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Suggestion: Create a PvE Cyrodiil.

  • Mr_Walker
    Mr_Walker
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    Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.

    That must be it. It's all a big conspirazerg.


    The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.

    Edited by Mr_Walker on December 4, 2018 1:40AM
  • NBrookus
    NBrookus
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    No. (Comment Why.)
    Sylvermynx wrote: »
    When I get to the point of needing that nostalgia rush in a real way, I'll just go die over and over in Cyrodiil. I don't even know if your gear requires repair if you die to a player in this PVP setup? If so, I'll just go in naked and with nothing in bags. Including PVP currency, btw - it's all banked immediately on my main, who's the only one who picks it up.

    @Sylvermynx
    If you die to another player, you do not incur repair costs nor do you lose anything with the exception of a portion of TelVar if you have any on you and are in Imperial City.

    You might get frustrated over getting one-shot ganked or attacked by a large number of players. You might be subjected to someone's need to prove their epeen by crouching a few times over your digital corpse. But the only thing you "lose" could be a few minutes riding back if there isn't a rez handy.

  • Sylvermynx
    Sylvermynx
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    No. (Comment Why.)
    NBrookus wrote: »
    Sylvermynx wrote: »
    When I get to the point of needing that nostalgia rush in a real way, I'll just go die over and over in Cyrodiil. I don't even know if your gear requires repair if you die to a player in this PVP setup? If so, I'll just go in naked and with nothing in bags. Including PVP currency, btw - it's all banked immediately on my main, who's the only one who picks it up.

    @Sylvermynx
    If you die to another player, you do not incur repair costs nor do you lose anything with the exception of a portion of TelVar if you have any on you and are in Imperial City.

    You might get frustrated over getting one-shot ganked or attacked by a large number of players. You might be subjected to someone's need to prove their epeen by crouching a few times over your digital corpse. But the only thing you "lose" could be a few minutes riding back if there isn't a rez handy.

    Thanks. I know how PVP works in games like WoW and RIFT, but wasn't sure about here. As for silly juveniles teabagging.... no worries. I laughed at them in WoW (where I played on a PVP server for about 8 months with a RL friend's guild - wasn't honestly fun, but I did give it a decent shot), and in RIFT where if you happened to go just a bit too far into the other factions' areas, you got flagged and got dead shortly.

    I just really don't have any use for PVP. But if I'm not going to have a huge repair bill, fine. Kill me all you want then.
  • idk
    idk
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    No. (Comment Why.)
    Mr_Walker wrote: »
    Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.

    That must be it. It's all a big conspirazerg.


    The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.

    @Mr_Walker

    They have made the requests. Many times.

    That does not take away form the request made in the OP for an extremely easy way to get the PvP rewards and achievements.
  • Sylvermynx
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    No. (Comment Why.)
    Eh, a PVE Cyrodiil might be a nice way for me to revisit places I loved in Oblivion.... but I wasn't ever talking about "current game" rewards! Jeez. I have some login rewards of a PVP nature already - none of which are of any value to me in "pure PVE"....
  • RPGplayer13579
    RPGplayer13579
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    Absolutely.
    Just wanted to mention this idea since we are talking about Cyrodiil.
    For Cyrodiil,

    It seems that everyone either sprints across the battlefield on horseback or they just use the transitus network to go anywhere in Cyrodiil. My idea would be for a buff/bonus in experience and defense for those who choose to travel on foot. The bonus can be from 5% to 10% depending on how large the group you travel with is or if you are going it alone. This would only take effect when you are not near a keep.

    And if we can have bonuses when we are near a keep then we can have one when we are not near a keep. For example; Reach passive ability from the Assault Skill Line and Combat Medic passive from the Support Skill Line.


    And it can be called the Stop and Smell the Roses passive skill.
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • Alinhbo_Tyaka
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    Maybe. (Comment advised but optional.)
    mague wrote: »
    Funny question. Wont happen ever. Just as we dont get a non-cc and non-proc campaign.

    I d be happy to see PvE players do the PvE content. But honestly raid a keep general to be emperor ? And everyone becomes emp or who ? If it wasnt about the population i d allow players with a white flag to do the dungeons and anchors. But no AP

    Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.

    I'll readily admit I'm not aware of all of the PvP awards but as far as Alliance Points and Tel Var Stones go they've already been pretty well watered down. Without ever stepping foot in Cyrodiil I've gotten awards and achievements for Alliance Points and have Tel Vars I'm not sure what I'll do with. This is why I think a PvE version or mode would be workable as it could be totally based on PvE types of rewards and leave the PvP stuff for folks that actually PvP.
  • Zardayne
    Zardayne
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    No. (Comment Why.)
    Bruccius wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the environment and the lore, rather than ''fight kill, fight kill, fight kill!''

    Well as a PVE player that cares for lore, during this age in the lore there is a 3 way war going on in Cyrodiil. Shouldn't you respect the lore and let it remain a (PVP) warzone?

    Also, I disagree with your assessment that PVEers care little for rewards. PVEer run the same dungeons over and over and over for those rewards you say they care so little about. Didn't they hear the story the first time through? You know as well as I do they want the loot.


    The marketing for ESO before it released on PC was directed at the 3 way war between factions and PVP to be had in Cyrodiil. It was clearly calling to all of us ex Daoc, Warhammer, and other competitive MMO players. As someone mentioned PVE players have 95% of the games world. Let the PVPers have the 5% that's special to them. There is absolutely nothing keeping you out of there to do some PVE. In 20 yrs of MMOs I've played this has the easiest death penalty ever...the only thing you get here is a little bruised pride (I've never even had a PVPer sent me *** messages).

    BTW, I play both PVE and PVP and enjoy both.

    Edit: I thought I'd add like another already said. I've leveled quite a bit in PVP land and the quests and such are pretty basic. I'm talking even more basic than overland's . IF they did a separate PVE Cyrodiil, they'd had to spend a lot of time and resources to populate that zone with more and better quests. If you were handed what is out there now, you'd be back complaining next week about the lack of content. If you haven't noticed lately, it seems like they have a lot of larger issues they need to devote time and money to.
    Edited by Zardayne on December 4, 2018 4:44AM
  • Knootewoot
    Knootewoot
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    No. (Comment Why.)
    zyk wrote: »
    It's attitudes like that of the OP that are ruining progression based games.

    Part of the reward of becoming a competent PVP player is feeling comfortable in Cyrodiil, unafraid to go anywhere on the map. If you want that feeling, put in the work.

    But the modern casual player can't take that. They pay the same or more than everyone else, so they think they should have access to aptitude-walled content like Cyrodiil and vMA (which is now ezmode thanks to all the QQ).
    Not everyone is oh so strong or has tough skin to do PvP and handle hate whispers like you, okay? Some people do not feel comfortable in that place at all.

    You know you can put yourself offline so nobody can sent hate whispers right?

    Also, I haven't had any "hate whisper " in month's. Why do PvE ers think they will get hate whispers as soon as they participate in PVP. Because you won't get them probably.
    I had more whispers in pve when doing my thing by annoyed roleplayers who claim entire zones for their role play thingy
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • MrGraves
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    Absolutely.
    i would be happy being able to go to cyro with no pvp. Not interested in getting ap or anything like that from it though. I mean if i had it my way the game wouldnt even have pvp in it aside from dueling but that's just me.
  • Juhasow
    Juhasow
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    No. (Comment Why.)
    I have different solution for PvE players. Dont queue on campaign that have already pop locks. Done.
  • Mr_Walker
    Mr_Walker
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    idk wrote: »
    Mr_Walker wrote: »
    Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.

    That must be it. It's all a big conspirazerg.


    The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.

    @Mr_Walker

    They have made the requests. Many times.

    That does not take away form the request made in the OP for an extremely easy way to get the PvP rewards and achievements.

    Were you as outraged when PvPers made the requests?
  • mocap
    mocap
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    not a bad idea. Just remove AP from quests etc, or greedy PvPers will choke with their own rage :D
  • Derra
    Derra
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    No. (Comment Why.)
    Bruccius wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
    Let's summarize our debate, for those that don't wish to look back on the whole thing:
    1. Me: "Go do the PvE thing in IC/Cyrodiil while avoiding (not doing) PvP." >> "PvP is (mostly) avoidable."
    2. You: "We can't go do the PvE thing in IC/Cyrodiil by avoiding (not doing) PvP." >> "PvP is unavoidable (dying.)"
    3. @Derra : "You shouldn't get PvP rewards/achieves without doing PvP." (The obvious stuff, plus Tel Var, I suspect) >> "Don't do the thing, don't get the thing."
    4. You: "It's not a PvP reward if we can do the (PvE) thing without (by avoiding/not doing) PvP." >> "PvP (dying) is avoidable."
      (Again, I have to assume you're talking about Tel Var / trove scamps, etc.)

    #3 is on the money. You see how #2 and #4 are opposites? And #1 and #4 match up nicely. So it's either manageable, or it's not. Which one is it?

    And regarding lore, this version of Tamriel, this timeline, this layout says Cyro is at war. Part of the balance behind those IC gains involve danger due to presence of NPC and PC enemies. Take that out of the picture and the drop rates would have to be lowered accordingly, making it less worthwhile for PvE only IC.

    Since you're about Lore and not rewards, I don't suspect that would matter, right? You're not in it for the Telvar (arguably a PvP tied in reward, because when you don't die to other players you keep more of them (reward) and if you manage to kill other players, you get some of theirs (reward)). The primary value is built on risk of loss.

    Another hint: If you can survive and kill a banner boss, you can probably handle a player or two.

    You don't just want a PvP free Cyrodiil, you want and aggro/danger free Cyrodiil, which is about as anti-lore as it gets.

    No less than half a dozen people have repeated the suggestion of avoidance. Several have been self-proclaimed prior anti-PvP'ers that crossed over (and survived :open_mouth: ).

    Look at the poll numbers. I'd dare say that the PvE population is significantly larger than the PvP population, yet it's still almost two to one in favor of leaving it like it is.

    Far as I can tell, you have three options:
    1. Convince the Devs to change it. (Convincing us frankly doesn't matter, and also pretty sure it's not happening.)
    2. Let it go.
    3. Harden up and figured out how to make it work, as several others, including myself, have already suggested.

    Just like you have to be not dead to enjoy that PvE environmental lore everywhere else, that same key concept applies here, and there are multiple ways to do that.

    It's still not broken, it still doesn't need fixed, and I'm all out of kittens.

    A pity you keep being so selfish.

    Let's just hope that the already dying PvP community dies off soon for real. Perhaps ESO will cater to the desires of the people who this franchise was made for.

    Your whole argument doesn't hold value:
    ''You want to do the PvE aspect of a PvE zone? Well you'll have to actively try and avoid PvP players!''
    That's hardly fair.

    #2 and #4 are not opposites at all. Don't know where you got that deluded idea. You need to stop with this idea that you can PvE in Cyrodiil without risk of PvP because that's a delusion. Again, this topic would not exist if this weren't a problem.

    ''Since you're about Lore and not rewards, I don't suspect that would matter, right? You're not in it for the Telvar (arguably a PvP tied in reward, because when you don't die to other players you keep more of them (reward) and if you manage to kill other players, you get some of theirs (reward)). The primary value is built on risk of loss.''

    Tel Var is obtained by killing NPCs and doing quests in IC, you get more of them without doing PvP, as well. Just because PvP players also get Tel Var doesn't make it a PvP currency.


    ''You don't just want a PvP free Cyrodiil, you want and aggro/danger free Cyrodiil, which is about as anti-lore as it gets.''

    Incorrect, then again, you've proven countless times to be ignorant to this topic. We want a gank-free Cyrodiil. Do you really think that ''in-lore'' the legendary players known as xXGitGudxX, PvPMasterLegend360, and IkilNubz are invisible on the field of battle until they ambush an innocent passerby?


    ''Look at the poll numbers. I'd dare say that the PvE population is significantly larger than the PvP population, yet it's still almost two to one in favor of leaving it like it is.''

    Unless if you want to argue millions of people are active on the forums (a hilarious statement if you sincerely believe that) you might want to rethink that claim. On the forums we primarily find PvP players who are upset over everything, and are getting mad that their easy targets don't want to PvP.


    People like yourself are incredibly selfish, your logic is literally:

    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''

    Makes the most self centered post in an entirely self centered topic:
    "You people are so selfish."

    This is one of the days i really miss the lol button - but can also see why it was removed.

    Just give this a thought:
    "Why don´t you selfish diehard PvE only players go back to playing singleplayer games and leave the online stuff of the franchise to the people that actually enjoy every aspect of it?"
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Aisle9
    Aisle9
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    No. (Comment Why.)
    Bruccius wrote: »
    Aisle9 wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''

    Oh, you innocent thing...

    *thinks about the guilds that accept only flawless conquerors with 50k+ dps and how they are definitely PvP guilds*

    How are guilds relevant to a PvE Cyrodiil?

    PvE guilds have PvE players in them.

    Hope this clarifies your confusion on the matter.
    Have a nice day.

    Bruccius wrote: »

    A pity you keep being so selfish.

    Let's just hope that the already dying PvP community dies off soon for real. Perhaps ESO will cater to the desires of the people who this franchise was made for.

    How are you able to function ?! That level of cognitive dissonance is worthy of a case study (._. )

    I'm not mocking you, I'm genuinely concerned

    BTW, ESO's first trailer, in case you missed it:

    https://www.youtube.com/watch?v=uq1o2VG1ogY

    The launch marketing campaign revolved around the conflict in Cyrodiil (PvP) and the fact that you were able to have massive battles against players of other alliance (also PvP).

    I really wish this myth that ESO was made to cater to PvE players would die, as it deserves.

    Bruccius wrote: »
    Incorrect, then again, you've proven countless times to be ignorant to this topic. We want a gank-free Cyrodiil. Do you really think that ''in-lore'' the legendary players known as xXGitGudxX, PvPMasterLegend360, and IkilNubz are invisible on the field of battle until they ambush an innocent passerby?

    Actually, yes.

    I suggest the read "Mystery of Talara" to have a clearer picture of how Imperial Nightblades function.

    Here's the link to vol 1:
    https://en.uesp.net/wiki/Skyrim:Mystery_of_Talara,_v_1

    What I'm most interested in is this passage from vol4:
    "The royal guards unsheathed their blades and pressed forward. As they did so, there was a sudden shimmering of light and the room was filled with Imperial nightblades, led by Proseccus. They had been there for hours, lurking invisibly in the shadows."

    From TES4:Oblivion's description:
    Spell and shadow are their friends.
    By darkness they move with haste, casting magic to benefit their circumstances. (in-game description)


    You could almost make the argument that a ganking nightblade is as lore-friendly as it gets...

    Hope this helps to clarify your confusion on the matter.
    Have a nice day.

    Edited by Aisle9 on December 4, 2018 10:51AM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
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    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Absolutely.
    Aisle9 wrote: »
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.

    I'm going to make an exception and repeat myself.

    The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.

    Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.

    If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.

    we already lost a couple of servers because there weren't enough players in them.

    There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.

    I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.

    Hope this clarifies.
    Have a nice day.

    Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.
    Edited by ZeroXFF on December 4, 2018 1:34PM
  • Zardayne
    Zardayne
    ✭✭✭✭✭
    No. (Comment Why.)
    Here's one of those old pvp trailers. Cyrodiil was made for PVP. Trailers like this is what lured me here. It had that old Daoc feeling I desperately wanted to relive. As you see, there are no mobs in that video...only faction vs faction.

    https://youtu.be/9P5egjUf1iA
    Edited by Zardayne on December 4, 2018 2:02PM
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    No. (Comment Why.)
    Lmao SM fetish.... y’all Really do need to take a step back from your immersion...this getting a lil too deep.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    ZeroXFF wrote: »
    Aisle9 wrote: »
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.

    I'm going to make an exception and repeat myself.

    The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.

    Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.

    If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.

    we already lost a couple of servers because there weren't enough players in them.

    There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.

    I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.

    Hope this clarifies.
    Have a nice day.

    Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.

    Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.
    Edited by TequilaFire on December 4, 2018 2:16PM
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    MattT1988 wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''

    That’s rubbish. What facts or statistics do you have to back up the claim that most PvE players only care about the environment and lore, not the rewards? I’m a PvE player only and lore definitely isnt the top of my priority list, and I know A LOT of PvE players that are the same. I’m sure that a chunk of PvE players are, like you said, are in this game for the lore, environment etc. But don’t use the word “Most”.

    Don’t make a claim like that and paint the PvE community with a misleading brush unless you have some cold hard facts to back it up.

    If you think people are in it for rewards, people wouldn't be complaining over Cyrodiil's PvP gankers. They'd be doing other zones. This is, after all, a post about PvE Cyrodiil, so it's rather obvious I'm referring to the PvE players in Cyrodiil... Guess who that, primarily, are?

    Common sense appears to be lacking with you.
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    No. (Comment Why.)
    In the beginning Cyrodiil only rewarded AP not XP (though I do not recall if the PvE quests gave XP) so all leveling had to happen Outside Cyrodiil...which was a headache to say the least. So yes PVPrs were Forced to do PVE content. Thankfully this changed over time...though still need to dabble in PvE for skills/skillpoints just like PvErs need to dabble in PvP for skills/skillpoints
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Maybe. (Comment advised but optional.)
    I think that would be fun for a lot of players who dont like pvp. However, there should be no emperor, alliance points, or pvp loot rewards. Just have traditional overland rewards and let pve players experience the story and quests there.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.

    Actually you are the one that needs to accept the fact that the devs made Cyrodiil a mixed PvE/PvP area on purpose.
    Just because you don't like it isn't going to change it as others enjoy the challenge.
  • aaisoaho
    aaisoaho
    ✭✭✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.

    Well, PVP aspect needs a context, where it is happening. In ESO, PVPs context is limited to Cyrodiil, Imperial City and Battlegrounds. (Plus duels) The quests, map objectives etc. are part of the world building, to create a backstory and deeper context for the PVP format.

    If you have studied games and ludology, you can see how everything in Cyrodiil is based on PVP and how the design is linked to it. Like, vast open areas with little details, is clearly made to reduce the lag and clutter in the massive fights. Keeps, outposts and resources are there to add additional PVP objectives and roads are designed to create bottlenecks to make PVP groups collide in predetermined areas. PVP has lore backing it up and many things in Cyrodiil are enforcing the lore, like imperial NPCs at camp sites, some daedra packs to tell the tale how Molag Bal has his fingers buried in the fight.
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Absolutely.
    ZeroXFF wrote: »
    Aisle9 wrote: »
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.

    I'm going to make an exception and repeat myself.

    The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.

    Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.

    If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.

    we already lost a couple of servers because there weren't enough players in them.

    There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.

    I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.

    Hope this clarifies.
    Have a nice day.

    Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.

    Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.

    BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.

    If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    Mr_Walker wrote: »
    idk wrote: »
    Mr_Walker wrote: »
    Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.

    That must be it. It's all a big conspirazerg.


    The big question is, why don't you PvPers all start demanding vMA or BRP weps in the golden vendor? At the very least it would make a welcome change from the nerfing demands.

    @Mr_Walker

    They have made the requests. Many times.

    That does not take away form the request made in the OP for an extremely easy way to get the PvP rewards and achievements.

    Were you as outraged when PvPers made the requests?

    I am not outraged now. I am fairly confident that Zos is not going to belittle everything in Cyrodiil and start giving it all away via easy mode as is requested in the OP.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    zyk wrote: »
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.

    I'm sorry, but the content designed for PvP was the killing other players part.

    The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.

    The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.
  • HallowedUndead
    Maybe. (Comment advised but optional.)
    It would have to be seperate, without any of the pvp obtainables (AP, telvar, Emporer) but honestly i would love to be able to actually go through cyrodiil like the good ole days of Oblivion, slaying daedra and being chased by a crazy fan. XD
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    No. (Comment Why.)
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    Aisle9 wrote: »
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.

    I'm going to make an exception and repeat myself.

    The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.

    Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.

    If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.

    we already lost a couple of servers because there weren't enough players in them.

    There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.

    I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.

    Hope this clarifies.
    Have a nice day.

    Why doesn't PvE need PvP hooks to get people interested? If PvP wasn't pure cancer, these "hooks" wouldn't be necessary. The 3% you claim are staying are just people who didn't realize they had an SM fetish. And even for those people there are more enjoyable ways of discovering and exploring it than this.

    Because PvE is mandatory you have to be level 10 to even PvP and most skill points and items must be obtained by PvE. Otherwise many PvP players wouldn't even PvE at all.

    BIS PvE gear is obtained in PvP (Spell Strategist), so are required PvE skills (Vigor, War Horn, Purge) and a year worth of farm for skill points. I'd call that pretty mandatory for PvE players.

    If that doesn't count as mandatory to you, your only argument is lvl10, as you can get everything else from PvP to the same extent. And if you have a problem with having to level a character for a few hours through questing, The Elder Scrolls franchise is probably not for you, and as someone suggested earlier, you might enjoy Fortnite more.

    For years BiS PvP gear was obtained in Maelstrom arena, an hour long, solo, piece of PvE content. Every single PvP player that needed it sucked it up and farmed that greatsword, greataxe and maul.

    Monster sets are still best obtained in dungeons, rather than wait for a random rotation every weekend until you get the one you need.

    Also, Spell Strategist is BoE, monster sets and dungeon sets are BoP, meaning one you can buy, the other you actually need to be present and participated in that piece of content.

    Also Spell Strategist only outperforms BSW and Siroria in pure single target, which is, what, 20% of endgame content ?
    You can still wear either one of these sets. However, you cannot skip the first 10 levels required to access PvP.

    I'm not sure you know what mandatory means.

    Edited by Aisle9 on December 4, 2018 7:26PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
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    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
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    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
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