Ragnarock41 wrote: »Ragnarock41 wrote: »Waffennacht wrote: ».Ragnarock41 wrote: »The Uninvited wrote: »Ragnarock41 wrote: »or changing swift so its stil %10 but only works with sprint.
I would be okay with this, good suggestion. The only char I use swift on is my magDK so I can sprint faster, so that would be fine for me.
I think it would put it in line with other options.
I'd say that'd make swift worthless
Better to have such a thing worthless than an absolute must have on any build.
Better to have such a thing balanced than to make it completely worthless... just look at sun shield, cliff racer, trapping webs, fire rune, impulse, blade cloak, wrecking blow, wings, siphoning strikes, frag, rune prison, streak, and eye of flame if you want examples...
Instead of asking for nerfs to swift you should be asking for range buffs for class skills to 7m and 2h skills to 10m and asking zos to fix their targeting system...
Not everyone wants to crawl around permasnared and get devoured by heavy armor zergs or be denied the ability to kite completely because zos decided to deny snare immunity to anyone not wearing medium armor or using forward momentum or reflective plate and then put powerful snares on half of the abilities in the game (including a mgap closer because why not)
If swift gets nerfed and snares don’t that’s just gonna be another buff to zergs
Again, I don't feel the need to explain. You'll understand me when those ''heavy armor zergs'' start using it themselves and only then you will realize that it has became a crutch. The sheep are slow learners, but they will adapt eventually, and when they do, it will be quite fun to watch.
Emma_Overload wrote: »You know what the REAL problem is? Forward Momentum.
If you want to nerf something, nerf Forward Momentum, because it gives an insane advantage to Stamina over Magicka builds. I'm sick and tired of being snared and rooted all the time, but MY Encase has no effect whatsoever except to waste my magicka.
Emma_Overload wrote: »Swift is fine because it can be easily countered... just roll some Swift traits yourself!
You know what the REAL problem is? Forward Momentum.
If you want to nerf something, nerf Forward Momentum, because it gives an insane advantage to Stamina over Magicka builds. I'm sick and tired of being snared and rooted all the time, but MY Encase has no effect whatsoever except to waste my magicka.
cpuScientist wrote: »Amdar_Godkiller wrote: »Emma_Overload wrote: »Ragnarock41 wrote: »oxygen_thief wrote: »most bgs modes are broken cause of swift. try to catch prem group which has ball and runs faster than horse. with every new patch this game is getting worse. devs dont know what they are doing
Swift was actually a great addition, it's made the game more fun.
You want to know how ot counter swift? Run swift, yourself.
Your post itself is a proof as to why swift needs a slight nerf.
When the only counter to something is using it yourself, that means its time for the nerf hammer.
Running Swift is not the only counter to Swift, though.
Roots and snares SHOULD be counters to Swift (or any speed boosting mechanic), but they aren't very effective because of.... wait for it.... Forward Momentum and Shuffle. if you want to nerf something, nerf FM and Shuffle, then ALL of us will be on equal footing.
Forward momentum needs a nerf because it grants a CC immunity duration thats far too long for the cost. It's so powerful that it's become a part of many mag builds just based on cost-benefit analysis.
Shuffle OTOH is expensive, and grants hardly any CC immunity duration. It's much easier to spam dodge roll than it is to spam shuffle. It's probably the single skill in this game most in need of a buff besides soul trap and the Tangled Webs skill from the Undaunted skill line. A reduced cost at the very least is long past due.
Well not CC immunity immibilize immunity. Such as snares and roots. They can still be CC'd.
The problem I usually see when people are chasing is you have a few guys just spamming CC like a Sorc just spamming cage, but with no follow up planned. Like they will rune cage then nothing. Basically giving a free immunity. Or javelin but had nothing to follow up with. Then they get their pot and it's an immov so they good to go and get away.
DON'T GIVE FREE CC IMMUNITY, public service announcement.
...8-9 meters per second which real world is fairly slow.
...8-9 meters per second which real world is fairly slow.
Is it? Irl top athletes do 100m under 10s... that puts you at 10m per sec... and that's sprinting with no encunbrance, straight forward and only very short time... is 8-9 m per sec fully geared and carrying a weapon in your hand fairly slow? I'd say it's top Spartan level of physique
...8-9 meters per second which real world is fairly slow.
Is it? Irl top athletes do 100m under 10s... that puts you at 10m per sec... and that's sprinting with no encunbrance, straight forward and only very short time... is 8-9 m per sec fully geared and carrying a weapon in your hand fairly slow? I'd say it's top Spartan level of physique
top athletes are clocked at 12.0m per second and above, average is 7 to 8. They aren't leaving the blocks at full speed, they start at 0 and go 100 meters in 10 seconds. So even fully buffed and sprinting you are just only as fast as the fastest humans.
...8-9 meters per second which real world is fairly slow.
Is it? Irl top athletes do 100m under 10s... that puts you at 10m per sec... and that's sprinting with no encunbrance, straight forward and only very short time... is 8-9 m per sec fully geared and carrying a weapon in your hand fairly slow? I'd say it's top Spartan level of physique
top athletes are clocked at 12.0m per second and above, average is 7 to 8. They aren't leaving the blocks at full speed, they start at 0 and go 100 meters in 10 seconds. So even fully buffed and sprinting you are just only as fast as the fastest humans.
Ragnarock41 wrote: »Ragnarock41 wrote: »Waffennacht wrote: ».Ragnarock41 wrote: »The Uninvited wrote: »Ragnarock41 wrote: »or changing swift so its stil %10 but only works with sprint.
I would be okay with this, good suggestion. The only char I use swift on is my magDK so I can sprint faster, so that would be fine for me.
I think it would put it in line with other options.
I'd say that'd make swift worthless
Better to have such a thing worthless than an absolute must have on any build.
Better to have such a thing balanced than to make it completely worthless... just look at sun shield, cliff racer, trapping webs, fire rune, impulse, blade cloak, wrecking blow, wings, siphoning strikes, frag, rune prison, streak, and eye of flame if you want examples...
Instead of asking for nerfs to swift you should be asking for range buffs for class skills to 7m and 2h skills to 10m and asking zos to fix their targeting system...
Not everyone wants to crawl around permasnared and get devoured by heavy armor zergs or be denied the ability to kite completely because zos decided to deny snare immunity to anyone not wearing medium armor or using forward momentum or reflective plate and then put powerful snares on half of the abilities in the game (including a mgap closer because why not)
If swift gets nerfed and snares don’t that’s just gonna be another buff to zergs
Again, I don't feel the need to explain. You'll understand me when those ''heavy armor zergs'' start using it themselves and only then you will realize that it has became a crutch. The sheep are slow learners, but they will adapt eventually, and when they do, it will be quite fun to watch.
Your right... swift in its current form is a crutch... Im just defending it because in a game full of snares and lacking in snare immunity Magden is left with a broken leg... have you tried playing a Magden... trying to aim Deep Fissure while ensnared and rooted every second is absolutely infuriating... and trying to escape a zerg is impossible without allies to Spider-Man to... if Magden got a form of class snare/root immunity that didn’t require it to get brutally murdered by anyone using a Magdk or the only real stam ult then I wouldn’t really care if swift stayed as 10% or became 7.5% or 5% per piece