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Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • Minno
    Minno
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    BNOC wrote: »
    Minno wrote: »
    BNOC wrote: »
    Minno wrote: »
    @BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.

    I run DW/Ice. My phone is weird texting sometimes lol.

    harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.

    Had a feeling you meant ice but had no idea on the first one haha, happens to me all the time too!

    Anyway, yeah, in CP I'm ~1950 recovery unbuffed, so I guess around 2400 buffed - Drain would allow me to go 3 SD enchants on jewellery instead of 2 sd/1 reco and I suppose drain and another 170SD is a massive damage gain.

    Obviously with such high sustain, I don't have a bad time at the minute cleansing (I cleanse a lot) and I try my best to avoid casting a heal, I'll always try apply pressure and heal that way rather than HtD but I know what you're saying.

    How do you find Ice staff back bar? I still use 2h since forward momentum was 8s through laziness though I was planning on going back to snb with channelled accel next patch - Ice staff may be better, means I can straight swap Forward momentum for drain and weave all my back bar abilities too for some extra damage - Just not sure whether that's going to force me into Vamp again, which I don't really want.
    Firstmep wrote: »
    Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.

    I use drain beacuse it also procs my destro passive for the 8% aoe damage.

    I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).

    I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.

    Yeah I hear that! Worth giving it a go, eh! - Wonder if you can sustain with OS, Aurorans, Valkyn.

    Note: if I'm chatting nonsense it's because I aint read the patch notes yet

    You get used to the lack of immunity. Dodge roll cancel purge sets you up for ignore ALOT of inc snares.
    3x SD enchants is like having ravaging 5pc bonus but with 100% uptime. You have to be crazy to give up 170 sd for regen that is gained in better ways.

    Yeah I might give that a go tonight then, swap out 2h for Ice and slot drain instead of FM.

    Last time I used an ice staff I was double destro with every aoe ever, including wall of elements just frost clenching the opponent back to back to back :D this was before the changes to staff bonuses so I was very squishy. Hopefully that's improved.

    Cheers for the advice.

    its like SNB, except gives you access to ele on backbar letting you fill an offensive spell front. SNB is more raw mitigation, and lets you have access to a defensive ult, but if you get used to cresent/temporal guard you don't need it.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • BNOC
    BNOC
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    Minno wrote: »
    BNOC wrote: »
    Minno wrote: »
    BNOC wrote: »
    Minno wrote: »
    @BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.

    I run DW/Ice. My phone is weird texting sometimes lol.

    harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.

    Had a feeling you meant ice but had no idea on the first one haha, happens to me all the time too!

    Anyway, yeah, in CP I'm ~1950 recovery unbuffed, so I guess around 2400 buffed - Drain would allow me to go 3 SD enchants on jewellery instead of 2 sd/1 reco and I suppose drain and another 170SD is a massive damage gain.

    Obviously with such high sustain, I don't have a bad time at the minute cleansing (I cleanse a lot) and I try my best to avoid casting a heal, I'll always try apply pressure and heal that way rather than HtD but I know what you're saying.

    How do you find Ice staff back bar? I still use 2h since forward momentum was 8s through laziness though I was planning on going back to snb with channelled accel next patch - Ice staff may be better, means I can straight swap Forward momentum for drain and weave all my back bar abilities too for some extra damage - Just not sure whether that's going to force me into Vamp again, which I don't really want.
    Firstmep wrote: »
    Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.

    I use drain beacuse it also procs my destro passive for the 8% aoe damage.

    I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).

    I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.

    Yeah I hear that! Worth giving it a go, eh! - Wonder if you can sustain with OS, Aurorans, Valkyn.

    Note: if I'm chatting nonsense it's because I aint read the patch notes yet

    You get used to the lack of immunity. Dodge roll cancel purge sets you up for ignore ALOT of inc snares.
    3x SD enchants is like having ravaging 5pc bonus but with 100% uptime. You have to be crazy to give up 170 sd for regen that is gained in better ways.

    Yeah I might give that a go tonight then, swap out 2h for Ice and slot drain instead of FM.

    Last time I used an ice staff I was double destro with every aoe ever, including wall of elements just frost clenching the opponent back to back to back :D this was before the changes to staff bonuses so I was very squishy. Hopefully that's improved.

    Cheers for the advice.

    its like SNB, except gives you access to ele on backbar letting you fill an offensive spell front. SNB is more raw mitigation, and lets you have access to a defensive ult, but if you get used to cresent/temporal guard you don't need it.

    Yeah, bar the occasional Cyro trip I only really run BG's and Duels these days so Temporal Guard won't be that useful to me, though I guess it's something else to think about as I currently have Met slotted for the extra mag etc.

    Yeah I got Sweeps, Reflective, POTL, Solar barrage and Shock on my front bar so I'll replace FM back bar with Drain and see.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Minno
    Minno
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    ✭✭✭✭✭
    BNOC wrote: »
    Minno wrote: »
    BNOC wrote: »
    Minno wrote: »
    BNOC wrote: »
    Minno wrote: »
    @BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.

    I run DW/Ice. My phone is weird texting sometimes lol.

    harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.

    Had a feeling you meant ice but had no idea on the first one haha, happens to me all the time too!

    Anyway, yeah, in CP I'm ~1950 recovery unbuffed, so I guess around 2400 buffed - Drain would allow me to go 3 SD enchants on jewellery instead of 2 sd/1 reco and I suppose drain and another 170SD is a massive damage gain.

    Obviously with such high sustain, I don't have a bad time at the minute cleansing (I cleanse a lot) and I try my best to avoid casting a heal, I'll always try apply pressure and heal that way rather than HtD but I know what you're saying.

    How do you find Ice staff back bar? I still use 2h since forward momentum was 8s through laziness though I was planning on going back to snb with channelled accel next patch - Ice staff may be better, means I can straight swap Forward momentum for drain and weave all my back bar abilities too for some extra damage - Just not sure whether that's going to force me into Vamp again, which I don't really want.
    Firstmep wrote: »
    Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.

    I use drain beacuse it also procs my destro passive for the 8% aoe damage.

    I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).

    I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.

    Yeah I hear that! Worth giving it a go, eh! - Wonder if you can sustain with OS, Aurorans, Valkyn.

    Note: if I'm chatting nonsense it's because I aint read the patch notes yet

    You get used to the lack of immunity. Dodge roll cancel purge sets you up for ignore ALOT of inc snares.
    3x SD enchants is like having ravaging 5pc bonus but with 100% uptime. You have to be crazy to give up 170 sd for regen that is gained in better ways.

    Yeah I might give that a go tonight then, swap out 2h for Ice and slot drain instead of FM.

    Last time I used an ice staff I was double destro with every aoe ever, including wall of elements just frost clenching the opponent back to back to back :D this was before the changes to staff bonuses so I was very squishy. Hopefully that's improved.

    Cheers for the advice.

    its like SNB, except gives you access to ele on backbar letting you fill an offensive spell front. SNB is more raw mitigation, and lets you have access to a defensive ult, but if you get used to cresent/temporal guard you don't need it.

    Yeah, bar the occasional Cyro trip I only really run BG's and Duels these days so Temporal Guard won't be that useful to me, though I guess it's something else to think about as I currently have Met slotted for the extra mag etc.

    Yeah I got Sweeps, Reflective, POTL, Solar barrage and Shock on my front bar so I'll replace FM back bar with Drain and see.

    id keep meteor then. flexibility in offense ult use is more important for those areas to trick targets.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Jabbs_Giggity
    Jabbs_Giggity
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    Just make a Solar Barrage LA ranged Magplar :D Use PotL as your "Merciless Resolve" and play like the old Magblade.

    Elemental Weapon, PotL, Barrage, Ele Drain, Flame Clench, Soul Assault
    Cleanse, Rune, HtD, Harness, Entropy, Spell Wall

    Spinners, Bright-Throat's, Pirate Skel

    Look, now you can LA for like 8K + Elemental Weapons' 4Kish, CC > Soul Assault PotL

  • EtTuBrutus
    EtTuBrutus
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    Ice staff is mainly for block reduction plus easy ranged full power enchant proc
  • grannas211
    grannas211
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    Firstmep wrote: »
    Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.

    I use drain beacuse it also procs my destro passive for the 8% aoe damage.

    I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).

    I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.

    I did that recently. It took me FOREVER to get a lightning. But I legit got one in sharpened to drop the other day. I was pumped for the toppling change into aurorans. After yesterday my excitement is more like a whimper though.
    Edited by grannas211 on May 9, 2019 8:00AM
  • DeadlyRecluse
    DeadlyRecluse
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    BNOC wrote: »
    I'm asking mainly for duels - Running 5 Shackle, 5 Bright Throat and 2 Skoria at the minute.

    For general solo magplar play (duels, open world 1v1/x/zerg surfing, I swap out shackle for Spinners (on frontbar) and maelstrom resto backbar. Between Rune, BTB, drink sustain, and VMA resto I can run 3 damage enchants pretty easily, plus I've found keeping uptime on mutagen/rapid regen really helps with staying on the offensive.

    BTB is just too good, and for solo magplar there isn't really an option as good as skoria at closing out fights. If Radiant Destruction actually did damage on-cast rather than a second, I'd probably experiment with novel helms.
    Thrice Empress, Forever Scrub
  • miteba
    miteba
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    Why do "you" use cleanse over extended ritual?

    Asking because i never used ever, since its cost is crazy and only cleanses 2 harmful effects against 5 from ER (and has small HoT and synergie)
  • Jabbs_Giggity
    Jabbs_Giggity
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    miteba wrote: »
    Why do "you" use cleanse over extended ritual?

    Asking because i never used ever, since its cost is crazy and only cleanses 2 harmful effects against 5 from ER (and has small HoT and synergie)

    Not sure who you're referencing, but I use the term "Cleanse" to define Extended Ritual. I only PVP and thus have no need of Ritual of Ret because of the 2 harmful vs 5.

    "It is known"
  • Mrsinister2
    Mrsinister2
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    miteba wrote: »
    Why do "you" use cleanse over extended ritual?

    Asking because i never used ever, since its cost is crazy and only cleanses 2 harmful effects against 5 from ER (and has small HoT and synergie)



    Some people refer to extended ritual as cleanse since that's what it does. I highly doubt any magplar is running cleanse over ritual unless there spamming it In a ball group.
  • DeadlyRecluse
    DeadlyRecluse
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    Yeah 90% of the time I'll call ritual "Cleanse," IDK why.

    In a group context, I usually call it "ground purify."
    Thrice Empress, Forever Scrub
  • Minno
    Minno
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    Yeah 90% of the time I'll call ritual "Cleanse," IDK why.

    In a group context, I usually call it "ground purify."

    I say purge. Templar has too many long names lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Jabbs_Giggity
    Jabbs_Giggity
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    Minno wrote: »
    Yeah 90% of the time I'll call ritual "Cleanse," IDK why.

    In a group context, I usually call it "ground purify."

    I say purge. Templar has too many long names lol.

    Purge is for the Alliance War skill. Cleanse is Templar ;)
  • miteba
    miteba
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    Ok i was worried just because i heard the "cleanse" word so many times and was wondering if i was missing something lol

    Sometimes we are so accostumed to certain skills/play style that we tend to forget other sources or even morphs... which may be more in line with our present needs.

    Going a little back in our thread, i play mainly a pvp (cyro) magicka templar, but have 13 maxed chars, all classes with stam/mag versions.
    It's awesome to have insight on all classes weaknesses, strenghts & skills but its hard to be always on top of all changes, and muscle memory is obviously affected which makes me just a decent competitive player, but no more than that and i am cool with it.

    The most difficult class to kill 1v1 when playing templar IMO are magsorcs.
    All others are easier to deal but all depends in the specific build for the moment, because we can change it fairly quickly with alphagear or dressing room and adapt, which i think we are best at. (Adapting and being jack of all trades).
    I love to play 5 light armor, even if it means more deaths but having a heavy build (and im not talking about tanky builds) can make much more difference at pvp...
    Obviously all "duels" are hard against pvp experienced/elite players no matter the class and build.

    (Offtopic) In terms of others classes, i extremly suck playing with my magblade, really suck at it...
    Learned to love being werewolf, which is my strongest pvp char (an hybrid werewolf templar build).
    Playing pet sorc is actually fun but too easy??? (they should rework the tab targetting system)
    I almost lost the love for vampires 👹, i had like 7 chars and now i only have 2, i think ... And had 1 werewolf and now i must have 7 🐺
    All others classes, are also pretty cool and i have lots of fun, with their flaws and strenghts. I play them monthly to have the 1tier and have the 50 transmute stones, which is imortant to me since all 15 have their sets, with legendary weaponry (at least)
  • Jabbs_Giggity
    Jabbs_Giggity
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    @miteba

    Yeah, the problem with Templars (Mag and Stam) against Sorcs in 1v1 is that we have the most problematic defense and are forced to go in to healbot (LOS + Vigor + Rally for Stamplar) when we should really be going offensive. Other classes have so many tools in their kits for dealing with the pressure of a Sorc.

    Magblades are so much fun to play, but past two patches they have only been Okay (In PVP) at bombing builds. Learning the mechanics of ranged Magblade is extremely tedious and also depends on Shade actually working!

    My favorite to play, other than Templar, is Stamblade. Never thought I would have so much fun and took me 3+ years to actually give it a chance. After that I would say MagDK - but there is so much risk/reward playing MagDK too. Either you suffer heavy in stustain running Heavy Armor builds, or you suffer defensively in Light Armor builds when outnumbered.
  • Kartalin
    Kartalin
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    I don't even bother engaging magsorcs 1v1 if they streak 50+ meters away after the initial engagement. Not going to play that game lol.

    Going back to the earlier conversation about fighting magdks, my ranged build works pretty well against them as I'm using Crushing Shock as my spammable. I just have to make sure I don't block very much so I have enough stam to break free of the fossilize that comes immediately after CC immunity wears off, and cleanse the dots. Not a vamp anymore though so a little easier since then.

    Having a lot of fun on my warden lately, first magden and now stamden, but I always like going back to the magplar for an evening every so often and it keeps me fresh.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • miteba
    miteba
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    I dont like to pre test in PTS although i admit it is very inportant the player feddbacks... So i can only imagine magDKs will have though times ahead "losing" theyr wings...
    Although great buffs at offensive, defensive wise will be a complete mayhem until they adapt again to projectiles...
    I am not a wing spammer but they were really really efective against sorcs and snipers...

    As a magDK i am somewhat worried (although a bit used to it since the other classes dont have that level of reflection).
    Playing against "wings magDKs" will be much less pain in the @ss, when i am in the other side
  • Jabbs_Giggity
    Jabbs_Giggity
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    miteba wrote: »
    I dont like to pre test in PTS although i admit it is very inportant the player feddbacks... So i can only imagine magDKs will have though times ahead "losing" theyr wings...
    Although great buffs at offensive, defensive wise will be a complete mayhem until they adapt again to projectiles...
    I am not a wing spammer but they were really really efective against sorcs and snipers...

    As a magDK i am somewhat worried (although a bit used to it since the other classes dont have that level of reflection).
    Playing against "wings magDKs" will be much less pain in the @ss, when i am in the other side

    I laugh at MagDK Wings because usually I will just Ele Drain them and go in with Sweeps/Empowering and bye bye.
  • miteba
    miteba
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    I laugh at MagDK Wings because usually I will just Ele Drain them and go in with Sweeps/Empowering and bye bye.

    Yes, melee templars are a very good counter against winged magDKs, since you dont use ranged and time out your ranged
    dots as vampiress bane and degeneration (if u use them ofc).

    But they will suffer against all ranged builds now.
    Obviously not all mDKs use wings but were awesome counters against sorcs, snipers and ranged builds.
    Even if it has 50% damage reduction, they will have damage that didnt take before and most importantly, they will not reflect against the enemy (although a morph will send a dot or something).
  • Waffennacht
    Waffennacht
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    So I'm I decided to go healer.

    Earthgore
    Curse Eater
    Stead fast hero

    Steed, heavy,
    witchmother

    Destro resto

    Entropy, ele drain, rune, bol, wall of ele, reviving barrier

    Mutagen, extend, combat prayer, ally ward, RAT, life giver

    Really the first attempt at a healer I've done
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Datolite
    Datolite
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    Kartalin wrote: »
    I don't even bother engaging magsorcs 1v1 if they streak 50+ meters away after the initial engagement. Not going to play that game lol.

    Going back to the earlier conversation about fighting magdks, my ranged build works pretty well against them as I'm using Crushing Shock as my spammable. I just have to make sure I don't block very much so I have enough stam to break free of the fossilize that comes immediately after CC immunity wears off, and cleanse the dots. Not a vamp anymore though so a little easier since then.

    Having a lot of fun on my warden lately, first magden and now stamden, but I always like going back to the magplar for an evening every so often and it keeps me fresh.

    Magsorcs hate gap closers. Unless they're really good at using corners I will usually catch up to them as melee with 2xSwift. Whether or not they fry my ass is another story...

    I have been playing with BTB+Auroran+BS in battlegrounds lately and the charge proc (plus ridiculous uptime on Crescent) is quite powerful. Just wait until they buff the radius on the ult and remove min charge distance.
  • CatchMeTrolling
    CatchMeTrolling
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    What’s the highest beneficial penetration for pvp? Right now I’m sitting at 11,225 on my stamplar plus I ignore 20 percent resistance with a maul.

    Not including minor/major fracture or wood elf.
    Edited by CatchMeTrolling on May 10, 2019 4:31AM
  • HowlKimchi
    HowlKimchi
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    So I'm I decided to go healer.

    Earthgore
    Curse Eater
    Stead fast hero

    Steed, heavy,
    witchmother

    Destro resto

    Entropy, ele drain, rune, bol, wall of ele, reviving barrier

    Mutagen, extend, combat prayer, ally ward, RAT, life giver

    Really the first attempt at a healer I've done

    id switch curse eater with something else since magplars already have purge
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Vapirko
    Vapirko
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    MaxJrFTW wrote: »
    Race Against Time:
    This ability no longer becomes cheaper as it ranks up.
    Reduced the Snare and Immobilization immunity to 1 second from 4 seconds.
    The immunity’s duration now increases as the ability ranks up, up to a maximum of 2 seconds.

    RIP

    2 seconds with major expedition and minor force is still a good skill. The minor force especially so for Templar’s. I don’t care for the immunity nerf at all, but the cost increase will be ok. I mean it’s a heck of a lot better than shuffle. I’m still going to be using it on my new heavy build for Stamplar. Medium armor can get bent, ZOS made sure of that. We were hanging on by a thread and ZOS snipped it off clean.
    Edited by Vapirko on May 10, 2019 6:50AM
  • miteba
    miteba
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    So I'm I decided to go healer.

    Earthgore
    Curse Eater
    Stead fast hero
    Really the first attempt at a healer I've done

    Yeah that combo should give you a high uptime of major protection.

    You go heavy so that means Stead Fast Hero in armor... But it would be nice the opposite aswell:

    5x Light Armor with Curse Eater
    Jewelry & weaponry with Stead Fast
    Put 2 protective rings to balance resistances and you would take the benefits of light armor as mobility, magicka regen, spell pen (although you will be a more pure healer)

    Anyway Heavy armor has great passives to healing too so think carefully

    @HaruKamui has a valid point too since we have Extended Ritual but i imagine that that combo will have a higher uptime to major protection, since u have BoL, Combat Prayer (and Mutagen will conditionally be a direct heal too, if im not mistaken)

    In my pvp pure healer i use earthgore, transmutation and spell power cure so that he can help allies both defensively as offensively
    Edited by miteba on May 10, 2019 9:37AM
  • Mr_Nobody
    Mr_Nobody
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    Any self respecting solo mag templar will still run mist.

    Stop joking around with RAT. The other morph is useful in tower fights just for the buff and major expedition to navigate around quickly for sweep hit chance.

    The ones who dont run mist will be baked potatos in half the encounters next patch due to increased damage outputs overall. Dont forget major defiling necros everywhere.
    ~ @Niekas ~




  • technohic
    technohic
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    Vapirko wrote: »
    MaxJrFTW wrote: »
    Race Against Time:
    This ability no longer becomes cheaper as it ranks up.
    Reduced the Snare and Immobilization immunity to 1 second from 4 seconds.
    The immunity’s duration now increases as the ability ranks up, up to a maximum of 2 seconds.

    RIP

    2 seconds with major expedition and minor force is still a good skill. The minor force especially so for Templar’s. I don’t care for the immunity nerf at all, but the cost increase will be ok. I mean it’s a heck of a lot better than shuffle. I’m still going to be using it on my new heavy build for Stamplar. Medium armor can get bent, ZOS made sure of that. We were hanging on by a thread and ZOS snipped it off clean.

    2 seconds is not long enough. Speed is worthless with 60%+ snares out there on ground AOE. I even think 2.5 seconds on shuffle is not long enough and debating using rally on my stamplar or even going full medium on Stamplar. Haven't decided yet. Lose heal or armor....

    Thinking FM just because it's still longer and cheaper than shuffle with 7m, and it frees up a bar slot where i can run another heal, heal whether its draining shot, the shield absorb spell, or dual wield blood craze. Of course, they will probably see the feedback and nerf FM to 1.5 seconds
  • Minno
    Minno
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    Mr_Nobody wrote: »
    Any self respecting solo mag templar will still run mist.

    Stop joking around with RAT. The other morph is useful in tower fights just for the buff and major expedition to navigate around quickly for sweep hit chance.

    The ones who dont run mist will be baked potatos in half the encounters next patch due to increased damage outputs overall. Dont forget major defiling necros everywhere.

    In the only one that can run it apparently lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Datolite
    Datolite
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    Mr_Nobody wrote: »
    Any self respecting solo mag templar will still run mist.

    Stop joking around with RAT. The other morph is useful in tower fights just for the buff and major expedition to navigate around quickly for sweep hit chance.

    The ones who dont run mist will be baked potatos in half the encounters next patch due to increased damage outputs overall. Dont forget major defiling necros everywhere.

    If you're worried about damage then maybe being a vamp isn't such a good idea.

    Most of the time when I use mist it's to get out of a root. 2 seconds of immunity on RAT may not be stellar but it's enough to reposition. Plus I can get in a HtD and a purge between casts, and my regen isn't on pause, and it's much faster. As a melee magplar I can also afford a dodge if I need it.

    No more mist crutch for me. Vamp is going out of style and it's about time.
    Edited by Datolite on May 10, 2019 1:46PM
  • Minno
    Minno
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    Datolite wrote: »
    Mr_Nobody wrote: »
    Any self respecting solo mag templar will still run mist.

    Stop joking around with RAT. The other morph is useful in tower fights just for the buff and major expedition to navigate around quickly for sweep hit chance.

    The ones who dont run mist will be baked potatos in half the encounters next patch due to increased damage outputs overall. Dont forget major defiling necros everywhere.

    If you're worried about damage then maybe being a vamp isn't such a good idea.

    Most of the time when I use mist it's to get out of a root. 2 seconds of immunity on RAT may not be stellar but it's enough to reposition. Plus I can get in a HtD and a purge between casts, and my regen isn't on pause, and it's much faster. As a melee magplar I can also afford a dodge if I need it.

    No more mist crutch for me. Vamp is going out of style and it's about time.

    dodge roll cancel purge then cast RAT+sprint. Ive gotten outside of 28M range spells this way before, while ignoring more ranged snares. Sadly you kinda are stuck in using shacklebreaker for the extra stam use or 5x well fitted with impreg.

    And you need steed+1swift minimum. Once you do this, I personally welcome you to the monk meta along with @Waffennacht and @Dottzgaming lol. It's slowly gaining ground and I am happy!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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