I disagree with some of these skills being redundant/useless. Most of them have a place with a variety of builds if people would actually stop and think about their use instead of just going straight for the meta builds."Is there a secret formula (outside of player skill and comprehension of PVP tactics/class knowledge) that will allow me to competitively play against the other Classes that ZOS has repeatedly given great tool-kits, or given passives/actives that buff their current tool-kits? DK's and Wardens were given Major Mending - a Buff that only Templars could get. ZOS said Templars and DK's would never get expedition, but gave em to DK's - along with Snare removal/immunity Templar STILL only class without means of Major Brutality/Sorcery in class kit while all passives require class skills! Even restoring aura mending passive only works on class heals (which is a joke for Stamina templar). Major Protection = RIPped from Templar as well...
Templar used to be a staple for healing. Nope, all other classes received a nice Burst heal ability while ours got cost increase."
This exactly in the problem playing magplar or stamplar. Pretty much all is better at other classes and i mainly play them now.
Templars are due for a redesign. Some of the passives are too situational, and even some of the skills and morphs are practically useless like Explosive Charge, Unstable Core, Blazing Shield, and Restoring Aura(both morphs). Repentance became redundant the moment they gave the rune 480 stam recovery.
repentance isnt redundant. Burst sustain neither equals nor replaces sustained sustain.
Here's my personal list of morphs that are either redundant or don't function in the modern interpretation of the game (ignoring PVE centric morphs too):
- Aurora Jav
- blazing shield
- solar disturbance
- unstable core (soon to be total dark as well)
- radiant oppression
- breath of life (even healers hardly run it)
- healing ritual (both morphs)
- Radiant Aura
- Practiced Incantation
They are either replaced by more efficient spells, have better dmg/defense/sustain options or the other morph is so perfect it makes no sense to run it.
Aurora javelin=highest damage long ranged cc there is when cast from maximum distance. I've landed crits upwards of 10k on targets in cyrodil with this. Example combo: reflective/vamp bane>javelin>dark flare>beam will end most builds in cyrodil. Will be better once DK's can't reflect.
Blazing Shield=yeah this pretty much needs a redesign after what they did to it.
Solar Disturbance=could use a redesign too since the other morph is better.
Unstable Core=I always liked this morph over total dark for a few reasons, the damage it can do, pulling nightblades out of stealth since cloaking doesn't remove it, and you can still cast it on CC immune targets to setup massive burst when they don't expect it. Example combo: Unstable core, puncturing sweep once into dark flare and then crescent sweep, and all this will hit when the unstable core timer ends. resulting in damage thats generally pretty hard to recover from.
Radiant Oppression= This is the better morph imo, i tried glory for a long time, had trouble finishing people. Even after some of these good buffs, templars still need all the damage they can get.
BoL= i agree about that don't see it get used alot outside of people that heal 100% of the time.
Healing Ritual=somewhat okay? Could have better secondary effects.
Radiant Aura=I might start using this over ele drain next update because it can hit all targets at once, and nobody likes spending time casting ele drain on one target at a time. Though ele drain will still be better for duels because of the major breach.
Practiced Incantation= Yeah this skill is pretty useless outside of using it to animation cancel and get major protection from the one morph. Could use a redesign too.
For javelin, I look at it this way, if you are trying to use it as a way to find a ranged CC, it means your build is using a staff. If it's using a staff, reach is now possible and likely superior because it's cheaper and the DOT dmg offers more utility plus ignores 10% armor lol.
Unstable core is great for sure, until you fight a heavy armor evasion stamblade. I legit watched my 10k unblock/undodge tooltip turn into 1k lol. ::deslotted::
Radiant Oppression is good, and the heal is good, but I never noticed difference between the two in combat. I really only use it in BGs to execute steal.
BOL was added because some end-game healers mentioned they hardly use it. So if PVE healers dont run it, who does?!
I disagree with some of these skills being redundant/useless. Most of them have a place with a variety of builds if people would actually stop and think about their use instead of just going straight for the meta builds."Is there a secret formula (outside of player skill and comprehension of PVP tactics/class knowledge) that will allow me to competitively play against the other Classes that ZOS has repeatedly given great tool-kits, or given passives/actives that buff their current tool-kits? DK's and Wardens were given Major Mending - a Buff that only Templars could get. ZOS said Templars and DK's would never get expedition, but gave em to DK's - along with Snare removal/immunity Templar STILL only class without means of Major Brutality/Sorcery in class kit while all passives require class skills! Even restoring aura mending passive only works on class heals (which is a joke for Stamina templar). Major Protection = RIPped from Templar as well...
Templar used to be a staple for healing. Nope, all other classes received a nice Burst heal ability while ours got cost increase."
This exactly in the problem playing magplar or stamplar. Pretty much all is better at other classes and i mainly play them now.
Templars are due for a redesign. Some of the passives are too situational, and even some of the skills and morphs are practically useless like Explosive Charge, Unstable Core, Blazing Shield, and Restoring Aura(both morphs). Repentance became redundant the moment they gave the rune 480 stam recovery.
repentance isnt redundant. Burst sustain neither equals nor replaces sustained sustain.
Here's my personal list of morphs that are either redundant or don't function in the modern interpretation of the game (ignoring PVE centric morphs too):
- Aurora Jav
- blazing shield
- solar disturbance
- unstable core (soon to be total dark as well)
- radiant oppression
- breath of life (even healers hardly run it)
- healing ritual (both morphs)
- Radiant Aura
- Practiced Incantation
They are either replaced by more efficient spells, have better dmg/defense/sustain options or the other morph is so perfect it makes no sense to run it.
Aurora javelin=highest damage long ranged cc there is when cast from maximum distance. I've landed crits upwards of 10k on targets in cyrodil with this. Example combo: reflective/vamp bane>javelin>dark flare>beam will end most builds in cyrodil. Will be better once DK's can't reflect.
Blazing Shield=yeah this pretty much needs a redesign after what they did to it.
Solar Disturbance=could use a redesign too since the other morph is better.
Unstable Core=I always liked this morph over total dark for a few reasons, the damage it can do, pulling nightblades out of stealth since cloaking doesn't remove it, and you can still cast it on CC immune targets to setup massive burst when they don't expect it. Example combo: Unstable core, puncturing sweep once into dark flare and then crescent sweep, and all this will hit when the unstable core timer ends. resulting in damage thats generally pretty hard to recover from.
Radiant Oppression= This is the better morph imo, i tried glory for a long time, had trouble finishing people. Even after some of these good buffs, templars still need all the damage they can get.
BoL= i agree about that don't see it get used alot outside of people that heal 100% of the time.
Healing Ritual=somewhat okay? Could have better secondary effects.
Radiant Aura=I might start using this over ele drain next update because it can hit all targets at once, and nobody likes spending time casting ele drain on one target at a time. Though ele drain will still be better for duels because of the major breach.
Practiced Incantation= Yeah this skill is pretty useless outside of using it to animation cancel and get major protection from the one morph. Could use a redesign too.
For javelin, I look at it this way, if you are trying to use it as a way to find a ranged CC, it means your build is using a staff. If it's using a staff, reach is now possible and likely superior because it's cheaper and the DOT dmg offers more utility plus ignores 10% armor lol.
Unstable core is great for sure, until you fight a heavy armor evasion stamblade. I legit watched my 10k unblock/undodge tooltip turn into 1k lol. ::deslotted::
Radiant Oppression is good, and the heal is good, but I never noticed difference between the two in combat. I really only use it in BGs to execute steal.
BOL was added because some end-game healers mentioned they hardly use it. So if PVE healers dont run it, who does?!
Sure if you use a staff to begin with reach might be better. But not everybody wants to be a staffplar, some of us run melee weapons such as DW and 2h, which is where javelin can out damage reach, even with the dot on it.
And by heavy armor evasion stamblade, you mean major evasion right? Core is still gonna do damage, I've never had mine do only 1k though that seems like you were fighting an excessively tanky stamblade which most people don't do. Mine crits for over 5k on the regular.
Major Evasion is the bane of magicka templars though, I wish they would drop that down to like 15% or something. 25% is way to much imo.
CatchMeTrolling wrote: »If you’re not running major expedition or some equivalent on your stamplar you’re going to have a bad day. I mean unless you play in groups constantly to make up for class weaknesses. But speed really adds to how ell you survive on stamplar.
On another note , does steed cancel out vamp health debuff or come close ?
CatchMeTrolling wrote: »If you’re not running major expedition or some equivalent on your stamplar you’re going to have a bad day. I mean unless you play in groups constantly to make up for class weaknesses. But speed really adds to how ell you survive on stamplar.
On another note , does steed cancel out vamp health debuff or come close ?
I see people go speed and no gap closer and debate going that route at times but gap closers might be meta next patch
CatchMeTrolling wrote: »CatchMeTrolling wrote: »If you’re not running major expedition or some equivalent on your stamplar you’re going to have a bad day. I mean unless you play in groups constantly to make up for class weaknesses. But speed really adds to how ell you survive on stamplar.
On another note , does steed cancel out vamp health debuff or come close ?
I see people go speed and no gap closer and debate going that route at times but gap closers might be meta next patch
I haven’t ran a gap closer regularly in years. Last time I did was on a magblade in 2016. Most of the time I’m by myself and players come to me, even if they try to run they can’t outrun me, at least on my Stam characters.
"Is there a secret formula (outside of player skill and comprehension of PVP tactics/class knowledge) that will allow me to competitively play against the other Classes that ZOS has repeatedly given great tool-kits, or given passives/actives that buff their current tool-kits? DK's and Wardens were given Major Mending - a Buff that only Templars could get. ZOS said Templars and DK's would never get expedition, but gave em to DK's - along with Snare removal/immunity Templar STILL only class without means of Major Brutality/Sorcery in class kit while all passives require class skills! Even restoring aura mending passive only works on class heals (which is a joke for Stamina templar). Major Protection = RIPped from Templar as well...
Templar used to be a staple for healing. Nope, all other classes received a nice Burst heal ability while ours got cost increase."
This exactly in the problem playing magplar or stamplar. Pretty much all is better at other classes and i mainly play them now.
Templars are due for a redesign. Some of the passives are too situational, and even some of the skills and morphs are practically useless like Explosive Charge, Unstable Core, Blazing Shield, and Restoring Aura(both morphs). Repentance became redundant the moment they gave the rune 480 stam recovery.
repentance isnt redundant. Burst sustain neither equals nor replaces sustained sustain.
Here's my personal list of morphs that are either redundant or don't function in the modern interpretation of the game (ignoring PVE centric morphs too):
- Aurora Jav
- blazing shield
- solar disturbance
- unstable core (soon to be total dark as well)
- radiant oppression
- breath of life (even healers hardly run it)
- healing ritual (both morphs)
- Radiant Aura
- Practiced Incantation
They are either replaced by more efficient spells, have better dmg/defense/sustain options or the other morph is so perfect it makes no sense to run it.
Waffennacht wrote: »@MaxJrFTW hey I must have overlooked your post. Yeah, that's what I'm talking about too. Very similar ideas I see.
Curious why exactly you want to drop vamp specifically?
Waffennacht wrote: »@MaxJrFTW hey I must have overlooked your post. Yeah, that's what I'm talking about too. Very similar ideas I see.
Curious why exactly you want to drop vamp specifically?
A good mag dk is a nightmare for a vamp as it is. Next patch they're getting several substantial buffs so they'll be an even bigger problem. I expect to see a lot more magdks next patch due to all the buffs.
RAT gives major force as well as CC immunity and major expedition. Seems like a no brainer to me.
To make it simple. I'm dropping vamp because magdks are getting buffed, and RAT is a more useful tool than Elusive Mist.
EtTuBrutus wrote: »Waffennacht wrote: »@MaxJrFTW hey I must have overlooked your post. Yeah, that's what I'm talking about too. Very similar ideas I see.
Curious why exactly you want to drop vamp specifically?
A good mag dk is a nightmare for a vamp as it is. Next patch they're getting several substantial buffs so they'll be an even bigger problem. I expect to see a lot more magdks next patch due to all the buffs.
RAT gives major force as well as CC immunity and major expedition. Seems like a no brainer to me.
To make it simple. I'm dropping vamp because magdks are getting buffed, and RAT is a more useful tool than Elusive Mist.
Rat isn't cc immunity. Mist is though. They both have there strengths and weaknesses, why id everyone so against just going to stage 1 if u don't want vamp fire dmg.
EtTuBrutus wrote: »Waffennacht wrote: »@MaxJrFTW hey I must have overlooked your post. Yeah, that's what I'm talking about too. Very similar ideas I see.
Curious why exactly you want to drop vamp specifically?
A good mag dk is a nightmare for a vamp as it is. Next patch they're getting several substantial buffs so they'll be an even bigger problem. I expect to see a lot more magdks next patch due to all the buffs.
RAT gives major force as well as CC immunity and major expedition. Seems like a no brainer to me.
To make it simple. I'm dropping vamp because magdks are getting buffed, and RAT is a more useful tool than Elusive Mist.
Rat isn't cc immunity. Mist is though. They both have there strengths and weaknesses, why id everyone so against just going to stage 1 if u don't want vamp fire dmg.
Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
That's what i meant. You mostly use mist to break out of roots anyways not to prevent hard cc.
You still take 20% more dmg from DB at stage 1. I also don't want to have to use a bloody mara or whatever it's called, or have to find to npc to feed every hour or two.
EtTuBrutus wrote: »Waffennacht wrote: »@MaxJrFTW hey I must have overlooked your post. Yeah, that's what I'm talking about too. Very similar ideas I see.
Curious why exactly you want to drop vamp specifically?
A good mag dk is a nightmare for a vamp as it is. Next patch they're getting several substantial buffs so they'll be an even bigger problem. I expect to see a lot more magdks next patch due to all the buffs.
RAT gives major force as well as CC immunity and major expedition. Seems like a no brainer to me.
To make it simple. I'm dropping vamp because magdks are getting buffed, and RAT is a more useful tool than Elusive Mist.
Rat isn't cc immunity. Mist is though. They both have there strengths and weaknesses, why id everyone so against just going to stage 1 if u don't want vamp fire dmg.
Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
That's what i meant. You mostly use mist to break out of roots anyways not to prevent hard cc.
You still take 20% more dmg from DB at stage 1. I also don't want to have to use a bloody mara or whatever it's called, or have to find to npc to feed every hour or two.
Also if he is using mist then he wont stay stage 1 for long lol, not to mention the cost of mist at stage 1 is abyssmal.
Vamp isnt the worst thing, but i dont think its worth it these days.
EtTuBrutus wrote: »Waffennacht wrote: »@MaxJrFTW hey I must have overlooked your post. Yeah, that's what I'm talking about too. Very similar ideas I see.
Curious why exactly you want to drop vamp specifically?
A good mag dk is a nightmare for a vamp as it is. Next patch they're getting several substantial buffs so they'll be an even bigger problem. I expect to see a lot more magdks next patch due to all the buffs.
RAT gives major force as well as CC immunity and major expedition. Seems like a no brainer to me.
To make it simple. I'm dropping vamp because magdks are getting buffed, and RAT is a more useful tool than Elusive Mist.
Rat isn't cc immunity. Mist is though. They both have there strengths and weaknesses, why id everyone so against just going to stage 1 if u don't want vamp fire dmg.
Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
That's what i meant. You mostly use mist to break out of roots anyways not to prevent hard cc.
You still take 20% more dmg from DB at stage 1. I also don't want to have to use a bloody mara or whatever it's called, or have to find to npc to feed every hour or two.
Waffennacht wrote: »@MaxJrFTW hey I must have overlooked your post. Yeah, that's what I'm talking about too. Very similar ideas I see.
Curious why exactly you want to drop vamp specifically?
A good mag dk is a nightmare for a vamp as it is. Next patch they're getting several substantial buffs so they'll be an even bigger problem. I expect to see a lot more magdks next patch due to all the buffs.
RAT gives major force as well as CC immunity and major expedition. Seems like a no brainer to me.
To make it simple. I'm dropping vamp because magdks are getting buffed, and RAT is a more useful tool than Elusive Mist.
You people seem to be overlooking the fact that gap closers have been completely redesigned for Elsweyr.
You people seem to be overlooking the fact that gap closers have been completely redesigned for Elsweyr.
What do you mean YOU people?
I'm very stoked for the new charge mechanics. With the Aurora set and improved Crescent ult it's gonna open up a very sweet burst window and be much more reliable.
EtTuBrutus wrote: »You people seem to be overlooking the fact that gap closers have been completely redesigned for Elsweyr.
What do you mean YOU people?
I'm very stoked for the new charge mechanics. With the Aurora set and improved Crescent ult it's gonna open up a very sweet burst window and be much more reliable.
He means you, specifically, person. Guy. Buddy. Pal.
EtTuBrutus wrote: »You people seem to be overlooking the fact that gap closers have been completely redesigned for Elsweyr.
What do you mean YOU people?
I'm very stoked for the new charge mechanics. With the Aurora set and improved Crescent ult it's gonna open up a very sweet burst window and be much more reliable.
He means you, specifically, person. Guy. Buddy. Pal.
EtTuBrutus wrote: »You people seem to be overlooking the fact that gap closers have been completely redesigned for Elsweyr.
What do you mean YOU people?
I'm very stoked for the new charge mechanics. With the Aurora set and improved Crescent ult it's gonna open up a very sweet burst window and be much more reliable.
He means you, specifically, person. Guy. Buddy. Pal.
I also think Dato was quoting a movie/show too lol.
Jabbs_Giggity wrote: »
I been running Vamp on my magplar still. Switched to Dunmer for the burning immunity and resistance = not so bad. However, I have been noticing still that burning effect is applying even though I am immune?? Posted in Bug Reports. Just crickets in there though...
Jabbs_Giggity wrote: »
I been running Vamp on my magplar still. Switched to Dunmer for the burning immunity and resistance = not so bad. However, I have been noticing still that burning effect is applying even though I am immune?? Posted in Bug Reports. Just crickets in there though...
When I researched a MagDK build, the build creator claimed that the Burning status proc from Burning Spellweave still hits Dark Elves. Maybe that's the source. Seems a bit BS to me though.
EtTuBrutus wrote: »Jabbs_Giggity wrote: »
I been running Vamp on my magplar still. Switched to Dunmer for the burning immunity and resistance = not so bad. However, I have been noticing still that burning effect is applying even though I am immune?? Posted in Bug Reports. Just crickets in there though...
When I researched a MagDK build, the build creator claimed that the Burning status proc from Burning Spellweave still hits Dark Elves. Maybe that's the source. Seems a bit BS to me though.
Really? Why would it? It even states its the status effect burning. Im skeptical.