FearlessOne_2014 wrote: »At this point all yall are doing is venting. The PTS is final and shipping to live soon, as is. All you can do at this point is either adapt to the changes, and reroll or get wrecked. Or find another game to play until things change.
If ZOS sees that it lost most of it's Magicka population over this changes. Then they will be forced to revert them. But for at least the next 3 to 6 months this changes are final. And no amount of beotching and complaining, is going to change a thing in the meanwhile.
Doing nothing but complaining about your misfortunes, will not change a thing.
Ragnarock41 wrote: »Shields are only nerfed for glass cannon la builds. The crit change was a nerf obviously but a needed one.
It was a needed one for eternally whining forum plebs that cant L2P and counter shields, as most classes besides magplars can easily counter them.
Shields since 2014 had 10 nerfs in total, 12 with the murk upcoming.
I bet everything i have you all will keep whining about shields instead of L2P.
I agree, people dont know how to counter shields becuase they are plebs. I know how becuase I use shield breaker, which has counterplay too... stop applying shields and you will stop taking the oblivion damage, if you cant survive after that not my problem:)
This is the PTS feedback forum, and this is our feedback. There is nothing more we can do. We were giving precise feedback in the threads reserved for this, and while we at least could prevent the ineffable cast-times for shields, most of our feedback did not make it. As a result, Magicka classes and MagSorcs in particular will get so shafted with this patch that I do not even dare to speculate about the outcome.FearlessOne_2014 wrote: »Doing nothing but complaining about your misfortunes, will not change a thing.
BalticBlues wrote: »This is the PTS feedback forum, and this is our feedback. There is nothing more we can do. We were giving precise feedback in the threads reserved for this, and while we at least could prevent the ineffable cast-times for shields, most of our feedback did not make it. As a result, Magicka classes and MagSorcs in particular will get so shafted with this patch that I do not even dare to speculate about the outcome.FearlessOne_2014 wrote: »Doing nothing but complaining about your misfortunes, will not change a thing.
However, I know for sure that releasing this 'sledgehammer patch' right before Christmas time with probably the most important sales of the year seems like pure madness. WHY NOW? Summerset received good public feedback and ESO is on a healthy track. Now the only positive feedback I receive is from pure Stamplayers 'looking forward to butchering Sorcs'. If ZOS thinks this will be good public feedback for Christmas sales, I am afraid they are wrong.
ZOS, please do not release these combat changes right before Christmas.
About 80% of players are dreading the combat changes of this patch.
"The Player Should Have The Fun, Not The Designer Or The Computer"
"As designers, we need to be the player's greatest advocate during a game's development, always considering carefully how design decisions affect both the player's agency in the world and his understanding of the underlying mechanics."
-- Sid Meier
So, honestly: ZOS, did you design these combat changes for yourself or for the players?
If 80% of players are dreading these combat changes, why you want to release them? If these changes are meant to secure that the most difficult stuff can only be done by the Top 5% and not the Top 10% of players, then better get rid of the grinding CP system deterring new players instead of getting rid of established gameplay which is appreciated by existing players.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
How exactly did it solve shieldstacking. You can still stack them. And what mechanics do u ignore exactly?
usmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Welcome to a world through the looking glass!
Make it so one dodge allows me to ignore all damage up to 40% of my max health for 6 seconds per dodge roll and you have a deal!
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
How exactly did it solve shieldstacking. You can still stack them. And what mechanics do u ignore exactly?
You can't stack harness and hardened and get the full effect of both with the hp cap. Crit damage.
FearlessOne_2014 wrote: »Heavy Armor Stamina Online will commence.
[...] Go refarm gear and relearn a completely different playstyle.
Or quit or take a break from the game.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
How exactly did it solve shieldstacking. You can still stack them. And what mechanics do u ignore exactly?
You can't stack harness and hardened and get the full effect of both with the hp cap. Crit damage.
Toc de Malsvi wrote: »Mag Sorc's can go in essence full glass cannon while retaining strong defenses comparable to more balanced stam/mag builds of other classes. These defenses are not impervious though and can be beaten even 1v1. Nevertheless the defense available to mag sorcs while stacking offensive stats is disproportionate to other classes.
Regardless, shields are being nerfed because of their over-performance in PVE. This affects Mag sorcs in PVP the most but mag sorcs in PVP are not the sole basis of the shield changes. Many mechanics can be effectively ignored on mag where stam must avoid. Groups for dungeons/trials strongly encouraged and recruited mag because of survivability even when damage was not as competitive. Healers were abandoned by many groups in many content.
These changes may very well not lead to the results desired. However pretending that shields were not over performing in relation to investment is disingenuous at best.
Toc de Malsvi wrote: »Mag Sorc's can go in essence full glass cannon while retaining strong defenses comparable to more balanced stam/mag builds of other classes. These defenses are not impervious though and can be beaten even 1v1. Nevertheless the defense available to mag sorcs while stacking offensive stats is disproportionate to other classes.
Regardless, shields are being nerfed because of their over-performance in PVE. This affects Mag sorcs in PVP the most but mag sorcs in PVP are not the sole basis of the shield changes. Many mechanics can be effectively ignored on mag where stam must avoid. Groups for dungeons/trials strongly encouraged and recruited mag because of survivability even when damage was not as competitive. Healers were abandoned by many groups in many content.
These changes may very well not lead to the results desired. However pretending that shields were not over performing in relation to investment is disingenuous at best.
thankyourat wrote: »I'm confused at why people always bring up 55 to 60k max Magicka builds when talking about shields. Those builds aren't really viable in cyrodiil and only serve a purpose when dueling where they are actually balanced because all the stamina builds have 30k resist and 5k weapon damage.
In cyrodiil a 60k max mag dueling build will actually be less survivable than a balanced 40k mag build with a big Stam poll and high mag regen. Which leads to my next point there is no way as a mag build to build for damage in open world. You need to build for too much mag sustain and Stam to focus on damage.
Now if you are a medium armor open world build and come across a 60k mag dueling build yes you will probably lose, but you should lose because you fought someone who specialized their build for 1v1 you put that same build in a 1vX situation and it won't perform.
FearlessOne_2014 wrote: »At this point all yall are doing is venting. The PTS is final and shipping to live soon, as is. All you can do at this point is either adapt to the changes, and reroll or get wrecked. Or find another game to play until things change.
If ZOS sees that it lost most of it's Magicka population over this changes. Then they will be forced to revert them. But for at least the next 3 to 6 months this changes are final. And no amount of beotching and complaining, is going to change a thing in the meanwhile.
Doing nothing but complaining about your misfortunes, will not change a thing.
Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Toc de Malsvi wrote: »
A dodge with 9k stam is 100% as effective as a dodge with 50k stam. A shield with 9k mag is not even remotely as effective as a shield with 50k mag.
Stacking stamina does not make dodge stronger it only increases the number of times you can dodge. Stacking magicka makes sheilds stronger and increases the number of times you can shield.
BalticBlues wrote: »FearlessOne_2014 wrote: »Heavy Armor Stamina Online will commence.
[...] Go refarm gear and relearn a completely different playstyle.
Or quit or take a break from the game.
"We will support you playing the way you want to play."[/i]
--- ESO Development Team, March 2014
So this just is it?
The end of the promise given to us?
The end of the Sorc Class as we know it and we want to play it?
Breaking the promise by removing the 3rd Sorc bar which is needed to make up for too many needed Sorc spells and too many slots double-blocked by Pets. Breaking the promise by making LA worse for spells than HA for the first time by giving shields casted in LA less resistance. Breaking the promise by arbitrarily capping shields and arbitrary new pet rules so that pets now sometimes die constantly and sometimes never. To be continued...
Playing since Beta 2013, I never saw a class and playing style gutted like this.
Players invested years and a lot of money into learning and mastering the Sorc as it was designed.
This patch completely breaks the original Sorcs design.
This way the patch is breaking the promise the players built on.
Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Considering that you are telling people to be smart and run full divines in PVP then you probably shouldnt talk about combat skill or PVP in general.
Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Considering that you are telling people to be smart and run full divines in PVP then you probably shouldnt talk about combat skill or PVP in general.
Do you know what impregnable armor does? Obviously the one that does not know squat about pvp is you lol... Impregnable armor gives about 3k more or less(correct me if I'm wrong) crit resistances passively giving you room to spec in other traits other than impen lol do your homework before you post son... The most tankier players in cyrodiil run 4k crit resistances ATM so for a non tank spec 3k crit resistances are very nice... And all devines
Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Considering that you are telling people to be smart and run full divines in PVP then you probably shouldnt talk about combat skill or PVP in general.
Do you know what impregnable armor does? Obviously the one that does not know squat about pvp is you lol... Impregnable armor gives about 3k more or less(correct me if I'm wrong) crit resistances passively giving you room to spec in other traits other than impen lol do your homework before you post son... The most tankier players in cyrodiil run 4k crit resistances ATM so for a non tank spec 3k crit resistances are very nice... And all devines
That's not it.
Divines is simply a much weaker trait than Impen. Calculate how many set boni you get for running all divines, it's not that much. Then look at how much mitigation Impen gives you, and how many stats you had to give up to get there. Choosing Impen and getting the offense from Divines elsewhere, is simply more efficient.
Oh, Impreg is 2500 crit resist. 1k from small pieces Impen puts you at a comfortable 3500 crit resist, with CPs being saved for Hardy/Elemental Defender. Remember, shields will take a crabton of damage with Nerfmire, and generally be smaller. You're gonna need some hefty mitigation.
Chilly-McFreeze wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Considering that you are telling people to be smart and run full divines in PVP then you probably shouldnt talk about combat skill or PVP in general.
Do you know what impregnable armor does? Obviously the one that does not know squat about pvp is you lol... Impregnable armor gives about 3k more or less(correct me if I'm wrong) crit resistances passively giving you room to spec in other traits other than impen lol do your homework before you post son... The most tankier players in cyrodiil run 4k crit resistances ATM so for a non tank spec 3k crit resistances are very nice... And all devines
That's not it.
Divines is simply a much weaker trait than Impen. Calculate how many set boni you get for running all divines, it's not that much. Then look at how much mitigation Impen gives you, and how many stats you had to give up to get there. Choosing Impen and getting the offense from Divines elsewhere, is simply more efficient.
Oh, Impreg is 2500 crit resist. 1k from small pieces Impen puts you at a comfortable 3500 crit resist, with CPs being saved for Hardy/Elemental Defender. Remember, shields will take a crabton of damage with Nerfmire, and generally be smaller. You're gonna need some hefty mitigation.
Then it's 2k impen in murks
Chilly-McFreeze wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Considering that you are telling people to be smart and run full divines in PVP then you probably shouldnt talk about combat skill or PVP in general.
Do you know what impregnable armor does? Obviously the one that does not know squat about pvp is you lol... Impregnable armor gives about 3k more or less(correct me if I'm wrong) crit resistances passively giving you room to spec in other traits other than impen lol do your homework before you post son... The most tankier players in cyrodiil run 4k crit resistances ATM so for a non tank spec 3k crit resistances are very nice... And all devines
That's not it.
Divines is simply a much weaker trait than Impen. Calculate how many set boni you get for running all divines, it's not that much. Then look at how much mitigation Impen gives you, and how many stats you had to give up to get there. Choosing Impen and getting the offense from Divines elsewhere, is simply more efficient.
Oh, Impreg is 2500 crit resist. 1k from small pieces Impen puts you at a comfortable 3500 crit resist, with CPs being saved for Hardy/Elemental Defender. Remember, shields will take a crabton of damage with Nerfmire, and generally be smaller. You're gonna need some hefty mitigation.
Then it's 2k impen in murks
Huh? What do you mean?
(o.0)
Impregnable: Reduced the maximum bonus of this item set’s Critical Resistance to 2000 with 5 pieces of gold quality from 2500.
Developer Comment:
This set was reducing damage far more than any other set in the game and limiting gear diversity for defensive sets. This change still retains the power of the set while bringing it more in line with other defensive sets, since this still only reduces damage from Critical Strikes rather than all damage taken.
Chilly-McFreeze wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Considering that you are telling people to be smart and run full divines in PVP then you probably shouldnt talk about combat skill or PVP in general.
Do you know what impregnable armor does? Obviously the one that does not know squat about pvp is you lol... Impregnable armor gives about 3k more or less(correct me if I'm wrong) crit resistances passively giving you room to spec in other traits other than impen lol do your homework before you post son... The most tankier players in cyrodiil run 4k crit resistances ATM so for a non tank spec 3k crit resistances are very nice... And all devines
That's not it.
Divines is simply a much weaker trait than Impen. Calculate how many set boni you get for running all divines, it's not that much. Then look at how much mitigation Impen gives you, and how many stats you had to give up to get there. Choosing Impen and getting the offense from Divines elsewhere, is simply more efficient.
Oh, Impreg is 2500 crit resist. 1k from small pieces Impen puts you at a comfortable 3500 crit resist, with CPs being saved for Hardy/Elemental Defender. Remember, shields will take a crabton of damage with Nerfmire, and generally be smaller. You're gonna need some hefty mitigation.
Then it's 2k impen in murks
Huh? What do you mean?
(o.0)
Impregnable’s 5pc gets reduced from 2,500 to 2,000 crit resistance in Update 20.
Edit: From the 4.2.2 PTS notesImpregnable: Reduced the maximum bonus of this item set’s Critical Resistance to 2000 with 5 pieces of gold quality from 2500.
Developer Comment:
This set was reducing damage far more than any other set in the game and limiting gear diversity for defensive sets. This change still retains the power of the set while bringing it more in line with other defensive sets, since this still only reduces damage from Critical Strikes rather than all damage taken.
Chilly-McFreeze wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Considering that you are telling people to be smart and run full divines in PVP then you probably shouldnt talk about combat skill or PVP in general.
Do you know what impregnable armor does? Obviously the one that does not know squat about pvp is you lol... Impregnable armor gives about 3k more or less(correct me if I'm wrong) crit resistances passively giving you room to spec in other traits other than impen lol do your homework before you post son... The most tankier players in cyrodiil run 4k crit resistances ATM so for a non tank spec 3k crit resistances are very nice... And all devines
That's not it.
Divines is simply a much weaker trait than Impen. Calculate how many set boni you get for running all divines, it's not that much. Then look at how much mitigation Impen gives you, and how many stats you had to give up to get there. Choosing Impen and getting the offense from Divines elsewhere, is simply more efficient.
Oh, Impreg is 2500 crit resist. 1k from small pieces Impen puts you at a comfortable 3500 crit resist, with CPs being saved for Hardy/Elemental Defender. Remember, shields will take a crabton of damage with Nerfmire, and generally be smaller. You're gonna need some hefty mitigation.
Then it's 2k impen in murks
Huh? What do you mean?
(o.0)
Impregnable’s 5pc gets reduced from 2,500 to 2,000 crit resistance in Update 20.
Edit: From the 4.2.2 PTS notesImpregnable: Reduced the maximum bonus of this item set’s Critical Resistance to 2000 with 5 pieces of gold quality from 2500.
Developer Comment:
This set was reducing damage far more than any other set in the game and limiting gear diversity for defensive sets. This change still retains the power of the set while bringing it more in line with other defensive sets, since this still only reduces damage from Critical Strikes rather than all damage taken.