The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.
What are a few different set ups for magicka templar in NO-CP? I'd like something that can survive as I seem to be getting shredded sometimes even with major protection.
Race: Dark Elf
Mundas: The Mage
Food: Witch mother brew
Potion: Alliance spell draught
Current set up:
Head - Heavy Bone pirate - health enchant
Shoulder - Heavy Infernal Guardian - magicka enchant
Chest/legs/hands/waist/feet - Crafty Alfiq - tri-stat enchants on big pieaces, health enchants on small
Jewerly - Steadfast hero - spell damage enchants and healthy traits.
Weapons front bar: steadfast hero lightning staff - weapon damage enhancement, defending trait.
Back bar: sword and shield deaths wind - defending trait on sword and infused health enchant on shield (to give same HP on both bars) or lich resto staff with defending
Stats buffed:
2.3k spell damage, 30% crit, 1743 crit resist, 1.5k mag recovery.
24.7k hp / 30k magicka, 10k stamina.
Front bar: 26k phyiscal resistance 31k spell resistance
Back bar: 30k phyiscal resistance, 31k spell resistance
Front bar: Ele drain, sweeps, purfying light, toppling charge, blazing spear. Ulti: crescent sweep
Back bar: reflective light, total dark, channel focus, honor the dead, extended ritual. ulti: barrier (for mag recovery)
Sorry this is so jumbled together.
The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.
What are a few different set ups for magicka templar in NO-CP? I'd like something that can survive as I seem to be getting shredded sometimes even with major protection.
Race: Dark Elf
Mundas: The Mage
Food: Witch mother brew
Potion: Alliance spell draught
Current set up:
Head - Heavy Bone pirate - health enchant
Shoulder - Heavy Infernal Guardian - magicka enchant
Chest/legs/hands/waist/feet - Crafty Alfiq - tri-stat enchants on big pieaces, health enchants on small
Jewerly - Steadfast hero - spell damage enchants and healthy traits.
Weapons front bar: steadfast hero lightning staff - weapon damage enhancement, defending trait.
Back bar: sword and shield deaths wind - defending trait on sword and infused health enchant on shield (to give same HP on both bars) or lich resto staff with defending
Stats buffed:
2.3k spell damage, 30% crit, 1743 crit resist, 1.5k mag recovery.
24.7k hp / 30k magicka, 10k stamina.
Front bar: 26k phyiscal resistance 31k spell resistance
Back bar: 30k phyiscal resistance, 31k spell resistance
Front bar: Ele drain, sweeps, purfying light, toppling charge, blazing spear. Ulti: crescent sweep
Back bar: reflective light, total dark, channel focus, honor the dead, extended ritual. ulti: barrier (for mag recovery)
Sorry this is so jumbled together.
10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.
Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.
The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.
10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.
Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.
That’s a good setup, really like spring loaded especially in non cp for BTB. Haven’t gotten around to farming much Alfiq but it’s on my to do list.The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.
What are a few different set ups for magicka templar in NO-CP? I'd like something that can survive as I seem to be getting shredded sometimes even with major protection.
Race: Dark Elf
Mundas: The Mage
Food: Witch mother brew
Potion: Alliance spell draught
Current set up:
Head - Heavy Bone pirate - health enchant
Shoulder - Heavy Infernal Guardian - magicka enchant
Chest/legs/hands/waist/feet - Crafty Alfiq - tri-stat enchants on big pieaces, health enchants on small
Jewerly - Steadfast hero - spell damage enchants and healthy traits.
Weapons front bar: steadfast hero lightning staff - weapon damage enhancement, defending trait.
Back bar: sword and shield deaths wind - defending trait on sword and infused health enchant on shield (to give same HP on both bars) or lich resto staff with defending
Stats buffed:
2.3k spell damage, 30% crit, 1743 crit resist, 1.5k mag recovery.
24.7k hp / 30k magicka, 10k stamina.
Front bar: 26k phyiscal resistance 31k spell resistance
Back bar: 30k phyiscal resistance, 31k spell resistance
Front bar: Ele drain, sweeps, purfying light, toppling charge, blazing spear. Ulti: crescent sweep
Back bar: reflective light, total dark, channel focus, honor the dead, extended ritual. ulti: barrier (for mag recovery)
Sorry this is so jumbled together.
10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.
Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.
I play with 5 BTB, 2 pirate skele, 5 crafty, use spring loaded Infusion and tri stat glyphs and you will obtain very good all round stats.
Pirate has a great uptime so it's really all you need if play right.
That’s a good setup, really like spring loaded especially in non cp for BTB. Haven’t gotten around to farming much Alfiq but it’s on my to do list.The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.
What are a few different set ups for magicka templar in NO-CP? I'd like something that can survive as I seem to be getting shredded sometimes even with major protection.
Race: Dark Elf
Mundas: The Mage
Food: Witch mother brew
Potion: Alliance spell draught
Current set up:
Head - Heavy Bone pirate - health enchant
Shoulder - Heavy Infernal Guardian - magicka enchant
Chest/legs/hands/waist/feet - Crafty Alfiq - tri-stat enchants on big pieaces, health enchants on small
Jewerly - Steadfast hero - spell damage enchants and healthy traits.
Weapons front bar: steadfast hero lightning staff - weapon damage enhancement, defending trait.
Back bar: sword and shield deaths wind - defending trait on sword and infused health enchant on shield (to give same HP on both bars) or lich resto staff with defending
Stats buffed:
2.3k spell damage, 30% crit, 1743 crit resist, 1.5k mag recovery.
24.7k hp / 30k magicka, 10k stamina.
Front bar: 26k phyiscal resistance 31k spell resistance
Back bar: 30k phyiscal resistance, 31k spell resistance
Front bar: Ele drain, sweeps, purfying light, toppling charge, blazing spear. Ulti: crescent sweep
Back bar: reflective light, total dark, channel focus, honor the dead, extended ritual. ulti: barrier (for mag recovery)
Sorry this is so jumbled together.
10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.
Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.
I play with 5 BTB, 2 pirate skele, 5 crafty, use spring loaded Infusion and tri stat glyphs and you will obtain very good all round stats.
Pirate has a great uptime so it's really all you need if play right.
I’ve run a ranged build in non cp for awhile now, Torugs/Spinner/Pirate Skelly with tri food, infused spinners flame staff and willpower resto back bar. Massive spell pen with ele drain, 5 light and spinners, and just weave attacks for consistent enchant procs. Works okay, could be better.
The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.
What are a few different set ups for magicka templar in NO-CP? I'd like something that can survive as I seem to be getting shredded sometimes even with major protection.
Race: Dark Elf
Mundas: The Mage
Food: Witch mother brew
Potion: Alliance spell draught
Current set up:
Head - Heavy Bone pirate - health enchant
Shoulder - Heavy Infernal Guardian - magicka enchant
Chest/legs/hands/waist/feet - Crafty Alfiq - tri-stat enchants on big pieaces, health enchants on small
Jewerly - Steadfast hero - spell damage enchants and healthy traits.
Weapons front bar: steadfast hero lightning staff - weapon damage enhancement, defending trait.
Back bar: sword and shield deaths wind - defending trait on sword and infused health enchant on shield (to give same HP on both bars) or lich resto staff with defending
Stats buffed:
2.3k spell damage, 30% crit, 1743 crit resist, 1.5k mag recovery.
24.7k hp / 30k magicka, 10k stamina.
Front bar: 26k phyiscal resistance 31k spell resistance
Back bar: 30k phyiscal resistance, 31k spell resistance
Front bar: Ele drain, sweeps, purfying light, toppling charge, blazing spear. Ulti: crescent sweep
Back bar: reflective light, total dark, channel focus, honor the dead, extended ritual. ulti: barrier (for mag recovery)
Sorry this is so jumbled together.
10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.
Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.
I play with 5 BTB, 2 pirate skele, 5 crafty, use spring loaded Infusion and tri stat glyphs and you will obtain very good all round stats.
Pirate has a great uptime so it's really all you need if play right.
Based on the numbers I'm seeing so far for rapid regen and healing ward it might well be worth dropping HtD next patch and running a resto staff instead of sword and board. Something to look into I think
VirtualElizabeth wrote: »Are any magplars running Steadfast Hero? Or do you tend to stay with two damage based sets?
*edited* Named the wrong set originally.
VirtualElizabeth wrote: »Are any magplars running Steadfast Hero? Or do you tend to stay with two damage based sets?
*edited* Named the wrong set originally.
I've now dropped pirate skele and am trialling BTB, skoria and steadfast/buffer of the swift.
I'd like to think I could just swap pirate for bloodspawn and stick with BTB and crafty but I dont think bloodspawn will carry it defensivly
Based on the numbers I'm seeing so far for rapid regen and healing ward it might well be worth dropping HtD next patch and running a resto staff instead of sword and board. Something to look into I think
I’ve actually been thinking of running a Resto staff for an offensive bar. Lol. Dunno yet.
VirtualElizabeth wrote: »Are any magplars running Steadfast Hero? Or do you tend to stay with two damage based sets?
*edited* Named the wrong set originally.
I've now dropped pirate skele and am trialling BTB, skoria and steadfast/buffer of the swift.
I'd like to think I could just swap pirate for bloodspawn and stick with BTB and crafty but I dont think bloodspawn will carry it defensivly
EtTuBrutus wrote: »EtTuBrutus wrote: »
I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour
I love it. Got some vids if u wanna see.
EtTuBrutus wrote: »EtTuBrutus wrote: »
I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour
I love it. Got some vids if u wanna see.
EtTuBrutus wrote: »EtTuBrutus wrote: »
I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour
I love it. Got some vids if u wanna see.EtTuBrutus wrote: »EtTuBrutus wrote: »
I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour
I love it. Got some vids if u wanna see.
Hey!! Just wanted to say a big thank you!! Love your build and I’m truly basking in a big magicka pool!! I’m consistently scoring high in BGs....in the past I used to really struggle in no CP
EtTuBrutus wrote: »EtTuBrutus wrote: »EtTuBrutus wrote: »
I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour
I love it. Got some vids if u wanna see.EtTuBrutus wrote: »EtTuBrutus wrote: »
I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour
I love it. Got some vids if u wanna see.
Hey!! Just wanted to say a big thank you!! Love your build and I’m truly basking in a big magicka pool!! I’m consistently scoring high in BGs....in the past I used to really struggle in no CP
Yea in no cp you hot like a truck and the healing is much better than spinners. Glad you like it man.
Im on console, so no pts for me.VirtualElizabeth wrote: »EtTuBrutus wrote: »EtTuBrutus wrote: »EtTuBrutus wrote: »
I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour
I love it. Got some vids if u wanna see.EtTuBrutus wrote: »EtTuBrutus wrote: »
I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour
I love it. Got some vids if u wanna see.
Hey!! Just wanted to say a big thank you!! Love your build and I’m truly basking in a big magicka pool!! I’m consistently scoring high in BGs....in the past I used to really struggle in no CP
Yea in no cp you hot like a truck and the healing is much better than spinners. Glad you like it man.
Have you tried it yet on PTS? How do you think it might do next patch?
Scalebreaker patch - what do we think will become bis monster set for magplar, I'm toying with either skoria, bloodspawn or troll king at min
Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.
Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.
Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.
Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.
Magicka is going to be very strong next patch, and more specifically magicka templars.
It's always nice to hear some good feedbacks when we are used to a general pessimism!Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.
(...)
Magicka is going to be very strong next patch, and more specifically magicka templars.
Do you think it's worth dropping sword and board for resto?
Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.
Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.
Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.
Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.
Magicka is going to be very strong next patch, and more specifically magicka templars.
Do you think it's worth dropping sword and board for resto?
Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.
Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.
Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.
Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.
Magicka is going to be very strong next patch, and more specifically magicka templars.
Do you think it's worth dropping sword and board for resto?
I dropped sword and board for ice staff a while ago, and i personally believe resto staff will be mandatory for magicka next patch. It is just too good to pass up.
Living dark and rapid regen could be enough to get the job done. If not, you could sacrifice a dot and run healing ward or honor the dead. I don't plan to run honor the dead, all it does is get you stuck on the back bar.
Healing ward btw, is a 7k shield even at full hp.