leepalmer95 wrote: »CatchMeTrolling wrote: »Amdar_Godkiller wrote: »CatchMeTrolling wrote: »Amdar_Godkiller wrote: »It's incredibly OP., but until last night, I would have said it's pretty well balanced, but that was before a magblade with full swift Benny HIll'd like 7 of us for 30 minutes at Castle Faregyl. I think 8% is ideal.
Or they could keep it as is and revert the changes that were made to detection pots, that allow players to see when they are being used. Cloak + 3 swift is just kind of ridiculous.
A mag nb can do that without swift, I did it all the time when I played melee magblade.
I feel like you are actually one of the ones I'm referencing, as your forum name seems very similar to a super fast player's gamertag I've fought on XBO in Vivec or Shor. lol
But as I went on to explain, the issue I have with swift would be mostly eliminated by preventing cloaked NBs from knowing when they are being "detected", as there would be some counterplay once again to such a gameplay style. Sure, very talented Mabblades like yourself will still be able to do that to some average-to-potato-level opponents, but the issue is that currently average-to-potato-level magblades can do this to otherwise solid PVPers because they can tell who has the pots to find them and only have to avoid that one or two players and can do so easily with swift jewelry, expedition, their shadow image, and vampire passives.
My gt isn’t the same anymore and I haven’t played melee blade in awhile.
I can agree that detecting that you’re being detected was a silly implementation and should be reverted.
The actual problem with swift isn’t the speed it grants it’s the fact most of the dps skills are telegraphed and easily avoidable. That’s why it’s been a no brainer to run speed pots or some form of major expedition.
Plus mag blade will always be a nuisance to deal with because if they don’t want to die then they won’t because of perma cloak, speed and shadow image.
I've found staying next to them with an imov/ speed pot and forward momentum up spamming steel tornado effective. I'm also at max movement speed because balance so they can't get away tbh. If they stop cloaking i'd immediately snare them but they're usually rip by other people by then.
The problem is not necessarily swift, the problem is that the overall speed characters generally move at is just too damn high, and as pointed out earlier, the server can not handle it well.
I believe all speed boosts should be cut in half as part of the battle spirit debuff.
CatchMeTrolling wrote: »Amdar_Godkiller wrote: »It's incredibly OP., but until last night, I would have said it's pretty well balanced, but that was before a magblade with full swift Benny HIll'd like 7 of us for 30 minutes at Castle Faregyl. I think 8% is ideal.
Or they could keep it as is and revert the changes that were made to detection pots, that allow players to see when they are being used. Cloak + 3 swift is just kind of ridiculous.
A mag nb can do that without swift, I did it all the time when I played melee magblade.
I dont' run it on my Stamblade (He's bow user)
CatchMeTrolling wrote: »Amdar_Godkiller wrote: »It's incredibly OP., but until last night, I would have said it's pretty well balanced, but that was before a magblade with full swift Benny HIll'd like 7 of us for 30 minutes at Castle Faregyl. I think 8% is ideal.
Or they could keep it as is and revert the changes that were made to detection pots, that allow players to see when they are being used. Cloak + 3 swift is just kind of ridiculous.
A mag nb can do that without swift, I did it all the time when I played melee magblade.
And what would stop NBs from stacking that with 3x swift?
What if one swift-piece would give only 5% movement-speed but also 5% cost reduction to sprint on top of that? Then other sources of speed would be more relevant, and those who actually sprint and pay with stamina for extra speed would get help with stamina-sustain.
Ariades_swe wrote: »Don't nerf swift but put a cap on movement speed.
Amdar_Godkiller wrote: »Ariades_swe wrote: »Don't nerf swift but put a cap on movement speed.
There already is a cap on movement speed.
Joy_Division wrote: »Can we go one week without a topic saying something in the game is overpowered?
IZZEFlameLash wrote: »leepalmer95 wrote: »You can clearly see the difference between having swift and not.
Trying to use skills such as dizzying or jabs vs someone with 2/3 swift is just impossible.
Trying to catch anyone with swift when you don't have them is annoying.
When something new basically becomes advised by every competent pvper, yeah its strong.
I haven't got the dlc myself, but i've dueled against people with and without swift and the difference is obvious, i've seen how much more survivable they become with it open world as well.
It's a soft p2w aspect of the game, pretty much its either pay zos for a overpriced dlc or simply always be at a disadvantage in pvp.
Mobility was always a unique aspect or either medium users sprinting or stam sorc's. Now you get a free minor expedition from giving up 800 stamina/ magicka.
I wouldn't mind but you don't really give anything up for the speed. The resource loss isn't even noticeable.
Resources lost translates to what... about 200~300ish loss of damage on the tooltip for burst damage skills? So very negligible compared to when you can basically not get hit since you move so fast that you outrange any of the melee skills which is especially more troublesome for classes like mDK and Templars. Nothing like animation suddenly disappear and sometimes consuming resources (I am looking at you, Leap and Flame Lash). 2500 ish resource for better mitigation and resource drain (lol). Hardly a sacrifice if you ask me.
IZZEFlameLash wrote: »leepalmer95 wrote: »You can clearly see the difference between having swift and not.
Trying to use skills such as dizzying or jabs vs someone with 2/3 swift is just impossible.
Trying to catch anyone with swift when you don't have them is annoying.
When something new basically becomes advised by every competent pvper, yeah its strong.
I haven't got the dlc myself, but i've dueled against people with and without swift and the difference is obvious, i've seen how much more survivable they become with it open world as well.
It's a soft p2w aspect of the game, pretty much its either pay zos for a overpriced dlc or simply always be at a disadvantage in pvp.
Mobility was always a unique aspect or either medium users sprinting or stam sorc's. Now you get a free minor expedition from giving up 800 stamina/ magicka.
I wouldn't mind but you don't really give anything up for the speed. The resource loss isn't even noticeable.
Resources lost translates to what... about 200~300ish loss of damage on the tooltip for burst damage skills? So very negligible compared to when you can basically not get hit since you move so fast that you outrange any of the melee skills which is especially more troublesome for classes like mDK and Templars. Nothing like animation suddenly disappear and sometimes consuming resources (I am looking at you, Leap and Flame Lash). 2500 ish resource for better mitigation and resource drain (lol). Hardly a sacrifice if you ask me.
If you are magicka it is far more important. Shields and healing ect ect
Waffennacht wrote: »Ugh, I have a feeling I am gonna have to transmute more gold items
SpiderCultist wrote: »speedpot is what it is NOT balanced
SpiderCultist wrote: »speedpot is what it is NOT balanced
SpiderCultist wrote: »speedpot is what it is NOT balanced
The gameplay of this game is getting more and more *** patch after patch.
After Sloadaggedon now it's slap on swift, play hide n' seek till you've got 500 ults, pop DBoS to proc Balorgh and spam spin2win.
So skilful.