I run between 1200 and 1300 base recovery in no cp, but that's on a breton in 5 light armor with resto back bar, ele drain and channeled focus.
You could use the Ghastly Eye Bowl as an alternative to Witchmother's but you'd need to invest a little more into health so you won't be instagibbed by a random nightblade with a bow.
BaiterOfZergs wrote: »No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.
EtTuBrutus wrote: »I don't change anything, justBaiterOfZergs wrote: »No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.
No magicka should run that low outside of zergs
So, I've been messing around with radiant aura and really like it. Typically in BGs I run 1200 mag regen, I'm thinking of stripping out some mag regen to take advantage of the minor magic steal. I've tried elemental drain and found it's not as good just because it can be dodged, mistargeted, and in general pvp's too chaotic.
Anyone ever tried it and can give tips about how to build around it? Here's what I've settled on these days:
https://en.uesp.net/wiki/Special:EsoBuildData?id=190702
With radiant aura and channeled focus up while attacking I have the equivalent of 1080 mag recovery off the stat sheet, issue I've come up against is my out of combat regen's terrible. If I switch up my build and go with no sustain sets I'm thinking I'll have issues recovering my magicka outside of combat.
Anyone given something similar a go and have some tips?
Jimmy_The_Fixer wrote: »So, I've been messing around with radiant aura and really like it. Typically in BGs I run 1200 mag regen, I'm thinking of stripping out some mag regen to take advantage of the minor magic steal. I've tried elemental drain and found it's not as good just because it can be dodged, mistargeted, and in general pvp's too chaotic.
Anyone ever tried it and can give tips about how to build around it? Here's what I've settled on these days:
https://en.uesp.net/wiki/Special:EsoBuildData?id=190702
With radiant aura and channeled focus up while attacking I have the equivalent of 1080 mag recovery off the stat sheet, issue I've come up against is my out of combat regen's terrible. If I switch up my build and go with no sustain sets I'm thinking I'll have issues recovering my magicka outside of combat.
Anyone given something similar a go and have some tips?
Specifically for BGs, I’ve ran Radiant over ele drain, but I paired it with blazing spear to guarantee the magickasteal ticks. It’s also good for fishing for Burning Light procs, the fact that your teammates can pick up the spears is just a bonus.
Masshypnosis wrote: »You guys helped me a lot with magplar. I have tested different sets this weekend with different bufffood.
Im playing at the moment this setup:
https://en.uesp.net/wiki/Special:EsoBuildData?id=192233
5x buffer of the swift, 5x amberplasm, Grothdarr.
I cant decide between infused and arcane jewellery and if 5/1/1 is the best or 5/2 heavy. Im pretty tanky and with sugar skull food I have decent stamina to break free and roll dodge. What you guys think about skills/set used.
Masshypnosis wrote: »You guys helped me a lot with magplar. I have tested different sets this weekend with different bufffood.
Im playing at the moment this setup:
https://en.uesp.net/wiki/Special:EsoBuildData?id=192233
5x buffer of the swift, 5x amberplasm, Grothdarr.
I cant decide between infused and arcane jewellery and if 5/1/1 is the best or 5/2 heavy. Im pretty tanky and with sugar skull food I have decent stamina to break free and roll dodge. What you guys think about skills/set used.
Masshypnosis wrote: »You guys helped me a lot with magplar. I have tested different sets this weekend with different bufffood.
Im playing at the moment this setup:
https://en.uesp.net/wiki/Special:EsoBuildData?id=192233
5x buffer of the swift, 5x amberplasm, Grothdarr.
I cant decide between infused and arcane jewellery and if 5/1/1 is the best or 5/2 heavy. Im pretty tanky and with sugar skull food I have decent stamina to break free and roll dodge. What you guys think about skills/set used.
I'm assuming you're new to Templar: If I was you I'd swerve Ice Staff back bar, that's something that still catches me out from time to time as a Day 1 Templar.
An inexperienced Templar on a build like that will be on the defensive a lot and you'll just tank your magicka with that staff and then yourself - Also, that backbar setup, there's literally no reason for you to have an ice staff other than a bit of weave damage (if you're aggressive, which the build suggests you're not)
Second, why have you got Camo Hunter on? Use potions if you need a detect. Camo Hunter, Radiant magelight and Flare are all terrible and you'll only catch absolute plonkers.
When it comes to jewellery enchants, Infused are worth more in NO-CP and arcane in CP.
Lastly, I much prefer Shacklebreaker over Amber Plasm and I expect if you went SNB back bar and made a few adjustments you would as well.
It's just figuring out how to get your magicka regen up, a new Templar shouldn't be running that kind of magicka regen, especially not on what I'd consider a "In the midst" build, not without big damage, which you don't have. Imo, this build is more suited for a support role, throwing shards etc.
Masshypnosis wrote: »You guys helped me a lot with magplar. I have tested different sets this weekend with different bufffood.
Im playing at the moment this setup:
https://en.uesp.net/wiki/Special:EsoBuildData?id=192233
5x buffer of the swift, 5x amberplasm, Grothdarr.
I cant decide between infused and arcane jewellery and if 5/1/1 is the best or 5/2 heavy. Im pretty tanky and with sugar skull food I have decent stamina to break free and roll dodge. What you guys think about skills/set used.
I'm assuming you're new to Templar: If I was you I'd swerve Ice Staff back bar, that's something that still catches me out from time to time as a Day 1 Templar.
An inexperienced Templar on a build like that will be on the defensive a lot and you'll just tank your magicka with that staff and then yourself - Also, that backbar setup, there's literally no reason for you to have an ice staff other than a bit of weave damage (if you're aggressive, which the build suggests you're not)
Second, why have you got Camo Hunter on? Use potions if you need a detect. Camo Hunter, Radiant magelight and Flare are all terrible and you'll only catch absolute plonkers.
When it comes to jewellery enchants, Infused are worth more in NO-CP and arcane in CP.
Lastly, I much prefer Shacklebreaker over Amber Plasm and I expect if you went SNB back bar and made a few adjustments you would as well.
It's just figuring out how to get your magicka regen up, a new Templar shouldn't be running that kind of magicka regen, especially not on what I'd consider a "In the midst" build, not without big damage, which you don't have. Imo, this build is more suited for a support role, throwing shards etc.
I believe they're using Camo Hunter for Minor Beserk. I agree though that there are other skills that may be more valuable (Reflective Light for crit + damage, even magelight for crit + max mag + regen passives + detect).
So you guys tend to block cast a lot? I’ll be honest, I almost never do.
I’ll block cast buffs or ritual but almost immediately go on the offensive. Sweeps is such a great spammable because it hits hard and heals. I’ll hold block for maybe 2 GCDs max if I’m mid engagement and my buffs need to be refreshed.
Quick question for possibly returning player: is the heavy armor meta still a thing? Do magplars typically run light armor in CP campaigns?
Jimmy_The_Fixer wrote: »Quick question for possibly returning player: is the heavy armor meta still a thing? Do magplars typically run light armor in CP campaigns?
Light Armor 100%, Templar offense is kind of at a low point right now and you’re gonna need the extra punch from light armor to kill anyone worth killing.
Jimmy_The_Fixer wrote: »Quick question for possibly returning player: is the heavy armor meta still a thing? Do magplars typically run light armor in CP campaigns?
Light Armor 100%, Templar offense is kind of at a low point right now and you’re gonna need the extra punch from light armor to kill anyone worth killing.
Thanks, maybe I'll stick to shield backbar and Bloodspawn for defense. Othere than BTB what set would you guys suggest for CP brawler and 1vX?
Hello everyone,i updated a old build that I loved from murkmire named « phalanx »(link below) and I would like to have some feedbacks on the changes I made: I switched degeneration for purifying light first,I switched skoria for bs,I changed light of cyro for bos and added blessing of the potentate backbar the other skills are still the same(the ult might change on backbar)
Bloodspawn 2 piece(impen)
Buffer of the swift: 5 piece(all impen)
Spinners jewels(3 infused,2spell damage,1mag recovery) frontbar(lightning sharpened)
2piece sword and board(potentate)
So here I gain about 100spell damage,100mag recovery,permanent 10%-15%damage less taken from the old build
I lose tho 500 resist,1000mag,3450 spell pen and 120spell damage(from spinner) for my devouring swarm backbar.(other stats are pretty the same from the video)
Are the changes worth,should I change ult back bar,delete potentate to stay with spinner backbar or keep the old build or maybe something else?
https://www.youtube.com/watch?v=nj3nnhoh1kw
Still haven’t figured out magsorcs 1v1. That total dark works okayish to stun before you gap close, but they’re your nemesis solo. I’ve been bursted mid air in a Toppling a couple times. In a BG they’re a non-issue but 1v1 they’re trouble.
Hexquisite wrote: »Hello everyone,i updated a old build that I loved from murkmire named « phalanx »(link below) and I would like to have some feedbacks on the changes I made: I switched degeneration for purifying light first,I switched skoria for bs,I changed light of cyro for bos and added blessing of the potentate backbar the other skills are still the same(the ult might change on backbar)
Bloodspawn 2 piece(impen)
Buffer of the swift: 5 piece(all impen)
Spinners jewels(3 infused,2spell damage,1mag recovery) frontbar(lightning sharpened)
2piece sword and board(potentate)
So here I gain about 100spell damage,100mag recovery,permanent 10%-15%damage less taken from the old build
I lose tho 500 resist,1000mag,3450 spell pen and 120spell damage(from spinner) for my devouring swarm backbar.(other stats are pretty the same from the video)
Are the changes worth,should I change ult back bar,delete potentate to stay with spinner backbar or keep the old build or maybe something else?
https://www.youtube.com/watch?v=nj3nnhoh1kw
I used a build close to the Phalanx for the past year, and loved your video when it first came out.
I just switched to New Moon Acolyte, Will Power Jewels, 1 Piece Chudan, with trans backbar* I really like it...Yes I am squishier than I am used to running....however I play CP pvp, and my time slot that I play, a lot of people I play against are running really tanky. I have also dropped Degeneration and use Spell Pots instead. And...I have been running Crushing Shock as my time slot has a lot of Sorcs streaking away and it's nice to have a ranged spammable to weave with/interrupt..or even close range, the odd lag I am getting recently makes me get stuck in my sweeps a lot.
*Because of the 5% extra cost of spells on NWA I need the 2 item and 3 item Recovery on whatever set I back bar that leaves Trans, Alteration or Jorvulds. Some people using NWA set have said that the 5% seems like a lot more than 5 % deduction, others don't notice a difference.
Sanguinor2 wrote: »
Still haven’t figured out magsorcs 1v1. That total dark works okayish to stun before you gap close, but they’re your nemesis solo. I’ve been bursted mid air in a Toppling a couple times. In a BG they’re a non-issue but 1v1 they’re trouble.
Idk how much the 1v1 changed this patch since I dont Play much PvP anymore so take this with a grain of salt, but usually I never had Trouble in a sorc 1v1, whenever I decided I didnt want to die Right now I just cleansed curse and thats a lot of burst gone.
EtTuBrutus wrote: »I don't change anything, justBaiterOfZergs wrote: »No new magplar should run 1100-1200 regen in no cp. You might be fine in the first moments of an engagement and even kill someone but once you get put on the defense you’re going to die due to a lack of resources. It’s even more likely if you come across people that automatically focus the Templar.
No magicka should run that low outside of zergs
Sanguinor2 wrote: »
Still haven’t figured out magsorcs 1v1. That total dark works okayish to stun before you gap close, but they’re your nemesis solo. I’ve been bursted mid air in a Toppling a couple times. In a BG they’re a non-issue but 1v1 they’re trouble.
Idk how much the 1v1 changed this patch since I dont Play much PvP anymore so take this with a grain of salt, but usually I never had Trouble in a sorc 1v1, whenever I decided I didnt want to die Right now I just cleansed curse and thats a lot of burst gone.
Mag sorc can be tricky because of their speed as mele magplar it’s difficult to kill them but they can’t kill me either
Mag dk fire build are the principal weakness of the build because of vampire I can’t manage the damage
Sometimes some build with 3 damage set can kill me but it’s rare
Hello everyone,i updated a old build that I loved from murkmire named « phalanx »(link below) and I would like to have some feedbacks on the changes I made: I switched degeneration for purifying light first,I switched skoria for bs,I changed light of cyro for bos and added blessing of the potentate backbar the other skills are still the same(the ult might change on backbar)
Bloodspawn 2 piece(impen)
Buffer of the swift: 5 piece(all impen)
Spinners jewels(3 infused,2spell damage,1mag recovery) frontbar(lightning sharpened)
2piece sword and board(potentate)
So here I gain about 100spell damage,100mag recovery,permanent 10%-15%damage less taken from the old build
I lose tho 500 resist,1000mag,3450 spell pen and 120spell damage(from spinner) for my devouring swarm backbar.(other stats are pretty the same from the video)
Are the changes worth,should I change ult back bar,delete potentate to stay with spinner backbar or keep the old build or maybe something else?
https://www.youtube.com/watch?v=nj3nnhoh1kw
Sanguinor2 wrote: »
Still haven’t figured out magsorcs 1v1. That total dark works okayish to stun before you gap close, but they’re your nemesis solo. I’ve been bursted mid air in a Toppling a couple times. In a BG they’re a non-issue but 1v1 they’re trouble.
Idk how much the 1v1 changed this patch since I dont Play much PvP anymore so take this with a grain of salt, but usually I never had Trouble in a sorc 1v1, whenever I decided I didnt want to die Right now I just cleansed curse and thats a lot of burst gone.
Mag sorc can be tricky because of their speed as mele magplar it’s difficult to kill them but they can’t kill me either
Mag dk fire build are the principal weakness of the build because of vampire I can’t manage the damage
Sometimes some build with 3 damage set can kill me but it’s rare
I’m likely being too aggressive and predictable. My combo goes purifying light, dot, toppling, Sweeps spam.
I saw a sorc fighting 4 people and decided to chase when she 4x streaked away. I was up on one rock and she was on another. It was a bit of back and forth but I decided to ritual right before my combo and go for it... and ate a Frag proc mid toppling.
Meteor I’m not used to seeing but have been seeing quite a bit solo. Lost to a magblade (dark cloak build) and magnecro by being predictable and they meteored and I topplinged into it.
I haven’t done much dueling and am sure others would have approached it differently and done better, I was doing it as a learning exercise. Take a resource/town solo and see who shows up.