.
''Since you're about Lore and not rewards, I don't suspect that would matter, right? You're not in it for the Telvar (arguably a PvP tied in reward, because when you don't die to other players you keep more of them (reward) and if you manage to kill other players, you get some of theirs (reward)). The primary value is built on risk of loss.''
Tel Var is obtained by killing NPCs and doing quests in IC, you get more of them without doing PvP, as well. Just because PvP players also get Tel Var doesn't make it a PvP currency.
''You don't just want a PvP free Cyrodiil, you want and aggro/danger free Cyrodiil, which is about as anti-lore as it gets.''
Incorrect, then again, you've proven countless times to be ignorant to this topic. We want a gank-free Cyrodiil. Do you really think that ''in-lore'' the legendary players known as xXGitGudxX, PvPMasterLegend360, and IkilNubz are invisible on the field of battle until they ambush an innocent passerby?
''Look at the poll numbers. I'd dare say that the PvE population is significantly larger than the PvP population, yet it's still almost two to one in favor of leaving it like it is.''
Unless if you want to argue millions of people are active on the forums (a hilarious statement if you sincerely believe that) you might want to rethink that claim. On the forums we primarily find PvP players who are upset over everything, and are getting mad that their easy targets don't want to PvP.
People like yourself are incredibly selfish, your logic is literally:
You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
Oh, you innocent thing...
*thinks about the guilds that accept only flawless conquerors with 50k+ dps and how they are definitely PvP guilds*
How are guilds relevant to a PvE Cyrodiil?
A pity you keep being so selfish.
Let's just hope that the already dying PvP community dies off soon for real. Perhaps ESO will cater to the desires of the people who this franchise was made for.
Incorrect, then again, you've proven countless times to be ignorant to this topic. We want a gank-free Cyrodiil. Do you really think that ''in-lore'' the legendary players known as xXGitGudxX, PvPMasterLegend360, and IkilNubz are invisible on the field of battle until they ambush an innocent passerby?
Alinhbo_Tyaka wrote: »I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
I'm going to make an exception and repeat myself.
The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.
Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.
If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.
we already lost a couple of servers because there weren't enough players in them.
There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.
I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.
Hope this clarifies.
Have a nice day.
Alinhbo_Tyaka wrote: »I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
I'm going to make an exception and repeat myself.
The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.
Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.
If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.
we already lost a couple of servers because there weren't enough players in them.
There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.
I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.
Hope this clarifies.
Have a nice day.
Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.
No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
That’s rubbish. What facts or statistics do you have to back up the claim that most PvE players only care about the environment and lore, not the rewards? I’m a PvE player only and lore definitely isnt the top of my priority list, and I know A LOT of PvE players that are the same. I’m sure that a chunk of PvE players are, like you said, are in this game for the lore, environment etc. But don’t use the word “Most”.
Don’t make a claim like that and paint the PvE community with a misleading brush unless you have some cold hard facts to back it up.
No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
TequilaFire wrote: »Alinhbo_Tyaka wrote: »I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
I'm going to make an exception and repeat myself.
The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.
Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.
If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.
we already lost a couple of servers because there weren't enough players in them.
There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.
I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.
Hope this clarifies.
Have a nice day.
Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.
Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.
ZarkingFrued wrote: »Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.
That must be it. It's all a big conspirazerg.
The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.
@Mr_Walker
They have made the requests. Many times.
That does not take away form the request made in the OP for an extremely easy way to get the PvP rewards and achievements.
Were you as outraged when PvPers made the requests?
No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
TequilaFire wrote: »Alinhbo_Tyaka wrote: »I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
I'm going to make an exception and repeat myself.
The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.
Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.
If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.
we already lost a couple of servers because there weren't enough players in them.
There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.
I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.
Hope this clarifies.
Have a nice day.
Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.
Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.
BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.
If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.