IZZEFlameLash wrote: »I think nerfing mobility is exactly the way to go. If you are wearing heavy you should be choosing a stand your ground play style, not a circle jerk a tree at the speed of light and building ulti while wearing heavy play style. Regular speed is the same for everyone so they will have no lower floor than anyone else. Their ceiling for mobility, though, should very much be lower than medium or light. They aren't being made to run slower at the base level, they just wouldn't be able to reach the same top end speeds.
Their damage is already less than medium and light by virtue of 12% soon to be 15% weapon damage and 4884 penetration from light. I wouldn't mind seeing medium get a 2442 pen buff and light get a 7.5% spell dmg buff to widen the damage gap though and create a little more thought between the armor types.
Except, stand your ground is not really possible in this game. 1v1, yes but open world? No.
Um it is but you have to build for it. You would like to be able to soak damage from multiple enemies wearing light or medium while also being able to kill them? Because heavy vs heavy should be pretty equal.
Right now there is no reason to not use heavy armored when you play stamina, literally no reason.
As a magicka there is less reason to go heavy but not because light is much better then medium. It's because magicka have a lot worse heavy sets.
In the end both light and medium need some buffs or heavy (IMHO heavy damage buffing sets) need nerfs.
Trancestor wrote: »lucky_dutch wrote: »This rhetoric that 1vX = PvP has to stop.
I would imagine that 1vXers represent less than 1% of the total PvP population.
That’s not to say that balance in that reason doesn’t matter but it’s also not the only thing that matters.
1vX is the main thing that PVP should be balanced around, simply because it's what takes the most skill and skill should be rewarded, groups and zergs that chase down solo players and small scalers shouldn't be rewarded.
ThePainGuy wrote: »I think heavy armor passives are fine as they are right now. It really is some of the sets (seventh and fury) that provides problems (based on who you talk to).
I’ve mentioned this in another thread. More ppl should be promoting giving medium armor a combat useful passive over the current improved sneak. Heavy armor and light armor passive skill lines have 5 passives that provide some utility in combat for both PvE and PvP. While medium armor has 4. This can be an opportunity to give medium something that evens the playing field between medium armor and heavy armor.
As a community we should be advocating more for buffs rather than nerfs because we know from history in this MMO that nerfs tend to be drastic and ruin the class, race, or armor skill line that was targeted.
lucky_dutch wrote: »Buff dodge.
ThePainGuy wrote: »I think heavy armor passives are fine as they are right now. It really is some of the sets (seventh and fury) that provides problems (based on who you talk to).
I’ve mentioned this in another thread. More ppl should be promoting giving medium armor a combat useful passive over the current improved sneak. Heavy armor and light armor passive skill lines have 5 passives that provide some utility in combat for both PvE and PvP. While medium armor has 4. This can be an opportunity to give medium something that evens the playing field between medium armor and heavy armor.
As a community we should be advocating more for buffs rather than nerfs because we know from history in this MMO that nerfs tend to be drastic and ruin the class, race, or armor skill line that was targeted.
Sure, buff medium armor so that medium stamblade can me even more cheese than it already is...
ThePainGuy wrote: »I think heavy armor passives are fine as they are right now. It really is some of the sets (seventh and fury) that provides problems (based on who you talk to).
I’ve mentioned this in another thread. More ppl should be promoting giving medium armor a combat useful passive over the current improved sneak. Heavy armor and light armor passive skill lines have 5 passives that provide some utility in combat for both PvE and PvP. While medium armor has 4. This can be an opportunity to give medium something that evens the playing field between medium armor and heavy armor.
As a community we should be advocating more for buffs rather than nerfs because we know from history in this MMO that nerfs tend to be drastic and ruin the class, race, or armor skill line that was targeted.
Sure, buff medium armor so that medium stamblade can me even more cheese than it already is...
ThePainGuy wrote: »I think heavy armor passives are fine as they are right now. It really is some of the sets (seventh and fury) that provides problems (based on who you talk to).
I’ve mentioned this in another thread. More ppl should be promoting giving medium armor a combat useful passive over the current improved sneak. Heavy armor and light armor passive skill lines have 5 passives that provide some utility in combat for both PvE and PvP. While medium armor has 4. This can be an opportunity to give medium something that evens the playing field between medium armor and heavy armor.
As a community we should be advocating more for buffs rather than nerfs because we know from history in this MMO that nerfs tend to be drastic and ruin the class, race, or armor skill line that was targeted.
Sure, buff medium armor so that medium stamblade can me even more cheese than it already is...
TTK is too low for people wearing light/medium, especially in BGs. The obvious choice is to go with heavy at that point, not just for the mitigation/passives, but for the sets that are clearly better choices in a lot of situations. The problem is medium armor passives (and sets) just aren't that good and giving them up isn't really that big of a deal.
ThePainGuy wrote: »I think heavy armor passives are fine as they are right now. It really is some of the sets (seventh and fury) that provides problems (based on who you talk to).
I’ve mentioned this in another thread. More ppl should be promoting giving medium armor a combat useful passive over the current improved sneak. Heavy armor and light armor passive skill lines have 5 passives that provide some utility in combat for both PvE and PvP. While medium armor has 4. This can be an opportunity to give medium something that evens the playing field between medium armor and heavy armor.
As a community we should be advocating more for buffs rather than nerfs because we know from history in this MMO that nerfs tend to be drastic and ruin the class, race, or armor skill line that was targeted.
Sure, buff medium armor so that medium stamblade can me even more cheese than it already is...
Part of the reason stamina is strong is how much they benefit from heavy. Like yes medium armor can dish out a ton of damage but there squishy. It's the Stam in heavy that can still do huge damage and can take massive amounts of damage that's the problem
A bit has changed since this thread was posted. We weren’t quite into the AOE snare/damage meta yet. Heavy armor needs to be prevented from doing a competitive amount of damage. I honestly hate to say this (I play 5 medium) because I think a heavier brawler playstyle should be possible, but between snares, proc sets and damage sets, Major defile, troll king, earthgore, heavy armor users can far too easily just turtle up and still dish out crazy damage. And ZOS is introducing more really strong snare and proc setd with Wrathstone. So idk what else to say. Heavy should have a flat out damage reduction for 5 or more pieces. If you want damage you go medium or light end of story. The thing is sets like fury and ravager, 7th get a bad rap because of heavy but these sets are great medium sets too and nerfing them will NOT in any way solve the heavy armor meta issue. Making them medium is also not really a solution because we typically rely on running that heavy chest piece to survive. So the only thing that makes sense is to make heavy armor have a pretty sizable damage penalty for 5 or more pieces. If you want to play tank or support you can go heavy, otherwise no.
ThePainGuy wrote: »at least give medium armor 5 combat passives like the other armor skill lines.
I think a heavier brawler playstyle should be possible, but between snares, proc sets and damage sets, Major defile, troll king, earthgore, heavy armor users can far too easily just turtle up and still dish out crazy damage. And ZOS is introducing more really strong snare and proc setd with Wrathstone. So idk what else to say. Heavy should have a flat out damage reduction for 5 or more pieces. If you want damage you go medium or light end of story. The thing is sets like fury and ravager, 7th get a bad rap because of heavy but these sets are great medium sets too and nerfing them will NOT in any way solve the heavy armor meta issue. Making them medium is also not really a solution because we typically rely on running that heavy chest piece to survive. So the only thing that makes sense is to make heavy armor have a pretty sizable damage penalty for 5 or more pieces. If you want to play tank or support you can go heavy, otherwise no.
IlCanis_LupuslI wrote: »Heavy armor isn't op... Fury and 7th are the main culprits here.
Part of the reason stamina is strong is how much they benefit from heavy. Like yes medium armor can dish out a ton of damage but there squishy. It's the Stam in heavy that can still do huge damage and can take massive amounts of damage that's the problem
Chilly-McFreeze wrote: »ThePainGuy wrote: »at least give medium armor 5 combat passives like the other armor skill lines.
The "amount" of combat passives is almost equal, even tho medium got 1 combat relevant stat passive less than light. But to say they miss out on a whole passive (passives usually do more than just 1 thing), is a bit misleading.Light gives 7 boni:
Snare reduction, sprint cost decrease, mag regen, mag cost decrease, spell resistance, spell crit chance, spell penetration
Medium gives 6 combat boni, 2 sneak boni:
Sprint speed, dodge cost decrease, stam regen, stam cost decrease, weapon crit chance, weapon damage
sneak cost, detection area decrease
Heavy depends on how you count them, between 6 and 9:
both resistance, Constitution resource return, Heavy attack resource return, health regen, max health, healing recieved
So they are pretty close. When you value Heavy armor keep in mind that they changed racial health regen away from %, making that (e.g. in combo with TK) a tad weaker and that they will take a look at sets like 7th, earthgore etc.I think a heavier brawler playstyle should be possible, but between snares, proc sets and damage sets, Major defile, troll king, earthgore, heavy armor users can far too easily just turtle up and still dish out crazy damage. And ZOS is introducing more really strong snare and proc setd with Wrathstone. So idk what else to say. Heavy should have a flat out damage reduction for 5 or more pieces. If you want damage you go medium or light end of story. The thing is sets like fury and ravager, 7th get a bad rap because of heavy but these sets are great medium sets too and nerfing them will NOT in any way solve the heavy armor meta issue. Making them medium is also not really a solution because we typically rely on running that heavy chest piece to survive. So the only thing that makes sense is to make heavy armor have a pretty sizable damage penalty for 5 or more pieces. If you want to play tank or support you can go heavy, otherwise no.
Will you also add a resistance debuff to medium and light armors? Heavy has already less crit and 15% less weapon dmg.
Haven't I read somewhere that snares are looked at in a coming update or was that bollocks?
They also said they will look at Earthgore, 7th etc.
ThePainGuy wrote: »Chilly-McFreeze wrote: »ThePainGuy wrote: »at least give medium armor 5 combat passives like the other armor skill lines.
The "amount" of combat passives is almost equal, even tho medium got 1 combat relevant stat passive less than light. But to say they miss out on a whole passive (passives usually do more than just 1 thing), is a bit misleading.Light gives 7 boni:
Snare reduction, sprint cost decrease, mag regen, mag cost decrease, spell resistance, spell crit chance, spell penetration
Medium gives 6 combat boni, 2 sneak boni:
Sprint speed, dodge cost decrease, stam regen, stam cost decrease, weapon crit chance, weapon damage
sneak cost, detection area decrease
Heavy depends on how you count them, between 6 and 9:
both resistance, Constitution resource return, Heavy attack resource return, health regen, max health, healing recieved
So they are pretty close. When you value Heavy armor keep in mind that they changed racial health regen away from %, making that (e.g. in combo with TK) a tad weaker and that they will take a look at sets like 7th, earthgore etc.I think a heavier brawler playstyle should be possible, but between snares, proc sets and damage sets, Major defile, troll king, earthgore, heavy armor users can far too easily just turtle up and still dish out crazy damage. And ZOS is introducing more really strong snare and proc setd with Wrathstone. So idk what else to say. Heavy should have a flat out damage reduction for 5 or more pieces. If you want damage you go medium or light end of story. The thing is sets like fury and ravager, 7th get a bad rap because of heavy but these sets are great medium sets too and nerfing them will NOT in any way solve the heavy armor meta issue. Making them medium is also not really a solution because we typically rely on running that heavy chest piece to survive. So the only thing that makes sense is to make heavy armor have a pretty sizable damage penalty for 5 or more pieces. If you want to play tank or support you can go heavy, otherwise no.
Will you also add a resistance debuff to medium and light armors? Heavy has already less crit and 15% less weapon dmg.
Haven't I read somewhere that snares are looked at in a coming update or was that bollocks?
They also said they will look at Earthgore, 7th etc.
Sorry, but there is nothing a little misleading about what i said. Light armor and heavy armor have 5 combat useful passives and medium has 4 (improved sneak is not useful in combat in PVE or PVP). Thats not debatable, but fact. But lets look at what each passive provides. Light armor first two passives give 2 benefits each and the last 3 passives provide 1 benefit each (7 benefits total). Heavy armor first two passives provide 2 benefits each, and last 3 passives provide 1 benefit each (7 benefits total). Medium armor (first two passives give 3 total benefits, improved sneak gives 0, last two passives give 3 total benefits) gets 6 bonuses from their respective combat passives. So I will repeat, medium armor should have 5 combat useful passives similar to the other skill lines (adding extra stamina (500-1000) to improved sneak would open that passive up to wide range of playstyles in PVE and PVP).
You say my statements are misleading and then in the same post prove my point by saying the different armor passives are almost equal. If we want to discuss something that is a bit misleading, here is something: --> What is misleading is the notion among some in the community that heavy armor overall is overpowered/overperforming (deserving of a nerf), when in fact it is select sets in the heavy armor category that are really good (fury, seventh, etc...).
Chilly-McFreeze wrote: »ThePainGuy wrote: »Chilly-McFreeze wrote: »ThePainGuy wrote: »at least give medium armor 5 combat passives like the other armor skill lines.
The "amount" of combat passives is almost equal, even tho medium got 1 combat relevant stat passive less than light. But to say they miss out on a whole passive (passives usually do more than just 1 thing), is a bit misleading.Light gives 7 boni:
Snare reduction, sprint cost decrease, mag regen, mag cost decrease, spell resistance, spell crit chance, spell penetration
Medium gives 6 combat boni, 2 sneak boni:
Sprint speed, dodge cost decrease, stam regen, stam cost decrease, weapon crit chance, weapon damage
sneak cost, detection area decrease
Heavy depends on how you count them, between 6 and 9:
both resistance, Constitution resource return, Heavy attack resource return, health regen, max health, healing recieved
So they are pretty close. When you value Heavy armor keep in mind that they changed racial health regen away from %, making that (e.g. in combo with TK) a tad weaker and that they will take a look at sets like 7th, earthgore etc.I think a heavier brawler playstyle should be possible, but between snares, proc sets and damage sets, Major defile, troll king, earthgore, heavy armor users can far too easily just turtle up and still dish out crazy damage. And ZOS is introducing more really strong snare and proc setd with Wrathstone. So idk what else to say. Heavy should have a flat out damage reduction for 5 or more pieces. If you want damage you go medium or light end of story. The thing is sets like fury and ravager, 7th get a bad rap because of heavy but these sets are great medium sets too and nerfing them will NOT in any way solve the heavy armor meta issue. Making them medium is also not really a solution because we typically rely on running that heavy chest piece to survive. So the only thing that makes sense is to make heavy armor have a pretty sizable damage penalty for 5 or more pieces. If you want to play tank or support you can go heavy, otherwise no.
Will you also add a resistance debuff to medium and light armors? Heavy has already less crit and 15% less weapon dmg.
Haven't I read somewhere that snares are looked at in a coming update or was that bollocks?
They also said they will look at Earthgore, 7th etc.
Sorry, but there is nothing a little misleading about what i said. Light armor and heavy armor have 5 combat useful passives and medium has 4 (improved sneak is not useful in combat in PVE or PVP). Thats not debatable, but fact. But lets look at what each passive provides. Light armor first two passives give 2 benefits each and the last 3 passives provide 1 benefit each (7 benefits total). Heavy armor first two passives provide 2 benefits each, and last 3 passives provide 1 benefit each (7 benefits total). Medium armor (first two passives give 3 total benefits, improved sneak gives 0, last two passives give 3 total benefits) gets 6 bonuses from their respective combat passives. So I will repeat, medium armor should have 5 combat useful passives similar to the other skill lines (adding extra stamina (500-1000) to improved sneak would open that passive up to wide range of playstyles in PVE and PVP).
You say my statements are misleading and then in the same post prove my point by saying the different armor passives are almost equal. If we want to discuss something that is a bit misleading, here is something: --> What is misleading is the notion among some in the community that heavy armor overall is overpowered/overperforming (deserving of a nerf), when in fact it is select sets in the heavy armor category that are really good (fury, seventh, etc...).
I totally agree on your Last Paragraph. But again, it's completely indifferent if the boni are spread over 4, 5 or even just over 3 passives. What they get out of medium as a whole is almost equal. Equal enough to the point, that a buff isnt the way to go but rather a rework of the general pain points. Some you already mentioned, like certain sets. Snares are another. After that we can speak about flat buffs.