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Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • Udrath
    Udrath
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    EtTuBrutus wrote: »
    Y not domi instead of infernal?

    Don't have it yet.
  • Kartalin
    Kartalin
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    Udrath wrote: »

    What are a few different set ups for magicka templar in NO-CP? I'd like something that can survive as I seem to be getting shredded sometimes even with major protection.

    Race: Dark Elf
    Mundas: The Mage
    Food: Witch mother brew
    Potion: Alliance spell draught

    Current set up:
    Head - Heavy Bone pirate - health enchant
    Shoulder - Heavy Infernal Guardian - magicka enchant
    Chest/legs/hands/waist/feet - Crafty Alfiq - tri-stat enchants on big pieaces, health enchants on small
    Jewerly - Steadfast hero - spell damage enchants and healthy traits.
    Weapons front bar: steadfast hero lightning staff - weapon damage enhancement, defending trait.
    Back bar: sword and shield deaths wind - defending trait on sword and infused health enchant on shield (to give same HP on both bars) or lich resto staff with defending

    Stats buffed:
    2.3k spell damage, 30% crit, 1743 crit resist, 1.5k mag recovery.
    24.7k hp / 30k magicka, 10k stamina.
    Front bar: 26k phyiscal resistance 31k spell resistance
    Back bar: 30k phyiscal resistance, 31k spell resistance

    Front bar: Ele drain, sweeps, purfying light, toppling charge, blazing spear. Ulti: crescent sweep
    Back bar: reflective light, total dark, channel focus, honor the dead, extended ritual. ulti: barrier (for mag recovery)

    Sorry this is so jumbled together.
    The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.

    10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.

    Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 34
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • Syiccal
    Syiccal
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    Kartalin wrote: »
    Udrath wrote: »

    What are a few different set ups for magicka templar in NO-CP? I'd like something that can survive as I seem to be getting shredded sometimes even with major protection.

    Race: Dark Elf
    Mundas: The Mage
    Food: Witch mother brew
    Potion: Alliance spell draught

    Current set up:
    Head - Heavy Bone pirate - health enchant
    Shoulder - Heavy Infernal Guardian - magicka enchant
    Chest/legs/hands/waist/feet - Crafty Alfiq - tri-stat enchants on big pieaces, health enchants on small
    Jewerly - Steadfast hero - spell damage enchants and healthy traits.
    Weapons front bar: steadfast hero lightning staff - weapon damage enhancement, defending trait.
    Back bar: sword and shield deaths wind - defending trait on sword and infused health enchant on shield (to give same HP on both bars) or lich resto staff with defending

    Stats buffed:
    2.3k spell damage, 30% crit, 1743 crit resist, 1.5k mag recovery.
    24.7k hp / 30k magicka, 10k stamina.
    Front bar: 26k phyiscal resistance 31k spell resistance
    Back bar: 30k phyiscal resistance, 31k spell resistance

    Front bar: Ele drain, sweeps, purfying light, toppling charge, blazing spear. Ulti: crescent sweep
    Back bar: reflective light, total dark, channel focus, honor the dead, extended ritual. ulti: barrier (for mag recovery)

    Sorry this is so jumbled together.
    The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.

    10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.

    Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.

    I play with 5 BTB, 2 pirate skele, 5 crafty, use spring loaded Infusion and tri stat glyphs and you will obtain very good all round stats.
    Pirate has a great uptime so it's really all you need if play right.
  • Udrath
    Udrath
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    Kartalin wrote: »
    The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.

    10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.

    Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.


    Okay I took your advice switch out steadfast hero for spinners, switched mundas to lord to still be 25k hp, switched out my food for tri-stat so I can roll more and block. Lost some physical resistance but still at about 28k on my backbar outside of rune, but much lower on the front bar (lightning staff is sharpened instead of defending) I am considering making all my jewerly protective maybe or to healthy again so I can change my mundas. While pirate skeleton is really good... I sorta hate how I turn into a skeleton lol, so I switched out one piece shadowrend... Maybe I should go bloodspawn?

    So I have the same stats nearly, gained spell pen and some magicka. Lost little phyiscal resistance.



  • Kartalin
    Kartalin
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    Syiccal wrote: »
    Kartalin wrote: »
    Udrath wrote: »

    What are a few different set ups for magicka templar in NO-CP? I'd like something that can survive as I seem to be getting shredded sometimes even with major protection.

    Race: Dark Elf
    Mundas: The Mage
    Food: Witch mother brew
    Potion: Alliance spell draught

    Current set up:
    Head - Heavy Bone pirate - health enchant
    Shoulder - Heavy Infernal Guardian - magicka enchant
    Chest/legs/hands/waist/feet - Crafty Alfiq - tri-stat enchants on big pieaces, health enchants on small
    Jewerly - Steadfast hero - spell damage enchants and healthy traits.
    Weapons front bar: steadfast hero lightning staff - weapon damage enhancement, defending trait.
    Back bar: sword and shield deaths wind - defending trait on sword and infused health enchant on shield (to give same HP on both bars) or lich resto staff with defending

    Stats buffed:
    2.3k spell damage, 30% crit, 1743 crit resist, 1.5k mag recovery.
    24.7k hp / 30k magicka, 10k stamina.
    Front bar: 26k phyiscal resistance 31k spell resistance
    Back bar: 30k phyiscal resistance, 31k spell resistance

    Front bar: Ele drain, sweeps, purfying light, toppling charge, blazing spear. Ulti: crescent sweep
    Back bar: reflective light, total dark, channel focus, honor the dead, extended ritual. ulti: barrier (for mag recovery)

    Sorry this is so jumbled together.
    The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.

    10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.

    Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.

    I play with 5 BTB, 2 pirate skele, 5 crafty, use spring loaded Infusion and tri stat glyphs and you will obtain very good all round stats.
    Pirate has a great uptime so it's really all you need if play right.
    That’s a good setup, really like spring loaded especially in non cp for BTB. Haven’t gotten around to farming much Alfiq but it’s on my to do list.

    I’ve run a ranged build in non cp for awhile now, Torugs/Spinner/Pirate Skelly with tri food, infused spinners flame staff and willpower resto back bar. Massive spell pen with ele drain, 5 light and spinners, and just weave attacks for consistent enchant procs. Works okay, could be better.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 34
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • Syiccal
    Syiccal
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    Kartalin wrote: »
    Syiccal wrote: »
    Kartalin wrote: »
    Udrath wrote: »

    What are a few different set ups for magicka templar in NO-CP? I'd like something that can survive as I seem to be getting shredded sometimes even with major protection.

    Race: Dark Elf
    Mundas: The Mage
    Food: Witch mother brew
    Potion: Alliance spell draught

    Current set up:
    Head - Heavy Bone pirate - health enchant
    Shoulder - Heavy Infernal Guardian - magicka enchant
    Chest/legs/hands/waist/feet - Crafty Alfiq - tri-stat enchants on big pieaces, health enchants on small
    Jewerly - Steadfast hero - spell damage enchants and healthy traits.
    Weapons front bar: steadfast hero lightning staff - weapon damage enhancement, defending trait.
    Back bar: sword and shield deaths wind - defending trait on sword and infused health enchant on shield (to give same HP on both bars) or lich resto staff with defending

    Stats buffed:
    2.3k spell damage, 30% crit, 1743 crit resist, 1.5k mag recovery.
    24.7k hp / 30k magicka, 10k stamina.
    Front bar: 26k phyiscal resistance 31k spell resistance
    Back bar: 30k phyiscal resistance, 31k spell resistance

    Front bar: Ele drain, sweeps, purfying light, toppling charge, blazing spear. Ulti: crescent sweep
    Back bar: reflective light, total dark, channel focus, honor the dead, extended ritual. ulti: barrier (for mag recovery)

    Sorry this is so jumbled together.
    The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.

    10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.

    Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.

    I play with 5 BTB, 2 pirate skele, 5 crafty, use spring loaded Infusion and tri stat glyphs and you will obtain very good all round stats.
    Pirate has a great uptime so it's really all you need if play right.
    That’s a good setup, really like spring loaded especially in non cp for BTB. Haven’t gotten around to farming much Alfiq but it’s on my to do list.

    I’ve run a ranged build in non cp for awhile now, Torugs/Spinner/Pirate Skelly with tri food, infused spinners flame staff and willpower resto back bar. Massive spell pen with ele drain, 5 light and spinners, and just weave attacks for consistent enchant procs. Works okay, could be better.

    I took the easy route and bough it from traders, I tried resto back bar but always go back to sword and board, the block mitigation while on defensive is to valuable to give up. I dropped vamp and just run RAT these days, being a vamp is big disadvantage I think especially with every stam using dawnbreaker and the amount of mag dks on xbox any ways
    Edited by Syiccal on July 14, 2019 7:38PM
  • Kartalin
    Kartalin
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    Rapid regen will be pretty strong next update so back barring a vma resto may be a viable option.
    .
    Edited by Kartalin on July 14, 2019 9:34PM
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 34
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • maxjapank
    maxjapank
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    Syiccal wrote: »
    Kartalin wrote: »
    Udrath wrote: »

    What are a few different set ups for magicka templar in NO-CP? I'd like something that can survive as I seem to be getting shredded sometimes even with major protection.

    Race: Dark Elf
    Mundas: The Mage
    Food: Witch mother brew
    Potion: Alliance spell draught

    Current set up:
    Head - Heavy Bone pirate - health enchant
    Shoulder - Heavy Infernal Guardian - magicka enchant
    Chest/legs/hands/waist/feet - Crafty Alfiq - tri-stat enchants on big pieaces, health enchants on small
    Jewerly - Steadfast hero - spell damage enchants and healthy traits.
    Weapons front bar: steadfast hero lightning staff - weapon damage enhancement, defending trait.
    Back bar: sword and shield deaths wind - defending trait on sword and infused health enchant on shield (to give same HP on both bars) or lich resto staff with defending

    Stats buffed:
    2.3k spell damage, 30% crit, 1743 crit resist, 1.5k mag recovery.
    24.7k hp / 30k magicka, 10k stamina.
    Front bar: 26k phyiscal resistance 31k spell resistance
    Back bar: 30k phyiscal resistance, 31k spell resistance

    Front bar: Ele drain, sweeps, purfying light, toppling charge, blazing spear. Ulti: crescent sweep
    Back bar: reflective light, total dark, channel focus, honor the dead, extended ritual. ulti: barrier (for mag recovery)

    Sorry this is so jumbled together.
    The problem I’ve had in trying to create a steadfast build for non cp is that you either have too little magicka or too little stamina, or if you get those right then your damage is too low or your sustain.

    10k stamina is just too small. This highlights one of the main problems of playing magicka in no cp — the need to break free is not diminished, and nor is the cost. But you have less resources and no cost reduction of break free compared to players in cp. Melee magicka in particular puts you in line to more easily be hit by fears, fossilizes, and so on where you need to cc break immediately or risk being dropped right there.

    Overall I think 2 pirate skeleton gives you about the same benefit as steadfast while having more flexibility to flesh out your build and fill in the gaps.

    I play with 5 BTB, 2 pirate skele, 5 crafty, use spring loaded Infusion and tri stat glyphs and you will obtain very good all round stats.
    Pirate has a great uptime so it's really all you need if play right.

    I use this build, but often replace crafty for Spinners. Spinners hits just a tad harder and if you play an offensive/ defensive bar setup, then you can put spinners active on front bar and a frost willpower on back bar. But I should play around with crafty a bit more in bgs. Whatever you do, I highly recommend frost staff for defensive bar. You could use sword and board, too. But I prefer using magicka to block. As for front, I use a 2h sword. I’ve tried a destro/lightening staff front and I just keep going back to 2h. The 30% stam regen from killing blows is very noticeable imo. I’m a very quick burst style player. Pelt with Reflective light, Purifying light, Charge in with Toppling when they are 50% and sweep away.
  • Syiccal
    Syiccal
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    Based on the numbers I'm seeing so far for rapid regen and healing ward it might well be worth dropping HtD next patch and running a resto staff instead of sword and board. Something to look into I think
  • maxjapank
    maxjapank
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    Syiccal wrote: »
    Based on the numbers I'm seeing so far for rapid regen and healing ward it might well be worth dropping HtD next patch and running a resto staff instead of sword and board. Something to look into I think

    I’ve actually been thinking of running a Resto staff for an offensive bar. Lol. Dunno yet.
  • Syiccal
    Syiccal
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    Time to throw pirate skele in the bin, will have to change things up a little now,,
  • miteba
    miteba
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    Lately i have been playing with 2 Destro staffs, although sometimes i equip my maelstrom resto staff in backbar.

    I have some sets with legendary swords too (Dual Wield) and was thinking upgrading some more weaponry to gold (in other sets i have), so my question is:

    With the future changes, what do you feel it´s better Dual Wield or Two Handed ??

    - Dual Wield seems very similar to before, although "Twin blade and Blunt" had a small buff (does it matter?)
    - Never used Two Handed but the Onslaught Ultimate is appealing, but i don't see much value in their passives

    I don't really like "One hand and Shield" in magicka characters compared to other Weapons, because my playstyle is more offensive than defensive.
    The new "Defensive posture" would probably change my mind, because i really like it, but the stamina cost increase to 4320 from 2430 killed it at the same time. (for magicka chars at least).

    I will keep using 1 Destro staff because i need some form of ranged light/heavy attacks, and elemental drain.
  • VirtualElizabeth
    VirtualElizabeth
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    Are any magplars running Steadfast Hero? Or do you tend to stay with two damage based sets?

    *edited* Named the wrong set originally.
    Edited by VirtualElizabeth on July 18, 2019 7:02PM
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Syiccal
    Syiccal
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    Are any magplars running Steadfast Hero? Or do you tend to stay with two damage based sets?

    *edited* Named the wrong set originally.

    I've now dropped pirate skele and am trialling BTB, skoria and steadfast/buffer of the swift.

    I'd like to think I could just swap pirate for bloodspawn and stick with BTB and crafty but I dont think bloodspawn will carry it defensivly
  • VirtualElizabeth
    VirtualElizabeth
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    Syiccal wrote: »
    Are any magplars running Steadfast Hero? Or do you tend to stay with two damage based sets?

    *edited* Named the wrong set originally.

    I've now dropped pirate skele and am trialling BTB, skoria and steadfast/buffer of the swift.

    I'd like to think I could just swap pirate for bloodspawn and stick with BTB and crafty but I dont think bloodspawn will carry it defensivly

    Yeah I was kind of thinking the same thing regarding bloodspawn. Thanks!!
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • EtTuBrutus
    EtTuBrutus
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    maxjapank wrote: »
    Syiccal wrote: »
    Based on the numbers I'm seeing so far for rapid regen and healing ward it might well be worth dropping HtD next patch and running a resto staff instead of sword and board. Something to look into I think

    I’ve actually been thinking of running a Resto staff for an offensive bar. Lol. Dunno yet.
    Syiccal wrote: »
    Are any magplars running Steadfast Hero? Or do you tend to stay with two damage based sets?

    *edited* Named the wrong set originally.

    I've now dropped pirate skele and am trialling BTB, skoria and steadfast/buffer of the swift.

    I'd like to think I could just swap pirate for bloodspawn and stick with BTB and crafty but I dont think bloodspawn will carry it defensivly

    Blood spawn does fine defensively imo, especially considering you can have more cresents to stay offensive longer. Shoot, I'll use that defensively if i have a second to get it and barrage up. Ive killed ppl in 1vx bc they don't sense those two ticking. 2 or 3 ticks and a burning light proc while uve got purifying on them... let the small purifying proc as you charge and finish off.
  • Rhaegar75
    Rhaegar75
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    EtTuBrutus wrote: »
    Rhaegar75 wrote: »
    EtTuBrutus wrote: »

    I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour

    I love it. Got some vids if u wanna see.
    EtTuBrutus wrote: »
    Rhaegar75 wrote: »
    EtTuBrutus wrote: »

    I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour

    I love it. Got some vids if u wanna see.

    Hey!! Just wanted to say a big thank you!! Love your build and I’m truly basking in a big magicka pool!! I’m consistently scoring high in BGs....in the past I used to really struggle in no CP
  • EtTuBrutus
    EtTuBrutus
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    Rhaegar75 wrote: »
    EtTuBrutus wrote: »
    Rhaegar75 wrote: »
    EtTuBrutus wrote: »

    I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour

    I love it. Got some vids if u wanna see.
    EtTuBrutus wrote: »
    Rhaegar75 wrote: »
    EtTuBrutus wrote: »

    I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour

    I love it. Got some vids if u wanna see.

    Hey!! Just wanted to say a big thank you!! Love your build and I’m truly basking in a big magicka pool!! I’m consistently scoring high in BGs....in the past I used to really struggle in no CP

    Yea in no cp you hot like a truck and the healing is much better than spinners. Glad you like it man.
  • VirtualElizabeth
    VirtualElizabeth
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    EtTuBrutus wrote: »
    Rhaegar75 wrote: »
    EtTuBrutus wrote: »
    Rhaegar75 wrote: »
    EtTuBrutus wrote: »

    I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour

    I love it. Got some vids if u wanna see.
    EtTuBrutus wrote: »
    Rhaegar75 wrote: »
    EtTuBrutus wrote: »

    I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour

    I love it. Got some vids if u wanna see.

    Hey!! Just wanted to say a big thank you!! Love your build and I’m truly basking in a big magicka pool!! I’m consistently scoring high in BGs....in the past I used to really struggle in no CP

    Yea in no cp you hot like a truck and the healing is much better than spinners. Glad you like it man.

    Have you tried it yet on PTS? How do you think it might do next patch?

    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • EtTuBrutus
    EtTuBrutus
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    EtTuBrutus wrote: »
    Rhaegar75 wrote: »
    EtTuBrutus wrote: »
    Rhaegar75 wrote: »
    EtTuBrutus wrote: »

    I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour

    I love it. Got some vids if u wanna see.
    EtTuBrutus wrote: »
    Rhaegar75 wrote: »
    EtTuBrutus wrote: »

    I really want to steal your build...how are you finding it? I like the idea of a big mag pool and light armour

    I love it. Got some vids if u wanna see.

    Hey!! Just wanted to say a big thank you!! Love your build and I’m truly basking in a big magicka pool!! I’m consistently scoring high in BGs....in the past I used to really struggle in no CP

    Yea in no cp you hot like a truck and the healing is much better than spinners. Glad you like it man.

    Have you tried it yet on PTS? How do you think it might do next patch?
    Im on console, so no pts for me.

    Only thing that changes about my build is the 3x protective. That's gonna suck, but I'm gonna try trune instead which will give be about more hp, stam, and mag(damage). With onslaught looking like it does, resistance looks weak, so extra stats to absorb dmg, heal, and block may be enough when combined with the changes to healing.
  • Syiccal
    Syiccal
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    Scalebreaker patch - what do we think will become bis monster set for magplar, I'm toying with either skoria, bloodspawn or troll king at min
  • maxjapank
    maxjapank
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    Syiccal wrote: »
    Scalebreaker patch - what do we think will become bis monster set for magplar, I'm toying with either skoria, bloodspawn or troll king at min

    If you wear a defensive set like Swift, Pariah, or Fortified Brass, then you'd want a dmg monster like Skoria I think. If you wanna still run two offensive sets, then go with bloodspawn. Should sill be good I think. But I think we will all need to make use of Frost staves for the block. That's where much of your mitigation will come.

    Something to remember. If you're a vamp, Devouring Swarm got a ulti cost increase. And for some reason, I thought the Resto Ulti only healed the caster. But I can't find where I saw that. I must be mistaken.
  • Syiccal
    Syiccal
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    I'm using swift and BTB and skoria at min, non vamp
  • maxjapank
    maxjapank
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    Syiccal wrote: »
    I'm using swift and BTB and skoria at min, non vamp

    That will be a solid build. If Onslaught goes through, you'll find Swift to be the best defensive set I think. But I still might try a BTB, Spinner's with Bloodspawn set up.
  • MaxJrFTW
    MaxJrFTW
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    Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.

    Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.

    Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.

    Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.

    Magicka is going to be very strong next patch, and more specifically magicka templars.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Syiccal
    Syiccal
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    MaxJrFTW wrote: »
    Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.

    Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.

    Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.

    Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.

    Magicka is going to be very strong next patch, and more specifically magicka templars.

    Do you think it's worth dropping sword and board for resto?
  • miteba
    miteba
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    MaxJrFTW wrote: »
    Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.
    (...)
    Magicka is going to be very strong next patch, and more specifically magicka templars.
    It's always nice to hear some good feedbacks when we are used to a general pessimism!

    Anyway, imho, stamina chars probably will balance that magicka rise with better self healings too, which were greatly buffed aswell.

    -> And the foreseen 2Hander rise aswell, because onslaught it's the trend word in the forums right now (although not only for stamina chars)
    -> "One hand and shield" will be less damage wise but more powerful in healing and protection.
    -> Bow took a big nerf last patch and didnt were particulary buffed now (in my stam chars i think it is underwhelming pvpwise, and i really hate bows as they are)
    -> There will be much more "medium armor" builds with the changes of Heavy sets like Warriors Fury & Seventh Legion, which means more powerful but also squishy players

    All builds will have access to fear via Fighters Guild "circle of protection morph", which probably made Necros & NB's become somewhat sour.

    Some templar problems persist obviously... But if Devs continue working good in balance without breaking other things in the process, that's some nice progress.

    Any feedback in bleeds? Since there was a buff to them although they are mitigated by resistances.
    Edited by miteba on July 20, 2019 9:15AM
  • miteba
    miteba
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    Syiccal wrote: »
    Do you think it's worth dropping sword and board for resto?

    Imo these options should be taken in consideration by playstyles.
    There were no gamebreaking changes to them, in a magicka templar pvp view.

    Resto has been buffed particulary in mutagen/rapid regen.
    Healing springs is now more skill than spam, but that's pve...
    Healing Ward has been greatly buffed aswell in my point of view (depends how u used it)

    One hand & shield was balanced, because "low slash" and "puncture" were adding too much damage since they had debuffs too.
    But that doesnt concern us magicka users.
    Now they have a nice shield, which we can use it but 4xxx stamina its almost unbearable for magicka builds which use stamina only for break frees and roll dodges.

    You have a good third option, Ice staff, and get used to block with it...
    The pros are:
    - not waste stamina with blocks
    - heavy attacks immobilize opponents
    - can slot elemental drain in backbar (in my case, where i have the dots vampire bane and entropy)
    Edited by miteba on July 20, 2019 10:27AM
  • MaxJrFTW
    MaxJrFTW
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    Syiccal wrote: »
    MaxJrFTW wrote: »
    Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.

    Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.

    Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.

    Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.

    Magicka is going to be very strong next patch, and more specifically magicka templars.

    Do you think it's worth dropping sword and board for resto?

    I dropped sword and board for ice staff a while ago, and i personally believe resto staff will be mandatory for magicka next patch. It is just too good to pass up.

    Living dark and rapid regen could be enough to get the job done. If not, you could sacrifice a dot and run healing ward or honor the dead. I don't plan to run honor the dead, all it does is get you stuck on the back bar.

    Healing ward btw, is a 7k shield even at full hp.

    Edited by MaxJrFTW on July 20, 2019 2:48PM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Syiccal
    Syiccal
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    MaxJrFTW wrote: »
    Syiccal wrote: »
    MaxJrFTW wrote: »
    Was trying magplar on the pts. Nasty stuff! Not pvp related but i tested the HoT from cleansing ritual and a world boss couldn't take me below 80% because it was healing me for 4k. The tooltip heal is 2.5k for me, compared to 1.1k live.

    Vampire's Bane now hits significantly harder with the dot. My tooltip on live is 18k, on the pts it was 24k.

    Not specific to templars but entropy, soul trap, and destructive reach do as much dmg as vampire's bane. I'll be running 3 strong dots.

    Rapid regen is a joke. 18k tooltip over 5 seconds that can easily be brought up to 30k+ with a resto heavy attack and minor mending from the passives.

    Magicka is going to be very strong next patch, and more specifically magicka templars.

    Do you think it's worth dropping sword and board for resto?

    I dropped sword and board for ice staff a while ago, and i personally believe resto staff will be mandatory for magicka next patch. It is just too good to pass up.

    Living dark and rapid regen could be enough to get the job done. If not, you could sacrifice a dot and run healing ward or honor the dead. I don't plan to run honor the dead, all it does is get you stuck on the back bar.

    Healing ward btw, is a 7k shield even at full hp.

    I would love it if I could drop honour the dead , problem has always been not having another reliable heal
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