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Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • CatchMeTrolling
    CatchMeTrolling
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    Minno wrote: »
    Has it even been confirmed that it’s only a magicka silence ?

    thats the mechanic of silence. its only mag/class skills with some exceptions they never bothered to audit.

    So another skill audited that has messy inconsistent mechanics.

    Yeah I know how the current one works but they actually never clarified if it’s just for magic. That’s why I think it should be tested.
  • Jabbs_Giggity
    Jabbs_Giggity
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    Just read 5.03 :D

    Well, there goes any chance of our HA RaT meta's...LOL

    "It puts the lotion on the skin"
    "Where's my Autotrader - we had a deal!"
    "IT PUTS THE LOTION ON THE SKIN"
  • EtTuBrutus
    EtTuBrutus
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    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    Lol that incap change.
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly...

    Lol thanks for the advice. My previous build packed much more of a whallop, but it was primarily ranged so a lot safer. I also disagree with your previous post nearly entirely.

    1. Next patch is a big buff and opens up options for many facets of pvp gameplay
    2. I have played countless different styles of magplar successfully this patch, and next has more opportunity.
    3. I think most people have no idea what they are talking about when they mention identity. Especially those who think the class is weak.
    4. This statement makes me think you're out of touch with how i play entirely. "Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots"

    I hate the word healbot.


    Actually no, I do not follow how you play... this is my opinion on what has transpired with the class in relevance to the almost 4 years I have "mained" a magplar. And from that standpoint they are a shell of their former glory. Also, just go look at the past 10+ pages and see what the common complaints are for yourself

    Ive seen them. Im not trying to insult you, I just disagree.

    Shoot, most of the people here thought the off balance change to toppling was bad.

    Everything is a shell of its former glory. But it's much more balanced. For instance, many want blinding flashes back, and complained about shuffle. Literally one of the most broken skills ever created... "But identity!"
    technohic wrote: »
    Magplar dreams crushed by 5.0.3

    INCAP TIME BEBE

    So.... about blinding light again....

    Lol can't believe that incap change. 3 seconds is an eternity. Especially when u can't cast the spells u need to reposition, which is thier suggested counter, bc youre silenced. If that makes it to live i'll have a ball in bgs with my blades.
  • Jabbs_Giggity
    Jabbs_Giggity
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    I don't get why they couldn't just remove the stun and leave defile...
  • Jabbs_Giggity
    Jabbs_Giggity
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    They should have added the silence to empowering 🤣
  • Jabbs_Giggity
    Jabbs_Giggity
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    New revision to empowering. Turn in to HE MAN, add 6000 wep/spell dmg for 10 sec. All while opponents screen shakes uncontrollably while altering their volume and shouts I HAVE THE POWERRRRRRR
  • Firstmep
    Firstmep
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    Reactive, pirate skeleton, impreg. My new build for next patch. Maybe ill be able to survive stamblades that way.
  • Minno
    Minno
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    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    Lol that incap change.
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    UppGRAYxDD wrote: »
    EtTuBrutus wrote: »
    EtTuBrutus wrote: »
    Ive been running melee for 2 weeks now, it's definitely still viable

    Is that in BGs or in Cyro ? In BGs I'm doing a lot better on my Templar in general, because all the clunkyness and lag related *** doesn't kick in as much. EU PC Vivec though...Meh. Even ranged is a nightmare.
    Akinos wrote: »
    Also the shield changes he mentioned is the buffs to radiant ward i think. Which I also can't wait to try out.

    Yup. The charge ( without minimum range )/shield/pulse combo on PTS allows for the proactive approach that's been missing for so long. At least in theory. Testing PvP related stuff is difficult there and Cyro server performance and dynamics pretty much can't be properly evaluated at all.

    A strong HoT to complement the combo would be nice...

    Both, and imp city. Testing btb/ shackle/ bloodspawn for melee now and it's been great. Going back to skoria tonight. My stam sustain is fine without tripots (using spell power pots for sorcery and crit) i think.

    BtB/Shackle/Any helm combo or set has been the best all around build for me since BtB was introduced. Especially for melee magplar( which is my preferred play-style). A suggestion, go light armor 5/1/1 and run 2 Protective and one Infused jewelry with all spell dmg enchants, rock witch mothers brew, and put tristat enchants on all or at least the 3 big pieces of armor. In BGs rock skoria, in group rock either Bal or Grothdar, and when getting zerged or solo rock Pirate skelly...

    Lol thanks for the advice. My previous build packed much more of a whallop, but it was primarily ranged so a lot safer. I also disagree with your previous post nearly entirely.

    1. Next patch is a big buff and opens up options for many facets of pvp gameplay
    2. I have played countless different styles of magplar successfully this patch, and next has more opportunity.
    3. I think most people have no idea what they are talking about when they mention identity. Especially those who think the class is weak.
    4. This statement makes me think you're out of touch with how i play entirely. "Im not going to list ways to fix this class, been doing that for years now to no avail... Im just going to embrace the devs wishes by building my Magplars into potato staff wielders or Thic tailed Healbots"

    I hate the word healbot.


    Actually no, I do not follow how you play... this is my opinion on what has transpired with the class in relevance to the almost 4 years I have "mained" a magplar. And from that standpoint they are a shell of their former glory. Also, just go look at the past 10+ pages and see what the common complaints are for yourself

    Ive seen them. Im not trying to insult you, I just disagree.

    Shoot, most of the people here thought the off balance change to toppling was bad.

    Everything is a shell of its former glory. But it's much more balanced. For instance, many want blinding flashes back, and complained about shuffle. Literally one of the most broken skills ever created... "But identity!"
    technohic wrote: »
    Magplar dreams crushed by 5.0.3

    INCAP TIME BEBE

    So.... about blinding light again....

    Lol can't believe that incap change. 3 seconds is an eternity. Especially when u can't cast the spells u need to reposition, which is thier suggested counter, bc youre silenced. If that makes it to live i'll have a ball in bgs with my blades.

    you can't reposition because your mobility spells are also mag cost lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • EtTuBrutus
    EtTuBrutus
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    New revision to empowering. Turn in to HE MAN, add 6000 wep/spell dmg for 10 sec. All while opponents screen shakes uncontrollably while altering their volume and shouts I HAVE THE POWERRRRRRR

    No way, dudes hair game is whack.
  • maxjapank
    maxjapank
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    How does this silence play out in terms of cc? Can you break free from it? When we have cc immunity, can it still effect us? Gonna be a real pain to be stunned by something, and then when we break free, we are then silenced for 3 secs. And isn't this in effect the same as the old Eclipse? Really at a loss for words. Only thing I can see besides certain gear setups is to dodge roll.
  • Jabbs_Giggity
    Jabbs_Giggity
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    I don't get why they couldn't just remove the stun and leave defile...
    maxjapank wrote: »
    How does this silence play out in terms of cc? Can you break free from it? When we have cc immunity, can it still effect us? Gonna be a real pain to be stunned by something, and then when we break free, we are then silenced for 3 secs. And isn't this in effect the same as the old Eclipse? Really at a loss for words. Only thing I can see besides certain gear setups is to dodge roll.

    Invis pots once incapped
  • jhall03
    jhall03
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    Well, I was literally going to start leveling Psijic tonight on my magplar..I'm not so sure now

    2 seconds is still useful
    Edited by jhall03 on May 8, 2019 12:09AM
  • Minno
    Minno
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    jhall03 wrote: »
    Well, I was literally going to start leveling Psijic tonight on my magplar..I'm not so sure now

    2 seconds is still useful

    its useful now on live. just requires dodge+purge mechanics.
    2s immunity will still be useful, but its a nerf to combat heavy stam builds at the cost of access to mag builds.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DeadlyRecluse
    DeadlyRecluse
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    If they're reducing RAT to 2 seconds, it should also get the sprint cost reduction back for 2 seconds.

    ...That doesn't actually sound half bad, lol.
    Thrice Empress, Forever Scrub
  • technohic
    technohic
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    jhall03 wrote: »
    Well, I was literally going to start leveling Psijic tonight on my magplar..I'm not so sure now

    2 seconds is still useful

    Having the ultimate back bar is still useful.

    I might still use it over shuffle. I only lose .5 seconds unless I want to run more than 5 medium, Minor force helps out, and if I'm trying to get away, it's a magicka dump rather than stam I probably already am using for rolls and sprint. My argument would be that shuffle should have been made longer than FM and RAT both. Its expensive and medium is supposed to be mobile
  • Minno
    Minno
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    If they're reducing RAT to 2 seconds, it should also get the sprint cost reduction back for 2 seconds.

    ...That doesn't actually sound half bad, lol.

    I agree but they missed the mark of their intentions was to punish HA Stam builds.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • StarOfElyon
    StarOfElyon
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    There goes what little mobility I had. I might as well become a tank now because I have zero hope of running away when I get focused now. I'm just going to plan to stay in my "house" and hope to survive the aoe hell that's coming.
  • Waffennacht
    Waffennacht
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    There goes what little mobility I had. I might as well become a tank now because I have zero hope of running away when I get focused now. I'm just going to plan to stay in my "house" and hope to survive the aoe hell that's coming.

    Problem with that idea in BGs is you become extremely dependant on your allies. The tankiest builds I've made still can't take 4+ players at once; and if your allies aren't good you'll find yourself 1v4ing all night long.

    If you're not mobile, you're gonna get pinned and over ran in a lot of matches.

    The patch notes have me thinking of dropping any kind of damage dealer role for my Templars
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • BNOC
    BNOC
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    Came to ask: What builds are Mag Templars using on PC? (Well those that don't do the whole secrecy thing)

    I'm asking mainly for duels - Running 5 Shackle, 5 Bright Throat and 2 Skoria at the minute.

    I'm definitely one of the better Templars on Xbox EU but sometimes I'm struggling.. that, or having to work far too hard in duels against guys I have slapped about for years; I honestly can't figure out the issue.

    I put out good damage and great pressure but it's just not enough to get the kill sometimes..

    I know I can go down the whole duel build path like most of these guys have and win a lot easier but I only duel whilst I queue for BG's and I'm too lazy to flip builds constantly so just looking for something relatively balanced across the lot.

    In BG's my current build is sound.

    Edited by BNOC on May 8, 2019 11:21AM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Minno
    Minno
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    BNOC wrote: »
    Came to ask: What builds are Mag Templars using on PC? (Well those that don't do the whole secrecy thing)

    I'm asking mainly for duels - Running 5 Shackle, 5 Bright Throat and 2 Skoria at the minute.

    I'm definitely one of the better Templars on Xbox EU but sometimes I'm struggling.. that, or having to work far too hard in duels against guys I have slapped about for years; I honestly can't figure out the issue.

    I put out good damage and great pressure but it's just not enough to get the kill sometimes..

    I know I can go down the whole duel build path like most of these guys have and win a lot easier but I only duel whilst I queue for BG's and I'm too lazy to flip builds constantly so just looking for something relatively balanced across the lot.

    In BG's my current build is sound.

    I'm using bloodspawn, shacklebreaker war maiden. 5l mlegs hchest. I went deal/I've staff because having a 5-5.3k jabs/7.3k burning light tooltip was more important than light attacks.

    I do use harness mag backbar. And I'm using speed because that's the true counter to zergs.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Firstmep
    Firstmep
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    BNOC wrote: »
    Came to ask: What builds are Mag Templars using on PC? (Well those that don't do the whole secrecy thing)

    I'm asking mainly for duels - Running 5 Shackle, 5 Bright Throat and 2 Skoria at the minute.

    I'm definitely one of the better Templars on Xbox EU but sometimes I'm struggling.. that, or having to work far too hard in duels against guys I have slapped about for years; I honestly can't figure out the issue.

    I put out good damage and great pressure but it's just not enough to get the kill sometimes..

    I know I can go down the whole duel build path like most of these guys have and win a lot easier but I only duel whilst I queue for BG's and I'm too lazy to flip builds constantly so just looking for something relatively balanced across the lot.

    In BG's my current build is sound.

    In the last Legend EU dueling tournament there was a magplar with a really interesting playstyle, with layering dark flare, backlash(using things like total dark procs and sun fire to build it up), javelin and CS for some impressive, albeit somewhat predictable burst. He placed pretty high.
    He was running shadowrend, with what i can only assume necro and some other 5 piece(lich for sustain is great, maybe spinner for more damage).

    I really like the necro+shadowrend combo for dueling, it allows you to have a decent sized harness, and a lot of stam players go for heavy armor s/b reverb spam builds, that can really destroy your run of the mill open world magplar builds that rely on HOTD and some hots for defense.

    My magplar for open world and bgs is running shackle, spinners and bloodspawn atm, only 1 protective, cuz i was waiting for next patch to see if RAT changes go live, and wanted to see if i can survive well with 1 prot.

    I really love spinners for the extra pen, its great aganist pretty much every build these days, although the new set that came out last patch Aurorans Thunder looks really strong as well, and it has half the pen that spinners have.

    Might have to swap BS for Pirate Skelly at some point, i know its cheesy, but i see a lot of magplars(and even sorcs) running it, and i know its super strong, especially with the nerf to lights champion.

    I should add that my tooltips arent super high, since im using spinners, but my damage feels really solid aganist most people, that arent running ultra tanky setups, with FE pirate skelly and heavy armor snb.

    Regularly hitting light/medium targets for 6k+ Cresent Sweeps(non crit).

    Also i have been loving Solar Barrage lately, its fits in really nicely with my melee magplars playstyle, adds a bit of extra aoe pressure, can break cloak, and the empower is great for extra damage too.

    Also been running Shooting Star as my backbar ulti this last month, it has a really interesting combo, if you use it on 3-4 or more ppl, you can almost immidiately follow up with a Cresent Sweep, assuming you have you ult gen rolling properly.
    Edited by Firstmep on May 8, 2019 11:59AM
  • BNOC
    BNOC
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    Minno wrote: »
    BNOC wrote: »
    Came to ask: What builds are Mag Templars using on PC? (Well those that don't do the whole secrecy thing)

    I'm asking mainly for duels - Running 5 Shackle, 5 Bright Throat and 2 Skoria at the minute.

    I'm definitely one of the better Templars on Xbox EU but sometimes I'm struggling.. that, or having to work far too hard in duels against guys I have slapped about for years; I honestly can't figure out the issue.

    I put out good damage and great pressure but it's just not enough to get the kill sometimes..

    I know I can go down the whole duel build path like most of these guys have and win a lot easier but I only duel whilst I queue for BG's and I'm too lazy to flip builds constantly so just looking for something relatively balanced across the lot.

    In BG's my current build is sound.

    I'm using bloodspawn, shacklebreaker war maiden. 5l mlegs hchest. I went deal/I've staff because having a 5-5.3k jabs/7.3k burning light tooltip was more important than light attacks.

    I do use harness mag backbar. And I'm using speed because that's the true counter to zergs.

    "deal/I've"?

    I used to run War Maiden, Shackle before I changed to BTB Shackle. Might be a good shout to amp the damage up again a little, just at the expense of stamina.

    Harness, so are you still using HtD? Also, what's your recovery. I'm not using harness or drain at the minute - I have thought about incorporating drain but I hate that it's single target.
    Firstmep wrote: »
    BNOC wrote: »
    Came to ask: What builds are Mag Templars using on PC? (Well those that don't do the whole secrecy thing)

    I'm asking mainly for duels - Running 5 Shackle, 5 Bright Throat and 2 Skoria at the minute.

    I'm definitely one of the better Templars on Xbox EU but sometimes I'm struggling.. that, or having to work far too hard in duels against guys I have slapped about for years; I honestly can't figure out the issue.

    I put out good damage and great pressure but it's just not enough to get the kill sometimes..

    I know I can go down the whole duel build path like most of these guys have and win a lot easier but I only duel whilst I queue for BG's and I'm too lazy to flip builds constantly so just looking for something relatively balanced across the lot.

    In BG's my current build is sound.

    In the last Legend EU dueling tournament there was a magplar with a really interesting playstyle, with layering dark flare, backlash(using things like total dark procs and sun fire to build it up), javelin and CS for some impressive, albeit somewhat predictable burst. He placed pretty high.
    He was running shadowrend, with what i can only assume necro and some other 5 piece(lich for sustain is great, maybe spinner for more damage).

    I really like the necro+shadowrend combo for dueling, it allows you to have a decent sized harness, and a lot of stam players go for heavy armor s/b reverb spam builds, that can really destroy your run of the mill open world magplar builds that rely on HOTD and some hots for defense.

    My magplar for open world and bgs is running shackle, spinners and bloodspawn atm, only 1 protective, cuz i was waiting for next patch to see if RAT changes go live, and wanted to see if i can survive well with 1 prot.

    I really love spinners for the extra pen, its great aganist pretty much every build these days, although the new set that came out last patch Aurorans Thunder looks really strong as well, and it has half the pen that spinners have.

    Might have to swap BS for Pirate Skelly at some point, i know its cheesy, but i see a lot of magplars(and even sorcs) running it, and i know its super strong, especially with the nerf to lights champion.

    I should add that my tooltips arent super high, since im using spinners, but my damage feels really solid aganist most people, that arent running ultra tanky setups, with FE pirate skelly and heavy armor snb.

    Regularly hitting light/medium targets for 6k+ Cresent Sweeps(non crit).

    Also i have been loving Solar Barrage lately, its fits in really nicely with my melee magplars playstyle, adds a bit of extra aoe pressure, can break cloak, and the empower is great for extra damage too.

    Also been running Shooting Star as my backbar ulti this last month, it has a really interesting combo, if you use it on 3-4 or more ppl, you can almost immidiately follow up with a Cresent Sweep, assuming you have you ult gen rolling properly.

    Yeah I did see snippets of the tourny and caught a few of his "Grival" (sp?) fights - I couldn't work the build out either and whilst it was very predictable, it was surprisingly effective - to the point where i questioned what skill level players were at in the tourny.

    Whilst the POTL -> Flare -> Crescent combo was quite good - It's hard to want to move away from solar barrage.

    I've seen a Templar using Aurorans Thunder actually, he's not the best templar but it boosted his damage in BG's, the only downsides are that it's a conal attack and building for flat stats returns more overall. Might try it for duels though and join in the cheese - Good shout, I forget about these sets all the time.

    Yeah I'm not sure on my tooltips but I know that unbuffed in no-CP I'm roughly:

    36k Mag
    21k HP
    14.5k Stam
    2100 SD
    1680 Recovery

    I've always ran Met back bar and interchange between dawny and crescent based on what the opponents look like, front bar.

    Maybe I'll give some of it a spin or try that flare burst - I feel like it might be more burst at the expense of sustained damage and pressure, but that's what I'm missing sometimes, that tiny bit more damage to push them.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Firstmep
    Firstmep
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    Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.

    I use drain beacuse it also procs my destro passive for the 8% aoe damage.

    I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).

    I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.
  • Minno
    Minno
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    @BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.

    I run DW/Ice. My phone is weird texting sometimes lol.

    harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Datolite
    Datolite
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    Minno wrote: »
    @BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.

    I run DW/Ice. My phone is weird texting sometimes lol.

    harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.

    Would Radiant Aura be a better fit for melee magplar than Drain if it affects anyone in a 28m radius and will be a free cast? It doesn't have the penetration but it does bring 10% regen to the table.
    Edited by Datolite on May 8, 2019 2:04PM
  • Minno
    Minno
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    Datolite wrote: »
    Minno wrote: »
    @BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.

    I run DW/Ice. My phone is weird texting sometimes lol.

    harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.

    Would Radiant Aura be a better fit for melee magplar than Drain if it affects anyone in a 28m radius and will be a free cast? It doesn't have the penetration but it does bring 10% regen to the table.

    not with major evasion in the game. single target penetration+single out single targets is more preferred over trying to muscle out AOE on multiple targets.

    And you need the speed to land jabs, so your dmg is lower. If you go without drain, you will feel pigeonholed into spinners and at risk for lower stamina for dodge rolls/blocks.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • BNOC
    BNOC
    ✭✭✭✭✭
    Minno wrote: »
    @BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.

    I run DW/Ice. My phone is weird texting sometimes lol.

    harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.

    Had a feeling you meant ice but had no idea on the first one haha, happens to me all the time too!

    Anyway, yeah, in CP I'm ~1950 recovery unbuffed, so I guess around 2400 buffed - Drain would allow me to go 3 SD enchants on jewellery instead of 2 sd/1 reco and I suppose drain and another 170SD is a massive damage gain.

    Obviously with such high sustain, I don't have a bad time at the minute cleansing (I cleanse a lot) and I try my best to avoid casting a heal, I'll always try apply pressure and heal that way rather than HtD but I know what you're saying.

    How do you find Ice staff back bar? I still use 2h since forward momentum was 8s through laziness though I was planning on going back to snb with channelled accel next patch - Ice staff may be better, means I can straight swap Forward momentum for drain and weave all my back bar abilities too for some extra damage - Just not sure whether that's going to force me into Vamp again, which I don't really want.
    Firstmep wrote: »
    Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.

    I use drain beacuse it also procs my destro passive for the 8% aoe damage.

    I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).

    I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.

    Yeah I hear that! Worth giving it a go, eh! - Wonder if you can sustain with OS, Aurorans, Valkyn.

    Note: if I'm chatting nonsense it's because I aint read the patch notes yet
    Edited by BNOC on May 8, 2019 2:14PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Datolite
    Datolite
    ✭✭✭✭✭
    Minno wrote: »
    Datolite wrote: »
    Minno wrote: »
    @BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.

    I run DW/Ice. My phone is weird texting sometimes lol.

    harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.

    Would Radiant Aura be a better fit for melee magplar than Drain if it affects anyone in a 28m radius and will be a free cast? It doesn't have the penetration but it does bring 10% regen to the table.

    not with major evasion in the game. single target penetration+single out single targets is more preferred over trying to muscle out AOE on multiple targets.

    And you need the speed to land jabs, so your dmg is lower. If you go without drain, you will feel pigeonholed into spinners and at risk for lower stamina for dodge rolls/blocks.

    I was thinking more Auroran to make up for it. But then again that is also putting too much into AoE damage. I really wish evasion wasn't a thing. It was stupid when it was RnG and it's somehow even worse now. With major protection pretty much gone from skills, major evasion is now one of the most powerful mitigation sources and they give it to stam DPS???
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    BNOC wrote: »
    Minno wrote: »
    @BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.

    I run DW/Ice. My phone is weird texting sometimes lol.

    harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.

    Had a feeling you meant ice but had no idea on the first one haha, happens to me all the time too!

    Anyway, yeah, in CP I'm ~1950 recovery unbuffed, so I guess around 2400 buffed - Drain would allow me to go 3 SD enchants on jewellery instead of 2 sd/1 reco and I suppose drain and another 170SD is a massive damage gain.

    Obviously with such high sustain, I don't have a bad time at the minute cleansing (I cleanse a lot) and I try my best to avoid casting a heal, I'll always try apply pressure and heal that way rather than HtD but I know what you're saying.

    How do you find Ice staff back bar? I still use 2h since forward momentum was 8s through laziness though I was planning on going back to snb with channelled accel next patch - Ice staff may be better, means I can straight swap Forward momentum for drain and weave all my back bar abilities too for some extra damage - Just not sure whether that's going to force me into Vamp again, which I don't really want.
    Firstmep wrote: »
    Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.

    I use drain beacuse it also procs my destro passive for the 8% aoe damage.

    I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).

    I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.

    Yeah I hear that! Worth giving it a go, eh! - Wonder if you can sustain with OS, Aurorans, Valkyn.

    Note: if I'm chatting nonsense it's because I aint read the patch notes yet

    You get used to the lack of immunity. Dodge roll cancel purge sets you up for ignore ALOT of inc snares.
    3x SD enchants is like having ravaging 5pc bonus but with 100% uptime. You have to be crazy to give up 170 sd for regen that is gained in better ways.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • BNOC
    BNOC
    ✭✭✭✭✭
    Minno wrote: »
    BNOC wrote: »
    Minno wrote: »
    @BNOC You need drain for purge/HtD casts anyway. Without it templar has a hard time being competitive.

    I run DW/Ice. My phone is weird texting sometimes lol.

    harness has some sustain; it's cheaper than our class shield if you fight someone running mag dmg. But I have like 2600 effective regen with everything coming in so finding resources isnt an issue.

    Had a feeling you meant ice but had no idea on the first one haha, happens to me all the time too!

    Anyway, yeah, in CP I'm ~1950 recovery unbuffed, so I guess around 2400 buffed - Drain would allow me to go 3 SD enchants on jewellery instead of 2 sd/1 reco and I suppose drain and another 170SD is a massive damage gain.

    Obviously with such high sustain, I don't have a bad time at the minute cleansing (I cleanse a lot) and I try my best to avoid casting a heal, I'll always try apply pressure and heal that way rather than HtD but I know what you're saying.

    How do you find Ice staff back bar? I still use 2h since forward momentum was 8s through laziness though I was planning on going back to snb with channelled accel next patch - Ice staff may be better, means I can straight swap Forward momentum for drain and weave all my back bar abilities too for some extra damage - Just not sure whether that's going to force me into Vamp again, which I don't really want.
    Firstmep wrote: »
    Well if you dont like drain then you can run radian aura next patch, its going to be a free cast aoe magickasteal.

    I use drain beacuse it also procs my destro passive for the 8% aoe damage.

    I will defo farm Aurorans Thunder for next patch, thankfully it doesnt take much to swap my magplar to an excellent dungeon/trial healer(lol).

    I had a magplar friend show me what it can do and on my breton magplar with 40k fully buffed spell res it was hitting me for 400-500 a tick, and thats every .5 seconds. Just imagine how much damage you would have to add to get that damage increase on jabs. And with the changes to sun fire next patch, i might drop the skill alltogether, so the extra damage will be even more welcome.

    Yeah I hear that! Worth giving it a go, eh! - Wonder if you can sustain with OS, Aurorans, Valkyn.

    Note: if I'm chatting nonsense it's because I aint read the patch notes yet

    You get used to the lack of immunity. Dodge roll cancel purge sets you up for ignore ALOT of inc snares.
    3x SD enchants is like having ravaging 5pc bonus but with 100% uptime. You have to be crazy to give up 170 sd for regen that is gained in better ways.

    Yeah I might give that a go tonight then, swap out 2h for Ice and slot drain instead of FM.

    Last time I used an ice staff I was double destro with every aoe ever, including wall of elements just frost clenching the opponent back to back to back :D this was before the changes to staff bonuses so I was very squishy. Hopefully that's improved.

    Cheers for the advice.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
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