@ZOS_GinaBruno should we just assume this isn't actually going to happen?
There has been zero communication regarding this ever since November. At least @ZOS_RobGarrett has given the community small updates along the way on his team's progress with codifying their goals for the future of combat in ESO.
the_other_Alice wrote: »Don´t you worry - they are comunicating just fine...
For instance if the next events are broken as well - who cares?
"Note that we are also planning to add Event Tickets to the Crown Store late Q1"
Nuff said
Sounds they just want to profit till they close the game.
If I was in the proper mood, then ZOS failing to communicate about their plans to improve their failing communication, would have me rolling in the aisles at this point...
... sadly the irony is lost on me at the moment and I am less than amused.
How can you apologize for a lack of communication, but then don't improve said communication? It literally hurts my brain to try and understand how any business could make that sort of apology without following it up with any meaningful change.
How can you apologize for a lack of communication, but then don't improve said communication? It literally hurts my brain to try and understand how any business could make that sort of apology without following it up with any meaningful change.
How can you apologize for a lack of communication, but then don't improve said communication? It literally hurts my brain to try and understand how any business could make that sort of apology without following it up with any meaningful change.
Try this on.
You're a software development company.
You publicly communicate what you're doing internally for fixes and other issues, how you're doing it, and when.
Fans don't really care too much about that information. It's mostly forgotten when the issue passes.
But do you know who loves information like that? Other developers. You've just freely given away information that any other company can use to keep their costs down.
Where's the strategic value in that?
Time and time again, both ZOS and Bethesda have repeated that if you have an issue, put in a support ticket.
More feedback on exactly what individuals are experiencing helps them gain a larger perspective for what is causing specific flaws.
Just because you don't get a personalized response back doesn't mean your feedback isn't helping fix issues. It's just a really good business move to be as explicitly vague as possible, to protect your own work and your own investments from others who would willingly profit from them. Because you really don't know whether a support ticket was put in by a player, by a bot, or by an employee at a rival company.
You can't assume anything anymore. Research via impersonation is an actual thing.
So the endgame full disclosure some people want just is not going to happen. ZOS will engage at points of interest - events, community, and content. That's all they should do.
They're not going to publicly talk through improvements and fixes.
They're not going to divulge anything that can used by a competitor.
They're going to go extremely gently on any topic that is not officially confirmed or is currently unresolved.
I know players are going to expect more, but players have a different scope of work because they've chosen to ignore or vilify the business mindset. Exacerbated by the Internet troll mentality, it's become a whole lot more "Do what makes me happy today or I quit" and a whole lot less "Do what's best for the longevity of the product even if it's a little inconveniencing in the short term".
I can write all this because I'm not affiliated with ZOS professionally in any way so I have the luxury of distance.
I do know I wouldn't have written it at all if I were. But I'd be thinking it. Sometimes with communication you have to know what would have been said to know what can't be said or has been edited to be said somewhat differently.
I haven't taken any official comment here as an indication that they're suddenly going to open up the floodgates. I see it as a very human response to the frustration that there are many instances where they want to do more but for reasons explained above and more, they can't be as informative or descriptive or unfiltered as it would take to widely and effectively communicate empathy through a digital medium.
So you just have to take a leap of faith and realize there's a certain nuance to what might be perceived as indifference.
ZOS_GinaBruno wrote: »Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.
oXI_Viper_IXo wrote: »You miss the point entirely. We were told by the Community Manager, a person whose job it is to communicate with said community, that the communication would improve. Unfortunately, not only has it not improved even a little bit, it's somehow managed to get worse. It's like some sort of sick joke and if I didn't enjoy the game as much as I do, this is exactly the kind of thing that would drive me away from it.
Not ALL MMO go down the path of terrible community communications.
WARFRAME has top notch community information. Rebecca and crew are phenomenal
How can you apologize for a lack of communication, but then don't improve said communication? It literally hurts my brain to try and understand how any business could make that sort of apology without following it up with any meaningful change.
Try this on.
You're a software development company.
You publicly communicate what you're doing internally for fixes and other issues, how you're doing it, and when.
Fans don't really care too much about that information. It's mostly forgotten when the issue passes.
But do you know who loves information like that? Other developers. You've just freely given away information that any other company can use to keep their costs down.
Where's the strategic value in that?
Time and time again, both ZOS and Bethesda have repeated that if you have an issue, put in a support ticket.
More feedback on exactly what individuals are experiencing helps them gain a larger perspective for what is causing specific flaws.
Just because you don't get a personalized response back doesn't mean your feedback isn't helping fix issues. It's just a really good business move to be as explicitly vague as possible, to protect your own work and your own investments from others who would willingly profit from them. Because you really don't know whether a support ticket was put in by a player, by a bot, or by an employee at a rival company.
You can't assume anything anymore. Research via impersonation is an actual thing.
So the endgame full disclosure some people want just is not going to happen. ZOS will engage at points of interest - events, community, and content. That's all they should do.
They're not going to publicly talk through improvements and fixes.
They're not going to divulge anything that can used by a competitor.
They're going to go extremely gently on any topic that is not officially confirmed or is currently unresolved.
I know players are going to expect more, but players have a different scope of work because they've chosen to ignore or vilify the business mindset. Exacerbated by the Internet troll mentality, it's become a whole lot more "Do what makes me happy today or I quit" and a whole lot less "Do what's best for the longevity of the product even if it's a little inconveniencing in the short term".
I can write all this because I'm not affiliated with ZOS professionally in any way so I have the luxury of distance.
I do know I wouldn't have written it at all if I were. But I'd be thinking it. Sometimes with communication you have to know what would have been said to know what can't be said or has been edited to be said somewhat differently.
I haven't taken any official comment here as an indication that they're suddenly going to open up the floodgates. I see it as a very human response to the frustration that there are many instances where they want to do more but for reasons explained above and more, they can't be as informative or descriptive or unfiltered as it would take to widely and effectively communicate empathy through a digital medium.
So you just have to take a leap of faith and realize there's a certain nuance to what might be perceived as indifference.
Time and time again, both ZOS and Bethesda have repeated that if you have an issue, put in a support ticket.
How can you apologize for a lack of communication, but then don't improve said communication? It literally hurts my brain to try and understand how any business could make that sort of apology without following it up with any meaningful change.
Try this on.
You're a software development company.
You publicly communicate what you're doing internally for fixes and other issues, how you're doing it, and when.
Fans don't really care too much about that information. It's mostly forgotten when the issue passes.
But do you know who loves information like that? Other developers. You've just freely given away information that any other company can use to keep their costs down.
Where's the strategic value in that?
Time and time again, both ZOS and Bethesda have repeated that if you have an issue, put in a support ticket.
More feedback on exactly what individuals are experiencing helps them gain a larger perspective for what is causing specific flaws.
Just because you don't get a personalized response back doesn't mean your feedback isn't helping fix issues. It's just a really good business move to be as explicitly vague as possible, to protect your own work and your own investments from others who would willingly profit from them. Because you really don't know whether a support ticket was put in by a player, by a bot, or by an employee at a rival company.
You can't assume anything anymore. Research via impersonation is an actual thing.
So the endgame full disclosure some people want just is not going to happen. ZOS will engage at points of interest - events, community, and content. That's all they should do.
They're not going to publicly talk through improvements and fixes.
They're not going to divulge anything that can used by a competitor.
They're going to go extremely gently on any topic that is not officially confirmed or is currently unresolved.
I know players are going to expect more, but players have a different scope of work because they've chosen to ignore or vilify the business mindset. Exacerbated by the Internet troll mentality, it's become a whole lot more "Do what makes me happy today or I quit" and a whole lot less "Do what's best for the longevity of the product even if it's a little inconveniencing in the short term".
I can write all this because I'm not affiliated with ZOS professionally in any way so I have the luxury of distance.
I do know I wouldn't have written it at all if I were. But I'd be thinking it. Sometimes with communication you have to know what would have been said to know what can't be said or has been edited to be said somewhat differently.
I haven't taken any official comment here as an indication that they're suddenly going to open up the floodgates. I see it as a very human response to the frustration that there are many instances where they want to do more but for reasons explained above and more, they can't be as informative or descriptive or unfiltered as it would take to widely and effectively communicate empathy through a digital medium.
So you just have to take a leap of faith and realize there's a certain nuance to what might be perceived as indifference.
Alinhbo_Tyaka wrote: »None of this gives the competition any insight into proprietary information. In fact their lack of communication gives the competition a marketing edge. All they have to say is ESO is buggy and ZOS ignores the problems and their player base so come over to us because we never leave players hanging on about the status of their problems or concerns.
Moloch1514 wrote: »Is @ZOS_RobGarrett still with ZOS?
lordrichter wrote: ».Moloch1514 wrote: »Is @ZOS_RobGarrett still with ZOS?
Since he was last reading the forum yesterday, I would go with "Yes, he is still with ZOS".
Moloch1514 wrote: »lordrichter wrote: ».Moloch1514 wrote: »Is @ZOS_RobGarrett still with ZOS?
Since he was last reading the forum yesterday, I would go with "Yes, he is still with ZOS".
Good to know. I didn't see his post in the Dev tracker yesterday.
ZOS_GinaBruno wrote: »Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.OneKhajiitCrimeWave wrote: »There is a lack of clarity in the level of communication we get from ZOS. it increases as we enter a DLC or Chapter phase, followed by long silences.
Many games i have seen address this use the "newsletter" style, where once a week they pick the main forum issues and provide updates, even if it is just a "we're aware of this and we're working on it"
I think this would be a huge step forwards.
Say for example we have recently had issues with Biting Jabs, Snipe and the lack of AoE's showing up in trials.
Imagine on a Friday if someone from ZOS (Gina or Jessica as an example) made a list of the main points from that week and some dev comments on where they are with the fix.
Have it on the forum banner so it's easy access. ESO Live is great but not regular enough to keep everyone in the loop on what the player base wants to know. The game moves fast and is huge so ZOS ideally needs more regular communication with us.
We've seen the forum and community basically explode in recent months over a number of issues and if even a bit of direct communication had been given it could have been *mostly* averted.
You have some interesting ideas to consider here. I'll think about what we can commit to and try over the next few weeks.
Earlier today someone posted a video that showed someone else clearly cheating. The video had the name blocked out, yet the thread was deleted on. This is not how communication is done.
ZOS had a great opportunity to improve their communication with the community. The day that Gina came out and apologized for the lack of communication could have been a turning point, but nothing has changed and that's the part that I don't understand.
How can you apologize for a lack of communication, but then don't improve said communication? It literally hurts my brain to try and understand how any business could make that sort of apology without following it up with any meaningful change.
How can you apologize for a lack of communication, but then don't improve said communication? It literally hurts my brain to try and understand how any business could make that sort of apology without following it up with any meaningful change.
Try this on.You're a software development company.
You publicly communicate what you're doing internally for fixes and other issues, how you're doing it, and when.
Fans don't really care too much about that information. It's mostly forgotten when the issue passes.
But do you know who loves information like that? Other developers. You've just freely given away information that any other company can use to keep their costs down.
Where's the strategic value in that?
Time and time again, both ZOS and Bethesda have repeated that if you have an issue, put in a support ticket.
More feedback on exactly what individuals are experiencing helps them gain a larger perspective for what is causing specific flaws.
Just because you don't get a personalized response back doesn't mean your feedback isn't helping fix issues. It's just a really good business move to be as explicitly vague as possible, to protect your own work and your own investments from others who would willingly profit from them. Because you really don't know whether a support ticket was put in by a player, by a bot, or by an employee at a rival company.
You can't assume anything anymore. Research via impersonation is an actual thing.
So the endgame full disclosure some people want just is not going to happen. ZOS will engage at points of interest - events, community, and content. That's all they should do.
They're not going to publicly talk through improvements and fixes.
They're not going to divulge anything that can used by a competitor.
They're going to go extremely gently on any topic that is not officially confirmed or is currently unresolved.
I know players are going to expect more, but players have a different scope of work because they've chosen to ignore or vilify the business mindset. Exacerbated by the Internet troll mentality, it's become a whole lot more "Do what makes me happy today or I quit" and a whole lot less "Do what's best for the longevity of the product even if it's a little inconveniencing in the short term".
I can write all this because I'm not affiliated with ZOS professionally in any way so I have the luxury of distance.
I do know I wouldn't have written it at all if I were. But I'd be thinking it. Sometimes with communication you have to know what would have been said to know what can't be said or has been edited to be said somewhat differently.
I haven't taken any official comment here as an indication that they're suddenly going to open up the floodgates. I see it as a very human response to the frustration that there are many instances where they want to do more but for reasons explained above and more, they can't be as informative or descriptive or unfiltered as it would take to widely and effectively communicate empathy through a digital medium.
So you just have to take a leap of faith and realize there's a certain nuance to what might be perceived as indifference.