brandonv516 wrote: »Since the introduction of the short „force miss“ time frame when the skill is casted, it offers too much.
This force miss can negate damage/control components of skills, that are supposed to work reliably as counter to cloak, entierly.
A good example is Dawnbreaker of Smiting: When DBoS is casted about simoultaneously as cloak it „misses“ - no damage, no cc, just vanished.
While I think this mechanic is absurd and totally op, I‘m aware this was ZOS‘ only option to the uncloaking problematic the skill suffered from when an attack registered right before you went invisible and thus pulled you out of invisibility.
What I propose:
- The skill should surpress any type of regeneration while it‘s active, as it already surpresses dots.
- Any ability casted during cloak invisibility should unveil the nightblade.
- With the force miss mechanic there should be more occasional counters to cloak, for example a Meteor should not simply vanish. Potl explosions should break it just as Haunting Curse, Skoria procs should uncloak etc.
For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »brandonv516 wrote: »For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
@brandonv516
Because croutching needs preparation and combat disengagement, cloak doesn‘t.
PotL explosions don‘t break cloak anymore since quite some time.
AoE‘s initial hit and a potential enchant proc can be negated by the force miss too, so their reactive „uncloaking“ viability take a huge hit, and most of these AoEs render almost useless due to movement too. „Plenty“ lol.
Cloak already isn‘t broken by an unlimited amount of on-target dots and also negates their damage, that actually is silly.
The „Dawnbreaker Anomaly“ you talk about is still enforced by cloaks behaviour.
Stop defending this skill soley because it’s so comfortable using it in it‘s current, overperformant state.
Ok, nerf cloak, and in turn, what do you give to NBs to make them more survivable?
Because people here is quite irresponsible, they call for nerfs, but never give anything in turn.
Well that's because they are already the only class with access to every single defensive buff in the game and every single healing buff in the game, while being the only class capable of reaching the speed cap without sprinting, while being the class that scales best with CP (power creep), and the only class that can use the hardest 2 CCs in the game to break out of. Let's be fair, if you die as a magblade and you weren't outnumbered at least 5 to 1, then you are a scrub potato not worth the server lag you create.
Nghtblades have the best defenses in the game, and if cloak was completely removed from the game, they'd still be top 2 at worst.
What are you even on about? Defensively NB is one of the weakest classes in the game, if not the weakest (when the main defensive skill gets countered).
Every class in the game has access to the Major Ward/Resolve (Ice Fortress, Volatile Armor, Hurricane, Channeled Focus), Minor Protection (Psijic Ulti, Ice Fortress, Spear Wall), Minor Maim (Warden Frost Damage, Low Slash, Choking Talons, Shadowrend).
The difference is that those other classes also get much more heals from their respective toolkits and even buffs like Major Mending without having to slot resto staff & perform a full heavy attack.
Also last I checked NBs weren't any faster than other people, but rather ran at the speed cap like everyone else in the Swift+Speed Pot+Forward Momentum Fury 7th TK meta.
Nor do they have any secret modifiers to scale better with CPs than other classes (are you being serious right now?).
It just sounds to me like you decided to throw a bunch of hyperboles & unverified statements at the wall and see what sticks.
I'm quite surprised none of it sticks, usually people point out atleast something factual when complaining about NBs.
NB is a high burst class (though this will get more difficult with the new delay on Grim Focus) that when it comes to defense (and offense) gets carried by Troll King/7th & Fury just like every other meta build out there.
So yes, it'd still be good even without cloak (most actually don't even use the invisibility morph anymore...) - in those overperforming heavy armor builds. Go play it in medium & unslot cloak, let me know how that works out for you...
Yeah, but they aren't at all. Cloak is a defensive skill. Most players would argue it's the best.
While most classes have access to resolve and ward, only nightblade gets it passively, and no other class is able to active two skills and get major ward, resolve, and evasion along with minor ward and resolve. Nightblade can do it while spamming surprise attack.
Major protection, minor protection, major and minor vitality and minor mending. Mag has multiple heals that allow them to deal damage while healing and stam has access to vigor and rally, and doesn't really need any more.
They have the best sustain of any class for 2 years running, so not only do they have great defensive and healing buffs, but they don't have sacrifice damage as a result and ithey don't really run out of resources easily.
They are the only class at the speed cap while crouching! I have another post about it up currently.
NB's do have fewer heals, and thank god they do or this game would be unplayable for every other class.
I've said nothing that isn't factual.
@DDuke
The way NB has access to Major Ward/Resolve over passives and can keep it up either on offense or defense with skills that have another purpose is what makes it outstand to other classes already. The next thing is, NB can access most of these wanted buffs you mentioned over skills that are desired in the layout anyways. The way you illustrate the universal accessability to these buffs doesn‘t work as easy on other classes. They have to give up a skillslot for Major Ward/Resolve already or build accordingly for the mentioned buffs.
Oh boy... the good old "but NBs get those things from a passive and don't need to waste a skill slot!" argument again.
Since when has Volatile Armor been a "waste of a skill slot"? Hurricane? Ice Fortress (even that one gets you 24s of Minor Protection and buffs up allies)? Channeled Focus?
None of these are a "waste of a skill slot" - if anything the Major Ward/Resolve is a waste of a passive.
Also, are you next going to complain about Templars getting passive Minor Protection by using Aedric Spear abilities next patch? Much stronger buff than Major Ward/Resolve too.NB has built in buff-management, strong permanent passives, and some of the most powerful skills in the game that provide: heavy attack sustain on blocking targets, unblockable cc, best defile, real empower, native Major Evasion etc. Thus your mentioned „op“ builds will almost always perform best on a NB. This is proven in PvE and PvP for quite some time now.
I see people do just as well on stam sorc, stam warden, stamplar etc.
Major Evasion (no longer unique to stamblades when it comes to heavy armor builds next patch) is one of the reasons why heavy stamblade is competitive, Incap & Assassin's Will being the other reasons.
Other classes get their own good stuff (like Major Mending+more heals on stam warden, Hurricane & Implosion on stam sorc etc).
Cloak, or atleast the invisibility morph, doesn't even exist in this equation - it's a waste of a skill slot for builds that aim to take dmg in order to proc their sets.
The only thing that's been proven is that you have no idea how theorycrafting works.You also contradict yourself in your first and last paragraph. NB, regardless of armor type, still has better defensive capabilities than most classes - even without shadowy disguise. Go play another stam toon in medium, let us know how that works out for you...
Any class in a heavy armor meta build has better defensive capabilites than most of the random pugs around that person.
This is why almost every PvP video (regardless of class) out there these days has a player that's tanking 5+ people while his/her health bar is practically frozen due to all the mitigation & HoTs - after which the player then instagibs those pugs with Dawnbreakers or Incaps.You campaign for an op class that made your innovative but less effective builds work, and now you‘re consumed by the illusion your builds are the reason you have success and not the class.
One big flaw in that theory: I play all classes.
Here's my destro/resto mDK for instance:
...and here's the class with "better defensive capabilities than most classes"...
Perhaps you should just learn how to counter some of the easiest kills that exist in Cyrodiil (cloak spamming NBs) and stop QQ'ing.
@DDuke
The way NB has access to Major Ward/Resolve over passives and can keep it up either on offense or defense with skills that have another purpose is what makes it outstand to other classes already. The next thing is, NB can access most of these wanted buffs you mentioned over skills that are desired in the layout anyways. The way you illustrate the universal accessability to these buffs doesn‘t work as easy on other classes. They have to give up a skillslot for Major Ward/Resolve already or build accordingly for the mentioned buffs.
Oh boy... the good old "but NBs get those things from a passive and don't need to waste a skill slot!" argument again.
Since when has Volatile Armor been a "waste of a skill slot"? Hurricane? Ice Fortress (even that one gets you 24s of Minor Protection and buffs up allies)? Channeled Focus?
None of these are a "waste of a skill slot" - if anything the Major Ward/Resolve is a waste of a passive.
Also, are you next going to complain about Templars getting passive Minor Protection by using Aedric Spear abilities next patch? Much stronger buff than Major Ward/Resolve too.NB has built in buff-management, strong permanent passives, and some of the most powerful skills in the game that provide: heavy attack sustain on blocking targets, unblockable cc, best defile, real empower, native Major Evasion etc. Thus your mentioned „op“ builds will almost always perform best on a NB. This is proven in PvE and PvP for quite some time now.
I see people do just as well on stam sorc, stam warden, stamplar etc.
Major Evasion (no longer unique to stamblades when it comes to heavy armor builds next patch) is one of the reasons why heavy stamblade is competitive, Incap & Assassin's Will being the other reasons.
Other classes get their own good stuff (like Major Mending+more heals on stam warden, Hurricane & Implosion on stam sorc etc).
Cloak, or atleast the invisibility morph, doesn't even exist in this equation - it's a waste of a skill slot for builds that aim to take dmg in order to proc their sets.
The only thing that's been proven is that you have no idea how theorycrafting works.You also contradict yourself in your first and last paragraph. NB, regardless of armor type, still has better defensive capabilities than most classes - even without shadowy disguise. Go play another stam toon in medium, let us know how that works out for you...
Any class in a heavy armor meta build has better defensive capabilites than most of the random pugs around that person.
This is why almost every PvP video (regardless of class) out there these days has a player that's tanking 5+ people while his/her health bar is practically frozen due to all the mitigation & HoTs - after which the player then instagibs those pugs with Dawnbreakers or Incaps.You campaign for an op class that made your innovative but less effective builds work, and now you‘re consumed by the illusion your builds are the reason you have success and not the class.
One big flaw in that theory: I play all classes.
Here's my destro/resto mDK for instance:
...and here's the class with "better defensive capabilities than most classes"...
Perhaps you should just learn how to counter some of the easiest kills that exist in Cyrodiil (cloak spamming NBs) and stop QQ'ing.
@DDuke
The only guy calling these skills a „waste“ is you. I never disregarded the viability of other skills, but the way to access the buffs they provide is mostly not as convenient as on NB.
Major Evasion is still exclusive to NB on heavy armor builds if someone decides not to opt for Dual wield. How you illustrate things is simply not correct.
You respond with your magdk to the callout of playing another medium armor toon than stamblade and your youtube channel is flooded with stamblade videos...
Your kill statistic has nothing to do with classes survivability but rather with their popularity.
Again, I have no problem to counter cloak.
This topic is not mainly about counters to cloak. This topic is about cloak being too easy and efficent of a source to too many defensive measures.
Ragnaroek93 wrote: »The next patch is very worrying. They remove the passive dodge chance from Major Evasion and also reduce the invisibility frames from dodgeroll which is a huge nerf to all medium armor builds while they are buffing Cloak by nerfing Mark Target (which is a good nerf tho because hard counters are lazy game design). However, it's not difficult to see there this will end: Med armor being once again only viable for Nbs because other classes lack the tools to survive or to adapt while wearing medium armor.
I don't think that medium armor stamnb is super overpowered it's more like bad game design to combine high frontloaded burst with stealth. That's the difference why Cloak on magnb is fine while it's toxic on stamnb. Magnb doesn't have frontloaded burst, in this case Cloak becomes a purely defensive skill. When a stamnb Cloaks it's not only a defensive mechanism, it pushes you into defense and to waste resources because the stamnb can burst most of your health down with a heavy attack and an Incap.
The best solution would be to shift some survivability from Cloak to medium armor and bow builds (maybe buff medium armor instead of nerfing it, like you promised earlier @ZOS ???????). You don't even need to play another class in medium armor, just take the heal morph of Cloak instead and it will be extremely obvious how strong Cloak actually is and how weak medium armor is (you'll get toasted by bleeds, procs, pressure builds and lolassault).
I don't think that your suggestions to Cloak are the right approaches tho: They punish magnb's too hard, it would probably be better to give Cloak some scaling with magicka and spelldmg. However, something needs to happen about it, many Nbs don't want to hear this but otherwise the class will get hit as hard as magsorcs one day and lose their class identity.
Ragnaroek93 wrote: »The next patch is very worrying. They remove the passive dodge chance from Major Evasion and also reduce the invisibility frames from dodgeroll which is a huge nerf to all medium armor builds while they are buffing Cloak by nerfing Mark Target (which is a good nerf tho because hard counters are lazy game design). However, it's not difficult to see there this will end: Med armor being once again only viable for Nbs because other classes lack the tools to survive or to adapt while wearing medium armor.
I don't think that medium armor stamnb is super overpowered it's more like bad game design to combine high frontloaded burst with stealth. That's the difference why Cloak on magnb is fine while it's toxic on stamnb. Magnb doesn't have frontloaded burst, in this case Cloak becomes a purely defensive skill. When a stamnb Cloaks it's not only a defensive mechanism, it pushes you into defense and to waste resources because the stamnb can burst most of your health down with a heavy attack and an Incap.
The best solution would be to shift some survivability from Cloak to medium armor and bow builds (maybe buff medium armor instead of nerfing it, like you promised earlier @ZOS ???????). You don't even need to play another class in medium armor, just take the heal morph of Cloak instead and it will be extremely obvious how strong Cloak actually is and how weak medium armor is (you'll get toasted by bleeds, procs, pressure builds and lolassault).
I don't think that your suggestions to Cloak are the right approaches tho: They punish magnb's too hard, it would probably be better to give Cloak some scaling with magicka and spelldmg. However, something needs to happen about it, many Nbs don't want to hear this but otherwise the class will get hit as hard as magsorcs one day and lose their class identity.
Ragnaroek93 wrote: »The next patch is very worrying. They remove the passive dodge chance from Major Evasion and also reduce the invisibility frames from dodgeroll which is a huge nerf to all medium armor builds while they are buffing Cloak by nerfing Mark Target (which is a good nerf tho because hard counters are lazy game design). However, it's not difficult to see there this will end: Med armor being once again only viable for Nbs because other classes lack the tools to survive or to adapt while wearing medium armor.
I don't think that medium armor stamnb is super overpowered it's more like bad game design to combine high frontloaded burst with stealth. That's the difference why Cloak on magnb is fine while it's toxic on stamnb. Magnb doesn't have frontloaded burst, in this case Cloak becomes a purely defensive skill. When a stamnb Cloaks it's not only a defensive mechanism, it pushes you into defense and to waste resources because the stamnb can burst most of your health down with a heavy attack and an Incap.
The best solution would be to shift some survivability from Cloak to medium armor and bow builds (maybe buff medium armor instead of nerfing it, like you promised earlier @ZOS ???????). You don't even need to play another class in medium armor, just take the heal morph of Cloak instead and it will be extremely obvious how strong Cloak actually is and how weak medium armor is (you'll get toasted by bleeds, procs, pressure builds and lolassault).
I don't think that your suggestions to Cloak are the right approaches tho: They punish magnb's too hard, it would probably be better to give Cloak some scaling with magicka and spelldmg. However, something needs to happen about it, many Nbs don't want to hear this but otherwise the class will get hit as hard as magsorcs one day and lose their class identity.
@Ragnaroek93
Thanks for staying constructive as a longterm stamblade player.
I do agree a total rework of the skill would be the better solution, for example cloak could give a significant snare reduction for every piece of light armor worn while it‘s active, to give light armor mag NB‘s better mobility and skill signature. (Similar to the duration increase to Major Ward/Resolve by wearing heavy armor.)
Medium armor really is in a dire place, we both know that as we’ve been loyal to it even during heavy armor meta. I think something the passives should do is extend the „invincibility“ frames before and after a dodge roll instead of reducing their cost, because the game offers too many ways to effectively bring down dodge roll cost already, even in heavy armor. Maybe grant permanent minor expedition instead of the sprint speed/cost and add a flat value of weapon damage.
But as it stands right now an overhaul of the ability is most likely not going to happen. The only thing that can be done is point out where and how the ability overperforms - ofc this is going to be disputed by over sensationalizing players that are too comfortable using said mechanics. But as you said, if nothing is done soon this will only lead to an unhealthy spike in this class’ popularity and eventually lead to an unhealthy adjustment of the class‘ identifying skill.
Amdar_Godkiller wrote: »brandonv516 wrote: »For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
@brandonv516
Because croutching needs preparation and combat disengagement, cloak doesn‘t.
PotL explosions don‘t break cloak anymore since quite some time.
AoE‘s initial hit and a potential enchant proc can be negated by the force miss too, so their reactive „uncloaking“ viability take a huge hit, and most of these AoEs render almost useless due to movement too. „Plenty“ lol.
Cloak already isn‘t broken by an unlimited amount of on-target dots and also negates their damage, that actually is silly.
The „Dawnbreaker Anomaly“ you talk about is still enforced by cloaks behaviour.
Stop defending this skill soley because it’s so comfortable using it in it‘s current, overperformant state.
Ok, nerf cloak, and in turn, what do you give to NBs to make them more survivable?
Because people here is quite irresponsible, they call for nerfs, but never give anything in turn.
Well that's because they are already the only class with access to every single defensive buff in the game and every single healing buff in the game, while being the only class capable of reaching the speed cap without sprinting, while being the class that scales best with CP (power creep), and the only class that can use the hardest 2 CCs in the game to break out of. Let's be fair, if you die as a magblade and you weren't outnumbered at least 5 to 1, then you are a scrub potato not worth the server lag you create.
Nghtblades have the best defenses in the game, and if cloak was completely removed from the game, they'd still be top 2 at worst.
Ragnaroek93 wrote: »
Medium armor really is in a dire place, we both know that as we’ve been loyal to it even during heavy armor meta. I think something the passives should do is extend the „invincibility“ frames before and after a dodge roll instead of reducing their cost, because the game offers too many ways to effectively bring down dodge roll cost already, even in heavy armor. Maybe grant permanent minor expedition instead of the sprint speed/cost and add a flat value of weapon damage.
Arkangeloski wrote: »brandonv516 wrote: »For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
@brandonv516
Because croutching needs preparation and combat disengagement, cloak doesn‘t.
PotL explosions don‘t break cloak anymore since quite some time.
AoE‘s initial hit and a potential enchant proc can be negated by the force miss too, so their reactive „uncloaking“ viability take a huge hit, and most of these AoEs render almost useless due to movement too. „Plenty“ lol.
Cloak already isn‘t broken by an unlimited amount of on-target dots and also negates their damage, that actually is silly.
The „Dawnbreaker Anomaly“ you talk about is still enforced by cloaks behaviour.
Stop defending this skill soley because it’s so comfortable using it in it‘s current, overperformant state.
Potl does and the Magicka version same so does curse , sap essence , steeltornado , sweeps , jabs , caltrops , mark target , meteor on impact , volatile armor , detect pot , radiant mage light and morphs , alliance war skill lines have 2 counters to stealth , evil Hunter (bad) but is still one and it prevents you from cloaking like mage light , bombard and packs a snare , arms of relequen not intended , noxious breath and morphs, mark poison(bad), blade cloak both morphs , hurricane and overwhelming surge... If I forget something please quote and add I'm bad with numbers but I think that's 21 not counting morphs. Some of those are better than others but still are legit counters so please do some research and you will see how easy is deal with cloak.
LOL. Cloak is the most OP skill of the entire game.Is cloak OP in pvp? No.
@idk
There‘s no suggestion to fix the DBoS issue.
I‘m aware that this is how ZOS wants cloak to work and stated the reason why. What I‘m saying is: because it works this way and enforces such occasions it offers too much.
The same issue also occurs on other abilities that are supposed to uncloak when they hit simoultaneously as the NB enters invisibility, such as the 1. tick of WoE, a hit of Deep Fissure etc.
The health desynch is also not always true, this should be clear as a cc component also vanishes and is not incorrectly displayed by client side, rather it just never happened.
What I meant by: „Any ability casted during cloak invisibility should unveil the nightblade“ is that NB‘s should not be able to cast skills during cloak invisibility and stay invisible. Thanks for pointing out this is worded bad, I will edit accordingly.
BalticBlues wrote: »LOL. Cloak is the most OP skill of the entire game.Is cloak OP in pvp? No.
And everybody knows this.
Therefore about 60-80% of PvP consists of NB
In PvE, with Cloak you bypass almost all gameplay mechanisms in Solo play.
In PvP, with Cloak you almost play in god-mode, because
- you decide where to start a fight (cloak until you get there)
- you decide when to start a fight (cloak until it is the right time)
- you decide who will be attacked (cloak until your victim is weak)
- you decide when to end a fight (cloak when you screw even godmode up)
Playing my NB is easy-mode, especially in Imperial Sewers. The only worthy foes are Sorcs because of their shields, mobility and versatility. But now that Sorcs are nerfed into the ground, the last worthy foes also will be gone...
BalticBlues wrote: »LOL. Cloak is the most OP skill of the entire game.Is cloak OP in pvp? No.
And everybody knows this.
Therefore about 60-80% of PvP consists of NB
In PvE, with Cloak you bypass almost all gameplay mechanisms in Solo play.
In PvP, with Cloak you almost play in god-mode, because
- you decide where to start a fight (cloak until you get there)
- you decide when to start a fight (cloak until it is the right time)
- you decide who will be attacked (cloak until your victim is weak)
- you decide when to end a fight (cloak when you screw even godmode up)
Playing my NB is easy-mode, especially in Imperial Sewers. The only worthy foes are Sorcs because of their shields, mobility and versatility. But now that Sorcs are nerfed into the ground, the last worthy foes also will be gone...
I think suppressing heals only would be a good place to start instead of all regen.
@DDuke
The way NB has access to Major Ward/Resolve over passives and can keep it up either on offense or defense with skills that have another purpose is what makes it outstand to other classes already. The next thing is, NB can access most of these wanted buffs you mentioned over skills that are desired in the layout anyways. The way you illustrate the universal accessability to these buffs doesn‘t work as easy on other classes. They have to give up a skillslot for Major Ward/Resolve already or build accordingly for the mentioned buffs.
Oh boy... the good old "but NBs get those things from a passive and don't need to waste a skill slot!" argument again.
Since when has Volatile Armor been a "waste of a skill slot"? Hurricane? Ice Fortress (even that one gets you 24s of Minor Protection and buffs up allies)? Channeled Focus?
None of these are a "waste of a skill slot" - if anything the Major Ward/Resolve is a waste of a passive.
Also, are you next going to complain about Templars getting passive Minor Protection by using Aedric Spear abilities next patch? Much stronger buff than Major Ward/Resolve too.NB has built in buff-management, strong permanent passives, and some of the most powerful skills in the game that provide: heavy attack sustain on blocking targets, unblockable cc, best defile, real empower, native Major Evasion etc. Thus your mentioned „op“ builds will almost always perform best on a NB. This is proven in PvE and PvP for quite some time now.
I see people do just as well on stam sorc, stam warden, stamplar etc.
Major Evasion (no longer unique to stamblades when it comes to heavy armor builds next patch) is one of the reasons why heavy stamblade is competitive, Incap & Assassin's Will being the other reasons.
Other classes get their own good stuff (like Major Mending+more heals on stam warden, Hurricane & Implosion on stam sorc etc).
Cloak, or atleast the invisibility morph, doesn't even exist in this equation - it's a waste of a skill slot for builds that aim to take dmg in order to proc their sets.
The only thing that's been proven is that you have no idea how theorycrafting works.You also contradict yourself in your first and last paragraph. NB, regardless of armor type, still has better defensive capabilities than most classes - even without shadowy disguise. Go play another stam toon in medium, let us know how that works out for you...
Any class in a heavy armor meta build has better defensive capabilites than most of the random pugs around that person.
This is why almost every PvP video (regardless of class) out there these days has a player that's tanking 5+ people while his/her health bar is practically frozen due to all the mitigation & HoTs - after which the player then instagibs those pugs with Dawnbreakers or Incaps.You campaign for an op class that made your innovative but less effective builds work, and now you‘re consumed by the illusion your builds are the reason you have success and not the class.
One big flaw in that theory: I play all classes.
Here's my destro/resto mDK for instance:
...and here's the class with "better defensive capabilities than most classes"...
Perhaps you should just learn how to counter some of the easiest kills that exist in Cyrodiil (cloak spamming NBs) and stop QQ'ing.
leepalmer95 wrote: »The skill is fine, just slot one of the dozens of counters to it.
The forced miss on db isn't a cloak problem, its a DB problem.
So you use DBoS as an example but you are not concerned about fixing the known issue? Odd.
The health desync has been demonstrated, with DBoS and the CC component did not occur. So your claim that it is not always true does not hold water. Then again, you are not interested in fixing the issue with DBoS.
And again, your attempt to clarify "any ability" would really be resolved by fixing the issue with DBoS, but that is not what you are suggesting.
The thing is, to solve the issue one must figure out what the issue is, what is causing it and then fix it. Again, per your comments, this is not about fixing DBoS but doing a workaround which inherently would be flawed.
That is my point. You are going in the wrong direction.
I think suppressing heals only would be a good place to start instead of all regen.
Yes! Either this or make cloak bashable. NBs can reset the fight too easily, and trying to chase them down with Stam spammables just means that when they do re-engage, they’re at full Stam and the chaser is at 0.@DDuke
The way NB has access to Major Ward/Resolve over passives and can keep it up either on offense or defense with skills that have another purpose is what makes it outstand to other classes already. The next thing is, NB can access most of these wanted buffs you mentioned over skills that are desired in the layout anyways. The way you illustrate the universal accessability to these buffs doesn‘t work as easy on other classes. They have to give up a skillslot for Major Ward/Resolve already or build accordingly for the mentioned buffs.
Oh boy... the good old "but NBs get those things from a passive and don't need to waste a skill slot!" argument again.
Since when has Volatile Armor been a "waste of a skill slot"? Hurricane? Ice Fortress (even that one gets you 24s of Minor Protection and buffs up allies)? Channeled Focus?
None of these are a "waste of a skill slot" - if anything the Major Ward/Resolve is a waste of a passive.
Also, are you next going to complain about Templars getting passive Minor Protection by using Aedric Spear abilities next patch? Much stronger buff than Major Ward/Resolve too.NB has built in buff-management, strong permanent passives, and some of the most powerful skills in the game that provide: heavy attack sustain on blocking targets, unblockable cc, best defile, real empower, native Major Evasion etc. Thus your mentioned „op“ builds will almost always perform best on a NB. This is proven in PvE and PvP for quite some time now.
I see people do just as well on stam sorc, stam warden, stamplar etc.
Major Evasion (no longer unique to stamblades when it comes to heavy armor builds next patch) is one of the reasons why heavy stamblade is competitive, Incap & Assassin's Will being the other reasons.
Other classes get their own good stuff (like Major Mending+more heals on stam warden, Hurricane & Implosion on stam sorc etc).
Cloak, or atleast the invisibility morph, doesn't even exist in this equation - it's a waste of a skill slot for builds that aim to take dmg in order to proc their sets.
The only thing that's been proven is that you have no idea how theorycrafting works.You also contradict yourself in your first and last paragraph. NB, regardless of armor type, still has better defensive capabilities than most classes - even without shadowy disguise. Go play another stam toon in medium, let us know how that works out for you...
Any class in a heavy armor meta build has better defensive capabilites than most of the random pugs around that person.
This is why almost every PvP video (regardless of class) out there these days has a player that's tanking 5+ people while his/her health bar is practically frozen due to all the mitigation & HoTs - after which the player then instagibs those pugs with Dawnbreakers or Incaps.You campaign for an op class that made your innovative but less effective builds work, and now you‘re consumed by the illusion your builds are the reason you have success and not the class.
One big flaw in that theory: I play all classes.
Here's my destro/resto mDK for instance:
...and here's the class with "better defensive capabilities than most classes"...
Perhaps you should just learn how to counter some of the easiest kills that exist in Cyrodiil (cloak spamming NBs) and stop QQ'ing.
You are confusing the most played class for the easiest to kill class.
leepalmer95 wrote: »BalticBlues wrote: »LOL. Cloak is the most OP skill of the entire game.Is cloak OP in pvp? No.
And everybody knows this.
Therefore about 60-80% of PvP consists of NB
In PvE, with Cloak you bypass almost all gameplay mechanisms in Solo play.
In PvP, with Cloak you almost play in god-mode, because
- you decide where to start a fight (cloak until you get there)
- you decide when to start a fight (cloak until it is the right time)
- you decide who will be attacked (cloak until your victim is weak)
- you decide when to end a fight (cloak when you screw even godmode up)
Playing my NB is easy-mode, especially in Imperial Sewers. The only worthy foes are Sorcs because of their shields, mobility and versatility. But now that Sorcs are nerfed into the ground, the last worthy foes also will be gone...
Oh look another guy claiming cloak is godlike with another made up fact about player % that has absolutely no proof.
leepalmer95 wrote: »Solo play pve is easy anyway, cloaking here doesn't mean the skill is OP at all, you can easily sneak past most of the mobs you can cloak past.
leepalmer95 wrote: »You cannot 'cloak until you get there' at all even mag nb's can't really do this. Cloak only lets you get an advantage over people who don't see you first, sneak does the same thing.
You're 2nd point is pretty much the same as your first.
Cloak until you victim is weak? That wont achieve anything unless you are just sitting there hoping someone else nearly kills them for you, Can't everyone just stand there in sneak and do this though?
Not at all, good players will run one of the many counters to cloak and i kill nb's all the time who rely on cloak far too much and become easy kills.
leepalmer95 wrote: »Oh you think mag sorc's are op... shows what tier of player you are i guess.
Why do threads like these exist lmao.
Why not just give it a Streak treatment?! StamNBs wont be able to abuse it with little to none investment to mag and magBlades will be able to keep it up, but will drain as fast as Sorcs do when spaming.
I think it would be fair, even though when next patch hits I'll probably play some form of NB, if i'll play at all.