No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
I'm sorry, but the content designed for PvP was the killing other players part.
The content designed for PvE was everything else. It doesn't matter if you like, or dislike, that fact.
The PvE content in Cyrodiil was designed with the idea someone would be risking PvP. I would think that was a clear intent of the Devs.
Citation Needed
LOL. A citation for the obvious.
Didn't know people still used IE.
Reistr_the_Unbroken wrote: »And this had to be revived because why?
Knootewoot wrote: »No. Because everything you need from PVP you can get easily even without playing PvP. The shards, dolmens, skills can be obtained by just exploring and repairing walls.
Most people did all those things in the PvP haydays with 1000's running around. Nobody had issues back then. And most fight are now sporadically and only at keeps. The wilderness is as save as a baby's crib.
But wait... there is more. I don't like PvE that much. But guess what?
For skill points i need to do quests and dungeons: PvE
For certain weapon/armor sets i need to kill monsters and do dungeons/trials, multiple times: PvE
I want a master weapon but have to do a dumb arena which i don't like. Done it once and that was enough: PvE
I want mealstom weapons, guess what i have to do? PvE
So you want something from Cyrodill? You just go there and stop complaining. There is little chance you even need to participate in PvP
Or guild traders exist, and people put up the scamp, skin and polymorphs so there’s no reason for some people to even go in there anymore.Knootewoot wrote: »No. Because everything you need from PVP you can get easily even without playing PvP. The shards, dolmens, skills can be obtained by just exploring and repairing walls.
Most people did all those things in the PvP haydays with 1000's running around. Nobody had issues back then. And most fight are now sporadically and only at keeps. The wilderness is as save as a baby's crib.
But wait... there is more. I don't like PvE that much. But guess what?
For skill points i need to do quests and dungeons: PvE
For certain weapon/armor sets i need to kill monsters and do dungeons/trials, multiple times: PvE
I want a master weapon but have to do a dumb arena which i don't like. Done it once and that was enough: PvE
I want mealstom weapons, guess what i have to do? PvE
So you want something from Cyrodill? You just go there and stop complaining. There is little chance you even need to participate in PvP
Dottzgaming wrote: »Knootewoot wrote: »No. Because everything you need from PVP you can get easily even without playing PvP. The shards, dolmens, skills can be obtained by just exploring and repairing walls.
Most people did all those things in the PvP haydays with 1000's running around. Nobody had issues back then. And most fight are now sporadically and only at keeps. The wilderness is as save as a baby's crib.
But wait... there is more. I don't like PvE that much. But guess what?
For skill points i need to do quests and dungeons: PvE
For certain weapon/armor sets i need to kill monsters and do dungeons/trials, multiple times: PvE
I want a master weapon but have to do a dumb arena which i don't like. Done it once and that was enough: PvE
I want mealstom weapons, guess what i have to do? PvE
So you want something from Cyrodill? You just go there and stop complaining. There is little chance you even need to participate in PvP
You want mage's guild? PvE
You want fighters guild? PvE
You want Undaunted? PvE
The list goes on
There's nothing wrong with some things coming from pvp only, and some things coming from pve only. That's how it should be.
That makes zero sense. If it's a "mixed zone" then it's a zone where you are expected to do both PvE and PvP. You can't just choose to do 1 and complain about the other half of the equation "hindering" the other.Dottzgaming wrote: »Knootewoot wrote: »No. Because everything you need from PVP you can get easily even without playing PvP. The shards, dolmens, skills can be obtained by just exploring and repairing walls.
Most people did all those things in the PvP haydays with 1000's running around. Nobody had issues back then. And most fight are now sporadically and only at keeps. The wilderness is as save as a baby's crib.
But wait... there is more. I don't like PvE that much. But guess what?
For skill points i need to do quests and dungeons: PvE
For certain weapon/armor sets i need to kill monsters and do dungeons/trials, multiple times: PvE
I want a master weapon but have to do a dumb arena which i don't like. Done it once and that was enough: PvE
I want mealstom weapons, guess what i have to do? PvE
So you want something from Cyrodill? You just go there and stop complaining. There is little chance you even need to participate in PvP
You want mage's guild? PvE
You want fighters guild? PvE
You want Undaunted? PvE
The list goes on
There's nothing wrong with some things coming from pvp only, and some things coming from pve only. That's how it should be.
I don't recall having to do PvP in order to complete any of the quests in Cyrodiil.
The problem isn't with the PvP being in Cyrodiil; it's the PvE getting hindered in what's meant to be a ''mixed zone'' because of the PvP.
I don't recall having to do PvP in order to complete any of the quests in Cyrodiil.
The problem isn't with the PvP being in Cyrodiil; it's the PvE getting hindered in what's meant to be a ''mixed zone'' because of the PvP.
That makes zero sense. If it's a "mixed zone" then it's a zone where you are expected to do both PvE and PvP. You can't just choose to do 1 and complain about the other half of the equation "hindering" the other.Dottzgaming wrote: »Knootewoot wrote: »No. Because everything you need from PVP you can get easily even without playing PvP. The shards, dolmens, skills can be obtained by just exploring and repairing walls.
Most people did all those things in the PvP haydays with 1000's running around. Nobody had issues back then. And most fight are now sporadically and only at keeps. The wilderness is as save as a baby's crib.
But wait... there is more. I don't like PvE that much. But guess what?
For skill points i need to do quests and dungeons: PvE
For certain weapon/armor sets i need to kill monsters and do dungeons/trials, multiple times: PvE
I want a master weapon but have to do a dumb arena which i don't like. Done it once and that was enough: PvE
I want mealstom weapons, guess what i have to do? PvE
So you want something from Cyrodill? You just go there and stop complaining. There is little chance you even need to participate in PvP
You want mage's guild? PvE
You want fighters guild? PvE
You want Undaunted? PvE
The list goes on
There's nothing wrong with some things coming from pvp only, and some things coming from pve only. That's how it should be.
I don't recall having to do PvP in order to complete any of the quests in Cyrodiil.
The problem isn't with the PvP being in Cyrodiil; it's the PvE getting hindered in what's meant to be a ''mixed zone'' because of the PvP.
AvA is part of the lore. In this period of Tamriel's history, there is a three faction war going on in Cyrodiil due to the Empire being overrun by Daedra. If you are in the way of a military force moving to conquer a position, of course you will get killed. Simply move out of the way and hide, just as your character would do in such a situation.Quests are part of the lore, the GankForce#500 is not.
You're not wrong.CaptainInfested wrote: »AvA is part of the lore. In this period of Tamriel's history, there is a three faction war going on in Cyrodiil due to the Empire being overrun by Daedra. If you are in the way of a military force moving to conquer a position, of course you will get killed. Simply move out of the way and hide, just as your character would do in such a situation.Quests are part of the lore, the GankForce#500 is not.
Or, you know, help your faction by joining a similar military force and don't go alone. Watch out for LFG in chat and ask for invite.
uhm... ...because Zenimax writers created the lore by writing it.Sylvermynx wrote: »Hmmm. I thought ZOS made up the entirety of the game in this era - so how is PVP lore? How is faction war really lore?
uhm... ...because Zenimax writers created the lore by writing it.Sylvermynx wrote: »Hmmm. I thought ZOS made up the entirety of the game in this era - so how is PVP lore? How is faction war really lore?
I mean, I hate to state the obvious, but...
Sylvermynx wrote: »uhm... ...because Zenimax writers created the lore by writing it.Sylvermynx wrote: »Hmmm. I thought ZOS made up the entirety of the game in this era - so how is PVP lore? How is faction war really lore?
I mean, I hate to state the obvious, but...
Eh yeah. That was the point. It's only lore because ZOS decided it was. It's not necessarily (and most likely not at all) TES lore.... which is actually all I care about.
Regardless, I'm still not in favor of making a PvE Cyrodiil - as you might have noted by my vote and first post regarding same.
Sylvermynx wrote: »uhm... ...because Zenimax writers created the lore by writing it.Sylvermynx wrote: »Hmmm. I thought ZOS made up the entirety of the game in this era - so how is PVP lore? How is faction war really lore?
I mean, I hate to state the obvious, but...
Eh yeah. That was the point. It's only lore because ZOS decided it was. It's not necessarily (and most likely not at all) TES lore.... which is actually all I care about.
Regardless, I'm still not in favor of making a PvE Cyrodiil - as you might have noted by my vote and first post regarding same.
I think what you're asking is whether the events depicted in ESO are considered canon. And the answer to that is very long, but to summarize, it's considered to be as canon as any other TES game -- which is always open to interpretation/revision because you're not experiencing the actual events of Tamriel, but stories about what happened there. Like the history of Earth, there may be different versions of the same story.
Here's a page with snippets of discussions about TES canon:
http://elderscrolls.wikia.com/wiki/Canon
But that's not relevant here. Though they may consult with other parties in their parent company Zenimax, ZOS publishes the lore for ESO. It is definitive. But if you want to pretend it's something else, they're okay with that.
Just don't get mad at a ganker in Cyrodiil because he's ruined your immersion.
Sylvermynx wrote: »Sylvermynx wrote: »uhm... ...because Zenimax writers created the lore by writing it.Sylvermynx wrote: »Hmmm. I thought ZOS made up the entirety of the game in this era - so how is PVP lore? How is faction war really lore?
I mean, I hate to state the obvious, but...
Eh yeah. That was the point. It's only lore because ZOS decided it was. It's not necessarily (and most likely not at all) TES lore.... which is actually all I care about.
Regardless, I'm still not in favor of making a PvE Cyrodiil - as you might have noted by my vote and first post regarding same.
I think what you're asking is whether the events depicted in ESO are considered canon. And the answer to that is very long, but to summarize, it's considered to be as canon as any other TES game -- which is always open to interpretation/revision because you're not experiencing the actual events of Tamriel, but stories about what happened there. Like the history of Earth, there may be different versions of the same story.
Here's a page with snippets of discussions about TES canon:
http://elderscrolls.wikia.com/wiki/Canon
But that's not relevant here. Though they may consult with other parties in their parent company Zenimax, ZOS publishes the lore for ESO. It is definitive. But if you want to pretend it's something else, they're okay with that.
Just don't get mad at a ganker in Cyrodiil because he's ruined your immersion.
Eh, when I get ready to go to Cyro.... if ever.... I won't get mad. I'll just die however many times it takes. If that give some silly child a real thrill.... well, I hope s/he doesn't somehow think that extrapolates to RL.
Oh, btw - ESO isn't "immersive" for me. That's the real TES games....
@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
You can?
Guess you don't need a PvE Cyrodiil after all.
We're not in it solely for the rewards, genius.
CaptainInfested wrote: »AvA is part of the lore. In this period of Tamriel's history, there is a three faction war going on in Cyrodiil due to the Empire being overrun by Daedra. If you are in the way of a military force moving to conquer a position, of course you will get killed. Simply move out of the way and hide, just as your character would do in such a situation.Quests are part of the lore, the GankForce#500 is not.
Or, you know, help your faction by joining a similar military force and don't go alone. Watch out for LFG in chat and ask for invite.
@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
You can?
Guess you don't need a PvE Cyrodiil after all.
We're not in it solely for the rewards, genius.
You sound like a spoiled child demanding to play with other kids toys when you got a toy box full of your own.
Good luck with that. With your toxic attitude, I'm glad you don't come into Cyrodiil. It's a far better place without you.
Am I glad that the PvP community is slowly dying off. Never been so glad that ZOS doesn't give a damn about the PvP playerbase.
Am I glad that the PvP community is slowly dying off. Never been so glad that ZOS doesn't give a damn about the PvP playerbase.
I'm not a fan of solo questing... I like vMA though.. other than that dungeons/trials and pvp.
I really don't understand the blatant hate some PvE only players have.
You can't get PK'd in most of the game world... which to me is actually less realistic given the type of fantasy world we play in..
How are comments like this any less 'toxic' than the supposed pvp player toxicity? You are taking actual pleasure at the thought that other's enjoyment is apparently being taken away.
You sir are a feminine hygiene product and the bag it came in...
Show me on the target dummy where the bad bad pvper touched you....
If in Cyro pretend the players are mini bosses that you can't one shot....
@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
You can?
Guess you don't need a PvE Cyrodiil after all.
We're not in it solely for the rewards, genius.
You sound like a spoiled child demanding to play with other kids toys when you got a toy box full of your own.
Good luck with that. With your toxic attitude, I'm glad you don't come into Cyrodiil. It's a far better place without you.
PvP players don't have ''toys'', though... Toys in your context refers to PvE content, after all, my ''box of toys'' (Zones filled with PvE Content), is the same kind of ''Toy'' found within Cyrodiil (other PvE content).
Am I glad that the PvP community is slowly dying off. Never been so glad that ZOS doesn't give a damn about the PvP playerbase.