EtTuBrutus wrote: »EtTuBrutus wrote: »This is a set up I'm playing with:
Resto Buffer of the Swift, 2h sword Spinner's, 2 willpower rings, 2x Balorgh. All tri gyphs. 1 mag regen 2 spell glyphs.
26k health, 17k stam, 39k magika, 2.4k spell unbuffed.
You can use Pariah instead of Swift for more health, but Magicka will go down some. Or use Valk Skoria for health and dmg.
Haven't decided if I prefer just using bats. Playing around with Crescent Sweep a bit. Semi-good burst. But gonna proc burning anyways with Sweeps, so bats just seem better for overall dmg and heals.
Front bar: Sweeps, Toppling, Reflective, Radiant, Puri light
Back bar: Total dark, Extended, Mist, Focus, HoD
Haven't used Total in a while. But noticing that many players have forgotten about it. So getting some decent dmg and heals from it.
You back bar buffer of the swift? Why?
You don’t have to. But having two sets, Swift active on my back bar when I’m defensive, Spinners active on my front when I’m offensive, allows me to wear those 2 willpower rings for the extra 1400 magicka.
@EtTuBrutus this idea came from taylor_mb. The idea that you embrace the defense/offsense bars of the templar instead of fighting against it. If this means max can run 4k extra pene, then why not if he is getting kills.
I remembered the post, i just feel there's more intriguing ways to do it that seem to give more. for instance u can back bar transmutation and sword, willpower shield, front bar spinners sword, willpower sword and have a constant bonus of:
T/S
Constant: Crit, 2x regen, 2x max mag, spell dmg, 1500 crit resist, 1400 magicka
Front: constant + 3450 penetration
Back: same as constant
BS/S
Vs swift back barred, willpower rings, spinners front barred:
Constant: 3x max mag, physical resistance, 1400 mag
Front: constant + spell dmg, 3450 penetration
Back: constant + spell resistance, 10% dmg reduction.
So for a constant bonus you're trading 1096 magicka and 2975 physical resistance for crit, 258 mag regen, 129 spell dmg, and 1500 crit resistance.
Don't u think 1500 permanent cr would out perform 10% dr at 50% uptime(hopefully less, maybe more) and 2975 physical resistance? Not to mention slightly more damage on back bar for better heals and much more regen?
BS/S would have slightly more damage front barred, but less crit, regen, and damage mitigation.
Am i thinking of that wrong? But hey, if you enjoy it, have fun either way. Glad you're liking it
I think its how you play. Lots of stuff in this game SUCKS when you first try it out and then you get used to it. But alot of things just suck in general so people avoid it. backbar defense is one of those things that sucks at first but once we get around to how it plays, it becomes a unique way to build.
It comes down to what you want and how comfortable it feels for you. At least competitively; no one likes zerg builds except zergs lol.
EtTuBrutus wrote: »EtTuBrutus wrote: »This is a set up I'm playing with:
Resto Buffer of the Swift, 2h sword Spinner's, 2 willpower rings, 2x Balorgh. All tri gyphs. 1 mag regen 2 spell glyphs.
26k health, 17k stam, 39k magika, 2.4k spell unbuffed.
You can use Pariah instead of Swift for more health, but Magicka will go down some. Or use Valk Skoria for health and dmg.
Haven't decided if I prefer just using bats. Playing around with Crescent Sweep a bit. Semi-good burst. But gonna proc burning anyways with Sweeps, so bats just seem better for overall dmg and heals.
Front bar: Sweeps, Toppling, Reflective, Radiant, Puri light
Back bar: Total dark, Extended, Mist, Focus, HoD
Haven't used Total in a while. But noticing that many players have forgotten about it. So getting some decent dmg and heals from it.
You back bar buffer of the swift? Why?
You don’t have to. But having two sets, Swift active on my back bar when I’m defensive, Spinners active on my front when I’m offensive, allows me to wear those 2 willpower rings for the extra 1400 magicka.
@EtTuBrutus this idea came from taylor_mb. The idea that you embrace the defense/offsense bars of the templar instead of fighting against it. If this means max can run 4k extra pene, then why not if he is getting kills.
I remembered the post, i just feel there's more intriguing ways to do it that seem to give more. for instance u can back bar transmutation and sword, willpower shield, front bar spinners sword, willpower sword and have a constant bonus of:
T/S
Constant: Crit, 2x regen, 2x max mag, spell dmg, 1500 crit resist, 1400 magicka
Front: constant + 3450 penetration
Back: same as constant
BS/S
Vs swift back barred, willpower rings, spinners front barred:
Constant: 3x max mag, physical resistance, 1400 mag
Front: constant + spell dmg, 3450 penetration
Back: constant + spell resistance, 10% dmg reduction.
So for a constant bonus you're trading 1096 magicka and 2975 physical resistance for crit, 258 mag regen, 129 spell dmg, and 1500 crit resistance.
Don't u think 1500 permanent cr would out perform 10% dr at 50% uptime(hopefully less, maybe more) and 2975 physical resistance? Not to mention slightly more damage on back bar for better heals and much more regen?
BS/S would have slightly more damage front barred, but less crit, regen, and damage mitigation.
Am i thinking of that wrong? But hey, if you enjoy it, have fun either way. Glad you're liking it
I think its how you play. Lots of stuff in this game SUCKS when you first try it out and then you get used to it. But alot of things just suck in general so people avoid it. backbar defense is one of those things that sucks at first but once we get around to how it plays, it becomes a unique way to build.
It comes down to what you want and how comfortable it feels for you. At least competitively; no one likes zerg builds except zergs lol.
cazlonb16_ESO wrote: »If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).
Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.
Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.
cazlonb16_ESO wrote: »If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).
Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.
Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.
cazlonb16_ESO wrote: »If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).
Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.
Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.
Melee magplar has always been possible and functional.
cazlonb16_ESO wrote: »If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).
Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.
Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.
Melee magplar has always been possible and functional.
When was there ever any doubt.
Btw what are the new shield changes about?
cazlonb16_ESO wrote: »If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).
Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.
Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.
Melee magplar has always been possible and functional.
When was there ever any doubt.
Btw what are the new shield changes about?
CatchMeTrolling wrote: »cazlonb16_ESO wrote: »If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).
Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.
Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.
Melee magplar has always been possible and functional.
When was there ever any doubt.
Btw what are the new shield changes about?
When everyone started playing ranged and dropping sweeps.
Waffennacht wrote: »I miss the version of eclipse that was a lot like curse.
I don't like how dark flare is channeled, same with jabs/sweeps while whip and fossilize are instant, while curse and frag are delayed and instant, surprise attack and Merc is instant, and shalk and pigeons spin2win etc are instant.
Dark flare would be cool if vamp bane or whatever's dot had an execute mechanic
Jabs etc would be cool if toppling or jav or itself had/have a snare on first hit
Just something's that'd be cool I think
Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
StarOfElyon wrote: »Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.
Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
StarOfElyon wrote: »Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.
Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
Reflective light is amazing for magplars. One of the best spammable skills in ESO.StarOfElyon wrote: »Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.
As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.
Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.
EtTuBrutus wrote: »Something that might help is getting two target dummies and moving them to visually practice how much u can move and maintain jabs dmg. Some clips it looks like u run out of range on a stunned target.
But the skill does perform terribly in lag. I dueled a streamer in cyro and he uploaded the video after 2 ppl ruined it by attacking him. But, his video and my video shows such variations in both of our positioning it's a wonder that skill ever lands at all. This was before the radius change though.
Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
Reflective light is amazing for magplars. One of the best spammable skills in ESO.StarOfElyon wrote: »Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.
As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.
Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.
each class has this weird combo they use that is unique to them:
- sorcs have curse+frags. You can decide to either purge curse during the first explosion or the second. I also dodge roll cancel purge on the second curse explosion then right into my combo. Have issues on their shields+pets, but thats a different discussion.
- nightblade, same as sorc except they cloak before their combo. block+purge works fine as doesn dodge-purge. When to time it largely depends on your target.
- DK, I think they are harder due to their healing and ability to drain your stam via unblocked CC AND AOE immobilze. ANd their melee spamable hits harder than yours. dodge-purge dots works ok too and harness mag/class shields oddly enough.
- warden - is a race to who can aim their spamable first. steed+1 swift helps to avoid their burst without wasting stam. My favorite fights are now against wardens because its about speed versus speed (assuming you added some).
- templars - im walking away most of the time so no idea lol. 8/10 times its a healbot, 1/10 times its a zergling who I can't kill due to them being behind a zerg wall either healing or spamming jesus beam, and the last 1/10 times its a fellow templar that is trying to solo so I move away out of respect lol.
cazlonb16_ESO wrote: »If the new charge/shield combo makes it to live and the servers can actually handle it, this might turn out to be one of the better patches for Templars in recent memory. Despite all the other broken stuff a melee(ish) MagPlar looks possible again ( Be honest, it hasn't been functional for quite some time now, farming some morons sprinting around a rock doesn't show otherwise ).
Charge/shield/pulse should be a decent base to build on, not sure I'd even slot stabby-stabby at all.
Would be very ZOSy to nerf the shield ( the most crucial change ) before release though, so I won't hold my breath.
Melee magplar has always been possible and functional.
When was there ever any doubt.
Btw what are the new shield changes about?
The doubt comes during prime time pvp on Vivec when the megaservers start to megafail and jabs stops working in the lag
Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.
EtTuBrutus wrote: »Something that might help is getting two target dummies and moving them to visually practice how much u can move and maintain jabs dmg. Some clips it looks like u run out of range on a stunned target.
But the skill does perform terribly in lag. I dueled a streamer in cyro and he uploaded the video after 2 ppl ruined it by attacking him. But, his video and my video shows such variations in both of our positioning it's a wonder that skill ever lands at all. This was before the radius change though.
You referring to my vid? I definitely have some learning. Very spaz all around there. Part of it is me just zipping around and I am not used to it, and part of it is just lack of focus staying on my target. Some learn to play there and its actually kind of eye opening to do a video.
Making some changes to build as well. Took POTL off for now, although I know I will miss the minor fracture, it just doesn't get used in cleave situations which I like going for cleave, Going to go from RAT right into stamped to boost the damage, then get a snare. That change is also coming from that video when I realized I was not getting my weapon damage enchant proc from not really using my 2her for more than rally and also not getting a bleed from it that way. Other option is to get rid of javelin and run Wrecking Blow in stead for a stun to get the 2her in there, but then I wind up with no gap closer nor range stun.
Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
Reflective light is amazing for magplars. One of the best spammable skills in ESO.StarOfElyon wrote: »Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.
As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.
Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.
each class has this weird combo they use that is unique to them:
- sorcs have curse+frags. You can decide to either purge curse during the first explosion or the second. I also dodge roll cancel purge on the second curse explosion then right into my combo. Have issues on their shields+pets, but thats a different discussion.
- nightblade, same as sorc except they cloak before their combo. block+purge works fine as doesn dodge-purge. When to time it largely depends on your target.
- DK, I think they are harder due to their healing and ability to drain your stam via unblocked CC AND AOE immobilze. ANd their melee spamable hits harder than yours. dodge-purge dots works ok too and harness mag/class shields oddly enough.
- warden - is a race to who can aim their spamable first. steed+1 swift helps to avoid their burst without wasting stam. My favorite fights are now against wardens because its about speed versus speed (assuming you added some).
- templars - im walking away most of the time so no idea lol. 8/10 times its a healbot, 1/10 times its a zergling who I can't kill due to them being behind a zerg wall either healing or spamming jesus beam, and the last 1/10 times its a fellow templar that is trying to solo so I move away out of respect lol.
Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.
Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
Reflective light is amazing for magplars. One of the best spammable skills in ESO.StarOfElyon wrote: »Is it just me or are there a lot of Templar skills that could have stamina morphs without upsetting the pretty decent place Magplars are in? Just increasingly sad/I’m denial that the class patch has come and (basically) gone and Stamplars barely saw any improvements. I feel like reflective light could be stamina based with a stam buff, do any Magplars use this skill ever? And it would be really great to see sun shield turned into some kind of proactive defense, and maybe explosive charge made into a stam morph.
I never get solo'd by a magplar. A sorc maybe. A NB maybe. A DK maybe. Not a magplar. We always stalemate because we can't burst each other down. As a melee Magplar, I feel like I'm in a subpar place.
As a melee magplar also, i feel like I don't have that problem with other magplars. They either die or they resto/shield ult/barrier away when they realize they won't win this particular fight. Magsorcs are the class I have the most trouble with, followed by both variants of DK, though I don't think I'd have any issue with mag DK's if I didn't have the huge weakness to fire.
Does anybody else feel like they have more trouble with classes they don't play much or have never played? Even though they are still stupidly strong now, I think i'd have a better understanding on how to fight sorcs if I played one.