Amdar_Godkiller wrote: »The main issue is that medium armor needs better sets for both damage and sustain. Oh and shuffle needs to provide a unique and useful buff to defenses, not the new "blade cloak" version of evasion. The nerf to dodge roll is also going to hit medium armor especially hard and it requires that something else is added to the medium armor toolkit, such as passive crit resistance for example.
WreckfulAbandon wrote: »Next patch light gets the new set which gives 500 spell dmg vs a target and medium builds are already hitting 7.5k weapon damage on decent open world builds. If you don't believe me then look at the dude from Xbox who posted that nice stamplar build with clever alchemist+ravager+balorgh. Heavy can build good damage with good survivability but won't be hitting those numbers guaranteed. I have a lot of PvP builds including 1 medium stamsorc and 1 heavy stamsorc and they are both competitive builds.
WreckfulAbandon wrote: »Next patch light gets the new set which gives 500 spell dmg vs a target and medium builds are already hitting 7.5k weapon damage on decent open world builds. If you don't believe me then look at the dude from Xbox who posted that nice stamplar build with clever alchemist+ravager+balorgh. Heavy can build good damage with good survivability but won't be hitting those numbers guaranteed. I have a lot of PvP builds including 1 medium stamsorc and 1 heavy stamsorc and they are both competitive builds.
Spell strategist is trash compared to any if the proc heavy sets. The idea was to make it "for assassins", aka magblades. But:
1. Light attack required to proc, so magblade opening with heavy attack or concealed is out (98% of magblade combos from stealth are out)
2. Only affects one target
3. Does not help heals
4. Light armor
If they want to make it affect all spell damage on a crit, cool. Otherwise, people will keep using current damage sets. Bright Throat will get in builds though.
lucky_dutch wrote: »The problem isn’t so much that heavy is OP, it’s that “avoidance” is UP.
Dodge doesn’t work on 2/3rds of commonly used PvP abilities and absolutely everyone is running OP gap-closers so kiting or LoS isn’t a practical strategy.
Heavy being over-used is a symptom, not a cause.
Dramatically increase the cost of gap-closers and make dodge work on everything and then you’ll see more balance in Armor usage.
SilverPaws wrote: »SilverPaws wrote: »Cripple stamina so much that we will become crafters or what ?
Crippled stamina players will be like 90% of murkmire Cyrodiil.
So much crippled
I can understand that you are angry, i know that you play magsorc and i don't agree with zenimax changes as well, but stamina players will get nerfed hard with mobility gutted.
they should make hvy slower if you weear 5 peice movement speed should be slow medium should be about damage/dodging/and speed
Chilly-McFreeze wrote: »they should make hvy slower if you weear 5 peice movement speed should be slow medium should be about damage/dodging/and speed
Ah, there it is again. Talking about passives, arent we? You basically say heavy shouldnt be as mobile as light and medium, right? Yet you totally ignore that ha doesn't have any passives that boost mobility, snare reduction, speed or dodge. All while light and medium have such passives. If you want to widen the gap, buff these passives but don't implement penalties for one weight only. You wouldn't be ok with resistance debuffs to med and light, right? Or when given a constant snare to heavy, they could also give constant vulnerability to the other lines? Trade offs are appreciated but outright punishment is a really bad idea.
Of course only of your aim is to increase diversity and not to replace one meta with another by killing an entire armor class.
This wouldn’t even solve anything though. It is not currently possible to have negative stats, so the lowest pen you could have is 0. In reality, mag and Stam players in heavy already have 0 pen before CP and Sets, so it would have a minuscule difference on damage at best.
This wouldn’t even solve anything though. It is not currently possible to have negative stats, so the lowest pen you could have is 0. In reality, mag and Stam players in heavy already have 0 pen before CP and Sets, so it would have a minuscule difference on damage at best.
not really with sharp weapons, mayor fracture and champion points can get you alot of pen
but i will agree im starting to learn more about this and think bleed dmg might be the problem
Its only going to get worse with all the shield changes. I was light now im thinking heavy.
Its only going to get worse with all the shield changes. I was light now im thinking heavy.
Next patch there is ZERO reason to wear light armor, unless they increase cost reduction by 1% per piece to actually justify the shield nerf. Since magicka will no longer be "safe at a distance" or "shielded up" all the time, the skill cost is ridiculous even in light, and if heavy can give you enough defense to not have to cast shields/heal 2-3 times or more in the same battle (when these skills cost around 4K+ EACH), then essentially heavy is even better than light in sustain. The penetration and crit become the only things that matter, but considering PvP even now is dominated by tank builds that do damage, I highly doubt any of the light armor passives will outweigh he benefits of heavy in nearly every PvP build.
Chilly-McFreeze wrote: »Its only going to get worse with all the shield changes. I was light now im thinking heavy.
Next patch there is ZERO reason to wear light armor, unless they increase cost reduction by 1% per piece to actually justify the shield nerf. Since magicka will no longer be "safe at a distance" or "shielded up" all the time, the skill cost is ridiculous even in light, and if heavy can give you enough defense to not have to cast shields/heal 2-3 times or more in the same battle (when these skills cost around 4K+ EACH), then essentially heavy is even better than light in sustain. The penetration and crit become the only things that matter, but considering PvP even now is dominated by tank builds that do damage, I highly doubt any of the light armor passives will outweigh he benefits of heavy in nearly every PvP build.
1) When was that ever the case? People used gap closers on many builds. Then they were nerfed but swift was introduced. Now swift, snare immunity, maj Expedition and speed pots get nerfed as well. And if I can believe in "magbuilds can't afford to use speed pots" (beside the glaring fact that ling. health + mE pots are a thing that don't benefit stamina over mag), this should slow down chasers. But people will probably go back to use the still damage-nerfed gap closers.
2) Fun fact: Heavy grants neither crit nor pen. But light and medium do.
But if you ask me, shield costs should be lowered to meet the smaller size and give incentive to run light. Mag should get a snare removal outside of purge and mist form. Medium's sprint passive should be changed to movement speed (but % lowered, maybe) and gap closers should get a bit of a range reduction, maybe to 15-18 meters?
Illuvatarr wrote: »Problem is people in heavy gear can spec to do insane dps. This is really bad with templars and wardens. They shrug of your damage and basically one shot with their dps burst. It’s dumb. It’s ridiculous and imbalanced. There should be a huge survivability trade off much like the mag Sorc faces (these classes are much better equipped to deliver their burst dps; mag Sorc dps has been nerfed into the ground by with dodge/stealth and direct nerfs). It’s a silly setup and the fact the developers have let this go on so long shows just how myopic and absurd their balance vision is.
Illuvatarr wrote: »Problem is people in heavy gear can spec to do insane dps. This is really bad with templars and wardens. They shrug of your damage and basically one shot with their dps burst. It’s dumb. It’s ridiculous and imbalanced. There should be a huge survivability trade off much like the mag Sorc faces (these classes are much better equipped to deliver their burst dps; mag Sorc dps has been nerfed into the ground by with dodge/stealth and direct nerfs). It’s a silly setup and the fact the developers have let this go on so long shows just how myopic and absurd their balance vision is.
This is the truth. Heavy armor gets the best of all worlds, not only do they get high resists (which they should ) but they also get a ton of health on top of that; which drastically increases their actual survivability. On top of that they get more healing. This allows them to spec for damage since the armor type does all the work for them.
There are two solutions, either nerf heavy, or make heavy equal for everyone and realize that heavy will be for PVP. Right now mag builds get significantly less out of heavy armor than stamina builds do.
Illuvatarr wrote: »Problem is people in heavy gear can spec to do insane dps. This is really bad with templars and wardens. They shrug of your damage and basically one shot with their dps burst. It’s dumb. It’s ridiculous and imbalanced. There should be a huge survivability trade off much like the mag Sorc faces (these classes are much better equipped to deliver their burst dps; mag Sorc dps has been nerfed into the ground by with dodge/stealth and direct nerfs). It’s a silly setup and the fact the developers have let this go on so long shows just how myopic and absurd their balance vision is.
This is the truth. Heavy armor gets the best of all worlds, not only do they get high resists (which they should ) but they also get a ton of health on top of that; which drastically increases their actual survivability. On top of that they get more healing. This allows them to spec for damage since the armor type does all the work for them.
There are two solutions, either nerf heavy, or make heavy equal for everyone and realize that heavy will be for PVP. Right now mag builds get significantly less out of heavy armor than stamina builds do.
No more nerfs to heavy period! Quit watering down the game and actually make Light and medium more appealing in pvp. For those that haven't been around know the nerfing heavy route hasn't worked. Heavy has been nerfed the most of all the lines. It used to have a stacking wep and spell power buff on taking damage and constitution used to be way better. It still hasn't changed the meta cause medium armor brings nothing valuable to pvp.
Medium needs better sets and better survivability passives and an armor skill that is unique and an almost a must slot. Old evasion or new isn't that. Focus on medium to fix medium.
lucky_dutch wrote: »No more nerfs to heavy period! Quit watering down the game and actually make Light and medium more appealing in pvp. For those that haven't been around know the nerfing heavy route hasn't worked. Heavy has been nerfed the most of all the lines. It used to have a stacking wep and spell power buff on taking damage and constitution used to be way better. It still hasn't changed the meta cause medium armor brings nothing valuable to pvp.
Medium needs better sets and better survivability passives and an armor skill that is unique and an almost a must slot. Old evasion or new isn't that. Focus on medium to fix medium.
The problem with trying to buff medium and light (as opposed to needing heavy) is that dodging is *** in this game. Half the nastiest PvP abilities aren’t dodgeable anyway as ZOS don’t like the idea of high-skill players slaughtering noobs because they’re so good at timing their dodges.
lucky_dutch wrote: »No more nerfs to heavy period! Quit watering down the game and actually make Light and medium more appealing in pvp. For those that haven't been around know the nerfing heavy route hasn't worked. Heavy has been nerfed the most of all the lines. It used to have a stacking wep and spell power buff on taking damage and constitution used to be way better. It still hasn't changed the meta cause medium armor brings nothing valuable to pvp.
Medium needs better sets and better survivability passives and an armor skill that is unique and an almost a must slot. Old evasion or new isn't that. Focus on medium to fix medium.
The problem with trying to buff medium and light (as opposed to needing heavy) is that dodging is *** in this game. Half the nastiest PvP abilities aren’t dodgeable anyway as ZOS don’t like the idea of high-skill players slaughtering noobs because they’re so good at timing their dodges.
The lowering of the skill cap has honestly been one of the biggest issues with the game imo. Heavy being powerful and all these sets leads to gear carry rather than having skill being the most important factor.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
lucky_dutch wrote: »The problem with trying to buff medium and light (as opposed to needing heavy) is that dodging is *** in this game. Half the nastiest PvP abilities aren’t dodgeable anyway as ZOS don’t like the idea of high-skill players slaughtering noobs because they’re so good at timing their dodges.