usmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
thankyourat wrote: »Ragnarock41 wrote: »Shields are only nerfed for glass cannon la builds. If you're a tanky templar/dk, you will get a lot more benefit out of them compared to before. The crit change was a nerf obviously but a needed one.
High magicka builds are not "glass cannon builds", however they are the most impacted by this nerf.
Magicka builds are as glass cannon as it gets. I mean, why should anyone be allowed to build for damage+sustain with a huge mag pool without giving anything up.
Building for damage would be spell-damage, not max magica. People choose max magica because spell-damage does nothing for their defence, even though it is better for damage.
Building for sustain does not mean maximising magica. It means recovery/cost reduction. And mag classes need a ton of it.
Mag classes cannot ignore stam, and often build with 15k stam at least ( which isn't the same as max mag) and 900-1100 stam recovery. This is for defence. I've ran stamina builds in the past with less stam recovery.
Shield builds often use well-fitted traits instead if impen. For defence. It's still a fricking defensive trait.
My magsorc runs 6 abilities for defence/mobility. 6, leaving only 4 standard abilities for offence.
So tell me again how shield builds ignore defence with no sacrifice?
The only 'glass cannon' builds are gank builds. The sooner people realise this the better.
Hopefully nerfmire will finally put an end to this ignorant bs, and people will start to realise they're just crap.
1000 magicka = 100 spell damage. People stack Magicka, as it is easier to stack Magicka more effectively compared to spell damage, which lacks multipliers compared to max magicka bonusses. It functionally works the same way, except for also giving you better sustain due to bigger pool available and also defense for free, due to shield scaling.
Well-fitted/impen is used as no offensive trait is worth the gain in PvP, and even then most players use Infused on big pieces, especially if Prismatic enchants are used.
It's not 1000 to 100. For your tooltips Every 1 spell damage is equal to 10.5 magicka meaning you will have to stack more max magicka to make you tooltips equal to a high spell damage build. People don't stack max magicka because of damage, you stack max magicka to make a balanced build because it can be used both offensively and defensively at the same time. Max magicka however is the worse way to build for offensive, both spell damage and spell pen would give you alot more damage than a Max magicka build
thankyourat wrote: »Ragnarock41 wrote: »Shields are only nerfed for glass cannon la builds. If you're a tanky templar/dk, you will get a lot more benefit out of them compared to before. The crit change was a nerf obviously but a needed one.
High magicka builds are not "glass cannon builds", however they are the most impacted by this nerf.
Magicka builds are as glass cannon as it gets. I mean, why should anyone be allowed to build for damage+sustain with a huge mag pool without giving anything up.
Building for damage would be spell-damage, not max magica. People choose max magica because spell-damage does nothing for their defence, even though it is better for damage.
Building for sustain does not mean maximising magica. It means recovery/cost reduction. And mag classes need a ton of it.
Mag classes cannot ignore stam, and often build with 15k stam at least ( which isn't the same as max mag) and 900-1100 stam recovery. This is for defence. I've ran stamina builds in the past with less stam recovery.
Shield builds often use well-fitted traits instead if impen. For defence. It's still a fricking defensive trait.
My magsorc runs 6 abilities for defence/mobility. 6, leaving only 4 standard abilities for offence.
So tell me again how shield builds ignore defence with no sacrifice?
The only 'glass cannon' builds are gank builds. The sooner people realise this the better.
Hopefully nerfmire will finally put an end to this ignorant bs, and people will start to realise they're just crap.
1000 magicka = 100 spell damage. People stack Magicka, as it is easier to stack Magicka more effectively compared to spell damage, which lacks multipliers compared to max magicka bonusses. It functionally works the same way, except for also giving you better sustain due to bigger pool available and also defense for free, due to shield scaling.
Well-fitted/impen is used as no offensive trait is worth the gain in PvP, and even then most players use Infused on big pieces, especially if Prismatic enchants are used.
It's not 1000 to 100. For your tooltips Every 1 spell damage is equal to 10.5 magicka meaning you will have to stack more max magicka to make you tooltips equal to a high spell damage build. People don't stack max magicka because of damage, you stack max magicka to make a balanced build because it can be used both offensively and defensively at the same time. Max magicka however is the worse way to build for offensive, both spell damage and spell pen would give you alot more damage than a Max magicka build
@thankyourat you're wrong sorry. Tamerlin runs a 60k magicka build atm and can 1 or 2 shot people.
thankyourat wrote: »Ragnarock41 wrote: »Shields are only nerfed for glass cannon la builds. If you're a tanky templar/dk, you will get a lot more benefit out of them compared to before. The crit change was a nerf obviously but a needed one.
High magicka builds are not "glass cannon builds", however they are the most impacted by this nerf.
Magicka builds are as glass cannon as it gets. I mean, why should anyone be allowed to build for damage+sustain with a huge mag pool without giving anything up.
Building for damage would be spell-damage, not max magica. People choose max magica because spell-damage does nothing for their defence, even though it is better for damage.
Building for sustain does not mean maximising magica. It means recovery/cost reduction. And mag classes need a ton of it.
Mag classes cannot ignore stam, and often build with 15k stam at least ( which isn't the same as max mag) and 900-1100 stam recovery. This is for defence. I've ran stamina builds in the past with less stam recovery.
Shield builds often use well-fitted traits instead if impen. For defence. It's still a fricking defensive trait.
My magsorc runs 6 abilities for defence/mobility. 6, leaving only 4 standard abilities for offence.
So tell me again how shield builds ignore defence with no sacrifice?
The only 'glass cannon' builds are gank builds. The sooner people realise this the better.
Hopefully nerfmire will finally put an end to this ignorant bs, and people will start to realise they're just crap.
1000 magicka = 100 spell damage. People stack Magicka, as it is easier to stack Magicka more effectively compared to spell damage, which lacks multipliers compared to max magicka bonusses. It functionally works the same way, except for also giving you better sustain due to bigger pool available and also defense for free, due to shield scaling.
Well-fitted/impen is used as no offensive trait is worth the gain in PvP, and even then most players use Infused on big pieces, especially if Prismatic enchants are used.
It's not 1000 to 100. For your tooltips Every 1 spell damage is equal to 10.5 magicka meaning you will have to stack more max magicka to make you tooltips equal to a high spell damage build. People don't stack max magicka because of damage, you stack max magicka to make a balanced build because it can be used both offensively and defensively at the same time. Max magicka however is the worse way to build for offensive, both spell damage and spell pen would give you alot more damage than a Max magicka build
@thankyourat you're wrong sorry. Tamerlin runs a 60k magicka build atm and can 1 or 2 shot people.
PhoenixGrey wrote: »
Everything.
Then we have to adjust even more dmg nerfs like fury nerf people ask for because it "steals" their BG kills.
Even if magsorc end up an AP bag inside cyrodiil, they will find for new things to whine about them and request more nerfs. The ESO way since 2014.
They've always got more stuff for people to complain about and devs to take away. Don't forget, we still have that 6% chance to proc Implosion on enemies under 15% health if we hit them with shock damage, too.
Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
usmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
BalticBlues wrote: »I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Indeed, where is spamming Dodges different from spamming Shields?
Dodges and Shields are the things the designers DESIGNED FOR MITIGATION.
If Shields will be capped, Dodges have to be capped as well or there will be massive unbalance.
Not ignoring at all, because Streaks also has a stacking cost increase, making this point even.Comfortably ignoring that dodgeroll has a stacking cost increase.
Sorry, by getting personal you are just devaluating your own points.Some people are getting hysteric here.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
BalticBlues wrote: »I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Indeed, where is spamming Dodges different from spamming Shields?
Dodges and Shields are the things the designers DESIGNED FOR MITIGATION.
If Shields will be capped, Dodges have to be capped as well or there will be massive unbalance.
Comfortably ignoring that dodgeroll has a stacking cost increase.
Some people are getting hysteric here.
BalticBlues wrote: »Not ignoring at all, because Streaks also has a stacking cost increase, making this point even.Comfortably ignoring that dodgeroll has a stacking cost increase.Sorry, by getting personal you are just devaluating your own points.Some people are getting hysteric here.
That MagSorcs need TWO SPELLS for evasion (Streak) and mitigation (Shield) where Stamplayers just can dodge and need ZERO SPELLS for evasion and mitigation already is a huge design disadvantage. Now that the 3rd bar will be removed for Sorcs, especially pet Sorcs run out of slots, making Streak and Shields an even more costly decision. Therefore, some players will even be forced to play heavy and without shields, other players will be forced to play without pets.
Sorry, but this patch is pure doom for Sorcs, pressing players into unwanted gameplay.
"Play as you want?" Not anymore, this class is now "play as the designers want".
TOO MANY. SLEDGEHAMMER. NERFS.
... all at the same time, all in the same patch.
usmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Welcome to a world through the looking glass!
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
leepalmer95 wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
Shield stacking was only ever a problem if you're a bad player tbh.
Literally never struggled vs a shield stacking build, yeah if they wen't full defensive it'll take a while 1v1 but thats true for any build.
In open world shields suck and are far worse than medium dodge builds or tanky heavy ones.
leepalmer95 wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
Shield stacking was only ever a problem if you're a bad player tbh.
Literally never struggled vs a shield stacking build, yeah if they wen't full defensive it'll take a while 1v1 but thats true for any build.
In open world shields suck and are far worse than medium dodge builds or tanky heavy ones.
In a game littered with undodgeable attacks, to claim that dodge rolling is superior to shields is a lie. All of my abilities with the exception of my CC is dodgeable, and medium armor is free AP to me.
Damage shields needed to get balanced. It's about time magicka needed to build for survivability like the rest of us.
leepalmer95 wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
Shield stacking was only ever a problem if you're a bad player tbh.
leepalmer95 wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
Shield stacking was only ever a problem if you're a bad player tbh.
Literally never struggled vs a shield stacking build, yeah if they wen't full defensive it'll take a while 1v1 but thats true for any build.
In open world shields suck and are far worse than medium dodge builds or tanky heavy ones.
In a game littered with undodgeable attacks, to claim that dodge rolling is superior to shields is a lie. All of my abilities with the exception of my CC is dodgeable, and medium armor is free AP to me.
Damage shields needed to get balanced. It's about time magicka needed to build for survivability like the rest of us.
leepalmer95 wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
Shield stacking was only ever a problem if you're a bad player tbh.
Literally never struggled vs a shield stacking build, yeah if they wen't full defensive it'll take a while 1v1 but thats true for any build.
In open world shields suck and are far worse than medium dodge builds or tanky heavy ones.
In a game littered with undodgeable attacks, to claim that dodge rolling is superior to shields is a lie. All of my abilities with the exception of my CC is dodgeable, and medium armor is free AP to me.
Damage shields needed to get balanced. It's about time magicka needed to build for survivability like the rest of us.
We can start discussing that when magicka characters can stack 7k+ spell damage while maintaining defense.
Ragnarock41 wrote: »Shields are only nerfed for glass cannon la builds. The crit change was a nerf obviously but a needed one.
It was a needed one for eternally whining forum plebs that cant L2P and counter shields, as most classes besides magplars can easily counter them.
Shields since 2014 had 10 nerfs in total, 12 with the murk upcoming.
I bet everything i have you all will keep whining about shields instead of L2P.
usmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Welcome to a world through the looking glass!
Make it so one dodge allows me to ignore all damage up to 40% of my max health for 6 seconds per dodge roll and you have a deal!
leepalmer95 wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
Shield stacking was only ever a problem if you're a bad player tbh.
Literally never struggled vs a shield stacking build, yeah if they wen't full defensive it'll take a while 1v1 but thats true for any build.
In open world shields suck and are far worse than medium dodge builds or tanky heavy ones.
In a game littered with undodgeable attacks, to claim that dodge rolling is superior to shields is a lie. All of my abilities with the exception of my CC is dodgeable, and medium armor is free AP to me.
Damage shields needed to get balanced. It's about time magicka needed to build for survivability like the rest of us.
We can start discussing that when magicka characters can stack 7k+ spell damage while maintaining defense.
If you're referring to Fury + Seventh builds no one thinks those are balanced, and their existence is a stain on the balance in PvP.
leepalmer95 wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Spamming a spell costing 4k magicka with 60k magicka and 1.5k regen allows for 18 casts.
At 45k magicka, the same spell spammed while having 2k regen meets 15 seconds. Bigger pool equals easy sustain. The reason stam builds any away from it is they don't have....... shields...
Stacking magicka to ridiculous numbers is the best way to survive (shields and healing), sustain, AND damage while ignoring things like critical hits. It had to change.
If you have 60k magica inside cyrodiil you will die, on the other hand a sustain build with 46k mag wont.
If you cant burst 2 shields that have 0 resistance you should L2P before come in forum and whine about them, but hey 2 shields are bad and have to change 4-5 HoTs + purges+ rolls + reflects + 1shot heals + blocks is balanced right? Get outta here, you are a hard non L2P you will 100% get rekt after the shield change, not because they will be OP just because you dont know how to counter them.
Don't burst a blood vessel, but shield stacking is a problem, yes. That information was just a comparison of how effective max magicka is for more than just shields. This change gets people off of a crutch, and has them focus on game mechanics instead of ignoring them. You must be a sorc, bc this change had more of an effect on stacking than anything else. Youll be ok, just wait for someone else to figure out the best value, bc now they're all important.
Shield stacking was only ever a problem if you're a bad player tbh.
Literally never struggled vs a shield stacking build, yeah if they wen't full defensive it'll take a while 1v1 but thats true for any build.
In open world shields suck and are far worse than medium dodge builds or tanky heavy ones.
In a game littered with undodgeable attacks, to claim that dodge rolling is superior to shields is a lie. All of my abilities with the exception of my CC is dodgeable, and medium armor is free AP to me.
Damage shields needed to get balanced. It's about time magicka needed to build for survivability like the rest of us.
We can start discussing that when magicka characters can stack 7k+ spell damage while maintaining defense.
If you're referring to Fury + Seventh builds no one thinks those are balanced, and their existence is a stain on the balance in PvP.
Start a nerf thread and see how far you get until the pitchforks come out. Among other things you’re going to hear that „the Brawler is a play style a lot of people like“, that „Seventh has already been nerfed“, and that „Heavy Armour needs damage too“ along with „Buff medium, don’t nerf HA“.
Unlike shields - which are an easy scapegoat - there isn’t a consensus on changes because everyone is so entrenched in their HA Bleed heaven.
Make it so one dodge allows me to ignore all damage up to 40% of my max health for 6 seconds per dodge roll and you have a deal!
In a game littered with undodgeable attacks, to claim that dodge rolling is superior to shields is a lie. All of my abilities with the exception of my CC is dodgeable, and medium armor is free AP to me.
Damage shields needed to get balanced. It's about time magicka needed to build for survivability like the rest of us.
We've seen in the dev meeting notes that ZOS has been informed of these issues so making a thread about the imbalances of having 7k weapon damage with 28k resistances wouldn't be informing, it would just be whining.