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Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • EtTuBrutus
    EtTuBrutus
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    technohic wrote: »
    Dont think I will ever go back to not having full swift and steed. RAT as is is pretty good on stamplar as well. I will miss the sprint speed cost reduction seeing as I already have a root snare immunity.

    Just having swift jewelry and steed though, makes it much easier to land jabs and empowering sweeps and gets you out of trouble easier. Kind of a learning curve in tight spaces to not just go flying off a ledge after being used to being so slow.

    Swift with steed kills your dmg/healing though. Boy oh boy can they run though.
  • Waffennacht
    Waffennacht
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    EtTuBrutus wrote: »
    technohic wrote: »
    Dont think I will ever go back to not having full swift and steed. RAT as is is pretty good on stamplar as well. I will miss the sprint speed cost reduction seeing as I already have a root snare immunity.

    Just having swift jewelry and steed though, makes it much easier to land jabs and empowering sweeps and gets you out of trouble easier. Kind of a learning curve in tight spaces to not just go flying off a ledge after being used to being so slow.

    Swift with steed kills your dmg/healing though. Boy oh boy can they run though.

    96hidh.png

    You don't lose too much damage :wink:
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • technohic
    technohic
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    EtTuBrutus wrote: »
    technohic wrote: »
    Dont think I will ever go back to not having full swift and steed. RAT as is is pretty good on stamplar as well. I will miss the sprint speed cost reduction seeing as I already have a root snare immunity.

    Just having swift jewelry and steed though, makes it much easier to land jabs and empowering sweeps and gets you out of trouble easier. Kind of a learning curve in tight spaces to not just go flying off a ledge after being used to being so slow.

    Swift with steed kills your dmg/healing though. Boy oh boy can they run though.

    About 500 effective weapon damage I estimate. Started running RAT as well and landing more of the jabs so I think overall I haven't noticed a too much difference. Rally and Vigors are still respectable but did lose some but being able to get to LOS and out of situations also makes up for that.

    The killer is going to be losing major protection from empowering sweeps in exchange for empower and some reach in the next patch so I probably am going to get more damage there, and I will drop shuffle when RAT gets root/snare immunity, and replace it with deadly cloak which will add more damage and keep major evasion

    My stamplar is going to be a super fast PBAOE glass cannon and I'm going to look for my stamden as my more tanky brawler. (Who I also took speed lol.)
    Edited by technohic on May 4, 2019 6:06PM
  • Waffennacht
    Waffennacht
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    @technohic I just started like RAT Sprint reduction, however, many times I found myself thinking "can't wait for this to give snare immunity"

    I decided to take what I learned from my stamplar and apply it to Magplar.

    Cal, Bal, Impreg - swft steed, well-fitted (remember well-fitted is also Sprint cost reduction)

    (Oh an fyi about Bal, I never full charge ult, I use my ults exactly as normal and it's just as effective)

    I'm super excited for the charge change. Even on live toppling works wonders with Cal giving essentially a 12k real damage opener (when including LA Enchantment hitting after the toppling) - going straight into the 2h ult is potentially 22k opener - or gg lol.

    Btw with this much speed I found I could wreck havoc on NBs targeting

    I feel very monkish
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • technohic
    technohic
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    @technohic I just started like RAT Sprint reduction, however, many times I found myself thinking "can't wait for this to give snare immunity"

    I decided to take what I learned from my stamplar and apply it to Magplar.

    Cal, Bal, Impreg - swft steed, well-fitted (remember well-fitted is also Sprint cost reduction)

    (Oh an fyi about Bal, I never full charge ult, I use my ults exactly as normal and it's just as effective)

    I'm super excited for the charge change. Even on live toppling works wonders with Cal giving essentially a 12k real damage opener (when including LA Enchantment hitting after the toppling) - going straight into the 2h ult is potentially 22k opener - or gg lol.

    Btw with this much speed I found I could wreck havoc on NBs targeting

    I feel very monkish

    Yeah I can remember trying to stay on fast builds on my NB pre swift nerf. Had to join them to cath them. Gap closers being faster and damage at the end having more reach will take a bit of that away but most will still be spending a lot of resources to keep up. I've baited a few while running solo and got a kill then took off again.

    I do the same thing with my warden although my stamplar is medium and I roll dodge the projectiles while my warden is in 7th+fury so I have a skill filling my ulti and can the shalk, turn around, DBOS as they come around the corner. It's just much better strategy than being the chaser and slow.

    I'm not sure about going with some well fitted. Afraid to give up crit resist with crit rush going to be a spammable.
  • Waffennacht
    Waffennacht
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    technohic wrote: »
    @technohic I just started like RAT Sprint reduction, however, many times I found myself thinking "can't wait for this to give snare immunity"

    I decided to take what I learned from my stamplar and apply it to Magplar.

    Cal, Bal, Impreg - swft steed, well-fitted (remember well-fitted is also Sprint cost reduction)

    (Oh an fyi about Bal, I never full charge ult, I use my ults exactly as normal and it's just as effective)

    I'm super excited for the charge change. Even on live toppling works wonders with Cal giving essentially a 12k real damage opener (when including LA Enchantment hitting after the toppling) - going straight into the 2h ult is potentially 22k opener - or gg lol.

    Btw with this much speed I found I could wreck havoc on NBs targeting

    I feel very monkish

    Yeah I can remember trying to stay on fast builds on my NB pre swift nerf. Had to join them to cath them. Gap closers being faster and damage at the end having more reach will take a bit of that away but most will still be spending a lot of resources to keep up. I've baited a few while running solo and got a kill then took off again.

    I do the same thing with my warden although my stamplar is medium and I roll dodge the projectiles while my warden is in 7th+fury so I have a skill filling my ulti and can the shalk, turn around, DBOS as they come around the corner. It's just much better strategy than being the chaser and slow.

    I'm not sure about going with some well fitted. Afraid to give up crit resist with crit rush going to be a spammable.

    I take (fairly sure it was @Minno 's advice) for x2 impen traits, x5 well-fitted with impreg. That's a really solid amount of crit resistance with enough to roll a few times.

    Iirc CC break is approx 5.5k, dodge is approx 2.5-3k (somewhere around there), looking at well fitted that brings dodge into reasonable numbers. 1.8-2.2k going to 2.7-3.3k

    You're looking at 11k Stam for 2 dodges and a break with well-fitted, in no CP base is 9k, you'll need 2k Stam (so race makes a big impact here). But without well-fitted you're looking at a need of 13k Stam (an additional 2k meaning race + about 6 tri glyphs.

    Meaning with well fitted you can allocate 2-4k more magicka and have the equivalent survivability as a set up without well-fitted. It's a way to buff damage in a sense

    Edit: kinda forgot that impreg gives max Stam - which is helpful getting to those levels! Lol
    Edited by Waffennacht on May 4, 2019 8:48PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minno
    Minno
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    Not my idea lol.

    Btw to be a monk build you need all:
    - melee/range
    - at least rat+steed
    - light weight armor
    - DMG shield
    - some way to snare+drain Stam

    That's at least how elder scrolls universe interprets monks.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Waffennacht
    Waffennacht
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    Minno wrote: »
    Not my idea lol.

    Btw to be a monk build you need all:
    - melee/range
    - at least rat+steed
    - light weight armor
    - DMG shield
    - some way to snare+drain Stam

    That's at least how elder scrolls universe interprets monks.

    Then I'm 100% monk lol. 2h resto light armor steed swift annulment and rat
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minno
    Minno
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    Minno wrote: »
    Not my idea lol.

    Btw to be a monk build you need all:
    - melee/range
    - at least rat+steed
    - light weight armor
    - DMG shield
    - some way to snare+drain Stam

    That's at least how elder scrolls universe interprets monks.

    Then I'm 100% monk lol. 2h resto light armor steed swift annulment and rat

    Dual weld for me. The extra trait helps out! And you could fit shock/disease for the status effect procs too.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
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    Minno wrote: »
    Minno wrote: »
    Not my idea lol.

    Btw to be a monk build you need all:
    - melee/range
    - at least rat+steed
    - light weight armor
    - DMG shield
    - some way to snare+drain Stam

    That's at least how elder scrolls universe interprets monks.

    Then I'm 100% monk lol. 2h resto light armor steed swift annulment and rat

    Dual weld for me. The extra trait helps out! And you could fit shock/disease for the status effect procs too.

    What glyphs you running dual wield? I've been running poisons since the glyph nerf.
  • EtTuBrutus
    EtTuBrutus
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    technohic wrote: »
    EtTuBrutus wrote: »
    technohic wrote: »
    Dont think I will ever go back to not having full swift and steed. RAT as is is pretty good on stamplar as well. I will miss the sprint speed cost reduction seeing as I already have a root snare immunity.

    Just having swift jewelry and steed though, makes it much easier to land jabs and empowering sweeps and gets you out of trouble easier. Kind of a learning curve in tight spaces to not just go flying off a ledge after being used to being so slow.

    Swift with steed kills your dmg/healing though. Boy oh boy can they run though.

    About 500 effective weapon damage I estimate. Started running RAT as well and landing more of the jabs so I think overall I haven't noticed a too much difference. Rally and Vigors are still respectable but did lose some but being able to get to LOS and out of situations also makes up for that.

    The killer is going to be losing major protection from empowering sweeps in exchange for empower and some reach in the next patch so I probably am going to get more damage there, and I will drop shuffle when RAT gets root/snare immunity, and replace it with deadly cloak which will add more damage and keep major evasion

    My stamplar is going to be a super fast PBAOE glass cannon and I'm going to look for my stamden as my more tanky brawler. (Who I also took speed lol.)

    Of i thought u meant magplar. A lot easier to make it up on stamina builds. Run and gun is a great way to play stampys.
    Edited by EtTuBrutus on May 5, 2019 1:38AM
  • Minno
    Minno
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    technohic wrote: »
    Minno wrote: »
    Minno wrote: »
    Not my idea lol.

    Btw to be a monk build you need all:
    - melee/range
    - at least rat+steed
    - light weight armor
    - DMG shield
    - some way to snare+drain Stam

    That's at least how elder scrolls universe interprets monks.

    Then I'm 100% monk lol. 2h resto light armor steed swift annulment and rat

    Dual weld for me. The extra trait helps out! And you could fit shock/disease for the status effect procs too.

    What glyphs you running dual wield? I've been running poisons since the glyph nerf.

    Absorb mag. Or shock/disease. My poisons weren't going off as much as I hoped so I went enchants. If I had staff I'd do poisons 100% for the utility they give.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Waffennacht
    Waffennacht
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    Minno wrote: »
    technohic wrote: »
    Minno wrote: »
    Minno wrote: »
    Not my idea lol.

    Btw to be a monk build you need all:
    - melee/range
    - at least rat+steed
    - light weight armor
    - DMG shield
    - some way to snare+drain Stam

    That's at least how elder scrolls universe interprets monks.

    Then I'm 100% monk lol. 2h resto light armor steed swift annulment and rat

    Dual weld for me. The extra trait helps out! And you could fit shock/disease for the status effect procs too.

    What glyphs you running dual wield? I've been running poisons since the glyph nerf.

    Absorb mag. Or shock/disease. My poisons weren't going off as much as I hoped so I went enchants. If I had staff I'd do poisons 100% for the utility they give.

    I'm running shock enchantment on my 2h with magicka poison on resto. I'm wondering if because I'm running 2h over DW if my choice is still solid or if I should go with something else?

    Thoughts @Minno ?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minno
    Minno
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    Minno wrote: »
    technohic wrote: »
    Minno wrote: »
    Minno wrote: »
    Not my idea lol.

    Btw to be a monk build you need all:
    - melee/range
    - at least rat+steed
    - light weight armor
    - DMG shield
    - some way to snare+drain Stam

    That's at least how elder scrolls universe interprets monks.

    Then I'm 100% monk lol. 2h resto light armor steed swift annulment and rat

    Dual weld for me. The extra trait helps out! And you could fit shock/disease for the status effect procs too.

    What glyphs you running dual wield? I've been running poisons since the glyph nerf.

    Absorb mag. Or shock/disease. My poisons weren't going off as much as I hoped so I went enchants. If I had staff I'd do poisons 100% for the utility they give.

    I'm running shock enchantment on my 2h with magicka poison on resto. I'm wondering if because I'm running 2h over DW if my choice is still solid or if I should go with something else?

    Thoughts @Minno ?

    Keep it. I'm doing dw because I had the items lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Checkmath
    Checkmath
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    EtTuBrutus wrote: »
    technohic wrote: »
    Dont think I will ever go back to not having full swift and steed. RAT as is is pretty good on stamplar as well. I will miss the sprint speed cost reduction seeing as I already have a root snare immunity.

    Just having swift jewelry and steed though, makes it much easier to land jabs and empowering sweeps and gets you out of trouble easier. Kind of a learning curve in tight spaces to not just go flying off a ledge after being used to being so slow.

    Swift with steed kills your dmg/healing though. Boy oh boy can they run though.

    96hidh.png

    You don't lose too much damage :wink:

    Uff those stats look really sad tough...it showcases nicely the loss of stats compared to other builds. In bgs with tristatsfood magicka will be around 31k on a mag race (yours look like 25k), health and stam normally is also higher....
    Well you do you, right?

    Minno, why didnt I get invited into THC?
  • Waffennacht
    Waffennacht
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    .
    Checkmath wrote: »
    EtTuBrutus wrote: »
    technohic wrote: »
    Dont think I will ever go back to not having full swift and steed. RAT as is is pretty good on stamplar as well. I will miss the sprint speed cost reduction seeing as I already have a root snare immunity.

    Just having swift jewelry and steed though, makes it much easier to land jabs and empowering sweeps and gets you out of trouble easier. Kind of a learning curve in tight spaces to not just go flying off a ledge after being used to being so slow.

    Swift with steed kills your dmg/healing though. Boy oh boy can they run though.

    96hidh.png

    You don't lose too much damage :wink:

    Uff those stats look really sad tough...it showcases nicely the loss of stats compared to other builds. In bgs with tristatsfood magicka will be around 31k on a mag race (yours look like 25k), health and stam normally is also higher....
    Well you do you, right?

    Minno, why didnt I get invited into THC?

    That has witch's brew (pretty sure I'll have to change that next update)
    Only the first undaunted passive
    All mag glyphs and a Stam (no tri stat glyphs at all sadly)

    And most importantly I'm running Cal + Impreg, so there's 0 stat buffing sets going on. The idea is to 100-0 an enemy, if it wasn't such a bursty build I'd run better stat sets

    Edit: I do alright, I'd rather better scores tbh. I can see why Templars are not as popular as the other classes
    Edited by Waffennacht on May 6, 2019 12:15PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Datolite
    Datolite
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    Magplar gimmick build time! (noCP)

    A few patches ago I wanted to try a “reactive armor” group build. A somewhat tanky AoE setup that excels in group play and disrupting big brawls. It didn’t work out until I made a few tweaks recently and included Deep Thoughts.

    5x Thunderbug
    5x Storm Knight
    2x Skoria or Grothdarr (may reconsider since proc sets no longer proc off other set damage)

    7 heavy, nirned lightning staff with SnB back bar. Spell damage and regen glyphs, mage mundus. Works best with Imperial race. Tri-stat enchants and food, spell damage pots.

    Timely use of meditation is really necessary since the play style is very heavy on stat drain and we are in noCP (build would probably be more forgiving in CP but alas I stay far away from Vivec).

    Elemental Blockade, Solar Barrage, RAT (or mist if you think you can be a vamp tank) and generous use of sweeps. Repentance if no vamp (really need to pick up slack for resource drain). Eye of the Storm and Remembrance/Spell Wall.

    People love piling on templars, I don't know why. Maybe it's the challenge of bringing down the healer, but in this case you are using that to your advantage. You will spend most of your time topping off resources and frustrating the hell out of entire groups. When one or two of them have to break off as they realize they are dying despite having you block casting BoL, the fight is yours. It does pay to have a healer on your side but the build is tanky enough to last a while without one. Most of all it's good fun bringing down that much AoE on groups and watching everyone freak out.
  • EtTuBrutus
    EtTuBrutus
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    Been trying light btb, shackle, blood spawn. Destro/ resto, protective jewelry. High elf.

    About 37k magicka, 24.5k hp, 14.5k stam
    1800 mag recovery before drain/ rune
    920 stam recovery
    33k spell and 29k physical resist with BS up.

    Gonna have to re-evaluate food and btb next patch though. The constant uptime on cresent is wonderful. Gonna try skoria with an ice staff back bar next. Spell recharge and 922 stamina regen is a lot of fun.

    After that i'll try heavy armor variation and test the difference in damage.
    Edited by EtTuBrutus on May 6, 2019 1:22PM
  • maxjapank
    maxjapank
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    This is a set up I'm playing with:

    Resto Buffer of the Swift, 2h sword Spinner's, 2 willpower rings, 2x Balorgh. All tri gyphs. 1 mag regen 2 spell glyphs.
    26k health, 17k stam, 39k magika, 2.4k spell unbuffed.

    You can use Pariah instead of Swift for more health, but Magicka will go down some. Or use Valk Skoria for health and dmg.

    Haven't decided if I prefer just using bats. Playing around with Crescent Sweep a bit. Semi-good burst. But gonna proc burning anyways with Sweeps, so bats just seem better for overall dmg and heals.

    Front bar: Sweeps, Toppling, Reflective, Radiant, Puri light
    Back bar: Total dark, Extended, Mist, Focus, HoD

    Haven't used Total in a while. But noticing that many players have forgotten about it. So getting some decent dmg and heals from it.
  • Minno
    Minno
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    Checkmath wrote: »
    EtTuBrutus wrote: »
    technohic wrote: »
    Dont think I will ever go back to not having full swift and steed. RAT as is is pretty good on stamplar as well. I will miss the sprint speed cost reduction seeing as I already have a root snare immunity.

    Just having swift jewelry and steed though, makes it much easier to land jabs and empowering sweeps and gets you out of trouble easier. Kind of a learning curve in tight spaces to not just go flying off a ledge after being used to being so slow.

    Swift with steed kills your dmg/healing though. Boy oh boy can they run though.

    96hidh.png

    You don't lose too much damage :wink:

    Uff those stats look really sad tough...it showcases nicely the loss of stats compared to other builds. In bgs with tristatsfood magicka will be around 31k on a mag race (yours look like 25k), health and stam normally is also higher....
    Well you do you, right?

    Minno, why didnt I get invited into THC?

    did some tests and you only need 1 swift with steed. The other 2 are largely not noticeable and dont replace kiting/reposition learning.

    Ill get you an invite soon! Its only me so far and I love claiming glade with THC lol/.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • EtTuBrutus
    EtTuBrutus
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    maxjapank wrote: »
    This is a set up I'm playing with:

    Resto Buffer of the Swift, 2h sword Spinner's, 2 willpower rings, 2x Balorgh. All tri gyphs. 1 mag regen 2 spell glyphs.
    26k health, 17k stam, 39k magika, 2.4k spell unbuffed.

    You can use Pariah instead of Swift for more health, but Magicka will go down some. Or use Valk Skoria for health and dmg.

    Haven't decided if I prefer just using bats. Playing around with Crescent Sweep a bit. Semi-good burst. But gonna proc burning anyways with Sweeps, so bats just seem better for overall dmg and heals.

    Front bar: Sweeps, Toppling, Reflective, Radiant, Puri light
    Back bar: Total dark, Extended, Mist, Focus, HoD

    Haven't used Total in a while. But noticing that many players have forgotten about it. So getting some decent dmg and heals from it.

    You back bar buffer of the swift? Why?
  • Minno
    Minno
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    With 1 swift+steed+rat:
    https://youtu.be/4bLVx5y8c6g
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • maxjapank
    maxjapank
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    EtTuBrutus wrote: »
    maxjapank wrote: »
    This is a set up I'm playing with:

    Resto Buffer of the Swift, 2h sword Spinner's, 2 willpower rings, 2x Balorgh. All tri gyphs. 1 mag regen 2 spell glyphs.
    26k health, 17k stam, 39k magika, 2.4k spell unbuffed.

    You can use Pariah instead of Swift for more health, but Magicka will go down some. Or use Valk Skoria for health and dmg.

    Haven't decided if I prefer just using bats. Playing around with Crescent Sweep a bit. Semi-good burst. But gonna proc burning anyways with Sweeps, so bats just seem better for overall dmg and heals.

    Front bar: Sweeps, Toppling, Reflective, Radiant, Puri light
    Back bar: Total dark, Extended, Mist, Focus, HoD

    Haven't used Total in a while. But noticing that many players have forgotten about it. So getting some decent dmg and heals from it.

    You back bar buffer of the swift? Why?

    You don’t have to. But having two sets, Swift active on my back bar when I’m defensive, Spinners active on my front when I’m offensive, allows me to wear those 2 willpower rings for the extra 1400 magicka.
  • technohic
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    Minno wrote: »
    With 1 swift+steed+rat:
    https://youtu.be/4bLVx5y8c6g

    What sets you running there?
  • Minno
    Minno
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    maxjapank wrote: »
    EtTuBrutus wrote: »
    maxjapank wrote: »
    This is a set up I'm playing with:

    Resto Buffer of the Swift, 2h sword Spinner's, 2 willpower rings, 2x Balorgh. All tri gyphs. 1 mag regen 2 spell glyphs.
    26k health, 17k stam, 39k magika, 2.4k spell unbuffed.

    You can use Pariah instead of Swift for more health, but Magicka will go down some. Or use Valk Skoria for health and dmg.

    Haven't decided if I prefer just using bats. Playing around with Crescent Sweep a bit. Semi-good burst. But gonna proc burning anyways with Sweeps, so bats just seem better for overall dmg and heals.

    Front bar: Sweeps, Toppling, Reflective, Radiant, Puri light
    Back bar: Total dark, Extended, Mist, Focus, HoD

    Haven't used Total in a while. But noticing that many players have forgotten about it. So getting some decent dmg and heals from it.

    You back bar buffer of the swift? Why?

    You don’t have to. But having two sets, Swift active on my back bar when I’m defensive, Spinners active on my front when I’m offensive, allows me to wear those 2 willpower rings for the extra 1400 magicka.

    @EtTuBrutus this idea came from taylor_mb. The idea that you embrace the defense/offsense bars of the templar instead of fighting against it. If this means max can run 4k extra pene, then why not if he is getting kills.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    technohic wrote: »
    Minno wrote: »
    With 1 swift+steed+rat:
    https://youtu.be/4bLVx5y8c6g

    What sets you running there?

    bloodspawn, war maiden, shackle. dw/ice staff
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • jhall03
    jhall03
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    Minno wrote: »
    With 1 swift+steed+rat:
    https://youtu.be/4bLVx5y8c6g
    So the end result is greater success with landing sweeps and more mobility and no vamp? I may try this. Thanks for posting
    Edited by jhall03 on May 6, 2019 2:58PM
  • Minno
    Minno
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    jhall03 wrote: »
    Minno wrote: »
    With 1 swift+steed+rat:
    https://youtu.be/4bLVx5y8c6g
    So the end result is greater success with landing sweeps and more mobility and no vamp? I may try this. Thanks for posting

    Yes. Though your own speed will hurt you at times (in my video i keep falling off cliffs because I dont watch where I step lol).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • EtTuBrutus
    EtTuBrutus
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    Minno wrote: »
    maxjapank wrote: »
    EtTuBrutus wrote: »
    maxjapank wrote: »
    This is a set up I'm playing with:

    Resto Buffer of the Swift, 2h sword Spinner's, 2 willpower rings, 2x Balorgh. All tri gyphs. 1 mag regen 2 spell glyphs.
    26k health, 17k stam, 39k magika, 2.4k spell unbuffed.

    You can use Pariah instead of Swift for more health, but Magicka will go down some. Or use Valk Skoria for health and dmg.

    Haven't decided if I prefer just using bats. Playing around with Crescent Sweep a bit. Semi-good burst. But gonna proc burning anyways with Sweeps, so bats just seem better for overall dmg and heals.

    Front bar: Sweeps, Toppling, Reflective, Radiant, Puri light
    Back bar: Total dark, Extended, Mist, Focus, HoD

    Haven't used Total in a while. But noticing that many players have forgotten about it. So getting some decent dmg and heals from it.

    You back bar buffer of the swift? Why?

    You don’t have to. But having two sets, Swift active on my back bar when I’m defensive, Spinners active on my front when I’m offensive, allows me to wear those 2 willpower rings for the extra 1400 magicka.

    @EtTuBrutus this idea came from taylor_mb. The idea that you embrace the defense/offsense bars of the templar instead of fighting against it. If this means max can run 4k extra pene, then why not if he is getting kills.

    I remembered the post, i just feel there's more intriguing ways to do it that seem to give more. for instance u can back bar transmutation and sword, willpower shield, front bar spinners sword, willpower sword and have a constant bonus of:

    T/S
    Constant: Crit, 2x regen, 2x max mag, spell dmg, 1500 crit resist, 1400 magicka
    Front: constant + 3450 penetration
    Back: same as constant

    BS/S
    Vs swift back barred, willpower rings, spinners front barred:
    Constant: 3x max mag, physical resistance, 1400 mag
    Front: constant + spell dmg, 3450 penetration
    Back: constant + spell resistance, 10% dmg reduction.

    So for a constant bonus you're trading 1096 magicka and 2975 physical resistance for crit, 258 mag regen, 129 spell dmg, and 1500 crit resistance.

    Don't u think 1500 permanent cr would out perform 10% dr at 50% uptime(hopefully less, maybe more) and 2975 physical resistance? Not to mention slightly more damage on back bar for better heals and much more regen?

    BS/S would have slightly more damage front barred, but less crit, regen, and damage mitigation.

    Am i thinking of that wrong? But hey, if you enjoy it, have fun either way. Glad you're liking it
  • Minno
    Minno
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    EtTuBrutus wrote: »
    Minno wrote: »
    maxjapank wrote: »
    EtTuBrutus wrote: »
    maxjapank wrote: »
    This is a set up I'm playing with:

    Resto Buffer of the Swift, 2h sword Spinner's, 2 willpower rings, 2x Balorgh. All tri gyphs. 1 mag regen 2 spell glyphs.
    26k health, 17k stam, 39k magika, 2.4k spell unbuffed.

    You can use Pariah instead of Swift for more health, but Magicka will go down some. Or use Valk Skoria for health and dmg.

    Haven't decided if I prefer just using bats. Playing around with Crescent Sweep a bit. Semi-good burst. But gonna proc burning anyways with Sweeps, so bats just seem better for overall dmg and heals.

    Front bar: Sweeps, Toppling, Reflective, Radiant, Puri light
    Back bar: Total dark, Extended, Mist, Focus, HoD

    Haven't used Total in a while. But noticing that many players have forgotten about it. So getting some decent dmg and heals from it.

    You back bar buffer of the swift? Why?

    You don’t have to. But having two sets, Swift active on my back bar when I’m defensive, Spinners active on my front when I’m offensive, allows me to wear those 2 willpower rings for the extra 1400 magicka.

    @EtTuBrutus this idea came from taylor_mb. The idea that you embrace the defense/offsense bars of the templar instead of fighting against it. If this means max can run 4k extra pene, then why not if he is getting kills.

    I remembered the post, i just feel there's more intriguing ways to do it that seem to give more. for instance u can back bar transmutation and sword, willpower shield, front bar spinners sword, willpower sword and have a constant bonus of:

    T/S
    Constant: Crit, 2x regen, 2x max mag, spell dmg, 1500 crit resist, 1400 magicka
    Front: constant + 3450 penetration
    Back: same as constant

    BS/S
    Vs swift back barred, willpower rings, spinners front barred:
    Constant: 3x max mag, physical resistance, 1400 mag
    Front: constant + spell dmg, 3450 penetration
    Back: constant + spell resistance, 10% dmg reduction.

    So for a constant bonus you're trading 1096 magicka and 2975 physical resistance for crit, 258 mag regen, 129 spell dmg, and 1500 crit resistance.

    Don't u think 1500 permanent cr would out perform 10% dr at 50% uptime(hopefully less, maybe more) and 2975 physical resistance? Not to mention slightly more damage on back bar for better heals and much more regen?

    BS/S would have slightly more damage front barred, but less crit, regen, and damage mitigation.

    Am i thinking of that wrong? But hey, if you enjoy it, have fun either way. Glad you're liking it

    I think its how you play. Lots of stuff in this game SUCKS when you first try it out and then you get used to it. But alot of things just suck in general so people avoid it. backbar defense is one of those things that sucks at first but once we get around to how it plays, it becomes a unique way to build.

    It comes down to what you want and how comfortable it feels for you. At least competitively; no one likes zerg builds except zergs lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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