Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).

    Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.

    Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.
  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    Minno wrote: »
    EtTuBrutus wrote: »
    Minno wrote: »
    maxjapank wrote: »
    EtTuBrutus wrote: »
    maxjapank wrote: »
    This is a set up I'm playing with:

    Resto Buffer of the Swift, 2h sword Spinner's, 2 willpower rings, 2x Balorgh. All tri gyphs. 1 mag regen 2 spell glyphs.
    26k health, 17k stam, 39k magika, 2.4k spell unbuffed.

    You can use Pariah instead of Swift for more health, but Magicka will go down some. Or use Valk Skoria for health and dmg.

    Haven't decided if I prefer just using bats. Playing around with Crescent Sweep a bit. Semi-good burst. But gonna proc burning anyways with Sweeps, so bats just seem better for overall dmg and heals.

    Front bar: Sweeps, Toppling, Reflective, Radiant, Puri light
    Back bar: Total dark, Extended, Mist, Focus, HoD

    Haven't used Total in a while. But noticing that many players have forgotten about it. So getting some decent dmg and heals from it.

    You back bar buffer of the swift? Why?

    You don’t have to. But having two sets, Swift active on my back bar when I’m defensive, Spinners active on my front when I’m offensive, allows me to wear those 2 willpower rings for the extra 1400 magicka.

    @EtTuBrutus this idea came from taylor_mb. The idea that you embrace the defense/offsense bars of the templar instead of fighting against it. If this means max can run 4k extra pene, then why not if he is getting kills.

    I remembered the post, i just feel there's more intriguing ways to do it that seem to give more. for instance u can back bar transmutation and sword, willpower shield, front bar spinners sword, willpower sword and have a constant bonus of:

    T/S
    Constant: Crit, 2x regen, 2x max mag, spell dmg, 1500 crit resist, 1400 magicka
    Front: constant + 3450 penetration
    Back: same as constant

    BS/S
    Vs swift back barred, willpower rings, spinners front barred:
    Constant: 3x max mag, physical resistance, 1400 mag
    Front: constant + spell dmg, 3450 penetration
    Back: constant + spell resistance, 10% dmg reduction.

    So for a constant bonus you're trading 1096 magicka and 2975 physical resistance for crit, 258 mag regen, 129 spell dmg, and 1500 crit resistance.

    Don't u think 1500 permanent cr would out perform 10% dr at 50% uptime(hopefully less, maybe more) and 2975 physical resistance? Not to mention slightly more damage on back bar for better heals and much more regen?

    BS/S would have slightly more damage front barred, but less crit, regen, and damage mitigation.

    Am i thinking of that wrong? But hey, if you enjoy it, have fun either way. Glad you're liking it

    I think its how you play. Lots of stuff in this game SUCKS when you first try it out and then you get used to it. But alot of things just suck in general so people avoid it. backbar defense is one of those things that sucks at first but once we get around to how it plays, it becomes a unique way to build.

    It comes down to what you want and how comfortable it feels for you. At least competitively; no one likes zerg builds except zergs lol.

    True that.
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Minno wrote: »
    EtTuBrutus wrote: »
    Minno wrote: »
    maxjapank wrote: »
    EtTuBrutus wrote: »
    maxjapank wrote: »
    This is a set up I'm playing with:

    Resto Buffer of the Swift, 2h sword Spinner's, 2 willpower rings, 2x Balorgh. All tri gyphs. 1 mag regen 2 spell glyphs.
    26k health, 17k stam, 39k magika, 2.4k spell unbuffed.

    You can use Pariah instead of Swift for more health, but Magicka will go down some. Or use Valk Skoria for health and dmg.

    Haven't decided if I prefer just using bats. Playing around with Crescent Sweep a bit. Semi-good burst. But gonna proc burning anyways with Sweeps, so bats just seem better for overall dmg and heals.

    Front bar: Sweeps, Toppling, Reflective, Radiant, Puri light
    Back bar: Total dark, Extended, Mist, Focus, HoD

    Haven't used Total in a while. But noticing that many players have forgotten about it. So getting some decent dmg and heals from it.

    You back bar buffer of the swift? Why?

    You don’t have to. But having two sets, Swift active on my back bar when I’m defensive, Spinners active on my front when I’m offensive, allows me to wear those 2 willpower rings for the extra 1400 magicka.

    @EtTuBrutus this idea came from taylor_mb. The idea that you embrace the defense/offsense bars of the templar instead of fighting against it. If this means max can run 4k extra pene, then why not if he is getting kills.

    I remembered the post, i just feel there's more intriguing ways to do it that seem to give more. for instance u can back bar transmutation and sword, willpower shield, front bar spinners sword, willpower sword and have a constant bonus of:

    T/S
    Constant: Crit, 2x regen, 2x max mag, spell dmg, 1500 crit resist, 1400 magicka
    Front: constant + 3450 penetration
    Back: same as constant

    BS/S
    Vs swift back barred, willpower rings, spinners front barred:
    Constant: 3x max mag, physical resistance, 1400 mag
    Front: constant + spell dmg, 3450 penetration
    Back: constant + spell resistance, 10% dmg reduction.

    So for a constant bonus you're trading 1096 magicka and 2975 physical resistance for crit, 258 mag regen, 129 spell dmg, and 1500 crit resistance.

    Don't u think 1500 permanent cr would out perform 10% dr at 50% uptime(hopefully less, maybe more) and 2975 physical resistance? Not to mention slightly more damage on back bar for better heals and much more regen?

    BS/S would have slightly more damage front barred, but less crit, regen, and damage mitigation.

    Am i thinking of that wrong? But hey, if you enjoy it, have fun either way. Glad you're liking it

    I think its how you play. Lots of stuff in this game SUCKS when you first try it out and then you get used to it. But alot of things just suck in general so people avoid it. backbar defense is one of those things that sucks at first but once we get around to how it plays, it becomes a unique way to build.

    It comes down to what you want and how comfortable it feels for you. At least competitively; no one likes zerg builds except zergs lol.

    I’ve always enjoyed a resto staff backbar. Sword and shield is a typical Templar backbar. But resto staff makes it easier for me to heavy attack to get magicka back and light attack from a distance for Ulti gen and to proc spell glyph. Sometimes I also replace Total Dark with Healing Springs for small group play and just helping others. I’ve always been a hybrid healer/dps. It’s just my play style.
  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).

    Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.

    Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.

    Ive been running melee for 2 weeks now, it's definitely still viable. But ranged is just simpler. I hope they make it to live though. It's a huge buff to my play style atm.
  • Akinos
    Akinos
    ✭✭✭✭✭
    If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).

    Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.

    Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.

    Melee magplar has always been possible and functional.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Datolite
    Datolite
    ✭✭✭✭✭
    Akinos wrote: »
    If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).

    Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.

    Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.

    Melee magplar has always been possible and functional.

    When was there ever any doubt.

    Btw what are the new shield changes about?
  • Akinos
    Akinos
    ✭✭✭✭✭
    Datolite wrote: »
    Akinos wrote: »
    If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).

    Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.

    Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.

    Melee magplar has always been possible and functional.

    When was there ever any doubt.

    Btw what are the new shield changes about?

    The doubt comes during prime time pvp on Vivec when the megaservers start to megafail and jabs stops working in the lag :/

    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.
    Edited by Akinos on May 7, 2019 3:05AM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Datolite wrote: »
    Akinos wrote: »
    If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).

    Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.

    Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.

    Melee magplar has always been possible and functional.

    When was there ever any doubt.

    Btw what are the new shield changes about?

    When everyone started playing ranged and dropping sweeps.
  • Akinos
    Akinos
    ✭✭✭✭✭
    Datolite wrote: »
    Akinos wrote: »
    If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).

    Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.

    Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.

    Melee magplar has always been possible and functional.

    When was there ever any doubt.

    Btw what are the new shield changes about?

    When everyone started playing ranged and dropping sweeps.

    This too :O
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    I miss the version of eclipse that was a lot like curse.

    I don't like how dark flare is channeled, same with jabs/sweeps while whip and fossilize are instant, while curse and frag are delayed and instant, surprise attack and Merc is instant, and shalk and pigeons spin2win etc are instant.

    Dark flare would be cool if vamp bane or whatever's dot had an execute mechanic
    Jabs etc would be cool if toppling or jav or itself had/have a snare on first hit

    Just something's that'd be cool I think
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I just pulled a few clips of me playing the last couple days with my stamplar. I noticed, I can be pretty liberal on spamming jabs when the target is out of reach. There is some lag at play, but also being bad, and then there are times on stairs/elevation where it just doesnt appear to hit. I'll upload just for the hell of it. Theres some of me just running away when the situation goes bad lol
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    I miss the version of eclipse that was a lot like curse.

    I don't like how dark flare is channeled, same with jabs/sweeps while whip and fossilize are instant, while curse and frag are delayed and instant, surprise attack and Merc is instant, and shalk and pigeons spin2win etc are instant.

    Dark flare would be cool if vamp bane or whatever's dot had an execute mechanic
    Jabs etc would be cool if toppling or jav or itself had/have a snare on first hit

    Just something's that'd be cool I think

    Preaching to the choir lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
    Edited by Vapirko on May 7, 2019 5:38AM
  • MaxJrFTW
    MaxJrFTW
    ✭✭✭✭✭
    ✭✭
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    In battlegrounds, yes.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    I don't see how a big ball of light that's created from my bare hands can be converted to a stamina skill. I also use reflective light over vampires bane all the time.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    HaruKamui wrote: »
    I don't see how a big ball of light that's created from my bare hands can be converted to a stamina skill. I also use reflective light over vampires bane all the time.

    So pretty much every stamplar skill? Since they’re all fundamentally magical.

  • Checkmath
    Checkmath
    ✭✭✭✭✭
    HaruKamui wrote: »
    I don't see how a big ball of light that's created from my bare hands can be converted to a stamina skill. I also use reflective light over vampires bane all the time.

    Just make it glowing in green and call it kinetic energy or something.
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.
    Edited by StarOfElyon on May 7, 2019 11:02AM
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I started watching my clips and its really awkward as it looks awful at times compared to how it felt while actually playing. I almost didn't bother to upload but said screw it and slapped some music on there. There's a lot of "What the hell am I aiming at or doing?" and there are times where I don't see my numbers but damage appears to be happening, and times I feel l like Im not hitting at all and should. At any rate; this is just the play style I have had a couple of nights of group play since I went steed and all swift and included a couple of me running away at times when everyone else dies which was quite a bit more difficult before.

    https://youtu.be/U-wZ9trmmRM

    EDIT: After watching it a bit; some of my random jabs from far away that are bothering me I think I was trying to bar swap to javelin. Like when the one guy jumps off the keep. You can see in some clips, I moved javelin to a different spot but its back barred really as a way to get minor protection while on the run. And I pull off and go to some spots that don't make sense because I realize Im off crown. In my defense; on that tower, he had told us to go up top, but he went out second level where the fight was.
    Edited by technohic on May 7, 2019 12:30PM
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.

    Challenge accepted!
  • Akinos
    Akinos
    ✭✭✭✭✭
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    download.png

    Reflective light is amazing for magplars. One of the best spammable skills in ESO.
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.

    As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.

    Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    Something that might help is getting two target dummies and moving them to visually practice how much u can move and maintain jabs dmg. Some clips it looks like u run out of range on a stunned target.

    But the skill does perform terribly in lag. I dueled a streamer in cyro and he uploaded the video after 2 ppl ruined it by attacking him. But, his video and my video shows such variations in both of our positioning it's a wonder that skill ever lands at all. This was before the radius change though.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Akinos wrote: »
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    download.png

    Reflective light is amazing for magplars. One of the best spammable skills in ESO.
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.

    As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.

    Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.

    each class has this weird combo they use that is unique to them:
    - sorcs have curse+frags. You can decide to either purge curse during the first explosion or the second. I also dodge roll cancel purge on the second curse explosion then right into my combo. Have issues on their shields+pets, but thats a different discussion.
    - nightblade, same as sorc except they cloak before their combo. block+purge works fine as doesn dodge-purge. When to time it largely depends on your target.
    - DK, I think they are harder due to their healing and ability to drain your stam via unblocked CC AND AOE immobilze. ANd their melee spamable hits harder than yours. dodge-purge dots works ok too and harness mag/class shields oddly enough.
    - warden - is a race to who can aim their spamable first. steed+1 swift helps to avoid their burst without wasting stam. My favorite fights are now against wardens because its about speed versus speed (assuming you added some).
    - templars - im walking away most of the time so no idea lol. 8/10 times its a healbot, 1/10 times its a zergling who I can't kill due to them being behind a zerg wall either healing or spamming jesus beam, and the last 1/10 times its a fellow templar that is trying to solo so I move away out of respect lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    EtTuBrutus wrote: »
    Something that might help is getting two target dummies and moving them to visually practice how much u can move and maintain jabs dmg. Some clips it looks like u run out of range on a stunned target.

    But the skill does perform terribly in lag. I dueled a streamer in cyro and he uploaded the video after 2 ppl ruined it by attacking him. But, his video and my video shows such variations in both of our positioning it's a wonder that skill ever lands at all. This was before the radius change though.

    You referring to my vid? I definitely have some learning. Very spaz all around there. Part of it is me just zipping around and I am not used to it, and part of it is just lack of focus staying on my target. Some learn to play there and its actually kind of eye opening to do a video.

    Making some changes to build as well. Took POTL off for now, although I know I will miss the minor fracture, it just doesn't get used in cleave situations which I like going for cleave, Going to go from RAT right into stamped to boost the damage, then get a snare. That change is also coming from that video when I realized I was not getting my weapon damage enchant proc from not really using my 2her for more than rally and also not getting a bleed from it that way. Other option is to get rid of javelin and run Wrecking Blow in stead for a stun to get the 2her in there, but then I wind up with no gap closer nor range stun.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    Akinos wrote: »
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    download.png

    Reflective light is amazing for magplars. One of the best spammable skills in ESO.
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.

    As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.

    Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.

    each class has this weird combo they use that is unique to them:
    - sorcs have curse+frags. You can decide to either purge curse during the first explosion or the second. I also dodge roll cancel purge on the second curse explosion then right into my combo. Have issues on their shields+pets, but thats a different discussion.
    - nightblade, same as sorc except they cloak before their combo. block+purge works fine as doesn dodge-purge. When to time it largely depends on your target.
    - DK, I think they are harder due to their healing and ability to drain your stam via unblocked CC AND AOE immobilze. ANd their melee spamable hits harder than yours. dodge-purge dots works ok too and harness mag/class shields oddly enough.
    - warden - is a race to who can aim their spamable first. steed+1 swift helps to avoid their burst without wasting stam. My favorite fights are now against wardens because its about speed versus speed (assuming you added some).
    - templars - im walking away most of the time so no idea lol. 8/10 times its a healbot, 1/10 times its a zergling who I can't kill due to them being behind a zerg wall either healing or spamming jesus beam, and the last 1/10 times its a fellow templar that is trying to solo so I move away out of respect lol.

    I was just thinking it would be cool of POTL was on the templar and copied their outgoing damage. Then burst out in a wave to match jabs/sweeps and apply minor fracture on targets hot for POTL, PL would then leave the HOT on the templar so its mobile and not lost by purge
  • Datolite
    Datolite
    ✭✭✭✭✭
    Akinos wrote: »
    Datolite wrote: »
    Akinos wrote: »
    If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).

    Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.

    Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.

    Melee magplar has always been possible and functional.

    When was there ever any doubt.

    Btw what are the new shield changes about?

    The doubt comes during prime time pvp on Vivec when the megaservers start to megafail and jabs stops working in the lag :/

    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    I can't seem to find the post for that. Are they PTS natch potes?
  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    technohic wrote: »
    EtTuBrutus wrote: »
    Something that might help is getting two target dummies and moving them to visually practice how much u can move and maintain jabs dmg. Some clips it looks like u run out of range on a stunned target.

    But the skill does perform terribly in lag. I dueled a streamer in cyro and he uploaded the video after 2 ppl ruined it by attacking him. But, his video and my video shows such variations in both of our positioning it's a wonder that skill ever lands at all. This was before the radius change though.

    You referring to my vid? I definitely have some learning. Very spaz all around there. Part of it is me just zipping around and I am not used to it, and part of it is just lack of focus staying on my target. Some learn to play there and its actually kind of eye opening to do a video.

    Making some changes to build as well. Took POTL off for now, although I know I will miss the minor fracture, it just doesn't get used in cleave situations which I like going for cleave, Going to go from RAT right into stamped to boost the damage, then get a snare. That change is also coming from that video when I realized I was not getting my weapon damage enchant proc from not really using my 2her for more than rally and also not getting a bleed from it that way. Other option is to get rid of javelin and run Wrecking Blow in stead for a stun to get the 2her in there, but then I wind up with no gap closer nor range stun.

    The best suggestion i can make is save all your clips, good and bad. Review the times where things went really good or bad and learn from them. Going from no speed to 28% increased is a big change. Youll get the hang of it.
  • Mrsinister2
    Mrsinister2
    ✭✭✭✭✭
    Minno wrote: »
    Akinos wrote: »
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    download.png

    Reflective light is amazing for magplars. One of the best spammable skills in ESO.
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.

    As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.

    Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.

    each class has this weird combo they use that is unique to them:
    - sorcs have curse+frags. You can decide to either purge curse during the first explosion or the second. I also dodge roll cancel purge on the second curse explosion then right into my combo. Have issues on their shields+pets, but thats a different discussion.
    - nightblade, same as sorc except they cloak before their combo. block+purge works fine as doesn dodge-purge. When to time it largely depends on your target.
    - DK, I think they are harder due to their healing and ability to drain your stam via unblocked CC AND AOE immobilze. ANd their melee spamable hits harder than yours. dodge-purge dots works ok too and harness mag/class shields oddly enough.
    - warden - is a race to who can aim their spamable first. steed+1 swift helps to avoid their burst without wasting stam. My favorite fights are now against wardens because its about speed versus speed (assuming you added some).
    - templars - im walking away most of the time so no idea lol. 8/10 times its a healbot, 1/10 times its a zergling who I can't kill due to them being behind a zerg wall either healing or spamming jesus beam, and the last 1/10 times its a fellow templar that is trying to solo so I move away out of respect lol.

    This is 100% accurate :lol:



  • MaxJrFTW
    MaxJrFTW
    ✭✭✭✭✭
    ✭✭
    Akinos wrote: »
    Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.

    I find myself having a much better chance against magsorcs if i'm using a defensive build. Currently though, i'm running Valkyn/Bright Throat/Axiom. I do a lot of dmg, but a good mag sorc will beat me 1v1 100% of the time. They have too much pressure, and i always find myself healing without a chance to go on the offensive. They do too much dmg, and are too tanky without having to build for either.

    Magsorcs are broken at the moment. Everyone except ZOS is aware of that. Knowing the way they function isn't going to help you because nothing they do is complicated.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Akinos wrote: »
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    download.png

    Reflective light is amazing for magplars. One of the best spammable skills in ESO.
    Vapirko wrote: »
    Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.

    I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.

    As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.

    Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.

    Yeah , even if you know the typical rotations you can get a better feel of what to expect, when that ult is coming and when people are out of resources. Obviously sometimes it’s not going to matter because certain classes are simply better than the one you’re on. Still I think everyone should play multiple things besides their main.
Sign In or Register to comment.