ZOS_GinaBruno wrote: »Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.
ZOS_RobGarrett wrote: »While we do have a backlog of improvements identified for the game, it’s clear we could do a better job of answering those kinds of inquiries, both for the player community and ourselves.
In time we’ll also want to share more about the vision and strategy that will drive future combat updates.
this is risky, i don't want them to make changes based on what forum people complain about.
What makes you tink tu derserve real communition?
You're not her boss. YOU don't even work at Bethesda.
I'd love to see ZoS comment on this one. There are NUMEROUS gamebreaking combat bugs reported in the past year that have yet to even be acknowledged by zenimax.
What makes you tink tu derserve real communition?
You're not her boss. YOU don't even work at Bethesda.
She admitted herself that they hadn't been communicating as well as they should have been on the issues currently facing trials. Those were her words, not mine. I was simply following up with her statement to see if they are developing a plan to prevent similar situations from repeating in the future
While I'm not her boss, her job is to communicate with the community...so...ya know.
ZOS_GinaBruno wrote: »As for my end, there is a plan, but we need time to get it fleshed out and implemented. I don't want to speak on behalf of Rob in regards to the vision and strategy for the game moving forward, but he has been hard at work getting this together. Again, these things take time and isn't something you'll see after just a couple days.
ZOS_GinaBruno wrote: »Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.ZOS_RobGarrett wrote: »While we do have a backlog of improvements identified for the game, it’s clear we could do a better job of answering those kinds of inquiries, both for the player community and ourselves.
In time we’ll also want to share more about the vision and strategy that will drive future combat updates.
Is there a plan for improving meaningful, consistent communication with the community regarding game breaking bugs or even just known bugs in general? Not just long term, but short term as well?
ZOS_GinaBruno wrote: »As for my end, there is a plan, but we need time to get it fleshed out and implemented. I don't want to speak on behalf of Rob in regards to the vision and strategy for the game moving forward, but he has been hard at work getting this together. Again, these things take time and isn't something you'll see after just a couple days.
Thanks for the update! It's good to know there is something in the works
Do you have an idea of the general timeframe it will be for the plan to be fully implemented?
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »As for my end, there is a plan, but we need time to get it fleshed out and implemented. I don't want to speak on behalf of Rob in regards to the vision and strategy for the game moving forward, but he has been hard at work getting this together. Again, these things take time and isn't something you'll see after just a couple days.
Thanks for the update! It's good to know there is something in the works
Do you have an idea of the general timeframe it will be for the plan to be fully implemented?
No ETA?
Seriously though, don't want to commit to anything until everything is at least down on paper. Anywhere from a few weeks to the beginning of next year?
ZOS_GinaBruno wrote: »No ETA?
Seriously though, don't want to commit to anything until everything is at least down on paper. Anywhere from a few weeks to the beginning of next year?
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »As for my end, there is a plan, but we need time to get it fleshed out and implemented. I don't want to speak on behalf of Rob in regards to the vision and strategy for the game moving forward, but he has been hard at work getting this together. Again, these things take time and isn't something you'll see after just a couple days.
Thanks for the update! It's good to know there is something in the works
Do you have an idea of the general timeframe it will be for the plan to be fully implemented?
No ETA?
Seriously though, don't want to commit to anything until everything is at least down on paper. Anywhere from a few weeks to the beginning of next year?
Onefrkncrzypope wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »As for my end, there is a plan, but we need time to get it fleshed out and implemented. I don't want to speak on behalf of Rob in regards to the vision and strategy for the game moving forward, but he has been hard at work getting this together. Again, these things take time and isn't something you'll see after just a couple days.
Thanks for the update! It's good to know there is something in the works
Do you have an idea of the general timeframe it will be for the plan to be fully implemented?
No ETA?
Seriously though, don't want to commit to anything until everything is at least down on paper. Anywhere from a few weeks to the beginning of next year?
No eta while on PS4 all or your crag trails are boderline unplayable and your dlc are just a hot mess. I didn't know we were still in beta
Planification aside, any news regarding the Console Incremental Patch you said you were going to release before the end of the month? Many guilds have stopped trialing awaiting for that.
Thanks @ZOS_GinaBruno.
Planification aside, any news regarding the Console Incremental Patch you said you were going to release before the end of the month? Many guilds have stopped trialing awaiting for that.
Thanks again
ZOS_GinaBruno wrote: »Thanks @ZOS_GinaBruno.
Planification aside, any news regarding the Console Incremental Patch you said you were going to release before the end of the month? Many guilds have stopped trialing awaiting for that.
Thanks again
Yep, that's currently slated for next week.
Bouldercleave wrote: »Onefrkncrzypope wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »As for my end, there is a plan, but we need time to get it fleshed out and implemented. I don't want to speak on behalf of Rob in regards to the vision and strategy for the game moving forward, but he has been hard at work getting this together. Again, these things take time and isn't something you'll see after just a couple days.
Thanks for the update! It's good to know there is something in the works
Do you have an idea of the general timeframe it will be for the plan to be fully implemented?
No ETA?
Seriously though, don't want to commit to anything until everything is at least down on paper. Anywhere from a few weeks to the beginning of next year?
No eta while on PS4 all or your crag trails are boderline unplayable and your dlc are just a hot mess. I didn't know we were still in beta
No, not in Beta - you are on a gaming system that was more an afterthought. Consoles have never had the full compatibility and performance that PC has had in this game.
Bouldercleave wrote: »Onefrkncrzypope wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »As for my end, there is a plan, but we need time to get it fleshed out and implemented. I don't want to speak on behalf of Rob in regards to the vision and strategy for the game moving forward, but he has been hard at work getting this together. Again, these things take time and isn't something you'll see after just a couple days.
Thanks for the update! It's good to know there is something in the works
Do you have an idea of the general timeframe it will be for the plan to be fully implemented?
No ETA?
Seriously though, don't want to commit to anything until everything is at least down on paper. Anywhere from a few weeks to the beginning of next year?
No eta while on PS4 all or your crag trails are boderline unplayable and your dlc are just a hot mess. I didn't know we were still in beta
No, not in Beta - you are on a gaming system that was more an afterthought. Consoles have never had the full compatibility and performance that PC has had in this game.
Onefrkncrzypope wrote: »Bouldercleave wrote: »Onefrkncrzypope wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »As for my end, there is a plan, but we need time to get it fleshed out and implemented. I don't want to speak on behalf of Rob in regards to the vision and strategy for the game moving forward, but he has been hard at work getting this together. Again, these things take time and isn't something you'll see after just a couple days.
Thanks for the update! It's good to know there is something in the works
Do you have an idea of the general timeframe it will be for the plan to be fully implemented?
No ETA?
Seriously though, don't want to commit to anything until everything is at least down on paper. Anywhere from a few weeks to the beginning of next year?
No eta while on PS4 all or your crag trails are boderline unplayable and your dlc are just a hot mess. I didn't know we were still in beta
No, not in Beta - you are on a gaming system that was more an afterthought. Consoles have never had the full compatibility and performance that PC has had in this game.
The UI was an after thought but if you think PC x86 and console x86 is different, well that's on you. I don't think the compilers are that different either. Also don't think consoles as the majority of the population is an after thought.
ZOS_GinaBruno wrote: »What makes you tink tu derserve real communition?
You're not her boss. YOU don't even work at Bethesda.
She admitted herself that they hadn't been communicating as well as they should have been on the issues currently facing trials. Those were her words, not mine. I was simply following up with her statement to see if they are developing a plan to prevent similar situations from repeating in the future
While I'm not her boss, her job is to communicate with the community...so...ya know.
As for my end, there is a plan, but we need time to get it fleshed out and implemented. I don't want to speak on behalf of Rob in regards to the vision and strategy for the game moving forward, but he has been hard at work getting this together. Again, these things take time and isn't something you'll see after just a couple days.
ZOS_GinaBruno wrote: »Thanks @ZOS_GinaBruno.
Planification aside, any news regarding the Console Incremental Patch you said you were going to release before the end of the month? Many guilds have stopped trialing awaiting for that.
Thanks again
Yep, that's currently slated for next week.