Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Is Swift balanced?

  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    It's incredibly OP., but until last night, I would have said it's pretty well balanced, but that was before a magblade with full swift Benny HIll'd like 7 of us for 30 minutes at Castle Faregyl. I think 8% is ideal.

    Or they could keep it as is and revert the changes that were made to detection pots, that allow players to see when they are being used. Cloak + 3 swift is just kind of ridiculous.

    A mag nb can do that without swift, I did it all the time when I played melee magblade.

    I feel like you are actually one of the ones I'm referencing, as your forum name seems very similar to a super fast player's gamertag I've fought on XBO in Vivec or Shor. lol

    But as I went on to explain, the issue I have with swift would be mostly eliminated by preventing cloaked NBs from knowing when they are being "detected", as there would be some counterplay once again to such a gameplay style. Sure, very talented Mabblades like yourself will still be able to do that to some average-to-potato-level opponents, but the issue is that currently average-to-potato-level magblades can do this to otherwise solid PVPers because they can tell who has the pots to find them and only have to avoid that one or two players and can do so easily with swift jewelry, expedition, their shadow image, and vampire passives.

    My gt isn’t the same anymore and I haven’t played melee blade in awhile.

    I can agree that detecting that you’re being detected was a silly implementation and should be reverted.

    The actual problem with swift isn’t the speed it grants it’s the fact most of the dps skills are telegraphed and easily avoidable. That’s why it’s been a no brainer to run speed pots or some form of major expedition.

    Plus mag blade will always be a nuisance to deal with because if they don’t want to die then they won’t because of perma cloak, speed and shadow image.

    I've found staying next to them with an imov/ speed pot and forward momentum up spamming steel tornado effective. I'm also at max movement speed because balance so they can't get away tbh. If they stop cloaking i'd immediately snare them but they're usually rip by other people by then.

    Yeah the best way is to spam skills that pull them out of cloak that’s why I like jabs/sweeps and steel tornado
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Buff Swift. It's 2018, there has to be a troll option
    As a stamina player I do not like where swift is taking the game to.
  • rimmidimdim
    rimmidimdim
    ✭✭✭
    Swift should be 5% per jewelry piece
    Sharee wrote: »
    The problem is not necessarily swift, the problem is that the overall speed characters generally move at is just too damn high, and as pointed out earlier, the server can not handle it well.

    I believe all speed boosts should be cut in half as part of the battle spirit debuff.

    I can agree with this proposal, except mount speed or something. Cheers
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Swift should be 7.5% per jewelry piece
    Probably increase melee range to help compensate for server lag.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Swift should be 7.5% per jewelry piece
    Chrlynsch wrote: »
    Probably increase melee range to help compensate for server lag.

    ^THIS
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    It's incredibly OP., but until last night, I would have said it's pretty well balanced, but that was before a magblade with full swift Benny HIll'd like 7 of us for 30 minutes at Castle Faregyl. I think 8% is ideal.

    Or they could keep it as is and revert the changes that were made to detection pots, that allow players to see when they are being used. Cloak + 3 swift is just kind of ridiculous.

    A mag nb can do that without swift, I did it all the time when I played melee magblade.

    And what would stop NBs from stacking that with 3x swift?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Iki
    Iki
    ✭✭✭
    Swift should be 5% per jewelry piece
    What if one swift-piece would give only 5% movement-speed but also 5% cost reduction to sprint on top of that? Then other sources of speed would be more relevant, and those who actually sprint and pay with stamina for extra speed would get help with stamina-sustain.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    I run tri swift on my Stam Dk dot build.

    Also on my Sorc

    I dont' run it on my Stamblade (He's bow user)

    But i need to run it on my Stamplar as he's unplayable against Swift users.

  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Xsorus wrote: »
    I dont' run it on my Stamblade (He's bow user)

    I think higher mobility is preferable for range DDs, than a couple of stats...
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    SilverWF wrote: »
    Xsorus wrote: »
    I dont' run it on my Stamblade (He's bow user)

    I think higher mobility is preferable for range DDs, than a couple of stats...

    My Stamblade has 3 attacks, Lethal Arrow/Poison Injection/Toxic Barrage

    I run Concealed Weapon on my bar and stealth....I'm already super fast...I pretty much down Speed/HOT pots as well... I frankly don't need it on my stamblade.

    Now if i was melee based I probably would...But with my setup its currently not needed.

  • Finviuswe
    Finviuswe
    ✭✭✭✭
    Swift is OP. There is absolutely no doubting that at all.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Option 4 is the worst but I'm not suing
    switft and bleed until you get ultimate. Thats the new meta.
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    SilverWF wrote: »
    It's incredibly OP., but until last night, I would have said it's pretty well balanced, but that was before a magblade with full swift Benny HIll'd like 7 of us for 30 minutes at Castle Faregyl. I think 8% is ideal.

    Or they could keep it as is and revert the changes that were made to detection pots, that allow players to see when they are being used. Cloak + 3 swift is just kind of ridiculous.

    A mag nb can do that without swift, I did it all the time when I played melee magblade.

    And what would stop NBs from stacking that with 3x swift?

    Nothing is stopping them, the point is they don’t need to use swift traits to be elusive, they’ve been the most elusive. Now destro/resto magblade can benefit more from their kit, rather than just melee benefiting the most.
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Swift should be 7.5% per jewelry piece
    Iki wrote: »
    What if one swift-piece would give only 5% movement-speed but also 5% cost reduction to sprint on top of that? Then other sources of speed would be more relevant, and those who actually sprint and pay with stamina for extra speed would get help with stamina-sustain.

    Make that dodge roll cost reduction and you are onto something...
  • Ariades_swe
    Ariades_swe
    ✭✭✭✭✭
    Swift is fine as is
    Don't nerf swift but put a cap on movement speed.
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Swift should be 7.5% per jewelry piece
    Don't nerf swift but put a cap on movement speed.

    There already is a cap on movement speed.
  • Ariades_swe
    Ariades_swe
    ✭✭✭✭✭
    Swift is fine as is
    Don't nerf swift but put a cap on movement speed.

    There already is a cap on movement speed.

    They should make it nonstackable with major expedition then.
    40 percent with minor expedition is ok but 100 percent or whatever you can reach with all bonuses is borderline broken.
    Edited by Ariades_swe on September 1, 2018 3:07PM
  • Edziu
    Edziu
    ✭✭✭✭✭
    Option 4 made my IQ go down... I'm suing
    Can we go one week without a topic saying something in the game is overpowered?

    FCcdygw.jpg
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Swift is fine as is
    You can clearly see the difference between having swift and not.

    Trying to use skills such as dizzying or jabs vs someone with 2/3 swift is just impossible.

    Trying to catch anyone with swift when you don't have them is annoying.


    When something new basically becomes advised by every competent pvper, yeah its strong.

    I haven't got the dlc myself, but i've dueled against people with and without swift and the difference is obvious, i've seen how much more survivable they become with it open world as well.

    It's a soft p2w aspect of the game, pretty much its either pay zos for a overpriced dlc or simply always be at a disadvantage in pvp.

    Mobility was always a unique aspect or either medium users sprinting or stam sorc's. Now you get a free minor expedition from giving up 800 stamina/ magicka.

    I wouldn't mind but you don't really give anything up for the speed. The resource loss isn't even noticeable.

    Resources lost translates to what... about 200~300ish loss of damage on the tooltip for burst damage skills? So very negligible compared to when you can basically not get hit since you move so fast that you outrange any of the melee skills which is especially more troublesome for classes like mDK and Templars. Nothing like animation suddenly disappear and sometimes consuming resources (I am looking at you, Leap and Flame Lash). 2500 ish resource for better mitigation and resource drain (lol). Hardly a sacrifice if you ask me.

    If you are magicka it is far more important. Shields and healing ect ect
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Swift should be 5% per jewelry piece
    It should follow other games' rules where fast hits less hard because they are very fast tbh.
    NyassaV wrote: »
    You can clearly see the difference between having swift and not.

    Trying to use skills such as dizzying or jabs vs someone with 2/3 swift is just impossible.

    Trying to catch anyone with swift when you don't have them is annoying.


    When something new basically becomes advised by every competent pvper, yeah its strong.

    I haven't got the dlc myself, but i've dueled against people with and without swift and the difference is obvious, i've seen how much more survivable they become with it open world as well.

    It's a soft p2w aspect of the game, pretty much its either pay zos for a overpriced dlc or simply always be at a disadvantage in pvp.

    Mobility was always a unique aspect or either medium users sprinting or stam sorc's. Now you get a free minor expedition from giving up 800 stamina/ magicka.

    I wouldn't mind but you don't really give anything up for the speed. The resource loss isn't even noticeable.

    Resources lost translates to what... about 200~300ish loss of damage on the tooltip for burst damage skills? So very negligible compared to when you can basically not get hit since you move so fast that you outrange any of the melee skills which is especially more troublesome for classes like mDK and Templars. Nothing like animation suddenly disappear and sometimes consuming resources (I am looking at you, Leap and Flame Lash). 2500 ish resource for better mitigation and resource drain (lol). Hardly a sacrifice if you ask me.

    If you are magicka it is far more important. Shields and healing ect ect

    I mean, Sorcs have no real need for Swift. NBs don't have real need for Swift either. But then, those classes with Swift trait takes their mobility to the next level, much less likely to get hit because '2fast4u' translates to less need for bigger shield and less need of heals. Swift NB and Sorc can completely neutralize melee range class like mDK and Sweep build mTemplar due to fast movement. Less things to shield from. No real sacrifice made there. And I also believe that 45k~50k shields aren't that different. So, if you have upper 40k to over 50k max magicka already, you probably are not losing much. Can't check just yet because I stashed my mSorc in her pokeball.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Swift is fine as is
    Ugh, I have a feeling I am gonna have to transmute more gold items
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Swift should be 7.5% per jewelry piece
    Ugh, I have a feeling I am gonna have to transmute more gold items

    That's how you know something is perfectly balanced. When it becomes mandatory for all builds.

    Because everyone being the same is the definition of balance. What a great way to increase build versatility!
    PC NA

    All my comments are regarding PvP
  • SpiderCultist
    SpiderCultist
    ✭✭✭✭✭
    Swift is fine as is
    speedpot is what is NOT balanced

    Edited by SpiderCultist on September 8, 2018 4:10AM
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Swift should be 7.5% per jewelry piece
    speedpot is what it is NOT balanced

    Speed pots respect the Major/Minor buff system and require you to use a potion cooldown. Potions in this game are very strong and you give up on demand sustain/utility to use a speed pot. Tripots are amazing but certain buffs are sometimes necessary to get from potions. As long as they respect the Major/Minor system I think the way potions buffs are implemented is fine.
    PC NA

    All my comments are regarding PvP
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Buff Swift. It's 2018, there has to be a troll option
    speedpot is what it is NOT balanced

    lmao forums are at it again .d
    Edited by Ragnarock41 on September 3, 2018 9:41PM
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Option 4 made my IQ go down... I'm suing
    speedpot is what it is NOT balanced

    The duration of major expedition on those pots is the issue.

    It should be like 10 seconds not 47 seconds.

  • Arthg
    Arthg
    ✭✭✭✭✭
    The gameplay of this game is getting more and more *** patch after patch.

    After Sloadaggedon now it's slap on swift, play hide n' seek till you've got 500 ults, pop DBoS to proc Balorgh and spam spin2win.

    So skilful.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Option 4 made my IQ go down... I'm suing
    Arthg wrote: »
    The gameplay of this game is getting more and more *** patch after patch.

    After Sloadaggedon now it's slap on swift, play hide n' seek till you've got 500 ults, pop DBoS to proc Balorgh and spam spin2win.

    So skilful.

    If you have a big enough base, anything is "skillful".

    The amount of people that do nothing but run around charging ultimates has never been higher.

    Skilled play indeed.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Option 4 is the worst but I'm not suing
    Thats not really a swift thing exclusively. I still do not have any swift yet (Trying to get my jewelry crafter leveled to do so, but hard when Id rather do other things) but I will do the same tactic with LOS when outnumbered or outmatched for that matter.

    Balorgh and spin to win are different points of discussion altogether to debate. I do know I saw some people chase a stamsorc into a tower and moments laters, complaints popped up about spin to win. I could have predicted what was going to happen in there yet people chose to walk into an environment unfavorable for them and complain. Its like complaining about snipe spam off a keep wall when you can wreck those players on even ground.
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    Swift is fine as is
    It is simple, if there was not a speed cap it would be over performing... sprint 50% major expedition 30% 3 swift gold pieces 10% each equals 100%. Now for instance if you are an orc running a similar set up you would be wasting 10% speed bonus and sacrifice over 4k of your main pool and a significant dps loss for a little extra speed. It is fine the way it is
Sign In or Register to comment.