Joy_Division wrote: »Can we go one week without a topic saying something in the game is overpowered?
Every time people convince ZOS to nerf something, something else will seem to be overpowered so more nerf requests start rolling in.
Jewelry crafting hasn't been out for too long. One swift by itself is hardly game-breaking. Three are good, but it gives up a bunch of stats and I haven't had enough time to judge
Joy_Division wrote: »Can we go one week without a topic saying something in the game is overpowered?
Every time people convince ZOS to nerf something, something else will seem to be overpowered so more nerf requests start rolling in.
Jewelry crafting hasn't been out for too long. One swift by itself is hardly game-breaking. Three are good, but it gives up a bunch of stats and I haven't had enough time to judge
redspecter23 wrote: »Swift is fine. You are right that by comparison Steed is absolute garbage for movement speed. It's barely perceptible, even with full divines. Buff Steed.
Joy_Division wrote: »Can we go one week without a topic saying something in the game is overpowered?
Every time people convince ZOS to nerf something, something else will seem to be overpowered so more nerf requests start rolling in.
Jewelry crafting hasn't been out for too long. One swift by itself is hardly game-breaking. Three are good, but it gives up a bunch of stats and I haven't had enough time to judge
Swift is fine. One vamps bane or similar cheap snare drops your Swift bonus down to normal run speed.
It's 8 sec forward momentum for less than 2k cost that's the issue. Swap the duration with shuffle.
It's 8 sec forward momentum for less than 2k cost that's the issue. Swap the duration with shuffle.
Compared to robust u r losing 2,4k stamina, compared to infused u r losing 312 weapon dmg. Sounds fair.
Not when you can easily make up for it with proc or bleed damage, especially in noCP.
But you can do it as well with 3 arcane or infused. Even more damage, uh.
Procs or Bleeds are not amplified by stat pools.