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Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • EtTuBrutus
    EtTuBrutus
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    Nothing's worse than slapping yourself bc of reflect. So broken.
  • Minno
    Minno
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    Akinos wrote: »
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    download.png

    Reflective light is amazing for magplars. One of the best spammable skills in ESO.
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.

    As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.

    Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.

    Yeah , even if you know the typical rotations you can get a better feel of what to expect, when that ult is coming and when people are out of resources. Obviously sometimes it’s not going to matter because certain classes are simply better than the one you’re on. Still I think everyone should play multiple things besides their main.

    some of us don't have the time and prioritize our mains since launch ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Jabbs_Giggity
    Jabbs_Giggity
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    My main is a Stamplar, secondary main is a Magplar - I split my time between the two.

    When I am feeling overwhelmed (usually 5 minutes after logging in to ESO) I try to switch it up to one of the following:

    StamNB
    MagDK

    Really thinking about gearing out my MagSorc again because Pet builds are just unkillable...
  • CatchMeTrolling
    CatchMeTrolling
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    Minno wrote: »
    Akinos wrote: »
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    download.png

    Reflective light is amazing for magplars. One of the best spammable skills in ESO.
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.

    As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.

    Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.

    Yeah , even if you know the typical rotations you can get a better feel of what to expect, when that ult is coming and when people are out of resources. Obviously sometimes it’s not going to matter because certain classes are simply better than the one you’re on. Still I think everyone should play multiple things besides their main.

    some of us don't have the time and prioritize our mains since launch ;)

    I did that for the longest but mostly because I hate leveling characters. But playing magplar, stamplar, stam sorc, mag blade and both warden variations helped. Dabbled a little with stam nb, mag sorc and dk but not enough. You should at least try to play both stam and mag variations of your class , that alone will make you a better player.

    And I don’t play all the time either even when I have time lol
  • Minno
    Minno
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    Minno wrote: »
    Akinos wrote: »
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    download.png

    Reflective light is amazing for magplars. One of the best spammable skills in ESO.
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.

    As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.

    Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.

    Yeah , even if you know the typical rotations you can get a better feel of what to expect, when that ult is coming and when people are out of resources. Obviously sometimes it’s not going to matter because certain classes are simply better than the one you’re on. Still I think everyone should play multiple things besides their main.

    some of us don't have the time and prioritize our mains since launch ;)

    I did that for the longest but mostly because I hate leveling characters. But playing magplar, stamplar, stam sorc, mag blade and both warden variations helped. Dabbled a little with stam nb, mag sorc and dk but not enough. You should at least try to play both stam and mag variations of your class , that alone will make you a better player.

    And I don’t play all the time either even when I have time lol

    I swap between stam/mag 'plars all the time. Hence me being imperial ;).

    I will level up my warden, but mostly to enjoy the DC area guestlines again (that *** was fun and I forgot most of the zones). Rivenspire is legit the best zone.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
    technohic
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    Theres something to be said for playing 1 class. Muscle memory is more on point. I have all the classes and try to limit to 1 within a month with just maybe a break here and there. Been flipping between warden and stamplar the past couple weeks and tweaking makes a difference
    Just familiarity with the other classes is what you need.
  • CatchMeTrolling
    CatchMeTrolling
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    Minno wrote: »
    Minno wrote: »
    Akinos wrote: »
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    download.png

    Reflective light is amazing for magplars. One of the best spammable skills in ESO.
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.

    As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.

    Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.

    Yeah , even if you know the typical rotations you can get a better feel of what to expect, when that ult is coming and when people are out of resources. Obviously sometimes it’s not going to matter because certain classes are simply better than the one you’re on. Still I think everyone should play multiple things besides their main.

    some of us don't have the time and prioritize our mains since launch ;)

    I did that for the longest but mostly because I hate leveling characters. But playing magplar, stamplar, stam sorc, mag blade and both warden variations helped. Dabbled a little with stam nb, mag sorc and dk but not enough. You should at least try to play both stam and mag variations of your class , that alone will make you a better player.

    And I don’t play all the time either even when I have time lol

    I swap between stam/mag 'plars all the time. Hence me being imperial ;).

    I will level up my warden, but mostly to enjoy the DC area guestlines again (that *** was fun and I forgot most of the zones). Rivenspire is legit the best zone.

    Yeah I still mostly play Templar (in open world) stamplar preferably and stam sorc when I’m on DC. Which is funny because before I played mag variations more but stam fit my kiting style better, plus I play by myself mostly or with 1-3 other people.

    Anyways at least you play both but I’ve been realizing if you hop off certain classes for awhile , especially stamplar you’ll be really rusty.
  • cazlonb16_ESO
    cazlonb16_ESO
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    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...
  • UppGRAYxDD
    UppGRAYxDD
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    K, after catching up on the comments for a few days Ive noticed a few large pain points

    1) Magplars and Stamplars are in a bad place, possibly worse next patch.
    2) The variation of play styles or builds have become stale/homogenized
    3) Magplars identity is very wish washy...are we healers(almost better classes now since multiple nerfs) or are we DPS(lol..gotta work to get them #'s up)? Not a clear answer and both ways aren't very streamlined or even thought out...
    4) PvP....ugg magplar and stamplar dps roles are diminishing... TTK on magplar(not a ganking) is bottom tier and Stamplar's healing and defense is garbage atm.

    Proof is in the Pudding @ZOS_GinaBruno , @ZOS_KaiSchober , @ZOS_BillE , @ZOS_JessicaFolsom , @ZOS_GaryA

    yea im listing them all... maybe someone will hear our plight...

    Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots...

    Maybe ZoS will get it right with the next full redesign in 2021/2022 on the next gen console
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • EtTuBrutus
    EtTuBrutus
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    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.
  • UppGRAYxDD
    UppGRAYxDD
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    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly... Only slight change you might see next patch is a BtB or shacklebreaker combo with that new magicka hulking set and different food choice.
    Edited by UppGRAYxDD on May 7, 2019 7:28PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • EtTuBrutus
    EtTuBrutus
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    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly...

    Lol thanks for the advice. My previous build packed much more of a whallop, but it was primarily ranged so a lot safer. I also disagree with your previous post nearly entirely.

    1. Next patch is a big buff and opens up options for many facets of pvp gameplay
    2. I have played countless different styles of magplar successfully this patch, and next has more opportunity.
    3. I think most people have no idea what they are talking about when they mention identity. Especially those who think the class is weak.
    4. This statement makes me think you're out of touch with how i play entirely. "Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots"

    I hate the word healbot.
  • Datolite
    Datolite
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    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly... Only slight change you might see next patch is a BtB or shacklebreaker combo with that new magicka hulking set and different food choice.

    I did the math and the new magicka set isn't much of an upgrade. Stats are a bit thicker with tri stat food but you have to make an extra effort to keep up the sustain.
  • UppGRAYxDD
    UppGRAYxDD
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    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly...

    Lol thanks for the advice. My previous build packed much more of a whallop, but it was primarily ranged so a lot safer. I also disagree with your previous post nearly entirely.

    1. Next patch is a big buff and opens up options for many facets of pvp gameplay
    2. I have played countless different styles of magplar successfully this patch, and next has more opportunity.
    3. I think most people have no idea what they are talking about when they mention identity. Especially those who think the class is weak.
    4. This statement makes me think you're out of touch with how i play entirely. "Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots"

    I hate the word healbot.


    Actually no, I do not follow how you play... this is my opinion on what has transpired with the class in relevance to the almost 4 years I have "mained" a magplar. And from that standpoint they are a shell of their former glory. Also, just go look at the past 10+ pages and see what the common complaints are for yourself
    Edited by UppGRAYxDD on May 7, 2019 7:57PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • UppGRAYxDD
    UppGRAYxDD
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    Datolite wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly... Only slight change you might see next patch is a BtB or shacklebreaker combo with that new magicka hulking set and different food choice.

    I did the math and the new magicka set isn't much of an upgrade. Stats are a bit thicker with tri stat food but you have to make an extra effort to keep up the sustain.

    Thats what I was thinking, but its not out of reach just would take a bit to get used to. Plus I only see this a possibility if you aim for max stat and with the way light attacks are scaling now Idk if the max stat>>>spl dmg. Time and testing will tell.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • technohic
    technohic
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    Magplar dreams crushed by 5.0.3
  • DeadlyRecluse
    DeadlyRecluse
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    technohic wrote: »
    Magplar dreams crushed by 5.0.3

    INCAP TIME BEBE
    Thrice Empress, Forever Scrub
  • MaxJrFTW
    MaxJrFTW
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    Race Against Time:
    This ability no longer becomes cheaper as it ranks up.
    Reduced the Snare and Immobilization immunity to 1 second from 4 seconds.
    The immunity’s duration now increases as the ability ranks up, up to a maximum of 2 seconds.

    RIP
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • technohic
    technohic
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    technohic wrote: »
    Magplar dreams crushed by 5.0.3

    INCAP TIME BEBE

    Yep. All stam all the time
  • DeadlyRecluse
    DeadlyRecluse
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    technohic wrote: »
    technohic wrote: »
    Magplar dreams crushed by 5.0.3

    INCAP TIME BEBE

    Yep. All stam all the time

    I ticked Grand Overlord on my magplar literally last night...time to park it and spin up a stamblade.

    It can't work as a true silence, and if it does it can't go live. It would be absurd. Solo magicka play would basically just be over.
    Thrice Empress, Forever Scrub
  • EtTuBrutus
    EtTuBrutus
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    Lol that incap change.
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly...

    Lol thanks for the advice. My previous build packed much more of a whallop, but it was primarily ranged so a lot safer. I also disagree with your previous post nearly entirely.

    1. Next patch is a big buff and opens up options for many facets of pvp gameplay
    2. I have played countless different styles of magplar successfully this patch, and next has more opportunity.
    3. I think most people have no idea what they are talking about when they mention identity. Especially those who think the class is weak.
    4. This statement makes me think you're out of touch with how i play entirely. "Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots"

    I hate the word healbot.


    Actually no, I do not follow how you play... this is my opinion on what has transpired with the class in relevance to the almost 4 years I have "mained" a magplar. And from that standpoint they are a shell of their former glory. Also, just go look at the past 10+ pages and see what the common complaints are for yourself

    Ive seen them. Im not trying to insult you, I just disagree.

    Shoot, most of the people here thought the off balance change to toppling was bad.

    Everything is a shell of its former glory. But it's much more balanced. For instance, many want blinding flashes back, and complained about shuffle. Literally one of the most broken skills ever created... "But identity!"
  • technohic
    technohic
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    Lets not forget with incap becoming a death sentence to a mag character. You now only get 1 second of riot snare immunity with RAT. I was banking on that to even try any mag character, even a magblade brawler. Forget it. All my characters will be stam. Easier to switch that way anyway with them all playing similarly
  • Minno
    Minno
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    ✭✭✭✭✭
    technohic wrote: »
    Lets not forget with incap becoming a death sentence to a mag character. You now only get 1 second of riot snare immunity with RAT. I was banking on that to even try any mag character, even a magblade brawler. Forget it. All my characters will be stam. Easier to switch that way anyway with them all playing similarly

    its 2 seconds. 1s base morph so they nerfed it by 50%.

    2 seconds is better than none, though once again magplar non-vamp got ripped into lol.

    new incap will be to mag toons like wings was for all ranged toons.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Akinos
    Akinos
    ✭✭✭✭✭
    MaxJrFTW wrote: »
    Race Against Time:
    This ability no longer becomes cheaper as it ranks up.
    Reduced the Snare and Immobilization immunity to 1 second from 4 seconds.
    The immunity’s duration now increases as the ability ranks up, up to a maximum of 2 seconds.

    RIP

    Looks like I might be staying vampire after all :/
    Edited by Akinos on May 7, 2019 8:30PM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • technohic
    technohic
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    ✭✭✭✭✭
    Minno wrote: »
    technohic wrote: »
    Lets not forget with incap becoming a death sentence to a mag character. You now only get 1 second of riot snare immunity with RAT. I was banking on that to even try any mag character, even a magblade brawler. Forget it. All my characters will be stam. Easier to switch that way anyway with them all playing similarly

    its 2 seconds. 1s base morph so they nerfed it by 50%.

    2 seconds is better than none, though once again magplar non-vamp got ripped into lol.

    new incap will be to mag toons like wings was for all ranged toons.

    Ah so still not much different than shuffle, but I would argue shuffle needed boosted for cost, not others brought down
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    EtTuBrutus wrote: »
    Lol that incap change.
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly...

    Lol thanks for the advice. My previous build packed much more of a whallop, but it was primarily ranged so a lot safer. I also disagree with your previous post nearly entirely.

    1. Next patch is a big buff and opens up options for many facets of pvp gameplay
    2. I have played countless different styles of magplar successfully this patch, and next has more opportunity.
    3. I think most people have no idea what they are talking about when they mention identity. Especially those who think the class is weak.
    4. This statement makes me think you're out of touch with how i play entirely. "Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots"

    I hate the word healbot.


    Actually no, I do not follow how you play... this is my opinion on what has transpired with the class in relevance to the almost 4 years I have "mained" a magplar. And from that standpoint they are a shell of their former glory. Also, just go look at the past 10+ pages and see what the common complaints are for yourself

    Ive seen them. Im not trying to insult you, I just disagree.

    Shoot, most of the people here thought the off balance change to toppling was bad.

    Everything is a shell of its former glory. But it's much more balanced. For instance, many want blinding flashes back, and complained about shuffle. Literally one of the most broken skills ever created... "But identity!"
    technohic wrote: »
    Magplar dreams crushed by 5.0.3

    INCAP TIME BEBE

    So.... about blinding light again....
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    Lol that incap change.
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly...

    Lol thanks for the advice. My previous build packed much more of a whallop, but it was primarily ranged so a lot safer. I also disagree with your previous post nearly entirely.

    1. Next patch is a big buff and opens up options for many facets of pvp gameplay
    2. I have played countless different styles of magplar successfully this patch, and next has more opportunity.
    3. I think most people have no idea what they are talking about when they mention identity. Especially those who think the class is weak.
    4. This statement makes me think you're out of touch with how i play entirely. "Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots"

    I hate the word healbot.


    Actually no, I do not follow how you play... this is my opinion on what has transpired with the class in relevance to the almost 4 years I have "mained" a magplar. And from that standpoint they are a shell of their former glory. Also, just go look at the past 10+ pages and see what the common complaints are for yourself

    Ive seen them. Im not trying to insult you, I just disagree.

    Shoot, most of the people here thought the off balance change to toppling was bad.

    Everything is a shell of its former glory. But it's much more balanced. For instance, many want blinding flashes back, and complained about shuffle. Literally one of the most broken skills ever created... "But identity!"
    technohic wrote: »
    Magplar dreams crushed by 5.0.3

    INCAP TIME BEBE

    So.... about blinding light again....

    lol someone should list the templar changes+compensations and put it next to the nightblade changes+compensations. THen post it to the forums lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    Lol that incap change.
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly...

    Lol thanks for the advice. My previous build packed much more of a whallop, but it was primarily ranged so a lot safer. I also disagree with your previous post nearly entirely.

    1. Next patch is a big buff and opens up options for many facets of pvp gameplay
    2. I have played countless different styles of magplar successfully this patch, and next has more opportunity.
    3. I think most people have no idea what they are talking about when they mention identity. Especially those who think the class is weak.
    4. This statement makes me think you're out of touch with how i play entirely. "Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots"

    I hate the word healbot.


    Actually no, I do not follow how you play... this is my opinion on what has transpired with the class in relevance to the almost 4 years I have "mained" a magplar. And from that standpoint they are a shell of their former glory. Also, just go look at the past 10+ pages and see what the common complaints are for yourself

    Ive seen them. Im not trying to insult you, I just disagree.

    Shoot, most of the people here thought the off balance change to toppling was bad.

    Everything is a shell of its former glory. But it's much more balanced. For instance, many want blinding flashes back, and complained about shuffle. Literally one of the most broken skills ever created... "But identity!"
    technohic wrote: »
    Magplar dreams crushed by 5.0.3

    INCAP TIME BEBE

    So.... about blinding light again....

    lol someone should list the templar changes+compensations and put it next to the nightblade changes+compensations. THen post it to the forums lol.

    If NBs of now, or sorcs of now, mained templars in stead; this Forum would melt
  • CatchMeTrolling
    CatchMeTrolling
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    Has it even been confirmed that it’s only a magicka silence ?
  • Minno
    Minno
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    Has it even been confirmed that it’s only a magicka silence ?

    thats the mechanic of silence. its only mag/class skills with some exceptions they never bothered to audit.

    So another skill audited that has messy inconsistent mechanics.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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