oxygen_thief wrote: »most bgs modes are broken cause of swift. try to catch prem group which has ball and runs faster than horse. with every new patch this game is getting worse. devs dont know what they are doing
oxygen_thief wrote: »most bgs modes are broken cause of swift. try to catch prem group which has ball and runs faster than horse. with every new patch this game is getting worse. devs dont know what they are doing
Swift was actually a great addition, it's made the game more fun.
You want to know how ot counter swift? Run swift, yourself.
Ragnarock41 wrote: »oxygen_thief wrote: »most bgs modes are broken cause of swift. try to catch prem group which has ball and runs faster than horse. with every new patch this game is getting worse. devs dont know what they are doing
Swift was actually a great addition, it's made the game more fun.
You want to know how ot counter swift? Run swift, yourself.
Your post itself is a proof as to why swift needs a slight nerf.
When the only counter to something is using it yourself, that means its time for the nerf hammer.
Ragnarock41 wrote: »oxygen_thief wrote: »most bgs modes are broken cause of swift. try to catch prem group which has ball and runs faster than horse. with every new patch this game is getting worse. devs dont know what they are doing
Swift was actually a great addition, it's made the game more fun.
You want to know how ot counter swift? Run swift, yourself.
Your post itself is a proof as to why swift needs a slight nerf.
When the only counter to something is using it yourself, that means its time for the nerf hammer.
I'm open to that
I mean, here's the question. Is it overperforming? Yes, It is overperforming, but only slightly.
I would say that the justified nerf would be to 1% on each of the various quality levels.
So Gold would offer a 9% bonus. Epic would offer an 8% bonus. That would be the sweet spot where it is still viable yet isn't overperforming. Anything more than that, and the trait is dead.
Even a 1% nerf may kill the trait, more testing is necessary.
Lieblingsjunge wrote: »Swift itself is fine.
What needs to be done is that it doesn't stack with Major/Minor Expedition.
Because with major/minor exp. + 3x swift, nobody can ever catch up to you. Put a cap on the movement speed and limit it to e.g. 1 major expedition speed + sprint(Like before Swift) maximum.
Just give speed -stacking the Sprint-cost/speed-treatment, as to where you put a cap on how fast someone can run. Problem solved.
That way you deal with the issue that's speed-stacking for already hyper-mobile classes, and you don't take it away from the magicka classes that finally has some movement-speed.
I wish to know how many of the posts wanting for Swift to be nerfed are stamina mains who are mad that magicka users finally have some speed.
Other than stealth speed increase, aren't all the sets that increase base or sprinting speed stamina sets? Yeah the sets may not be that great but if a stamina player so chooses they can be at the +100% speed cap. Magicka users don't have that option unless they want all the other bonuses to be stamina based.
Magicka users can now have +92%(Swift, Rapids(or other form of Major), Speedpots and 2% from Wind Running) out of the +100%... but it's OP?
What am I missing, why is it so important that magicka users stay slow?
-edit to note- Speed pot is not included as it can't be up 100% of time, and even when it is up it wont take you over cap.
leepalmer95 wrote: »Waffennacht wrote: »Waffennacht wrote: »You know, you don't have to chase right?
If they leave to build ult, you can go in the opposite direction and boom problem solved
It’s not OP because you can run away? If that’s the new measure they can stop pretending to balance at all.
Well, kinda yes. Same logic applies to everything used when running circles on a tower.
The whole reason the running player has an advantage is because they dictate the battle; choosing where and when to battle/flee
If you control said decisions you have the advantage; i.e. if you force a battle say in an open area vs around LoS.
LoS is the most powerful 1vX tool, and it requires players to play in uncomfortable positioning. Remove that aspect and you'll be the determining factor.
Not too on the ball ATM but I think the jist is there
It's not even just line of sight.
Have you even tried to hit someone with skills who has a speed pot up and several swift? With dizzying it's impossible, same with jabs etc...
Don't need to mitigate dmg if your impossible to target in the first place.
Ragnarock41 wrote: »oxygen_thief wrote: »most bgs modes are broken cause of swift. try to catch prem group which has ball and runs faster than horse. with every new patch this game is getting worse. devs dont know what they are doing
Swift was actually a great addition, it's made the game more fun.
You want to know how ot counter swift? Run swift, yourself.
Your post itself is a proof as to why swift needs a slight nerf.
When the only counter to something is using it yourself, that means its time for the nerf hammer.
Emma_Overload wrote: »Swift is fine because it can be easily countered... just roll some Swift traits yourself!
You know what the REAL problem is? Forward Momentum.
If you want to nerf something, nerf Forward Momentum, because it gives an insane advantage to Stamina over Magicka builds. I'm sick and tired of being snared and rooted all the time, but MY Encase has no effect whatsoever except to waste my magicka.
Drakkdjinn wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Swift is fine because it can be easily countered... just roll some Swift traits yourself!
You know what the REAL problem is? Forward Momentum.
If you want to nerf something, nerf Forward Momentum, because it gives an insane advantage to Stamina over Magicka builds. I'm sick and tired of being snared and rooted all the time, but MY Encase has no effect whatsoever except to waste my magicka.
Forward Momentum (of all things) over-performing ?
That's a new one. Don't you think all the shields, ranged combat and resto ult of mag builds might offset that a bit? To each their own.
There's no such thing as "ranged combat" in PvP.
Lol are you for real
Ragnarock41 wrote: »oxygen_thief wrote: »most bgs modes are broken cause of swift. try to catch prem group which has ball and runs faster than horse. with every new patch this game is getting worse. devs dont know what they are doing
Swift was actually a great addition, it's made the game more fun.
You want to know how ot counter swift? Run swift, yourself.
Your post itself is a proof as to why swift needs a slight nerf.
When the only counter to something is using it yourself, that means its time for the nerf hammer.
Emma_Overload wrote: »Ragnarock41 wrote: »oxygen_thief wrote: »most bgs modes are broken cause of swift. try to catch prem group which has ball and runs faster than horse. with every new patch this game is getting worse. devs dont know what they are doing
Swift was actually a great addition, it's made the game more fun.
You want to know how ot counter swift? Run swift, yourself.
Your post itself is a proof as to why swift needs a slight nerf.
When the only counter to something is using it yourself, that means its time for the nerf hammer.
Running Swift is not the only counter to Swift, though.
Roots and snares SHOULD be counters to Swift (or any speed boosting mechanic), but they aren't very effective because of.... wait for it.... Forward Momentum and Shuffle. if you want to nerf something, nerf FM and Shuffle, then ALL of us will be on equal footing.
Amdar_Godkiller wrote: »Emma_Overload wrote: »Ragnarock41 wrote: »oxygen_thief wrote: »most bgs modes are broken cause of swift. try to catch prem group which has ball and runs faster than horse. with every new patch this game is getting worse. devs dont know what they are doing
Swift was actually a great addition, it's made the game more fun.
You want to know how ot counter swift? Run swift, yourself.
Your post itself is a proof as to why swift needs a slight nerf.
When the only counter to something is using it yourself, that means its time for the nerf hammer.
Running Swift is not the only counter to Swift, though.
Roots and snares SHOULD be counters to Swift (or any speed boosting mechanic), but they aren't very effective because of.... wait for it.... Forward Momentum and Shuffle. if you want to nerf something, nerf FM and Shuffle, then ALL of us will be on equal footing.
Forward momentum needs a nerf because it grants a CC immunity duration thats far too long for the cost. It's so powerful that it's become a part of many mag builds just based on cost-benefit analysis.
Shuffle OTOH is expensive, and grants hardly any CC immunity duration. It's much easier to spam dodge roll than it is to spam shuffle. It's probably the single skill in this game most in need of a buff besides soul trap and the Tangled Webs skill from the Undaunted skill line. A reduced cost at the very least is long past due.
cpuScientist wrote: »Amdar_Godkiller wrote: »Emma_Overload wrote: »Ragnarock41 wrote: »oxygen_thief wrote: »most bgs modes are broken cause of swift. try to catch prem group which has ball and runs faster than horse. with every new patch this game is getting worse. devs dont know what they are doing
Swift was actually a great addition, it's made the game more fun.
You want to know how ot counter swift? Run swift, yourself.
Your post itself is a proof as to why swift needs a slight nerf.
When the only counter to something is using it yourself, that means its time for the nerf hammer.
Running Swift is not the only counter to Swift, though.
Roots and snares SHOULD be counters to Swift (or any speed boosting mechanic), but they aren't very effective because of.... wait for it.... Forward Momentum and Shuffle. if you want to nerf something, nerf FM and Shuffle, then ALL of us will be on equal footing.
Forward momentum needs a nerf because it grants a CC immunity duration thats far too long for the cost. It's so powerful that it's become a part of many mag builds just based on cost-benefit analysis.
Shuffle OTOH is expensive, and grants hardly any CC immunity duration. It's much easier to spam dodge roll than it is to spam shuffle. It's probably the single skill in this game most in need of a buff besides soul trap and the Tangled Webs skill from the Undaunted skill line. A reduced cost at the very least is long past due.
Well not CC immunity immibilize immunity. Such as snares and roots. They can still be CC'd.
The problem I usually see when people are chasing is you have a few guys just spamming CC like a Sorc just spamming cage, but with no follow up planned. Like they will rune cage then nothing. Basically giving a free immunity. Or javelin but had nothing to follow up with. Then they get their pot and it's an immov so they good to go and get away.
DON'T GIVE FREE CC IMMUNITY, public service announcement.
Amdar_Godkiller wrote: »Forward momentum has become a defacto mag build skill though because of the fact that it is so cheap to use, so many of those who use it aren't really seeing a trade off, and are merely using it for the super cheap and unusually long root and snare immunity.
If a class can get away with not using rally, then they'll use FM, but rarely if ever is it an actual choice.
I think the duration of the root immunity should be cut in half and the cost minutely increased for FM, but the base HOT should be buffed, while slightly nerfing rally's burst heal. That keeps both morphs balanced while making the skill less attractive to wiley mag builds..
Ragnarock41 wrote: »or changing swift so its stil %10 but only works with sprint.
Amdar_Godkiller wrote: »Forward momentum has become a defacto mag build skill though because of the fact that it is so cheap to use, so many of those who use it aren't really seeing a trade off, and are merely using it for the super cheap and unusually long root and snare immunity.
If a class can get away with not using rally, then they'll use FM, but rarely if ever is it an actual choice.
I think the duration of the root immunity should be cut in half and the cost minutely increased for FM, but the base HOT should be buffed, while slightly nerfing rally's burst heal. That keeps both morphs balanced while making the skill less attractive to wiley mag builds..
I agree. Just wanted to point out, that some mag builds are choosing FM not because its just 'attractive' but because its a must have. You're gonna hate your life if you go as a melee magblade without FM.
The Uninvited wrote: »Ragnarock41 wrote: »or changing swift so its stil %10 but only works with sprint.
I would be okay with this, good suggestion. The only char I use swift on is my magDK so I can sprint faster, so that would be fine for me.
Ragnarock41 wrote: »The Uninvited wrote: »Ragnarock41 wrote: »or changing swift so its stil %10 but only works with sprint.
I would be okay with this, good suggestion. The only char I use swift on is my magDK so I can sprint faster, so that would be fine for me.
I think it would put it in line with other options.
Waffennacht wrote: ».Ragnarock41 wrote: »The Uninvited wrote: »Ragnarock41 wrote: »or changing swift so its stil %10 but only works with sprint.
I would be okay with this, good suggestion. The only char I use swift on is my magDK so I can sprint faster, so that would be fine for me.
I think it would put it in line with other options.
I'd say that'd make swift worthless
Ragnarock41 wrote: »Waffennacht wrote: ».Ragnarock41 wrote: »The Uninvited wrote: »Ragnarock41 wrote: »or changing swift so its stil %10 but only works with sprint.
I would be okay with this, good suggestion. The only char I use swift on is my magDK so I can sprint faster, so that would be fine for me.
I think it would put it in line with other options.
I'd say that'd make swift worthless
Better to have such a thing worthless than an absolute must have on any build.
Ragnarock41 wrote: »Waffennacht wrote: ».Ragnarock41 wrote: »The Uninvited wrote: »Ragnarock41 wrote: »or changing swift so its stil %10 but only works with sprint.
I would be okay with this, good suggestion. The only char I use swift on is my magDK so I can sprint faster, so that would be fine for me.
I think it would put it in line with other options.
I'd say that'd make swift worthless
Better to have such a thing worthless than an absolute must have on any build.
Better to have such a thing balanced than to make it completely worthless... just look at sun shield, cliff racer, trapping webs, fire rune, impulse, blade cloak, wrecking blow, wings, siphoning strikes, frag, rune prison, streak, and eye of flame if you want examples...
Instead of asking for nerfs to swift you should be asking for range buffs for class skills to 7m and 2h skills to 10m and asking zos to fix their targeting system...
Not everyone wants to crawl around permasnared and get devoured by heavy armor zergs or be denied the ability to kite completely because zos decided to deny snare immunity to anyone not wearing medium armor or using forward momentum or reflective plate and then put powerful snares on half of the abilities in the game (including a gap closer because why not)
If swift gets nerfed and snares don’t that’s just gonna be another buff to zergs