kyle.wilson wrote: »RaddlemanNumber7 wrote: »No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.
No, it really is not.
There are currently 143 Skyshards in ESO
That means that on 15 characters you will need to obtain 2,145 Skyshards to fully max all of your characters. If you delete characters just to continue that moment you add another 143 Skyshards to the list for each character you recreate
Doing something 2,145 times doesn't sound very "special" to me
There are 429 skyshards for 143 skill points. So its actually 6,435 skyshards to fully level all 15 chars. That's a tedious and boring grind.
1. You don't even really need much more than the 64 skill points you get from leveling up your character from 1-50 (unless you also want to craft).
2. If you don't grind level your toons, and run through and do the main quest (in each zone) and delves, you'll have over 100 skill points by the time you make it to level 50, which is more than enough
Point is. You want another handout, you want it to be easy... (I have 26 toons that are full crafters, over half of them can do dps/heals/tanking as well.) Sorry, you're brand new baby toon that you got carried through skyreach, to level quickly isn't supposed to be as good as a toon that somebody leveled and collected skyshards and quested on.
1. You don't even really need much more than the 64 skill points you get from leveling up your character from 1-50 (unless you also want to craft).
2. If you don't grind level your toons, and run through and do the main quest (in each zone) and delves, you'll have over 100 skill points by the time you make it to level 50, which is more than enough
Point is. You want another handout, you want it to be easy... (I have 26 toons that are full crafters, over half of them can do dps/heals/tanking as well.) Sorry, you're brand new baby toon that you got carried through skyreach, to level quickly isn't supposed to be as good as a toon that somebody leveled and collected skyshards and quested on.
kyle.wilson wrote: »Hayden_Knight wrote: »Personally i think nothing at all should be account bound especially CP. its not often i see many players with less than 1000 CP these days, and we're running 160 gear - what a joke.
Only items brought from crown store should be shared.
However, the fact we have account shared CP. I agree with the OP and wouldn't be opposed to Sky shards being account wide, as well as all other achievements.
I don't understand this half in half out thing. Yea some stuff is shared, just enough to mean that you'll never enjoy questing or levelling alts again as you'll have CP coming out your ears and one shot most mobs - nothing will be a challenge ever again.
I don't understand the argument that cp affects the questing aspect. Everything is scaled so it shouldn't affect the players enjoyment. They don't have to spend the CP just like account bound skyshards would demand spending.
No-one is asking for the skill trees to be fully unlocked. That would affect the leveling aspect.
As for the 1000cp, that may be common in trails and pvp, but in pug dungeons I'm finding myseft the only one with close to rthe grand mark. I've done 10 in the last day, only 1 other person was above the 810 spend limit with most around 400cp.
But that's just anecdotal.
1. You don't even really need much more than the 64 skill points you get from leveling up your character from 1-50 (unless you also want to craft).
2. If you don't grind level your toons, and run through and do the main quest (in each zone) and delves, you'll have over 100 skill points by the time you make it to level 50, which is more than enough
Point is. You want another handout, you want it to be easy... (I have 26 toons that are full crafters, over half of them can do dps/heals/tanking as well.) Sorry, you're brand new baby toon that you got carried through skyreach, to level quickly isn't supposed to be as good as a toon that somebody leveled and collected skyshards and quested on.
Any why not? Because someone has only 10 or 15 toons. That is your fetish that you leveled 26 toons and collected skyshards aswell as skill lines. Don't compare your craziness to a decent request. Collecting everything on a toon and doing quests aswell what you have already done atleast once or twice have nothing to do with how good a char can be. Sorry but your post makes no sense.
1. You don't even really need much more than the 64 skill points you get from leveling up your character from 1-50 (unless you also want to craft).
2. If you don't grind level your toons, and run through and do the main quest (in each zone) and delves, you'll have over 100 skill points by the time you make it to level 50, which is more than enough
Point is. You want another handout, you want it to be easy... (I have 26 toons that are full crafters, over half of them can do dps/heals/tanking as well.) Sorry, you're brand new baby toon that you got carried through skyreach, to level quickly isn't supposed to be as good as a toon that somebody leveled and collected skyshards and quested on.
Any why not? Because someone has only 10 or 15 toons. That is your fetish that you leveled 26 toons and collected skyshards aswell as skill lines. Don't compare your craziness to a decent request. Collecting everything on a toon and doing quests aswell what you have already done atleast once or twice have nothing to do with how good a char can be. Sorry but your post makes no sense.
I'm literally saying, that you don't need to even grind skyshards to make a toon that can be viable in the game. 64 skill points is enough to gear out a character, that you get from leveling 1-50.
You are not making a "decent request" you are asking for things to be handed to you on a silver platter, because you are lazy.
kyle.wilson wrote: »Skyshards will never and of course should never be account bound, unlocked so new characters have all those SPs.
I realize it is easy to overlook but it is absurd to think a new character should start off loaded with skill points but when one looks at PvP it is clear it would be unbalanced and unfair in the below lvl 50 campaign.
So that is the reason they will never be unlocked for the account and no one has offered a logical reason that they should be.
I'm still under the opinion that people shouldn't be hanging in <50 to farm new players. After a certain period after getting the first char to 50 they should be locked out permanently. The the no-cp campaign is where they go. Most of the people that hang around <50 have already gathered the sky shards anyway. Before 1 Tamriel I gathered all skyshards in my faction zone before reaching lvl 15. So that is quite unfair to a new player that hasn't thought to do that. But then again players do recycle gear they've golded out, which is far more unfair than unlocking skyshards for new chars.
1. You don't even really need much more than the 64 skill points you get from leveling up your character from 1-50 (unless you also want to craft).
2. If you don't grind level your toons, and run through and do the main quest (in each zone) and delves, you'll have over 100 skill points by the time you make it to level 50, which is more than enough
Point is. You want another handout, you want it to be easy... (I have 26 toons that are full crafters, over half of them can do dps/heals/tanking as well.) Sorry, you're brand new baby toon that you got carried through skyreach, to level quickly isn't supposed to be as good as a toon that somebody leveled and collected skyshards and quested on.
Any why not? Because someone has only 10 or 15 toons. That is your fetish that you leveled 26 toons and collected skyshards aswell as skill lines. Don't compare your craziness to a decent request. Collecting everything on a toon and doing quests aswell what you have already done atleast once or twice have nothing to do with how good a char can be. Sorry but your post makes no sense.
I'm literally saying, that you don't need to even grind skyshards to make a toon that can be viable in the game. 64 skill points is enough to gear out a character, that you get from leveling 1-50.
You are not making a "decent request" you are asking for things to be handed to you on a silver platter, because you are lazy.
1. You don't even really need much more than the 64 skill points you get from leveling up your character from 1-50 (unless you also want to craft).
2. If you don't grind level your toons, and run through and do the main quest (in each zone) and delves, you'll have over 100 skill points by the time you make it to level 50, which is more than enough
Point is. You want another handout, you want it to be easy... (I have 26 toons that are full crafters, over half of them can do dps/heals/tanking as well.) Sorry, you're brand new baby toon that you got carried through skyreach, to level quickly isn't supposed to be as good as a toon that somebody leveled and collected skyshards and quested on.
Any why not? Because someone has only 10 or 15 toons. That is your fetish that you leveled 26 toons and collected skyshards aswell as skill lines. Don't compare your craziness to a decent request. Collecting everything on a toon and doing quests aswell what you have already done atleast once or twice have nothing to do with how good a char can be. Sorry but your post makes no sense.
I'm literally saying, that you don't need to even grind skyshards to make a toon that can be viable in the game. 64 skill points is enough to gear out a character, that you get from leveling 1-50.
You are not making a "decent request" you are asking for things to be handed to you on a silver platter, because you are lazy.
Having 10 toons, all geared and necessary + some extra skill lines and skills leveled, Undaunted aswell as Fighters and Mages Guild. No lazyness here. But just make it get Skyshards and other after the 5th toons I'm fine by that. 64 skill points not enough for anything to be honest. Especially if you want to make a viable PvE and PvP char also or just do a char which can do multiple roles.
1. You don't even really need much more than the 64 skill points you get from leveling up your character from 1-50 (unless you also want to craft).
2. If you don't grind level your toons, and run through and do the main quest (in each zone) and delves, you'll have over 100 skill points by the time you make it to level 50, which is more than enough
Point is. You want another handout, you want it to be easy... (I have 26 toons that are full crafters, over half of them can do dps/heals/tanking as well.) Sorry, you're brand new baby toon that you got carried through skyreach, to level quickly isn't supposed to be as good as a toon that somebody leveled and collected skyshards and quested on.
Any why not? Because someone has only 10 or 15 toons. That is your fetish that you leveled 26 toons and collected skyshards aswell as skill lines. Don't compare your craziness to a decent request. Collecting everything on a toon and doing quests aswell what you have already done atleast once or twice have nothing to do with how good a char can be. Sorry but your post makes no sense.
I'm literally saying, that you don't need to even grind skyshards to make a toon that can be viable in the game. 64 skill points is enough to gear out a character, that you get from leveling 1-50.
You are not making a "decent request" you are asking for things to be handed to you on a silver platter, because you are lazy.
All class passives + racial passives + 12 unique skills (I.e., two full bars) alone is 57 skill points.
You need A LOT more than 64 skill points to make a proper character. You're being disingenuous.
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
kyle.wilson wrote: »Skyshards will never and of course should never be account bound, unlocked so new characters have all those SPs.
I realize it is easy to overlook but it is absurd to think a new character should start off loaded with skill points but when one looks at PvP it is clear it would be unbalanced and unfair in the below lvl 50 campaign.
So that is the reason they will never be unlocked for the account and no one has offered a logical reason that they should be.
I'm still under the opinion that people shouldn't be hanging in <50 to farm new players. After a certain period after getting the first char to 50 they should be locked out permanently. The the no-cp campaign is where they go. Most of the people that hang around <50 have already gathered the sky shards anyway. Before 1 Tamriel I gathered all skyshards in my faction zone before reaching lvl 15. So that is quite unfair to a new player that hasn't thought to do that. But then again players do recycle gear they've golded out, which is far more unfair than unlocking skyshards for new chars.
This is such a narrow view that would destroy the <50 campaign. It is also irrelevant if a large number of players in the <50 campaign have acquired most of the skyshards on one of their characters. It is also not very relevant if some players focus on grabbing sky shards in the beginning vs leveling up since it is a choice whereas OP wants it guaranteed.
BTW, Gold gear over purple gear does very little outside of weapons.
Really do not know what your point is other than many trying to shape the argument with some opinions.
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
TheTombstone wrote: »Again, you'd have to finish an entire zone's skyshards. We are talking about at least dozens of hours to collect them all. MMOs are meant to be grindy, yes. But also enjoyable. Even just half of the total skyshards you have would be acceptable. Do you know how pointless it actually is right now to go and collect every skyshard in the game? I'll use the number 420 for easy math. It takes 3 to get one point, so 420 ÷ 3 is 140 points. The actual number is over 420, by the way.
At the very least, let it be done for OLD content. As in not for summerset or Morrowind. You already have a bank system that's cross faction and character, dyes, costumes, cp, and more stuff. It's honestly just too much of a hassle to keep doing it over and over again.
Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
can they have their own forums too?
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?