I'd welcome a cooldown (similar to interrupting cast/channel, locks you out of using the skill again for a few seconds) on cloak if you get revealed by damage while in cloak.
This would reward skillful play by both the opponent and the NB and casting Cloak at the right time would matter, while cheesy zero dmg cloak spammers with 3k mag regen who abuse the skill to force misses on projectiles and what not wouldn't be a thing anymore.
Since the introduction of the short „force miss“ time frame when the skill is casted, it offers too much.
This force miss can negate damage/control components of skills, that are supposed to work reliably as counter to cloak, entierly.
A good example is Dawnbreaker of Smiting: When DBoS is casted about simoultaneously as cloak it „misses“ - no damage, no cc, just vanished.
While I think this mechanic is absurd and totally op, I‘m aware this was ZOS‘ only option to the uncloaking problematic the skill suffered from when an attack registered right before you went invisible and thus pulled you out of invisibility.
What I propose:
- The skill should surpress any type of regeneration while it‘s active, as it already surpresses dots.
- Any ability casted during cloak invisibility should unveil the nightblade.
- With the force miss mechanic there should be more occasional counters to cloak, for example a Meteor should not simply vanish. Potl explosions should break it just as Haunting Curse, Skoria procs should uncloak etc.
brandonv516 wrote: »For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
brandonv516 wrote: »For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
@brandonv516
Because croutching needs preparation and combat disengagement, cloak doesn‘t.
PotL explosions don‘t break cloak anymore since quite some time.
AoE‘s initial hit and a potential enchant proc can be negated by the force miss too, so their reactive „uncloaking“ viability take a huge hit, and most of these AoEs render almost useless due to movement too. „Plenty“ lol.
Cloak already isn‘t broken by an unlimited amount of on-target dots and also negates their damage, that actually is silly.
The „Dawnbreaker Anomaly“ you talk about is still enforced by cloaks behaviour.
Stop defending this skill soley because it’s so comfortable using it in it‘s current, overperformant state.
brandonv516 wrote: »For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
@brandonv516
Because croutching needs preparation and combat disengagement, cloak doesn‘t.
PotL explosions don‘t break cloak anymore since quite some time.
AoE‘s initial hit and a potential enchant proc can be negated by the force miss too, so their reactive „uncloaking“ viability take a huge hit, and most of these AoEs render almost useless due to movement too. „Plenty“ lol.
Cloak already isn‘t broken by an unlimited amount of on-target dots and also negates their damage, that actually is silly.
The „Dawnbreaker Anomaly“ you talk about is still enforced by cloaks behaviour.
Stop defending this skill soley because it’s so comfortable using it in it‘s current, overperformant state.
Since the introduction of the short „force miss“ time frame when the skill is casted, it offers too much.
This force miss can negate damage/control components of skills, that are supposed to work reliably as counter to cloak, entierly.
A good example is Dawnbreaker of Smiting: When DBoS is casted about simoultaneously as cloak it „misses“ - no damage, no cc, just vanished.
While I think this mechanic is absurd and totally op, I‘m aware this was ZOS‘ only option to the uncloaking problematic the skill suffered from when an attack registered right before you went invisible and thus pulled you out of invisibility.
What I propose:
- The skill should surpress any type of regeneration while it‘s active, as it already surpresses dots.
- Any ability casted during cloak invisibility should unveil the nightblade.
- With the force miss mechanic there should be more occasional counters to cloak, for example a Meteor should not simply vanish. Potl explosions should break it just as Haunting Curse, Skoria procs should uncloak etc.
@Xvorg
It‘s not like my suggested changes render the ability useless.
Also don‘t Nightblades get a huge boon to survivability with the supposed Major Evasion changes already (only class that has this buff natively)?
First of all, when you use a dawnbreaker on a nb in cloak, the game tells you it misses while it actually hits and desyncs the nb's health.
And are you seriously asking for a streak nerf? The skill of the recently heavily nerfed sorcs that increases in cost by 50% every time it is spammed? Using streak more than 3 times in a row is basically suicide because of the cost and any stam build with a source of major expedition can keep up anyway.
On the cloak changes you proposed:
- The first one would destroy nb sustain, not hard to see why.
- The second one would just make nb a lot clunkier, because they mostly just buff up in cloak. I suppose you could argue about rally, but if that decloaked you, I'd assume nbs would just stay in cloak longer while a vigor used right before cloak keeps ticking? Anyway, it would just make everything clunkier and combat slower.
- The third one kinda confuses me, meteor still hits when a nb enters cloak? Do you suggest nbs not being able to cloak while a meteor is on them? And the last bit confuses me as both curse and potl pull a nb out of cloak.
I guess we could conclude here that you don't really know what you're talking about, so all in all this is a pretty pointless thread.
First of all, when you use a dawnbreaker on a nb in cloak, the game tells you it misses while it actually hits and desyncs the nb's health.
And are you seriously asking for a streak nerf? The skill of the recently heavily nerfed sorcs that increases in cost by 50% every time it is spammed? Using streak more than 3 times in a row is basically suicide because of the cost and any stam build with a source of major expedition can keep up anyway.
On the cloak changes you proposed:
- The first one would destroy nb sustain, not hard to see why.
- The second one would just make nb a lot clunkier, because they mostly just buff up in cloak. I suppose you could argue about rally, but if that decloaked you, I'd assume nbs would just stay in cloak longer while a vigor used right before cloak keeps ticking? Anyway, it would just make everything clunkier and combat slower.
- The third one kinda confuses me, meteor still hits when a nb enters cloak? Do you suggest nbs not being able to cloak while a meteor is on them? And the last bit confuses me as both curse and potl pull a nb out of cloak.
I guess we could conclude here that you don't really know what you're talking about, so all in all this is a pretty pointless thread.
I never asked for a Streak nerf, no clue where you‘re coming from. Maybe some trauma you endured when the Magsorc Runecage meta ended idk.
NB having the natively highest sustain that is furtherly buffed with the coming Murkmire changes should be toned down. Having the ability to offensively sustain absurdly, and defensively too with one of the strongest defensive skills is simply not healthy for balance. The proposed change not only affects the sustainability of the skill but also the op use of defensive sets with it, such as Trollking for example.
„The second one“ is tied right to the first one. Why should you be able to cast through an entire buff rotation during one of the strongest defensive mechanisms, while you regenerate, heal, potentially have Trollking up and easylie sustain the same mechanism wether it‘s your main or secondary resource. Combat speed is not affected by that, only easy access to overperformance.
PotL explosions do not uncloak or damage a NB inside of cloak the last time I checked, maybe I‘m wrong. Apologies if so.
By Meteor I meant the proc of Skoria, I got sloppy on the write up, but if it disvalidates what I‘m saying to you it‘s okay for me too.
I guess you are now playing Nightblade, so pretty pointless to get a constructive opinion from you.
@DDuke
I‘ve beaten you in every encounter we had on PC/EU on your nightblade. So why you‘re getting at me with „If you can‘t counter it, that‘s on you“ is beyond me. Doing a writeup of what is a counter to cloak as a defensive ability is as silly as if I‘d point out that every damage ability is a counter to almost every other defensive ability in the game and cloak reduces that to your mentioned skills. Detect potions also mean sacrifices and are counterable with the mobility a Nightblade can achieve. Cloak still has an opportunity counter to it‘s counters with the force miss, so thats where I‘m coming from.
If you‘d settle your bias because op Stamblade is what made ur special snowflake builds half viable you‘d actually see what I‘m saying. I have no trouble countering cloak on my builds.
What I‘m saying is: The ability is too easy and efficent of an access for too many defensive favours.
brandonv516 wrote: »
You have a whopping 2.5 seconds of cloak time to cast that entire buff rotation that requires 1s cast time each.
Another reason I don't like your idea (no regeneration during cloak) is that it completely ruins sets like Lich for Magblade.
brandonv516 wrote: »
You have a whopping 2.5 seconds of cloak time to cast that entire buff rotation that requires 1s cast time each.
Another reason I don't like your idea (no regeneration during cloak) is that it completely ruins sets like Lich for Magblade.
Sry I forgot the skill can‘t be casted again to extend this window, is extremely expensive and unsustainable. Also I hallucinated about players doing this and having above average success with that the last 5 patches.
And having regeneration up while being almost untouchable and surpressing unlimited dots is exactly the problem.
brandonv516 wrote: »For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
@brandonv516
Because croutching needs preparation and combat disengagement, cloak doesn‘t.
PotL explosions don‘t break cloak anymore since quite some time.
AoE‘s initial hit and a potential enchant proc can be negated by the force miss too, so their reactive „uncloaking“ viability take a huge hit, and most of these AoEs render almost useless due to movement too. „Plenty“ lol.
Cloak already isn‘t broken by an unlimited amount of on-target dots and also negates their damage, that actually is silly.
The „Dawnbreaker Anomaly“ you talk about is still enforced by cloaks behaviour.
Stop defending this skill soley because it’s so comfortable using it in it‘s current, overperformant state.
Ok, nerf cloak, and in turn, what do you give to NBs to make them more survivable?
Because people here is quite irresponsible, they call for nerfs, but never give anything in turn.
Amdar_Godkiller wrote: »brandonv516 wrote: »For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
@brandonv516
Because croutching needs preparation and combat disengagement, cloak doesn‘t.
PotL explosions don‘t break cloak anymore since quite some time.
AoE‘s initial hit and a potential enchant proc can be negated by the force miss too, so their reactive „uncloaking“ viability take a huge hit, and most of these AoEs render almost useless due to movement too. „Plenty“ lol.
Cloak already isn‘t broken by an unlimited amount of on-target dots and also negates their damage, that actually is silly.
The „Dawnbreaker Anomaly“ you talk about is still enforced by cloaks behaviour.
Stop defending this skill soley because it’s so comfortable using it in it‘s current, overperformant state.
Ok, nerf cloak, and in turn, what do you give to NBs to make them more survivable?
Because people here is quite irresponsible, they call for nerfs, but never give anything in turn.
Well that's because they are already the only class with access to every single defensive buff in the game and every single healing buff in the game, while being the only class capable of reaching the speed cap without sprinting, while being the class that scales best with CP (power creep), and the only class that can use the hardest 2 CCs in the game to break out of. Let's be fair, if you die as a magblade and you weren't outnumbered at least 5 to 1, then you are a scrub potato not worth the server lag you create.
Nghtblades have the best defenses in the game, and if cloak was completely removed from the game, they'd still be top 2 at worst.
Amdar_Godkiller wrote: »brandonv516 wrote: »For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
@brandonv516
Because croutching needs preparation and combat disengagement, cloak doesn‘t.
PotL explosions don‘t break cloak anymore since quite some time.
AoE‘s initial hit and a potential enchant proc can be negated by the force miss too, so their reactive „uncloaking“ viability take a huge hit, and most of these AoEs render almost useless due to movement too. „Plenty“ lol.
Cloak already isn‘t broken by an unlimited amount of on-target dots and also negates their damage, that actually is silly.
The „Dawnbreaker Anomaly“ you talk about is still enforced by cloaks behaviour.
Stop defending this skill soley because it’s so comfortable using it in it‘s current, overperformant state.
Ok, nerf cloak, and in turn, what do you give to NBs to make them more survivable?
Because people here is quite irresponsible, they call for nerfs, but never give anything in turn.
Well that's because they are already the only class with access to every single defensive buff in the game and every single healing buff in the game, while being the only class capable of reaching the speed cap without sprinting, while being the class that scales best with CP (power creep), and the only class that can use the hardest 2 CCs in the game to break out of. Let's be fair, if you die as a magblade and you weren't outnumbered at least 5 to 1, then you are a scrub potato not worth the server lag you create.
Nghtblades have the best defenses in the game, and if cloak was completely removed from the game, they'd still be top 2 at worst.
What are you even on about? Defensively NB is one of the weakest classes in the game, if not the weakest (when the main defensive skill gets countered).
Every class in the game has access to the Major Ward/Resolve (Ice Fortress, Volatile Armor, Hurricane, Channeled Focus), Minor Protection (Psijic Ulti, Ice Fortress, Spear Wall), Minor Maim (Warden Frost Damage, Low Slash, Choking Talons, Shadowrend).
The difference is that those other classes also get much more heals from their respective toolkits and even buffs like Major Mending without having to slot resto staff & perform a full heavy attack.
Also last I checked NBs weren't any faster than other people, but rather ran at the speed cap like everyone else in the Swift+Speed Pot+Forward Momentum Fury 7th TK meta.
Nor do they have any secret modifiers to scale better with CPs than other classes (are you being serious right now?).
It just sounds to me like you decided to throw a bunch of hyperboles & unverified statements at the wall and see what sticks.
I'm quite surprised none of it sticks, usually people point out atleast something factual when complaining about NBs.
NB is a high burst class (though this will get more difficult with the new delay on Grim Focus) that when it comes to defense (and offense) gets carried by Troll King/7th & Fury just like every other meta build out there.
So yes, it'd still be good even without cloak (most actually don't even use the invisibility morph anymore...) - in those overperforming heavy armor builds. Go play it in medium & unslot cloak, let me know how that works out for you...
[*] With the force miss mechanic there should be more occasional counters to cloak, for example a Meteor should not simply vanish. Potl explosions should break it just as Haunting Curse, Skoria procs should uncloak etc.
@DDuke
The way NB has access to Major Ward/Resolve over passives and can keep it up either on offense or defense with skills that have another purpose is what makes it outstand to other classes already. The next thing is, NB can access most of these wanted buffs you mentioned over skills that are desired in the layout anyways. The way you illustrate the universal accessability to these buffs doesn‘t work as easy on other classes. They have to give up a skillslot for Major Ward/Resolve already or build accordingly for the mentioned buffs.
NB has built in buff-management, strong permanent passives, and some of the most powerful skills in the game that provide: heavy attack sustain on blocking targets, unblockable cc, best defile, real empower, native Major Evasion etc. Thus your mentioned „op“ builds will almost always perform best on a NB. This is proven in PvE and PvP for quite some time now.
You also contradict yourself in your first and last paragraph. NB, regardless of armor type, still has better defensive capabilities than most classes - even without shadowy disguise. Go play another stam toon in medium, let us know how that works out for you...
You campaign for an op class that made your innovative but less effective builds work, and now you‘re consumed by the illusion your builds are the reason you have success and not the class.
See now I know you don't PVP, it was *** for some time. It's okay for mag dks now. not useful compared to other mag drops for stam dksSince when has Volatile Armor been a "waste of a skill slot"?
Kind of proves the opposite point when you cite the only stam morph stamsorcs have. That being said sorcs and NBs are the two classes with this kind of design. sorcs also have great damage skills that inexplicably provide unrelated buffs, healing, or defensive capabilities.hurricane
Ice Fortress (even that one gets you 24s of Minor Protection and buffs up allies)?
brandonv516 wrote: »For the first bolded part, this same rule applies to players crouching. They are able to buff up with such things as Rally. Why should cloaking be any different?
For the second bolded part, PotL explosions already break cloak.
Cloaking does not suppress AoEs so you have plenty of options to slot one of them.
It should not suppress all regeneration, that's just silly. That would be like me countering with "okay that's fair but nothing should break cloak!"
Lastly, the "Dawnbreaker Anomaly" has been proven to happen with or without the use of cloak. Stop placing blame solely on this skill.
@brandonv516
Because croutching needs preparation and combat disengagement, cloak doesn‘t.
PotL explosions don‘t break cloak anymore since quite some time.
AoE‘s initial hit and a potential enchant proc can be negated by the force miss too, so their reactive „uncloaking“ viability take a huge hit, and most of these AoEs render almost useless due to movement too. „Plenty“ lol.
Cloak already isn‘t broken by an unlimited amount of on-target dots and also negates their damage, that actually is silly.
The „Dawnbreaker Anomaly“ you talk about is still enforced by cloaks behaviour.
Stop defending this skill soley because it’s so comfortable using it in it‘s current, overperformant state.