Maybe it's just me cause I have been using charge since the dawn of time but most of my interactions with NBs seem to go like this:
1. get ambushed
2. purge and heal
3. alternate charge and sweeps as the poor guy keeps trying to stealth away unsuccessfully
4. Profit
Most of them can't keep up with the cone of sweeps paired with the intermittent off-balance/stun of charge. I have NEVER had a problem with a gankblade as a melee magplar.
Yeah transmutation's excellent 2-4 pc stats are one of the reasons I love this set so much. I recently went back to my old clockwork city build w/ overwhelming, trans and skoria and it still feels great..techprince wrote: »I used Mark of the Pariah on magplar as a backbar defense set combined with pirate skeleton. After elsweyr, i swiched pariah with transmutation with spell damage glyphs. Lost some recovery but my damage and healing has increased.
EtTuBrutus wrote: »Based on @Minno and his hints, and from noticing it in game play, blocking seems to be more important for mitigating than other sources are. It already was the best, but out sounds like it's become marginally more effective due to new calcs. #giveusthescooop
EtTuBrutus wrote: »Based on @Minno and his hints, and from noticing it in game play, blocking seems to be more important for mitigating than other sources are. It already was the best, but out sounds like it's become marginally more effective due to new calcs. #giveusthescooop
Block was always strong lol. The old defense set thread proved it. Problem was they decided to make all blocked Mitigation additive to reach other resulting in higher Mitigation for block.
The new equation means there's issues with percentage based mitigation like protection/evaison. Combinations of the two are resulting in more DMG coming into the equation than we can test. It's probably a bug, but the vulnerability subtraction against ALL percentage Mitigation is here to stay.
StarOfElyon wrote: »it's so frustrating how players can be so tanky and still hit like glass canons!!!
EtTuBrutus wrote: »EtTuBrutus wrote: »Based on @Minno and his hints, and from noticing it in game play, blocking seems to be more important for mitigating than other sources are. It already was the best, but out sounds like it's become marginally more effective due to new calcs. #giveusthescooop
Block was always strong lol. The old defense set thread proved it. Problem was they decided to make all blocked Mitigation additive to reach other resulting in higher Mitigation for block.
The new equation means there's issues with percentage based mitigation like protection/evaison. Combinations of the two are resulting in more DMG coming into the equation than we can test. It's probably a bug, but the vulnerability subtraction against ALL percentage Mitigation is here to stay.
That's what i wanted to hear. Blocks been bae on my templar since imperial city. Never looked back. Tried a resto for a few weeks recently. To keep glyphs procd. Probably going back to ice staff over snb though.
What sets would you suggest for a Stamplar? I really want to go back to it....really can’t find the right balance between enough damage and survivability
@Minno (or anyone else who uses DW)
In the magplar DW build, what passives specifically help our dmg?
1 - "Ruffian" helps only with DW skills, right?
2- weapon type
If question 1 is correct, so we only benefit from "Twin blade & blunt"??? And we have to run 2 swords or it doesnt matter weapon type?
3 - Glyphs
Nirnhoned main weapon, with spell dmg glyph?
Infused/sharpened off-hand?
Thanks in advance 🙏
EtTuBrutus wrote: »@Minno (or anyone else who uses DW)
In the magplar DW build, what passives specifically help our dmg?
1 - "Ruffian" helps only with DW skills, right?
2- weapon type
If question 1 is correct, so we only benefit from "Twin blade & blunt"??? And we have to run 2 swords or it doesnt matter weapon type?
3 - Glyphs
Nirnhoned main weapon, with spell dmg glyph?
Infused/sharpened off-hand?
Thanks in advance 🙏
Only twin blade and blunt does. If ur gonna go non staff, go 2h imo. Unless your single baring 2 sets.
So how is everyone finding Dark Flare? Some other poster in another thread before this patch said it was powerful. I believe they said it was ExCRUciating.
So how is everyone finding Dark Flare? Some other poster in another thread before this patch said it was powerful. I believe they said it was ExCRUciating.
So how is everyone finding Dark Flare? Some other poster in another thread before this patch said it was powerful. I believe they said it was ExCRUciating.
Well, I finally just saw my first Templar use DF since patch today. And that's it. Barely saw it before anyways. But dumb people call for unnecessary nerfs, and unfortunately, the Devs listen to them at times.
EtTuBrutus wrote: »Well, I finally just saw my first Templar use DF since patch today. And that's it. Barely saw it before anyways. But dumb people call for unnecessary nerfs, and unfortunately, the Devs listen to them at times.
It needed a dmg nerf, but it also needed something in exchange. Maybe sorcery, or every 3rd cast bbn is instant.
EtTuBrutus wrote: »Well, I finally just saw my first Templar use DF since patch today. And that's it. Barely saw it before anyways. But dumb people call for unnecessary nerfs, and unfortunately, the Devs listen to them at times.
It needed a dmg nerf, but it also needed something in exchange. Maybe sorcery, or every 3rd cast bbn is instant.
I think they feel major defile is that compensation. But everyone knows it's function is mostly for Zergvzerg fighting and solar barrage it's superior for much more situations.
Shame because reflective light has less efficiency now which points at dark flare as a spamable but doesn't perform as such making Dawn's wraith feel clunky at times.
EtTuBrutus wrote: »EtTuBrutus wrote: »Well, I finally just saw my first Templar use DF since patch today. And that's it. Barely saw it before anyways. But dumb people call for unnecessary nerfs, and unfortunately, the Devs listen to them at times.
It needed a dmg nerf, but it also needed something in exchange. Maybe sorcery, or every 3rd cast bbn is instant.
I think they feel major defile is that compensation. But everyone knows it's function is mostly for Zergvzerg fighting and solar barrage it's superior for much more situations.
Shame because reflective light has less efficiency now which points at dark flare as a spamable but doesn't perform as such making Dawn's wraith feel clunky at times.
Lol bet when they revisit skills they look at df and say, "i wonder why no one uses it... barrage must be too strong, let's nerf it. "
I’ve been using Rattlecage + Julianos (5h) but I’m getting quite bored of it and I’d like to shelf this build and try something new.
I really think it’s time to move to 5L to enjoy the light armour passives.
What would you suggest equip wise? I want to try and maintain a decent balance between tankiness and damage.