CatchMeTrolling wrote: »How do you know if someone is actually using Swift and not speed pots if they’re running ? Because I’m pretty sure it’s people that think I have swift traits.
Waffennacht wrote: »CatchMeTrolling wrote: »How do you know if someone is actually using Swift and not speed pots if they’re running ? Because I’m pretty sure it’s people that think I have swift traits.
Why wouldn't you use expedition and swift?
On PC NA literally everyone runs speed pots with 100% uptime. Swift is assumed to be in addition to that, so nobody would ever mistake one for the other.CatchMeTrolling wrote: »How do you know if someone is actually using Swift and not speed pots if they’re running ? Because I’m pretty sure it’s people that think I have swift traits.
On PC NA literally everyone runs speed pots with 100% uptime. Swift is assumed to be in addition to that, so nobody would ever mistake one for the other.CatchMeTrolling wrote: »How do you know if someone is actually using Swift and not speed pots if they’re running ? Because I’m pretty sure it’s people that think I have swift traits.
Ragnarock41 wrote: »On PC NA literally everyone runs speed pots with 100% uptime. Swift is assumed to be in addition to that, so nobody would ever mistake one for the other.CatchMeTrolling wrote: »How do you know if someone is actually using Swift and not speed pots if they’re running ? Because I’m pretty sure it’s people that think I have swift traits.
Why run one and not the other anyways? to have what else? tripots? detect pots? meaningless. This is why mobility creep is a thing in this game. But you can't just nerf those things carelessly because without mobility, stamina is pointless.
IZZEFlameLash wrote: »It should follow other games' rules where fast hits less hard because they are very fast tbh.IZZEFlameLash wrote: »leepalmer95 wrote: »You can clearly see the difference between having swift and not.
Trying to use skills such as dizzying or jabs vs someone with 2/3 swift is just impossible.
Trying to catch anyone with swift when you don't have them is annoying.
When something new basically becomes advised by every competent pvper, yeah its strong.
I haven't got the dlc myself, but i've dueled against people with and without swift and the difference is obvious, i've seen how much more survivable they become with it open world as well.
It's a soft p2w aspect of the game, pretty much its either pay zos for a overpriced dlc or simply always be at a disadvantage in pvp.
Mobility was always a unique aspect or either medium users sprinting or stam sorc's. Now you get a free minor expedition from giving up 800 stamina/ magicka.
I wouldn't mind but you don't really give anything up for the speed. The resource loss isn't even noticeable.
Resources lost translates to what... about 200~300ish loss of damage on the tooltip for burst damage skills? So very negligible compared to when you can basically not get hit since you move so fast that you outrange any of the melee skills which is especially more troublesome for classes like mDK and Templars. Nothing like animation suddenly disappear and sometimes consuming resources (I am looking at you, Leap and Flame Lash). 2500 ish resource for better mitigation and resource drain (lol). Hardly a sacrifice if you ask me.
If you are magicka it is far more important. Shields and healing ect ect
I mean, Sorcs have no real need for Swift. NBs don't have real need for Swift either. But then, those classes with Swift trait takes their mobility to the next level, much less likely to get hit because '2fast4u' translates to less need for bigger shield and less need of heals. Swift NB and Sorc can completely neutralize melee range class like mDK and Sweep build mTemplar due to fast movement. Less things to shield from. No real sacrifice made there. And I also believe that 45k~50k shields aren't that different. So, if you have upper 40k to over 50k max magicka already, you probably are not losing much. Can't check just yet because I stashed my mSorc in her pokeball.
ZOS, if you're going to nerf Swift because of this thread can you at least give us magicka speed+immovable pots please? Give stam folks their useless detect pots if they want lol.
I live detect pots. Only problem is they trigger your potion cooldown leaving you at a disadvantage if the stealthy guy can actually fight and not just gank. They’ll be able to use speed and immovable pots while you are stuck not even able to pop something when the NB is still bursty. Makes them pretty much just useable when you are going to outnumber the NB.
Emma_Overload wrote: »Swift is fine because it can be easily countered... just roll some Swift traits yourself!
You know what the REAL problem is? Forward Momentum.
If you want to nerf something, nerf Forward Momentum, because it gives an insane advantage to Stamina over Magicka builds. I'm sick and tired of being snared and rooted all the time, but MY Encase has no effect whatsoever except to waste my magicka.
Emma_Overload wrote: »Swift is fine because it can be easily countered... just roll some Swift traits yourself!
You know what the REAL problem is? Forward Momentum.
If you want to nerf something, nerf Forward Momentum, because it gives an insane advantage to Stamina over Magicka builds. I'm sick and tired of being snared and rooted all the time, but MY Encase has no effect whatsoever except to waste my magicka.
Emma_Overload wrote: »Swift is fine because it can be easily countered... just roll some Swift traits yourself!
You know what the REAL problem is? Forward Momentum.
If you want to nerf something, nerf Forward Momentum, because it gives an insane advantage to Stamina over Magicka builds. I'm sick and tired of being snared and rooted all the time, but MY Encase has no effect whatsoever except to waste my magicka.
Tried swift on for the first time this weekend (on a stamsorc werewolf) and I don´t think I´ll be able to play without swift now
Tried swift on for the first time this weekend (on a stamsorc werewolf) and I don´t think I´ll be able to play without swift now. The loss of stats/tooltip damage is neglectable and the extra mount of survivability I´ve gained from swift outweights the loss of stats.
As leepalmer95 said, you don´t have to mitigate damage if they can´t hit you in the first place. Immovable + Swift + Major/minor expedition + Forward Momentum makes you untouchable. Only way to keep up is to run a similar build.
Emma_Overload wrote: »Swift is fine because it can be easily countered... just roll some Swift traits yourself!
You know what the REAL problem is? Forward Momentum.
If you want to nerf something, nerf Forward Momentum, because it gives an insane advantage to Stamina over Magicka builds. I'm sick and tired of being snared and rooted all the time, but MY Encase has no effect whatsoever except to waste my magicka.
Forward Momentum (of all things) over-performing ?
That's a new one. Don't you think all the shields, ranged combat and resto ult of mag builds might offset that a bit? To each their own.
Emma_Overload wrote: »Swift is fine because it can be easily countered... just roll some Swift traits yourself!
You know what the REAL problem is? Forward Momentum.
If you want to nerf something, nerf Forward Momentum, because it gives an insane advantage to Stamina over Magicka builds. I'm sick and tired of being snared and rooted all the time, but MY Encase has no effect whatsoever except to waste my magicka.
Waffennacht wrote: »I'm just hoping it lasts longer than a runecage buff
Emma_Overload wrote: »Emma_Overload wrote: »Swift is fine because it can be easily countered... just roll some Swift traits yourself!
You know what the REAL problem is? Forward Momentum.
If you want to nerf something, nerf Forward Momentum, because it gives an insane advantage to Stamina over Magicka builds. I'm sick and tired of being snared and rooted all the time, but MY Encase has no effect whatsoever except to waste my magicka.
Forward Momentum (of all things) over-performing ?
That's a new one. Don't you think all the shields, ranged combat and resto ult of mag builds might offset that a bit? To each their own.
There's no such thing as "ranged combat" in PvP.
I don’t take issue with swift as a concept. You’re giving up something for mobility. The problem is the damned servers can barely handle normal speed
Taleof2Cities wrote: »I don’t take issue with swift as a concept. You’re giving up something for mobility. The problem is the damned servers can barely handle normal speed
^This.^
Swift in the hands of the right player and the right movement management is quite effective.
That said, I do see a lot of PvP players running around solo in their newly minted 300k Swift jewelry set ... sometimes running away, most of the time not doing any damage.