CatchMeTrolling wrote: »Has it even been confirmed that it’s only a magicka silence ?
thats the mechanic of silence. its only mag/class skills with some exceptions they never bothered to audit.
So another skill audited that has messy inconsistent mechanics.
UppGRAYxDD wrote: »EtTuBrutus wrote: »Lol that incap change.UppGRAYxDD wrote: »EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »cazlonb16_ESO wrote: »EtTuBrutus wrote: »Ive been running melee for 2 weeks now, it's definitely still viable
Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.
Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.
A strong HoT to complement the combo would be nice...
Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.
BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly...
Lol thanks for the advice. My previous build packed much more of a whallop, but it was primarily ranged so a lot safer. I also disagree with your previous post nearly entirely.
1. Next patch is a big buff and opens up options for many facets of pvp gameplay
2. I have played countless different styles of magplar successfully this patch, and next has more opportunity.
3. I think most people have no idea what they are talking about when they mention identity. Especially those who think the class is weak.
4. This statement makes me think you're out of touch with how i play entirely. "Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots"
I hate the word healbot.
Actually no, I do not follow how you play... this is my opinion on what has transpired with the class in relevance to the almost 4 years I have "mained" a magplar. And from that standpoint they are a shell of their former glory. Also, just go look at the past 10+ pages and see what the common complaints are for yourself
Ive seen them. Im not trying to insult you, I just disagree.
Shoot, most of the people here thought the off balance change to toppling was bad.
Everything is a shell of its former glory. But it's much more balanced. For instance, many want blinding flashes back, and complained about shuffle. Literally one of the most broken skills ever created... "But identity!"DeadlyRecluse wrote: »
So.... about blinding light again....
EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »Lol that incap change.UppGRAYxDD wrote: »EtTuBrutus wrote: »UppGRAYxDD wrote: »EtTuBrutus wrote: »cazlonb16_ESO wrote: »EtTuBrutus wrote: »Ive been running melee for 2 weeks now, it's definitely still viable
Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.
Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.
A strong HoT to complement the combo would be nice...
Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.
BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly...
Lol thanks for the advice. My previous build packed much more of a whallop, but it was primarily ranged so a lot safer. I also disagree with your previous post nearly entirely.
1. Next patch is a big buff and opens up options for many facets of pvp gameplay
2. I have played countless different styles of magplar successfully this patch, and next has more opportunity.
3. I think most people have no idea what they are talking about when they mention identity. Especially those who think the class is weak.
4. This statement makes me think you're out of touch with how i play entirely. "Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots"
I hate the word healbot.
Actually no, I do not follow how you play... this is my opinion on what has transpired with the class in relevance to the almost 4 years I have "mained" a magplar. And from that standpoint they are a shell of their former glory. Also, just go look at the past 10+ pages and see what the common complaints are for yourself
Ive seen them. Im not trying to insult you, I just disagree.
Shoot, most of the people here thought the off balance change to toppling was bad.
Everything is a shell of its former glory. But it's much more balanced. For instance, many want blinding flashes back, and complained about shuffle. Literally one of the most broken skills ever created... "But identity!"DeadlyRecluse wrote: »
So.... about blinding light again....
Lol can't believe that incap change. 3 seconds is an eternity. Especially when u can't cast the spells u need to reposition, which is thier suggested counter, bc youre silenced. If that makes it to live i'll have a ball in bgs with my blades.
Jabbs_Giggity wrote: »New revision to empowering. Turn in to HE MAN, add 6000 wep/spell dmg for 10 sec. All while opponents screen shakes uncontrollably while altering their volume and shouts I HAVE THE POWERRRRRRR
How does this silence play out in terms of cc? Can you break free from it? When we have cc immunity, can it still effect us? Gonna be a real pain to be stunned by something, and then when we break free, we are then silenced for 3 secs. And isn't this in effect the same as the old Eclipse? Really at a loss for words. Only thing I can see besides certain gear setups is to dodge roll.
Well, I was literally going to start leveling Psijic tonight on my magplar..I'm not so sure now
2 seconds is still useful
Well, I was literally going to start leveling Psijic tonight on my magplar..I'm not so sure now
2 seconds is still useful
DeadlyRecluse wrote: »If they're reducing RAT to 2 seconds, it should also get the sprint cost reduction back for 2 seconds.
...That doesn't actually sound half bad, lol.
StarOfElyon wrote: »There goes what little mobility I had. I might as well become a tank now because I have zero hope of running away when I get focused now. I'm just going to plan to stay in my "house" and hope to survive the aoe hell that's coming.
Came to ask: What builds are Mag Templars using on PC? (Well those that don't do the whole secrecy thing)
I'm asking mainly for duels - Running 5 Shackle, 5 Bright Throat and 2 Skoria at the minute.
I'm definitely one of the better Templars on Xbox EU but sometimes I'm struggling.. that, or having to work far too hard in duels against guys I have slapped about for years; I honestly can't figure out the issue.
I put out good damage and great pressure but it's just not enough to get the kill sometimes..
I know I can go down the whole duel build path like most of these guys have and win a lot easier but I only duel whilst I queue for BG's and I'm too lazy to flip builds constantly so just looking for something relatively balanced across the lot.
In BG's my current build is sound.
Came to ask: What builds are Mag Templars using on PC? (Well those that don't do the whole secrecy thing)
I'm asking mainly for duels - Running 5 Shackle, 5 Bright Throat and 2 Skoria at the minute.
I'm definitely one of the better Templars on Xbox EU but sometimes I'm struggling.. that, or having to work far too hard in duels against guys I have slapped about for years; I honestly can't figure out the issue.
I put out good damage and great pressure but it's just not enough to get the kill sometimes..
I know I can go down the whole duel build path like most of these guys have and win a lot easier but I only duel whilst I queue for BG's and I'm too lazy to flip builds constantly so just looking for something relatively balanced across the lot.
In BG's my current build is sound.
Came to ask: What builds are Mag Templars using on PC? (Well those that don't do the whole secrecy thing)
I'm asking mainly for duels - Running 5 Shackle, 5 Bright Throat and 2 Skoria at the minute.
I'm definitely one of the better Templars on Xbox EU but sometimes I'm struggling.. that, or having to work far too hard in duels against guys I have slapped about for years; I honestly can't figure out the issue.
I put out good damage and great pressure but it's just not enough to get the kill sometimes..
I know I can go down the whole duel build path like most of these guys have and win a lot easier but I only duel whilst I queue for BG's and I'm too lazy to flip builds constantly so just looking for something relatively balanced across the lot.
In BG's my current build is sound.
I'm using bloodspawn, shacklebreaker war maiden. 5l mlegs hchest. I went deal/I've staff because having a 5-5.3k jabs/7.3k burning light tooltip was more important than light attacks.
I do use harness mag backbar. And I'm using speed because that's the true counter to zergs.
Came to ask: What builds are Mag Templars using on PC? (Well those that don't do the whole secrecy thing)
I'm asking mainly for duels - Running 5 Shackle, 5 Bright Throat and 2 Skoria at the minute.
I'm definitely one of the better Templars on Xbox EU but sometimes I'm struggling.. that, or having to work far too hard in duels against guys I have slapped about for years; I honestly can't figure out the issue.
I put out good damage and great pressure but it's just not enough to get the kill sometimes..
I know I can go down the whole duel build path like most of these guys have and win a lot easier but I only duel whilst I queue for BG's and I'm too lazy to flip builds constantly so just looking for something relatively balanced across the lot.
In BG's my current build is sound.
In the last Legend EU dueling tournament there was a magplar with a really interesting playstyle, with layering dark flare, backlash(using things like total dark procs and sun fire to build it up), javelin and CS for some impressive, albeit somewhat predictable burst. He placed pretty high.
He was running shadowrend, with what i can only assume necro and some other 5 piece(lich for sustain is great, maybe spinner for more damage).
I really like the necro+shadowrend combo for dueling, it allows you to have a decent sized harness, and a lot of stam players go for heavy armor s/b reverb spam builds, that can really destroy your run of the mill open world magplar builds that rely on HOTD and some hots for defense.
My magplar for open world and bgs is running shackle, spinners and bloodspawn atm, only 1 protective, cuz i was waiting for next patch to see if RAT changes go live, and wanted to see if i can survive well with 1 prot.
I really love spinners for the extra pen, its great aganist pretty much every build these days, although the new set that came out last patch Aurorans Thunder looks really strong as well, and it has half the pen that spinners have.
Might have to swap BS for Pirate Skelly at some point, i know its cheesy, but i see a lot of magplars(and even sorcs) running it, and i know its super strong, especially with the nerf to lights champion.
I should add that my tooltips arent super high, since im using spinners, but my damage feels really solid aganist most people, that arent running ultra tanky setups, with FE pirate skelly and heavy armor snb.
Regularly hitting light/medium targets for 6k+ Cresent Sweeps(non crit).
Also i have been loving Solar Barrage lately, its fits in really nicely with my melee magplars playstyle, adds a bit of extra aoe pressure, can break cloak, and the empower is great for extra damage too.
Also been running Shooting Star as my backbar ulti this last month, it has a really interesting combo, if you use it on 3-4 or more ppl, you can almost immidiately follow up with a Cresent Sweep, assuming you have you ult gen rolling properly.
@BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.
I run DW/Ice. My phone is weird texting sometimes lol.
harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.
@BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.
I run DW/Ice. My phone is weird texting sometimes lol.
harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.
Would Radiant Aura be a better fit for melee magplar than Drain if it affects anyone in a 28m radius and will be a free cast? It doesn't have the penetration but it does bring 10% regen to the table.
@BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.
I run DW/Ice. My phone is weird texting sometimes lol.
harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.
Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.
I use drain beacuse it also procs my destro passive for the 8% aoe damage.
I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).
I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.
@BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.
I run DW/Ice. My phone is weird texting sometimes lol.
harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.
Would Radiant Aura be a better fit for melee magplar than Drain if it affects anyone in a 28m radius and will be a free cast? It doesn't have the penetration but it does bring 10% regen to the table.
not with major evasion in the game. single target penetration+single out single targets is more preferred over trying to muscle out AOE on multiple targets.
And you need the speed to land jabs, so your dmg is lower. If you go without drain, you will feel pigeonholed into spinners and at risk for lower stamina for dodge rolls/blocks.
@BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.
I run DW/Ice. My phone is weird texting sometimes lol.
harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.
Had a feeling you meant ice but had no idea on the first one haha, happens to me all the time too!
Anyway, yeah, in CP I'm ~1950 recovery unbuffed, so I guess around 2400 buffed - Drain would allow me to go 3 SD enchants on jewellery instead of 2 sd/1 reco and I suppose drain and another 170SD is a massive damage gain.
Obviously with such high sustain, I don't have a bad time at the minute cleansing (I cleanse a lot) and I try my best to avoid casting a heal, I'll always try apply pressure and heal that way rather than HtD but I know what you're saying.
How do you find Ice staff back bar? I still use 2h since forward momentum was 8s through laziness though I was planning on going back to snb with channelled accel next patch - Ice staff may be better, means I can straight swap Forward momentum for drain and weave all my back bar abilities too for some extra damage - Just not sure whether that's going to force me into Vamp again, which I don't really want.Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.
I use drain beacuse it also procs my destro passive for the 8% aoe damage.
I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).
I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.
Yeah I hear that! Worth giving it a go, eh! - Wonder if you can sustain with OS, Aurorans, Valkyn.
Note: if I'm chatting nonsense it's because I aint read the patch notes yet
@BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.
I run DW/Ice. My phone is weird texting sometimes lol.
harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.
Had a feeling you meant ice but had no idea on the first one haha, happens to me all the time too!
Anyway, yeah, in CP I'm ~1950 recovery unbuffed, so I guess around 2400 buffed - Drain would allow me to go 3 SD enchants on jewellery instead of 2 sd/1 reco and I suppose drain and another 170SD is a massive damage gain.
Obviously with such high sustain, I don't have a bad time at the minute cleansing (I cleanse a lot) and I try my best to avoid casting a heal, I'll always try apply pressure and heal that way rather than HtD but I know what you're saying.
How do you find Ice staff back bar? I still use 2h since forward momentum was 8s through laziness though I was planning on going back to snb with channelled accel next patch - Ice staff may be better, means I can straight swap Forward momentum for drain and weave all my back bar abilities too for some extra damage - Just not sure whether that's going to force me into Vamp again, which I don't really want.Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.
I use drain beacuse it also procs my destro passive for the 8% aoe damage.
I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).
I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.
Yeah I hear that! Worth giving it a go, eh! - Wonder if you can sustain with OS, Aurorans, Valkyn.
Note: if I'm chatting nonsense it's because I aint read the patch notes yet
You get used to the lack of immunity. Dodge roll cancel purge sets you up for ignore ALOT of inc snares.
3x SD enchants is like having ravaging 5pc bonus but with 100% uptime. You have to be crazy to give up 170 sd for regen that is gained in better ways.