usmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Welcome to a world through the looking glass!
Make it so one dodge allows me to ignore all damage up to 40% of my max health for 6 seconds per dodge roll and you have a deal!
Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Considering that you are telling people to be smart and run full divines in PVP then you probably shouldnt talk about combat skill or PVP in general.
Do you know what impregnable armor does? Obviously the one that does not know squat about pvp is you lol... Impregnable armor gives about 3k more or less(correct me if I'm wrong) crit resistances passively giving you room to spec in other traits other than impen lol do your homework before you post son... The most tankier players in cyrodiil run 4k crit resistances ATM so for a non tank spec 3k crit resistances are very nice... And all devines
@thankyourat you're wrong sorry. Tamerlin runs a 60k magicka build atm and can 1 or 2 shot people.
usmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Welcome to a world through the looking glass!
Make it so one dodge allows me to ignore all damage up to 40% of my max health for 6 seconds per dodge roll and you have a deal!
Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Considering that you are telling people to be smart and run full divines in PVP then you probably shouldnt talk about combat skill or PVP in general.
Do you know what impregnable armor does? Obviously the one that does not know squat about pvp is you lol... Impregnable armor gives about 3k more or less(correct me if I'm wrong) crit resistances passively giving you room to spec in other traits other than impen lol do your homework before you post son... The most tankier players in cyrodiil run 4k crit resistances ATM so for a non tank spec 3k crit resistances are very nice... And all devines
Sure by all means, just run around with 3k crit res full divines and hope for the best. Enjoy the one shots, lol.
Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Impregnable light + cp on light armor focus + some protective jewelz ie or 1 piece pirate skeleton or the whole set = ?
So your amazing build has Impregnable light + lich that is mandatory for the worst sustaining class in the game.
Good, now how will you do damage?
That extra mag recovery you miss before lich procs?
That alot extra stam recovery you miss in general?
Max stamina?
Max magica?
All settled up, build is working perfectly.
Let me guess, magsorcs are damage beasts they dont need a dps set?
I just posted half the set up lol, I did on porpuse so you can add the rest (insert any 5 piece) I mean I'm not here to debate my little forum warior just trying to help... But if you are a smart cookie you can run it all Devines (because impreg will take care of your inpen)add spell dmg boon (400 plus spell dmg) I'll leave the rest for you... I wonder if your keyboard warrior skills match your pvp combat skills as well because seem to talk a lot of caca lol.
Considering that you are telling people to be smart and run full divines in PVP then you probably shouldnt talk about combat skill or PVP in general.
Do you know what impregnable armor does? Obviously the one that does not know squat about pvp is you lol... Impregnable armor gives about 3k more or less(correct me if I'm wrong) crit resistances passively giving you room to spec in other traits other than impen lol do your homework before you post son... The most tankier players in cyrodiil run 4k crit resistances ATM so for a non tank spec 3k crit resistances are very nice... And all devines
Sure by all means, just run around with 3k crit res full divines and hope for the best. Enjoy the one shots, lol.
Light armor focus maybe? Since you don't have to dump 50+ cp in to crit resistance you could work something out... Think outside the box.
lucky_dutch wrote: »
That would be fine if not for the fact that Stam are universally better than Mag already.
Light Armor should get the strongest shields because they need the strongest shields.
Or they could fix the mobility differential which is the real root problem - mag classes have to stack shields because they have no other way to survive once some knuckle-dragging Stamsorc jumps on them and starts spamming bleeds and steel tornado.
Chilly-McFreeze wrote: »lucky_dutch wrote: »
That would be fine if not for the fact that Stam are universally better than Mag already.
Light Armor should get the strongest shields because they need the strongest shields.
Or they could fix the mobility differential which is the real root problem - mag classes have to stack shields because they have no other way to survive once some knuckle-dragging Stamsorc jumps on them and starts spamming bleeds and steel tornado.
Oh no, the supposed-to-be fastest class/ aoe machine catches me and aoes me down!
But yes, except that very specific part your post is agreeable. Maybe they should also add a few hundred impen to wards. It would ease the burden a bit for pvp and do nothing for pve, which is the supposed origin of the nerf according to our zos staff.
@thankyourat you're wrong sorry. Tamerlin runs a 60k magicka build atm and can 1 or 2 shot people.
Tamerlin also only zerg surfsusmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Welcome to a world through the looking glass!
Make it so one dodge allows me to ignore all damage up to 40% of my max health for 6 seconds per dodge roll and you have a deal!
I don’t think you understand how dodge roll works.
If I cast hard ward for 10k (21khp) and there is a snipe + bow light attack and crushing shock + light attack coming in. My ward will absorb only 10k value
Light attacks 2-3k each
Crushing shock 2-3
Snipe 6k
(Non crits)
The remainder goes to my hp
And can do crit dmg with the remaining spill over.
If you roll then none of those things hit you
Your argument? Ward just mitigated the same amount as a roll so they aren’t any different and if anything ward is stronger because it has no cost increase for 4 seconds.
The more people that start to hit you the more incoming damage that will spill over and onto your hp or require a ward re up.
So now I spend 6k mag in 2-3 seconds
Your first roll dodges all of the scaling (# of inc projectiles) and gives a dodge chance after the roll completes..
You can mitigate an infinite amount of projectiles with one roll dodge and a finite amount with a ward.
@thankyourat you're wrong sorry. Tamerlin runs a 60k magicka build atm and can 1 or 2 shot people.
Tamerlin also only zerg surfsusmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Welcome to a world through the looking glass!
Make it so one dodge allows me to ignore all damage up to 40% of my max health for 6 seconds per dodge roll and you have a deal!
I don’t think you understand how dodge roll works.
If I cast hard ward for 10k (21khp) and there is a snipe + bow light attack and crushing shock + light attack coming in. My ward will absorb only 10k value
Light attacks 2-3k each
Crushing shock 2-3
Snipe 6k
(Non crits)
The remainder goes to my hp
And can do crit dmg with the remaining spill over.
If you roll then none of those things hit you
Your argument? Ward just mitigated the same amount as a roll so they aren’t any different and if anything ward is stronger because it has no cost increase for 4 seconds.
The more people that start to hit you the more incoming damage that will spill over and onto your hp or require a ward re up.
So now I spend 6k mag in 2-3 seconds
Your first roll dodges all of the scaling (# of inc projectiles) and gives a dodge chance after the roll completes..
You can mitigate an infinite amount of projectiles with one roll dodge and a finite amount with a ward.
That's a specific scenario where dodge rolling is strong, yes. But I can cherry pick too.
How much damage do you mitigate from multiple stacks of haunting curse when you dodge roll? Or how about Jabs? Soul Assault? Radiant Destruction? Eye of the Flame? Steel Tornado? DBoS? Dots?
The answer is zero. You spent that stamina, and it did nothing for you; whereas damage shields will always protect you; even if you're CC'd unlike dodge rolling.
Damage shields are like a burst heal that you can use reactively or pre-maturely; except unlike healing you can't defile shields.
Even after this nerf it's still the strongest defense mechanic. Ironically you know what class has it the worse against dodge rolling? Nightblades.
@thankyourat you're wrong sorry. Tamerlin runs a 60k magicka build atm and can 1 or 2 shot people.
Tamerlin also only zerg surfsusmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Welcome to a world through the looking glass!
Make it so one dodge allows me to ignore all damage up to 40% of my max health for 6 seconds per dodge roll and you have a deal!
I don’t think you understand how dodge roll works.
If I cast hard ward for 10k (21khp) and there is a snipe + bow light attack and crushing shock + light attack coming in. My ward will absorb only 10k value
Light attacks 2-3k each
Crushing shock 2-3
Snipe 6k
(Non crits)
The remainder goes to my hp
And can do crit dmg with the remaining spill over.
If you roll then none of those things hit you
Your argument? Ward just mitigated the same amount as a roll so they aren’t any different and if anything ward is stronger because it has no cost increase for 4 seconds.
The more people that start to hit you the more incoming damage that will spill over and onto your hp or require a ward re up.
So now I spend 6k mag in 2-3 seconds
Your first roll dodges all of the scaling (# of inc projectiles) and gives a dodge chance after the roll completes..
You can mitigate an infinite amount of projectiles with one roll dodge and a finite amount with a ward.
That's a specific scenario where dodge rolling is strong, yes. But I can cherry pick too.
How much damage do you mitigate from multiple stacks of haunting curse when you dodge roll? Or how about Jabs? Soul Assault? Radiant Destruction? Eye of the Flame? Steel Tornado? DBoS? Dots?
The answer is zero. You spent that stamina, and it did nothing for you; whereas damage shields will always protect you; even if you're CC'd unlike dodge rolling.
Damage shields are like a burst heal that you can use reactively or pre-maturely; except unlike healing you can't defile shields.
Even after this nerf it's still the strongest defense mechanic. Ironically you know what class has it the worse against dodge rolling? Nightblades.
Will you two stop it. It's a dumb argument.
Yes, shields alone are better than dodge on live when looked at in a vacuum.
But dodge synergises with so many other things, while shields just don't.
Dodge has always been part of a defence package, while shields have been the whole package, due to those synergies.
They scale differently, with what they can mitigate.
They scale differently with what stats you need to make them effective.
One is both a hard-counter, yet also gets hard countered, the other is more consistent..
Sooo many differences in the mechanics of them both, it's just stupid trying to compare a single attribute of them at a time.
This gets us nowhere, so consider your wrists slapped, both of you!
usmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
Why would you ever use Pariah set over Fortified Brass set on a shielding build? Pariah becomes better only when you drop below 65% HP or something, which is where you dont want to be as a shielder.
You gain the entire 5th piece bonus at 68% health, and Pariah synergies quite well with undeath; which once again synergizes well with healing ward.
usmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Welcome to a world through the looking glass!
Mangeli200194 wrote: »usmguy1234 wrote: »Just switch to heavy. Light armor is not viable in pvp anymore.
Shields don't benefit from increased healing received. I see no reason why magicka should switch to heavy when it's so easy to just use Pariah jewelry +2 armor pieces if you want that extra mitigation. Also concentration just got a nice buff since it'll buff your damage against shields now.
I mean with all you have to do to make shields viable you might as well switch to heavy
I'm describing how you could make them more potent while staying in light armor. Shields will be strong regardless, but now their potency will be dependant on how much you want to invest into your survivability; which is how it should be.
I think dodging should only mitigate projectile damage equal to 40% of your health. That way stam builds would finally have to invest into survivability.
Welcome to a world through the looking glass!
Dodgerolling?whats that? Is that what I do where pretty much everything ignores anyway including most of the used ccs?