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Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • grannas211
    grannas211
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    Honestly Im still going full damage plus Bloodspawn. Everything is so tanky plus Vamp Bane/Reflective hits like a fart in a light breeze.
  • EtTuBrutus
    EtTuBrutus
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    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    I don't change anything, just
    No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.

    No magicka should run that low outside of zergs

    I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...

    1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.

    Honestly I'd love to see you play, as that is completely non viable for my play style.
    Edited by EtTuBrutus on November 22, 2019 5:43PM
  • Datolite
    Datolite
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    grannas211 wrote: »
    Honestly Im still going full damage plus Bloodspawn. Everything is so tanky plus Vamp Bane/Reflective hits like a fart in a light breeze.

    That's also what I noticed when I tried playing CP (been away 5 months). I am thinking of going pure stat/spell dmg build: BTB and NMA with Bloodspawn and full SD enchants. With tri stat on gear and tri food, imperial race I feel like I can just rely on spell pots and expand my hotbar for brawler play style (get rid of vamp and degen).

    Any suggestions on best skills since last patch?
  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    @UppGRAYxDD i play small group and thinking
    Datolite wrote: »
    grannas211 wrote: »
    Honestly Im still going full damage plus Bloodspawn. Everything is so tanky plus Vamp Bane/Reflective hits like a fart in a light breeze.

    That's also what I noticed when I tried playing CP (been away 5 months). I am thinking of going pure stat/spell dmg build: BTB and NMA with Bloodspawn and full SD enchants. With tri stat on gear and tri food, imperial race I feel like I can just rely on spell pots and expand my hotbar for brawler play style (get rid of vamp and degen).

    Any suggestions on best skills since last patch?

    Choose a different consumable. But that's what I'm using atm. It's ok. My friends pure damage medium necro still has my sweeps hiting for doodoo. Dks and wardens can easily out heal sweeps. The game nearly all about burst at this point.
  • Hexquisite
    Hexquisite
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    Maxdevil wrote: »
    Hexquisite wrote: »
    Maxdevil wrote: »
    Hello everyone,i updated a old build that I loved from murkmire named « phalanx »(link below) and I would like to have some feedbacks on the changes I made: I switched degeneration for purifying light first,I switched skoria for bs,I changed light of cyro for bos and added blessing of the potentate backbar the other skills are still the same(the ult might change on backbar)

    Bloodspawn 2 piece(impen)
    Buffer of the swift: 5 piece(all impen)
    Spinners jewels(3 infused,2spell damage,1mag recovery) frontbar(lightning sharpened)
    2piece sword and board(potentate)

    So here I gain about 100spell damage,100mag recovery,permanent 10%-15%damage less taken from the old build

    I lose tho 500 resist,1000mag,3450 spell pen and 120spell damage(from spinner) for my devouring swarm backbar.(other stats are pretty the same from the video)
    Are the changes worth,should I change ult back bar,delete potentate to stay with spinner backbar or keep the old build or maybe something else?

    https://www.youtube.com/watch?v=nj3nnhoh1kw

    I used a build close to the Phalanx for the past year, and loved your video when it first came out.

    I just switched to New Moon Acolyte, Will Power Jewels, 1 Piece Chudan, with trans backbar* I really like it...Yes I am squishier than I am used to running....however I play CP pvp, and my time slot that I play, a lot of people I play against are running really tanky. I have also dropped Degeneration and use Spell Pots instead. And...I have been running Crushing Shock as my time slot has a lot of Sorcs streaking away and it's nice to have a ranged spammable to weave with/interrupt..or even close range, the odd lag I am getting recently makes me get stuck in my sweeps a lot.

    *Because of the 5% extra cost of spells on NWA I need the 2 item and 3 item Recovery on whatever set I back bar that leaves Trans, Alteration or Jorvulds. Some people using NWA set have said that the 5% seems like a lot more than 5 % deduction, others don't notice a difference.

    I don’t own this build tho xd,

    My bad, I thought the user name was differrent, but then your first line threw me, so I thought maybe Cyrus had to get a second account or something.
    Edited by Hexquisite on November 22, 2019 7:35PM
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • Hexquisite
    Hexquisite
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    Iskiab wrote: »

    Still haven’t figured out magsorcs 1v1. That total dark works okayish to stun before you gap close, but they’re your nemesis solo. I’ve been bursted mid air in a Toppling a couple times. In a BG they’re a non-issue but 1v1 they’re trouble.

    Magsorcs are a part of the reason I put Crushing Shock on my bar. It's not that 1v1 they could kill me, but that they always were streaking away out of toppling range and healing themselves. Tired of trying to chase people down, and if I didn't chase them, I would get nasty tells lol. If I interrupt them they get stunned, and then I can use Toppling, and often keep them locked down at this point between the 2. But CS is also useful for Templars and Dks. In BGs I also have been using Elemental weapon, I am usually more of a brawler, but since I run into many ranged pre mades, I needed to have some more ranged options.

    Prob unpopular but I dropped both Vampire Bane/Reflective and Degeneration and use Spell Power pots for the time being, the DOTS are just so weak against most players, and I felt like I was using time casting these that I couldve been using with more upfront burst or CC options. I still use Immovables though, when the situation calls for it and I am a RAT spammer.
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • Datolite
    Datolite
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    EtTuBrutus wrote: »
    @UppGRAYxDD i play small group and thinking
    Datolite wrote: »
    grannas211 wrote: »
    Honestly Im still going full damage plus Bloodspawn. Everything is so tanky plus Vamp Bane/Reflective hits like a fart in a light breeze.

    That's also what I noticed when I tried playing CP (been away 5 months). I am thinking of going pure stat/spell dmg build: BTB and NMA with Bloodspawn and full SD enchants. With tri stat on gear and tri food, imperial race I feel like I can just rely on spell pots and expand my hotbar for brawler play style (get rid of vamp and degen).

    Any suggestions on best skills since last patch?

    Choose a different consumable. But that's what I'm using atm. It's ok. My friends pure damage medium necro still has my sweeps hiting for doodoo. Dks and wardens can easily out heal sweeps. The game nearly all about burst at this point.

    If I don't use spell pots then I remove even more burst potential by having to slot two dots for the same effect. What exactly do you propose?
  • BaiterOfZergs
    BaiterOfZergs
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    Anyone build up a crit Khajiit stamplar this patch ? You can get your crit damage up so high this update and it’s a bonus that pol crits now.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • EtTuBrutus
    EtTuBrutus
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    Datolite wrote: »
    EtTuBrutus wrote: »
    @UppGRAYxDD i play small group and thinking
    Datolite wrote: »
    grannas211 wrote: »
    Honestly Im still going full damage plus Bloodspawn. Everything is so tanky plus Vamp Bane/Reflective hits like a fart in a light breeze.

    That's also what I noticed when I tried playing CP (been away 5 months). I am thinking of going pure stat/spell dmg build: BTB and NMA with Bloodspawn and full SD enchants. With tri stat on gear and tri food, imperial race I feel like I can just rely on spell pots and expand my hotbar for brawler play style (get rid of vamp and degen).

    Any suggestions on best skills since last patch?

    Choose a different consumable. But that's what I'm using atm. It's ok. My friends pure damage medium necro still has my sweeps hiting for doodoo. Dks and wardens can easily out heal sweeps. The game nearly all about burst at this point.

    If I don't use spell pots then I remove even more burst potential by having to slot two dots for the same effect. What exactly do you propose?

    I mean, u can't use trifood with btb.
  • Sanguinor2
    Sanguinor2
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    EtTuBrutus wrote: »

    I mean, u can't use trifood with btb.

    There is a tri stat drink actually, its from the cwc dlc and its what I used with btb (Spring loaded Infusion). It is a bit weaker than tri stat Food since Zos has this dumb rule of Drinks being weaker than Foods but it works well enough.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Datolite
    Datolite
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    Sanguinor2 wrote: »
    EtTuBrutus wrote: »

    I mean, u can't use trifood with btb.

    There is a tri stat drink actually, its from the cwc dlc and its what I used with btb (Spring loaded Infusion). It is a bit weaker than tri stat Food since Zos has this dumb rule of Drinks being weaker than Foods but it works well enough.

    Yeah that's the one.

    I think the drinks were made weaker specifically because of sets like BTB and Pirate that use them.
  • Jabbs_Giggity
    Jabbs_Giggity
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    Datolite wrote: »
    Sanguinor2 wrote: »
    EtTuBrutus wrote: »

    I mean, u can't use trifood with btb.

    There is a tri stat drink actually, its from the cwc dlc and its what I used with btb (Spring loaded Infusion). It is a bit weaker than tri stat Food since Zos has this dumb rule of Drinks being weaker than Foods but it works well enough.

    Yeah that's the one.

    I think the drinks were made weaker specifically because of sets like BTB and Pirate that use them.

    What I don't like is that BRB can use Red Frothgar bi-stat but BP can't use Lava Foot because it's a food...There is no Bi-Stat+Rec drink that works with BP other than Dubious, which IMO has been nerfed way too hard...
  • Iskiab
    Iskiab
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    Anyone build up a crit Khajiit stamplar this patch ? You can get your crit damage up so high this update and it’s a bonus that pol crits now.

    Khajit’s tough to work with. I can give you some tips purely with what I’ve found works on the mag side, but you’ll have to play around to see if it works with stamplar.

    For crit mod to be effective I found you usually need about 40% plus crit as a rule of thumb. Very tough to make use of it in no-CP, but works okay in CP.

    Then it’s just your typical pvp build: high crit mod from CPs, minor force and major force (if you can do that as stam?). As a magplar I use RAT a lot, then resto Ult during 1vX situations for some offensive and defense. Theoretically I’m hitting a 120%+ crit mod, so 70%ish mod against 3k crit resists.

    I’d look at DW daggers for the passive crit, other then that I’m not sure. My most recent characters are Khajits but that’s just for aesthetics.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • EtTuBrutus
    EtTuBrutus
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    Sanguinor2 wrote: »
    EtTuBrutus wrote: »

    I mean, u can't use trifood with btb.

    There is a tri stat drink actually, its from the cwc dlc and its what I used with btb (Spring loaded Infusion). It is a bit weaker than tri stat Food since Zos has this dumb rule of Drinks being weaker than Foods but it works well enough.

    I know, but it's a drink. Not a food. Just pointing it out. It's like magplas saying jabs.... disgraceful!
  • Maxdevil
    Maxdevil
    ✭✭✭
    pirate skeleton; in 1 set I have all my defensive stats for my normal gameplay(a defensive set+ 2 protective jewel I wear in general). Some people will say it’s worthless because of major defile but maybe we could exploit this set a bit more.

    I was thinking to pair pirate skeleton with new moon acolyte,Vbrp resto staff and finally jorvuld.

    So here is the powerful theory crafting:


    *By adding jorvuld you have 14sec major protection from pirate skeleton so you have about 60%-70%uptime(the major defile stay 14sec tho) your major defile is reduced at 26%heal less taken because of jorvuld too.

    I think that 26%healing less taken and 14second major protection from pirate skeleton is not too worth wearing but we can manage to profit jorvuld at 100%..

    *The heart of the build is here: by slotting and using stead fast ward with Vbrp resto you can easily have a “purge” for major defile because of major mending and quickly recover while being in pirate skeleton form. With jorvuld buff, your shield stay longer and you have 1,2sec more major mending meaning 4,2sec of +30%heal and it’s not finish,with templar when you go out of your rune or purge you can have minor mending for 5 sec. So with major mending+minor mending+jorvuld heal bonus you can have a total of 42%healing done for 4 second and that’s pretty crazy.

    You could literally go in and out of you rune focus and have always get 14%heal done, so the major defile is now about a minor defile with 16%healing less at all time while in skeleton without your major mending.

    So i talked about using 100% of jorvuld power and we are really using it:

    *if I wear the new moon acolyte I have literally the best damage set mag pvp in the game and the 250mag recovery from jorvuld can now support the 5%front bar cost increase

    Thank you for reading

    In conclusion jorvuld can make 3 set pretty overpowered


    "Maxdevil knows much, and tells some. Maxdevil knows many things others do not."
    Pc-Na
  • Iskiab
    Iskiab
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    ✭✭✭
    Maxdevil wrote: »
    pirate skeleton; in 1 set I have all my defensive stats for my normal gameplay(a defensive set+ 2 protective jewel I wear in general). Some people will say it’s worthless because of major defile but maybe we could exploit this set a bit more.

    I was thinking to pair pirate skeleton with new moon acolyte,Vbrp resto staff and finally jorvuld.

    So here is the powerful theory crafting:


    *By adding jorvuld you have 14sec major protection from pirate skeleton so you have about 60%-70%uptime(the major defile stay 14sec tho) your major defile is reduced at 26%heal less taken because of jorvuld too.

    I think that 26%healing less taken and 14second major protection from pirate skeleton is not too worth wearing but we can manage to profit jorvuld at 100%..

    *The heart of the build is here: by slotting and using stead fast ward with Vbrp resto you can easily have a “purge” for major defile because of major mending and quickly recover while being in pirate skeleton form. With jorvuld buff, your shield stay longer and you have 1,2sec more major mending meaning 4,2sec of +30%heal and it’s not finish,with templar when you go out of your rune or purge you can have minor mending for 5 sec. So with major mending+minor mending+jorvuld heal bonus you can have a total of 42%healing done for 4 second and that’s pretty crazy.

    You could literally go in and out of you rune focus and have always get 14%heal done, so the major defile is now about a minor defile with 16%healing less at all time while in skeleton without your major mending.

    So i talked about using 100% of jorvuld power and we are really using it:

    *if I wear the new moon acolyte I have literally the best damage set mag pvp in the game and the 250mag recovery from jorvuld can now support the 5%front bar cost increase

    Thank you for reading

    In conclusion jorvuld can make 3 set pretty overpowered

    Maybe. Major defile I’ve noticed hurts a lot from fighting stamnecros who can apply it faster then a templar can cleanse it.

    Jorvlunds is a good set but what about other sources of major protection like BRP DW?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    I don't change anything, just
    No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.

    No magicka should run that low outside of zergs

    I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...

    1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.

    Honestly I'd love to see you play, as that is completely non viable for my play style.

    Like I said, takes some getting used to... max mag is at 36 front bar and 34.5 back. As you and many other agree this is a burst meta, and I was having issues finishing kills outnumbered. By going full tilt dmg though I generally only need to focus my target for a bit, instead of chasing them across Nirn. As for weaving the heavy lightning attacks I noticed that the % of dodge rolling stambros has jumped this patch, so now I just heavy attack when I know they are gonna roll. Too bad Jbeam is a shell of its former glory 😡. I will say that tripots and 17k stam are my best friends... And using the speed mundus in combination with mist form and the the vamp drain speed was the key for survival. LOS>>>>>>defensive stats/healing
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Maxdevil
    Maxdevil
    ✭✭✭
    I don’t know but pirate skeleton is probably the best source in term of duration of major protection 10sec to 14sec,

    Vbrp dual wild it’s 3sec to 4sec I don’t think it’s very worth in my opinion for the 1sec buff and some stam build don’t need that mag recovery from jorvuld.

    Steadfast hero was a potential good source before they nerf it

    Iron blood is interesting, you could have about 90%uptime but the 50% less movement speed is really bad for mele magplar build you could maybe try channeled acceleration with vampire drain to have minor and major expedition +swift traits on 3j ewel to have about 60%more speed( I think that last four second do not have the 50%debuff)

    Daedric trickery is just rng so not really worth

    Immortal warrior is not buff by jorvuld because you need to be under 30%hp to proc it








    "Maxdevil knows much, and tells some. Maxdevil knows many things others do not."
    Pc-Na
  • Maxdevil
    Maxdevil
    ✭✭✭
    *70%speed from 3 swift and minor/major expedition
    "Maxdevil knows much, and tells some. Maxdevil knows many things others do not."
    Pc-Na
  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    I don't change anything, just
    No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.

    No magicka should run that low outside of zergs

    I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...

    1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.

    Honestly I'd love to see you play, as that is completely non viable for my play style.

    Like I said, takes some getting used to... max mag is at 36 front bar and 34.5 back. As you and many other agree this is a burst meta, and I was having issues finishing kills outnumbered. By going full tilt dmg though I generally only need to focus my target for a bit, instead of chasing them across Nirn. As for weaving the heavy lightning attacks I noticed that the % of dodge rolling stambros has jumped this patch, so now I just heavy attack when I know they are gonna roll. Too bad Jbeam is a shell of its former glory 😡. I will say that tripots and 17k stam are my best friends... And using the speed mundus in combination with mist form and the the vamp drain speed was the key for survival. LOS>>>>>>defensive stats/healing

    I still wanna see you running around with 1100 regen in a non zerg setting. Gimme the videos!! Lol. I wouldn't say you're full damage at all. Your using trans/willpower which literally just gives you either crit or 2k magicka as offensive stats. Nma is great, but your in miss matched monsters focused on armor. Your mundus is pure utility. Im sure it's a very functional set up. Just the regen.

    You're running tripots, so you're using entropy and reflective light/ mage light for sorcery and prophecy?

    Sweeps, ED, vamp drain, mist, entropy reflective light, htd, focus, ritual, radiant oppression.

    Are those the skills youre using? Or generally? I see one attack, i guess u can cheese drain but sounds like you're not.

    What platform do you play on?
  • Iskiab
    Iskiab
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    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    I don't change anything, just
    No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.

    No magicka should run that low outside of zergs

    I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...

    1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.

    Honestly I'd love to see you play, as that is completely non viable for my play style.

    Like I said, takes some getting used to... max mag is at 36 front bar and 34.5 back. As you and many other agree this is a burst meta, and I was having issues finishing kills outnumbered. By going full tilt dmg though I generally only need to focus my target for a bit, instead of chasing them across Nirn. As for weaving the heavy lightning attacks I noticed that the % of dodge rolling stambros has jumped this patch, so now I just heavy attack when I know they are gonna roll. Too bad Jbeam is a shell of its former glory 😡. I will say that tripots and 17k stam are my best friends... And using the speed mundus in combination with mist form and the the vamp drain speed was the key for survival. LOS>>>>>>defensive stats/healing

    I still wanna see you running around with 1100 regen in a non zerg setting. Gimme the videos!! Lol. I wouldn't say you're full damage at all. Your using trans/willpower which literally just gives you either crit or 2k magicka as offensive stats. Nma is great, but your in miss matched monsters focused on armor. Your mundus is pure utility. Im sure it's a very functional set up. Just the regen.

    You're running tripots, so you're using entropy and reflective light/ mage light for sorcery and prophecy?

    Sweeps, ED, vamp drain, mist, entropy reflective light, htd, focus, ritual, radiant oppression.

    Are those the skills youre using? Or generally? I see one attack, i guess u can cheese drain but sounds like you're not.

    What platform do you play on?

    Why would you feel you need so much recovery as a magplar?

    I run the exact same setup with a fire staff. The class has built in 400 mag regen from class abilities. I run the setup solo and BGs. Honour the dead costs 1600 after the rebate, power of the light is cheap too. It’s only if I use toppling too much that I burn magicka.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • technohic
    technohic
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    1100 is way low. Even with magicka steal and focus. If you get into a long fight with a good player, you will feel it, and if they see you reach for that heavy attack, prepare for them to go aggressive.

    HTD rebate I dont think works like that. It returns over time, but still costs what it costs, and if you need it again getting focused while block casting (which is also extra damming if you're using your mag pool), I dont think the return stacks.
  • Iskiab
    Iskiab
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    Hum, this is my build exactly how I'm setup for BGs. I haven't decided what to use in that last slot, and sometimes use radiant aura. Are you guys not a breton? I'm also a vampire so have a little higher mag regen at 1200.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=190702

    It hits really hard so encounters aren't too long, issue is moreso out of combat regen I haven't figured out.
    Edited by Iskiab on November 23, 2019 9:18PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • technohic
    technohic
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    Iskiab wrote: »
    Hum, this is my build exactly how I'm setup for BGs. I haven't decided what to use in that last slot, and sometimes use radiant aura. Are you guys not a breton? I'm also a vampire so have a little higher mag regen at 1200.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=190702

    It hits really hard so encounters aren't too long, issue is moreso out of combat regen I haven't figured out.

    You're fluffing your da.age with buffs. You wont have your damage enchant active hardly at all on a powered resto staff on your backbar, and yet you have the buff active. And why flame staff on front bar? Only buffing your vamp bane and charge.

    What do you have your targets resists set at in build editor?
  • EtTuBrutus
    EtTuBrutus
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    Iskiab wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    I don't change anything, just
    No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.

    No magicka should run that low outside of zergs

    I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...

    1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.

    Honestly I'd love to see you play, as that is completely non viable for my play style.

    Like I said, takes some getting used to... max mag is at 36 front bar and 34.5 back. As you and many other agree this is a burst meta, and I was having issues finishing kills outnumbered. By going full tilt dmg though I generally only need to focus my target for a bit, instead of chasing them across Nirn. As for weaving the heavy lightning attacks I noticed that the % of dodge rolling stambros has jumped this patch, so now I just heavy attack when I know they are gonna roll. Too bad Jbeam is a shell of its former glory 😡. I will say that tripots and 17k stam are my best friends... And using the speed mundus in combination with mist form and the the vamp drain speed was the key for survival. LOS>>>>>>defensive stats/healing

    I still wanna see you running around with 1100 regen in a non zerg setting. Gimme the videos!! Lol. I wouldn't say you're full damage at all. Your using trans/willpower which literally just gives you either crit or 2k magicka as offensive stats. Nma is great, but your in miss matched monsters focused on armor. Your mundus is pure utility. Im sure it's a very functional set up. Just the regen.

    You're running tripots, so you're using entropy and reflective light/ mage light for sorcery and prophecy?

    Sweeps, ED, vamp drain, mist, entropy reflective light, htd, focus, ritual, radiant oppression.

    Are those the skills youre using? Or generally? I see one attack, i guess u can cheese drain but sounds like you're not.

    What platform do you play on?

    Why would you feel you need so much recovery as a magplar?

    I run the exact same setup with a fire staff. The class has built in 400 mag regen from class abilities. I run the setup solo and BGs. Honour the dead costs 1600 after the rebate, power of the light is cheap too. It’s only if I use toppling too much that I burn magicka.

    I run 1800 but i am not using elemental drain. I find it is only reliable in duels and is not as practical for 1vx situations as building more dmg. It's just simply not as reliable as a sustain mechanism, although it's an outstanding skill.
    Edited by EtTuBrutus on November 24, 2019 2:08AM
  • EtTuBrutus
    EtTuBrutus
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    Ive actually been running dark flare for burst/ defile in its place. Been working well. Doesn't hit extremely hard on my build, but with distance and flight time u can use the most telegraphed burst combo in the game!! Lol but it's something i guess. Sustained dmg fights are stalemates with how good healing is atm. Burst burst burst.

    Dark flare into a light attack, toppling charge, shock glyph, cresent and sweeps is so predictable and has plenty of counterplay, but what else does templar have for burst.
  • UppGRAYxDD
    UppGRAYxDD
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    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    I don't change anything, just
    No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.

    No magicka should run that low outside of zergs

    I would agree 100% of the time especially for players new to magplar, but I honestly have gone for more dmg recently and immediately see a difference. I’ll admit it takes some getting use to, but I currently am running only 1100 magicka recovery and have very little sustain issues. That being said, it is only possible thru running a lightning staff, rune, elemental drain, and having good awareness. I’ll upload my build later, but currently running: NMA/transmutation (backbar) SnB/ 1 chudan/1 pirate skelly/willpower lightning staff sharpened. All arcane, all spl dmg, tristat enchants on big pieces, high elf, tristat new food, and the steed mundus cause speed kills... with the steed mundus speed+vamp drain speed+sprint or mist form = profit...add in the fact I’m pumping out sweeps tooltipping 4200 buffed with 17k pen and speed to keep ppl in my sweeps has made a huge difference in this tanky over healing meta. And transmutation in the mix also helps mitigate those darn onslaughts flying in from left field...

    1100 regen with nma/trans and tristats? Are you heavy attacking as a main skill? You've got 30k magicka. And about 2100 effective regen assuming you're also using weakness to enemies. Sounds like those lightning heavies are a big part of your build after the first 12 seconds of a fight.

    Honestly I'd love to see you play, as that is completely non viable for my play style.

    Like I said, takes some getting used to... max mag is at 36 front bar and 34.5 back. As you and many other agree this is a burst meta, and I was having issues finishing kills outnumbered. By going full tilt dmg though I generally only need to focus my target for a bit, instead of chasing them across Nirn. As for weaving the heavy lightning attacks I noticed that the % of dodge rolling stambros has jumped this patch, so now I just heavy attack when I know they are gonna roll. Too bad Jbeam is a shell of its former glory 😡. I will say that tripots and 17k stam are my best friends... And using the speed mundus in combination with mist form and the the vamp drain speed was the key for survival. LOS>>>>>>defensive stats/healing

    I still wanna see you running around with 1100 regen in a non zerg setting. Gimme the videos!! Lol. I wouldn't say you're full damage at all. Your using trans/willpower which literally just gives you either crit or 2k magicka as offensive stats. Nma is great, but your in miss matched monsters focused on armor. Your mundus is pure utility. Im sure it's a very functional set up. Just the regen.

    You're running tripots, so you're using entropy and reflective light/ mage light for sorcery and prophecy?

    Sweeps, ED, vamp drain, mist, entropy reflective light, htd, focus, ritual, radiant oppression.

    Are those the skills youre using? Or generally? I see one attack, i guess u can cheese drain but sounds like you're not.

    What platform do you play on?

    Xbox NA, bar was close.
    Front: reflective light, sweeps, jbeam. Accelerating drain, elemental drain, crescent
    Back: ritual, rune, mist form, degeneration, HtD, and temporal guard.

    I generally run solo and I don’t say I Zerg, but I do usually follow the action... as for video evidence I’ll upload some, I just hate Xbox capture... I’ll agree 1111 recovery is much lower then I usually run but I’m enjoying so far

    Edited by UppGRAYxDD on November 24, 2019 12:32AM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Iskiab
    Iskiab
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    technohic wrote: »
    Iskiab wrote: »
    Hum, this is my build exactly how I'm setup for BGs. I haven't decided what to use in that last slot, and sometimes use radiant aura. Are you guys not a breton? I'm also a vampire so have a little higher mag regen at 1200.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=190702

    It hits really hard so encounters aren't too long, issue is moreso out of combat regen I haven't figured out.

    You're fluffing your da.age with buffs. You wont have your damage enchant active hardly at all on a powered resto staff on your backbar, and yet you have the buff active. And why flame staff on front bar? Only buffing your vamp bane and charge.

    What do you have your targets resists set at in build editor?

    Whatever the default is, I haven’t really played around with changing target stats.

    Yea, weapon damage enchant is tough to proc. I resto LA/HA but that’s basicly it. I haven’t figured out how to get good uptime on it yet.

    About fire staff, doesn’t fire staff boost power of the light, vampire bane and sweeps? I assume it does but didn’t check.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • technohic
    technohic
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    Iskiab wrote: »
    technohic wrote: »
    Iskiab wrote: »
    Hum, this is my build exactly how I'm setup for BGs. I haven't decided what to use in that last slot, and sometimes use radiant aura. Are you guys not a breton? I'm also a vampire so have a little higher mag regen at 1200.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=190702

    It hits really hard so encounters aren't too long, issue is moreso out of combat regen I haven't figured out.

    You're fluffing your da.age with buffs. You wont have your damage enchant active hardly at all on a powered resto staff on your backbar, and yet you have the buff active. And why flame staff on front bar? Only buffing your vamp bane and charge.

    What do you have your targets resists set at in build editor?

    Whatever the default is, I haven’t really played around with changing target stats.

    Yea, weapon damage enchant is tough to proc. I resto LA/HA but that’s basicly it. I haven’t figured out how to get good uptime on it yet.

    About fire staff, doesn’t fire staff boost power of the light, vampire bane and sweeps? I assume it does but didn’t check.

    18k or so is the default. With that, I'm not sure how your effective spell power is only 7k or so. Mines at 7k when I have it set against 30k resists and I've had people say that's low.

    If you want that weapon damage glyph to reliably proc from back bar, youd want to run infused and even then, you'll have to flip back bar as part of your rotation every 6 seconds.

    Good question on PL possibly being boosted by fire staff. I'm not sure there but sweeps (ultimate and spammable) are buffed by lightning as they are considered AOE. Burning light I think is buffed by fire. I just run 2her as it gets pretty inconsistent when talking templar. You do lose a lot of light attack weave damage though.
  • Iskiab
    Iskiab
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    technohic wrote: »
    Iskiab wrote: »
    technohic wrote: »
    Iskiab wrote: »
    Hum, this is my build exactly how I'm setup for BGs. I haven't decided what to use in that last slot, and sometimes use radiant aura. Are you guys not a breton? I'm also a vampire so have a little higher mag regen at 1200.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=190702

    It hits really hard so encounters aren't too long, issue is moreso out of combat regen I haven't figured out.

    You're fluffing your da.age with buffs. You wont have your damage enchant active hardly at all on a powered resto staff on your backbar, and yet you have the buff active. And why flame staff on front bar? Only buffing your vamp bane and charge.

    What do you have your targets resists set at in build editor?

    Whatever the default is, I haven’t really played around with changing target stats.

    Yea, weapon damage enchant is tough to proc. I resto LA/HA but that’s basicly it. I haven’t figured out how to get good uptime on it yet.

    About fire staff, doesn’t fire staff boost power of the light, vampire bane and sweeps? I assume it does but didn’t check.

    18k or so is the default. With that, I'm not sure how your effective spell power is only 7k or so. Mines at 7k when I have it set against 30k resists and I've had people say that's low.

    If you want that weapon damage glyph to reliably proc from back bar, youd want to run infused and even then, you'll have to flip back bar as part of your rotation every 6 seconds.

    Good question on PL possibly being boosted by fire staff. I'm not sure there but sweeps (ultimate and spammable) are buffed by lightning as they are considered AOE. Burning light I think is buffed by fire. I just run 2her as it gets pretty inconsistent when talking templar. You do lose a lot of light attack weave damage though.

    It’s likely because it has CPs turned off because that was for BGs. For CP cyrodiil I’ve been messing around and haven’t settled on abilities or mundus, but I’ve been using shadow and RAT. The abilities are jacked on this build (has minor force but no RAT), but the weapon damage jumps a lot. RAT + Shadow + Resto Ult is a good combination but IDK if it’s worth the slots.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=189573

    I tried 2H and DW, for solo play I miss the light attacks too much. I only use 2H for healing specs... it’s more Templarish then DW and fit the theme better.

    Edit - fixed the build, lightning does look a lot stronger, thanks!
    Edited by Iskiab on November 24, 2019 1:42PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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