UppGRAYxDD wrote: »EtTuBrutus wrote: »I don't change anything, justBaiterOfZergs wrote: »No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.
No magicka should run that low outside of zergs
I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...
grannas211 wrote: »Honestly Im still going full damage plus Bloodspawn. Everything is so tanky plus Vamp Bane/Reflective hits like a fart in a light breeze.
grannas211 wrote: »Honestly Im still going full damage plus Bloodspawn. Everything is so tanky plus Vamp Bane/Reflective hits like a fart in a light breeze.
That's also what I noticed when I tried playing CP (been away 5 months). I am thinking of going pure stat/spell dmg build: BTB and NMA with Bloodspawn and full SD enchants. With tri stat on gear and tri food, imperial race I feel like I can just rely on spell pots and expand my hotbar for brawler play style (get rid of vamp and degen).
Any suggestions on best skills since last patch?
Hexquisite wrote: »Hello everyone,i updated a old build that I loved from murkmire named « phalanx »(link below) and I would like to have some feedbacks on the changes I made: I switched degeneration for purifying light first,I switched skoria for bs,I changed light of cyro for bos and added blessing of the potentate backbar the other skills are still the same(the ult might change on backbar)
Bloodspawn 2 piece(impen)
Buffer of the swift: 5 piece(all impen)
Spinners jewels(3 infused,2spell damage,1mag recovery) frontbar(lightning sharpened)
2piece sword and board(potentate)
So here I gain about 100spell damage,100mag recovery,permanent 10%-15%damage less taken from the old build
I lose tho 500 resist,1000mag,3450 spell pen and 120spell damage(from spinner) for my devouring swarm backbar.(other stats are pretty the same from the video)
Are the changes worth,should I change ult back bar,delete potentate to stay with spinner backbar or keep the old build or maybe something else?
https://www.youtube.com/watch?v=nj3nnhoh1kw
I used a build close to the Phalanx for the past year, and loved your video when it first came out.
I just switched to New Moon Acolyte, Will Power Jewels, 1 Piece Chudan, with trans backbar* I really like it...Yes I am squishier than I am used to running....however I play CP pvp, and my time slot that I play, a lot of people I play against are running really tanky. I have also dropped Degeneration and use Spell Pots instead. And...I have been running Crushing Shock as my time slot has a lot of Sorcs streaking away and it's nice to have a ranged spammable to weave with/interrupt..or even close range, the odd lag I am getting recently makes me get stuck in my sweeps a lot.
*Because of the 5% extra cost of spells on NWA I need the 2 item and 3 item Recovery on whatever set I back bar that leaves Trans, Alteration or Jorvulds. Some people using NWA set have said that the 5% seems like a lot more than 5 % deduction, others don't notice a difference.
I don’t own this build tho xd,
Still haven’t figured out magsorcs 1v1. That total dark works okayish to stun before you gap close, but they’re your nemesis solo. I’ve been bursted mid air in a Toppling a couple times. In a BG they’re a non-issue but 1v1 they’re trouble.
EtTuBrutus wrote: »@UppGRAYxDD i play small group and thinkinggrannas211 wrote: »Honestly Im still going full damage plus Bloodspawn. Everything is so tanky plus Vamp Bane/Reflective hits like a fart in a light breeze.
That's also what I noticed when I tried playing CP (been away 5 months). I am thinking of going pure stat/spell dmg build: BTB and NMA with Bloodspawn and full SD enchants. With tri stat on gear and tri food, imperial race I feel like I can just rely on spell pots and expand my hotbar for brawler play style (get rid of vamp and degen).
Any suggestions on best skills since last patch?
Choose a different consumable. But that's what I'm using atm. It's ok. My friends pure damage medium necro still has my sweeps hiting for doodoo. Dks and wardens can easily out heal sweeps. The game nearly all about burst at this point.
EtTuBrutus wrote: »@UppGRAYxDD i play small group and thinkinggrannas211 wrote: »Honestly Im still going full damage plus Bloodspawn. Everything is so tanky plus Vamp Bane/Reflective hits like a fart in a light breeze.
That's also what I noticed when I tried playing CP (been away 5 months). I am thinking of going pure stat/spell dmg build: BTB and NMA with Bloodspawn and full SD enchants. With tri stat on gear and tri food, imperial race I feel like I can just rely on spell pots and expand my hotbar for brawler play style (get rid of vamp and degen).
Any suggestions on best skills since last patch?
Choose a different consumable. But that's what I'm using atm. It's ok. My friends pure damage medium necro still has my sweeps hiting for doodoo. Dks and wardens can easily out heal sweeps. The game nearly all about burst at this point.
If I don't use spell pots then I remove even more burst potential by having to slot two dots for the same effect. What exactly do you propose?
EtTuBrutus wrote: »
I mean, u can't use trifood with btb.
Sanguinor2 wrote: »EtTuBrutus wrote: »
I mean, u can't use trifood with btb.
There is a tri stat drink actually, its from the cwc dlc and its what I used with btb (Spring loaded Infusion). It is a bit weaker than tri stat Food since Zos has this dumb rule of Drinks being weaker than Foods but it works well enough.
Sanguinor2 wrote: »EtTuBrutus wrote: »
I mean, u can't use trifood with btb.
There is a tri stat drink actually, its from the cwc dlc and its what I used with btb (Spring loaded Infusion). It is a bit weaker than tri stat Food since Zos has this dumb rule of Drinks being weaker than Foods but it works well enough.
Yeah that's the one.
I think the drinks were made weaker specifically because of sets like BTB and Pirate that use them.
BaiterOfZergs wrote: »Anyone build up a crit Khajiit stamplar this patch ? You can get your crit damage up so high this update and it’s a bonus that pol crits now.
Sanguinor2 wrote: »EtTuBrutus wrote: »
I mean, u can't use trifood with btb.
There is a tri stat drink actually, its from the cwc dlc and its what I used with btb (Spring loaded Infusion). It is a bit weaker than tri stat Food since Zos has this dumb rule of Drinks being weaker than Foods but it works well enough.
pirate skeleton; in 1 set I have all my defensive stats for my normal gameplay(a defensive set+ 2 protective jewel I wear in general). Some people will say it’s worthless because of major defile but maybe we could exploit this set a bit more.
I was thinking to pair pirate skeleton with new moon acolyte,Vbrp resto staff and finally jorvuld.
So here is the powerful theory crafting:
*By adding jorvuld you have 14sec major protection from pirate skeleton so you have about 60%-70%uptime(the major defile stay 14sec tho) your major defile is reduced at 26%heal less taken because of jorvuld too.
I think that 26%healing less taken and 14second major protection from pirate skeleton is not too worth wearing but we can manage to profit jorvuld at 100%..
*The heart of the build is here: by slotting and using stead fast ward with Vbrp resto you can easily have a “purge” for major defile because of major mending and quickly recover while being in pirate skeleton form. With jorvuld buff, your shield stay longer and you have 1,2sec more major mending meaning 4,2sec of +30%heal and it’s not finish,with templar when you go out of your rune or purge you can have minor mending for 5 sec. So with major mending+minor mending+jorvuld heal bonus you can have a total of 42%healing done for 4 second and that’s pretty crazy.
You could literally go in and out of you rune focus and have always get 14%heal done, so the major defile is now about a minor defile with 16%healing less at all time while in skeleton without your major mending.
So i talked about using 100% of jorvuld power and we are really using it:
*if I wear the new moon acolyte I have literally the best damage set mag pvp in the game and the 250mag recovery from jorvuld can now support the 5%front bar cost increase
Thank you for reading
In conclusion jorvuld can make 3 set pretty overpowered
EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »I don't change anything, justBaiterOfZergs wrote: »No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.
No magicka should run that low outside of zergs
I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...
1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.
Honestly I'd love to see you play, as that is completely non viable for my play style.
UppGRAYxDD wrote: »EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »I don't change anything, justBaiterOfZergs wrote: »No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.
No magicka should run that low outside of zergs
I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...
1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.
Honestly I'd love to see you play, as that is completely non viable for my play style.
Like I said, takes some getting used to... max mag is at 36 front bar and 34.5 back. As you and many other agree this is a burst meta, and I was having issues finishing kills outnumbered. By going full tilt dmg though I generally only need to focus my target for a bit, instead of chasing them across Nirn. As for weaving the heavy lightning attacks I noticed that the % of dodge rolling stambros has jumped this patch, so now I just heavy attack when I know they are gonna roll. Too bad Jbeam is a shell of its former glory 😡. I will say that tripots and 17k stam are my best friends... And using the speed mundus in combination with mist form and the the vamp drain speed was the key for survival. LOS>>>>>>defensive stats/healing
EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »I don't change anything, justBaiterOfZergs wrote: »No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.
No magicka should run that low outside of zergs
I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...
1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.
Honestly I'd love to see you play, as that is completely non viable for my play style.
Like I said, takes some getting used to... max mag is at 36 front bar and 34.5 back. As you and many other agree this is a burst meta, and I was having issues finishing kills outnumbered. By going full tilt dmg though I generally only need to focus my target for a bit, instead of chasing them across Nirn. As for weaving the heavy lightning attacks I noticed that the % of dodge rolling stambros has jumped this patch, so now I just heavy attack when I know they are gonna roll. Too bad Jbeam is a shell of its former glory 😡. I will say that tripots and 17k stam are my best friends... And using the speed mundus in combination with mist form and the the vamp drain speed was the key for survival. LOS>>>>>>defensive stats/healing
I still wanna see you running around with 1100 regen in a non zerg setting. Gimme the videos!! Lol. I wouldn't say you're full damage at all. Your using trans/willpower which literally just gives you either crit or 2k magicka as offensive stats. Nma is great, but your in miss matched monsters focused on armor. Your mundus is pure utility. Im sure it's a very functional set up. Just the regen.
You're running tripots, so you're using entropy and reflective light/ mage light for sorcery and prophecy?
Sweeps, ED, vamp drain, mist, entropy reflective light, htd, focus, ritual, radiant oppression.
Are those the skills youre using? Or generally? I see one attack, i guess u can cheese drain but sounds like you're not.
What platform do you play on?
Hum, this is my build exactly how I'm setup for BGs. I haven't decided what to use in that last slot, and sometimes use radiant aura. Are you guys not a breton? I'm also a vampire so have a little higher mag regen at 1200.
https://en.uesp.net/wiki/Special:EsoBuildData?id=190702
It hits really hard so encounters aren't too long, issue is moreso out of combat regen I haven't figured out.
EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »I don't change anything, justBaiterOfZergs wrote: »No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.
No magicka should run that low outside of zergs
I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...
1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.
Honestly I'd love to see you play, as that is completely non viable for my play style.
Like I said, takes some getting used to... max mag is at 36 front bar and 34.5 back. As you and many other agree this is a burst meta, and I was having issues finishing kills outnumbered. By going full tilt dmg though I generally only need to focus my target for a bit, instead of chasing them across Nirn. As for weaving the heavy lightning attacks I noticed that the % of dodge rolling stambros has jumped this patch, so now I just heavy attack when I know they are gonna roll. Too bad Jbeam is a shell of its former glory 😡. I will say that tripots and 17k stam are my best friends... And using the speed mundus in combination with mist form and the the vamp drain speed was the key for survival. LOS>>>>>>defensive stats/healing
I still wanna see you running around with 1100 regen in a non zerg setting. Gimme the videos!! Lol. I wouldn't say you're full damage at all. Your using trans/willpower which literally just gives you either crit or 2k magicka as offensive stats. Nma is great, but your in miss matched monsters focused on armor. Your mundus is pure utility. Im sure it's a very functional set up. Just the regen.
You're running tripots, so you're using entropy and reflective light/ mage light for sorcery and prophecy?
Sweeps, ED, vamp drain, mist, entropy reflective light, htd, focus, ritual, radiant oppression.
Are those the skills youre using? Or generally? I see one attack, i guess u can cheese drain but sounds like you're not.
What platform do you play on?
Why would you feel you need so much recovery as a magplar?
I run the exact same setup with a fire staff. The class has built in 400 mag regen from class abilities. I run the setup solo and BGs. Honour the dead costs 1600 after the rebate, power of the light is cheap too. It’s only if I use toppling too much that I burn magicka.
EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »I don't change anything, justBaiterOfZergs wrote: »No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.
No magicka should run that low outside of zergs
I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...
1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.
Honestly I'd love to see you play, as that is completely non viable for my play style.
Like I said, takes some getting used to... max mag is at 36 front bar and 34.5 back. As you and many other agree this is a burst meta, and I was having issues finishing kills outnumbered. By going full tilt dmg though I generally only need to focus my target for a bit, instead of chasing them across Nirn. As for weaving the heavy lightning attacks I noticed that the % of dodge rolling stambros has jumped this patch, so now I just heavy attack when I know they are gonna roll. Too bad Jbeam is a shell of its former glory 😡. I will say that tripots and 17k stam are my best friends... And using the speed mundus in combination with mist form and the the vamp drain speed was the key for survival. LOS>>>>>>defensive stats/healing
I still wanna see you running around with 1100 regen in a non zerg setting. Gimme the videos!! Lol. I wouldn't say you're full damage at all. Your using trans/willpower which literally just gives you either crit or 2k magicka as offensive stats. Nma is great, but your in miss matched monsters focused on armor. Your mundus is pure utility. Im sure it's a very functional set up. Just the regen.
You're running tripots, so you're using entropy and reflective light/ mage light for sorcery and prophecy?
Sweeps, ED, vamp drain, mist, entropy reflective light, htd, focus, ritual, radiant oppression.
Are those the skills youre using? Or generally? I see one attack, i guess u can cheese drain but sounds like you're not.
What platform do you play on?
Hum, this is my build exactly how I'm setup for BGs. I haven't decided what to use in that last slot, and sometimes use radiant aura. Are you guys not a breton? I'm also a vampire so have a little higher mag regen at 1200.
https://en.uesp.net/wiki/Special:EsoBuildData?id=190702
It hits really hard so encounters aren't too long, issue is moreso out of combat regen I haven't figured out.
You're fluffing your da.age with buffs. You wont have your damage enchant active hardly at all on a powered resto staff on your backbar, and yet you have the buff active. And why flame staff on front bar? Only buffing your vamp bane and charge.
What do you have your targets resists set at in build editor?
Hum, this is my build exactly how I'm setup for BGs. I haven't decided what to use in that last slot, and sometimes use radiant aura. Are you guys not a breton? I'm also a vampire so have a little higher mag regen at 1200.
https://en.uesp.net/wiki/Special:EsoBuildData?id=190702
It hits really hard so encounters aren't too long, issue is moreso out of combat regen I haven't figured out.
You're fluffing your da.age with buffs. You wont have your damage enchant active hardly at all on a powered resto staff on your backbar, and yet you have the buff active. And why flame staff on front bar? Only buffing your vamp bane and charge.
What do you have your targets resists set at in build editor?
Whatever the default is, I haven’t really played around with changing target stats.
Yea, weapon damage enchant is tough to proc. I resto LA/HA but that’s basicly it. I haven’t figured out how to get good uptime on it yet.
About fire staff, doesn’t fire staff boost power of the light, vampire bane and sweeps? I assume it does but didn’t check.
Hum, this is my build exactly how I'm setup for BGs. I haven't decided what to use in that last slot, and sometimes use radiant aura. Are you guys not a breton? I'm also a vampire so have a little higher mag regen at 1200.
https://en.uesp.net/wiki/Special:EsoBuildData?id=190702
It hits really hard so encounters aren't too long, issue is moreso out of combat regen I haven't figured out.
You're fluffing your da.age with buffs. You wont have your damage enchant active hardly at all on a powered resto staff on your backbar, and yet you have the buff active. And why flame staff on front bar? Only buffing your vamp bane and charge.
What do you have your targets resists set at in build editor?
Whatever the default is, I haven’t really played around with changing target stats.
Yea, weapon damage enchant is tough to proc. I resto LA/HA but that’s basicly it. I haven’t figured out how to get good uptime on it yet.
About fire staff, doesn’t fire staff boost power of the light, vampire bane and sweeps? I assume it does but didn’t check.
18k or so is the default. With that, I'm not sure how your effective spell power is only 7k or so. Mines at 7k when I have it set against 30k resists and I've had people say that's low.
If you want that weapon damage glyph to reliably proc from back bar, youd want to run infused and even then, you'll have to flip back bar as part of your rotation every 6 seconds.
Good question on PL possibly being boosted by fire staff. I'm not sure there but sweeps (ultimate and spammable) are buffed by lightning as they are considered AOE. Burning light I think is buffed by fire. I just run 2her as it gets pretty inconsistent when talking templar. You do lose a lot of light attack weave damage though.