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https://forums.elderscrollsonline.com/en/discussion/668861

Magplar PvP

  • Minno
    Minno
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    Datolite wrote: »
    I will have to find a spot for both, you guys make such good arguments for them!

    Maybe purifying light can go on back bar...

    Edit: Okay lineup time. I need you guys to vote off one ability.

    Front: Sweeps, Clench, Radiant, Purifying, Drain
    Back Ritual, Focus, Accelerate, Degeneration, HtD

    And you can't say Radiant! That's my lag crutch skill...

    sweeps. force pulse will do wonders in lag.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Kartalin
    Kartalin
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    @Datolite

    Just get rid of sweeps, that's your only melee ability of the bunch. Play ranged.

    Agree with @Minno though, that would make force pulse/crushing shock a good option. Hate to say it but I would replace radiant with it. Also you could swap Clench for either the other morph for better range, or replace it entirely with javelin to have an aedric ability on your bar.
    • PC/NA
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  • CatchMeTrolling
    CatchMeTrolling
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    Why do people run degeneration?
  • Minno
    Minno
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    Why do people run degeneration?

    Max mag+regen when slotted plus tiny extra healing on LA weaves and procs skoria. If you use a race+willpower, that little baby gives you some extra resources.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Datolite
    Datolite
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    Why do people run degeneration?

    I mean besides the major sorcery?

    And yeah I can see the logic behind dropping sweeps but I've been melee magplar since day 1 and I'ma stick it out I think. Good suggestions though.
  • Brutusmax1mus
    Brutusmax1mus
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    Removing sweeps mean a no minor protection and no 10% crit damage. You can replace it with blazing to still give you a leg up vs melee.

    @Datolite my votes accelerate. You're not escaping any one without mist these days, the 10% you get is nice but you get that through your templar passives so it's not like it's nothing. Plus your crit chance is doodoo without bane so having a high multiplier is silly.

    You could run spell power/ spell crit pots. If you're argonian I'd for sure do that. Have all the things!!
    Why do people run degeneration?

    3 small heals im 12 seconds
    2% max mag
    Empower on cast
    Light attacks have a chance to restore health- more healing
    Major sorcery is the main reason.

    Or do you wonder why instead of structured?
  • Datolite
    Datolite
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    Actually I run Accelerate with 3 swift and Steed these days because I wanted to see if I could be competitive without vamp. So far so good.

    Also you're suggesting I drop it in favor of Mist so we're not exactly freeing up a slot there. ;)
  • CatchMeTrolling
    CatchMeTrolling
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    I was wondering why over entropy , I don’t think I ever used degeneration but now it seems everyone uses it
  • CyrusArya
    CyrusArya
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    Datolite wrote: »
    I will have to find a spot for both, you guys make such good arguments for them!

    Maybe purifying light can go on back bar...

    Edit: Okay lineup time. I need you guys to vote off one ability.

    Front: Sweeps, Clench, Radiant, Purifying, Drain
    Back Ritual, Focus, Accelerate, Degeneration, HtD

    And you can't say Radiant! That's my lag crutch skill...

    Radiant or purifying light. You don’t really need either and both ele drain and vamp bane are superior skills for damage.
    I was wondering why over entropy , I don’t think I ever used degeneration but now it seems everyone uses it

    Unless you’re double barring structured entropy, having unequal health pools is not a good idea. Can artificially put you into execute range for example. Also, while it may not seem like a lot, if you weave a lot the healing does add up over time. Every little bit helps.
    A R Y A
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    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Brutusmax1mus
    Brutusmax1mus
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    Datolite wrote: »
    Actually I run Accelerate with 3 swift and Steed these days because I wanted to see if I could be competitive without vamp. So far so good.

    Also you're suggesting I drop it in favor of Mist so we're not exactly freeing up a slot there. ;)

    I wasnt suggesting mist, i meant youll likely miss its damage component less than adding another skill, and im assuming you use it for the damage and escapability instead of the damage and offensive maneuverability (3 seconds is far too short, i use the cast time for 9 seconds of speed and it's wonderful for offense especially with line of sight), although i rarely slot it over mist.
  • Valdek
    Valdek
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    Hi all. I'm really enjoying my magplar in pvp at the moment. However, I feel like they are perhaps a bit too strong and feel like they could be frustrating / upsetting other players at the moment. Thoughts?
  • CatchMeTrolling
    CatchMeTrolling
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    CyrusArya wrote: »
    Datolite wrote: »
    I will have to find a spot for both, you guys make such good arguments for them!

    Maybe purifying light can go on back bar...

    Edit: Okay lineup time. I need you guys to vote off one ability.

    Front: Sweeps, Clench, Radiant, Purifying, Drain
    Back Ritual, Focus, Accelerate, Degeneration, HtD

    And you can't say Radiant! That's my lag crutch skill...

    Radiant or purifying light. You don’t really need either and both ele drain and vamp bane are superior skills for damage.
    I was wondering why over entropy , I don’t think I ever used degeneration but now it seems everyone uses it

    Unless you’re double barring structured entropy, having unequal health pools is not a good idea. Can artificially put you into execute range for example. Also, while it may not seem like a lot, if you weave a lot the healing does add up over time. Every little bit helps.

    So I’m assuming this happened when magplars started front barring destro staves. I know it had a built in heal so a lot magblades use it. While I do weave I play the traditional in your face aggressive Templar (weaving in a light attack for damage purposes) and some times I switch back to snb.

    I agree that uneven health pools aren’t ideal but that pretty much goes for all the attributes. If anything having uneven resource pools hurt more.

  • CyrusArya
    CyrusArya
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    Valdek wrote: »
    Hi all. I'm really enjoying my magplar in pvp at the moment. However, I feel like they are perhaps a bit too strong and feel like they could be frustrating / upsetting other players at the moment. Thoughts?

    Strong, yes. Too strong? Not even close. If bad players being upset or frustrated was a basis for balance, then stamblade should have been nerfed over a year ago and yet here we are. Coddling snowflakes that refuse to learn and grow as players ruins the game.

    You must be a pretty new if you think magplar is op compared to the stuff eso has seen over the years.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Minno
    Minno
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    CyrusArya wrote: »
    Valdek wrote: »
    Hi all. I'm really enjoying my magplar in pvp at the moment. However, I feel like they are perhaps a bit too strong and feel like they could be frustrating / upsetting other players at the moment. Thoughts?

    Strong, yes. Too strong? Not even close. If bad players being upset or frustrated was a basis for balance, then stamblade should have been nerfed over a year ago and yet here we are. Coddling snowflakes that refuse to learn and grow as players ruins the game.

    You must be a pretty new if you think magplar is op compared to the stuff eso has seen over the years.

    OP is getting something like a 9.3 effective weapon power against a 4k crit resist/30k resist/major protection build.
    Can you guess what class can get that? ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Valdek wrote: »
    Hi all. I'm really enjoying my magplar in pvp at the moment. However, I feel like they are perhaps a bit too strong and feel like they could be frustrating / upsetting other players at the moment. Thoughts?

    I like to fight templars because while it is a telegraphed fight, its largely dependant on mistakes.
    I just fought one recently, and both got pretty close to wrecking each other, but then that pesky bowblade came along and decided he had enough lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • VirtualElizabeth
    VirtualElizabeth
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    Minno wrote: »
    CyrusArya wrote: »
    Valdek wrote: »
    Hi all. I'm really enjoying my magplar in pvp at the moment. However, I feel like they are perhaps a bit too strong and feel like they could be frustrating / upsetting other players at the moment. Thoughts?

    Strong, yes. Too strong? Not even close. If bad players being upset or frustrated was a basis for balance, then stamblade should have been nerfed over a year ago and yet here we are. Coddling snowflakes that refuse to learn and grow as players ruins the game.

    You must be a pretty new if you think magplar is op compared to the stuff eso has seen over the years.

    OP is getting something like a 9.3 effective weapon power against a 4k crit resist/30k resist/major protection build.
    Can you guess what class can get that? ;)

    Let me guess and I think I have a 50/50 chance at being right! Stamden or Stamblade! Do I get a cookie?
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Datolite
    Datolite
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    Datolite wrote: »
    Actually I run Accelerate with 3 swift and Steed these days because I wanted to see if I could be competitive without vamp. So far so good.

    Also you're suggesting I drop it in favor of Mist so we're not exactly freeing up a slot there. ;)

    I wasnt suggesting mist, i meant youll likely miss its damage component less than adding another skill, and im assuming you use it for the damage and escapability instead of the damage and offensive maneuverability (3 seconds is far too short, i use the cast time for 9 seconds of speed and it's wonderful for offense especially with line of sight), although i rarely slot it over mist.

    Yeah tbh the damage component is useless to me. It's being able to escape, to catch up to my team, and to run flags with a bare minimum of stamina that makes Accelerate a must slot for me. It's a core part of my build, that speed. And unlike mist, I can continue to heal and purge and regen while it's going.

    It'll never have the "oh sh*t" button instant survival capability that mist has, but it's gotten me out of a few binds.
  • katorga
    katorga
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    Valdek wrote: »
    Hi all. I'm really enjoying my magplar in pvp at the moment. However, I feel like they are perhaps a bit too strong and feel like they could be frustrating / upsetting other players at the moment. Thoughts?

    Just wow. Frustrating / upsetting other players is the entire point of pvp, build theory crafting, and tactical game play. You leverage every advantage you have, try to mitigate or counter your opponent's advantages and exploit their weaknesses. How to do that is the essential subject of this entire thread.

    Templar has a LOT of weaknesses and believe me the good pvp'ers know how to exploit it and win.
    Edited by katorga on November 9, 2018 8:45PM
  • Minno
    Minno
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    Minno wrote: »
    CyrusArya wrote: »
    Valdek wrote: »
    Hi all. I'm really enjoying my magplar in pvp at the moment. However, I feel like they are perhaps a bit too strong and feel like they could be frustrating / upsetting other players at the moment. Thoughts?

    Strong, yes. Too strong? Not even close. If bad players being upset or frustrated was a basis for balance, then stamblade should have been nerfed over a year ago and yet here we are. Coddling snowflakes that refuse to learn and grow as players ruins the game.

    You must be a pretty new if you think magplar is op compared to the stuff eso has seen over the years.

    OP is getting something like a 9.3 effective weapon power against a 4k crit resist/30k resist/major protection build.
    Can you guess what class can get that? ;)

    Let me guess and I think I have a 50/50 chance at being right! Stamden or Stamblade! Do I get a cookie?

    A half of a Sithis Double-Stuffed Cookie© for you!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Checkmath
    Checkmath
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    For the earlier post about which skill to drop: I would vote out accelerate, but thats only me.

    For degeneration or structured entropy: I am running structured right now, slotted on my frontbar where I am squishier. This allows me to not get into execute range too fast when offensive. Also if I get pressured too much and really drop into execute, bar swapping to the defensive bar with lower health already makes me get out of execute due to having a higher percentage of health then. Again this is just me and my supoptimal play style :P
  • VirtualElizabeth
    VirtualElizabeth
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    Minno wrote: »
    Minno wrote: »
    CyrusArya wrote: »
    Valdek wrote: »
    Hi all. I'm really enjoying my magplar in pvp at the moment. However, I feel like they are perhaps a bit too strong and feel like they could be frustrating / upsetting other players at the moment. Thoughts?

    Strong, yes. Too strong? Not even close. If bad players being upset or frustrated was a basis for balance, then stamblade should have been nerfed over a year ago and yet here we are. Coddling snowflakes that refuse to learn and grow as players ruins the game.

    You must be a pretty new if you think magplar is op compared to the stuff eso has seen over the years.

    OP is getting something like a 9.3 effective weapon power against a 4k crit resist/30k resist/major protection build.
    Can you guess what class can get that? ;)

    Let me guess and I think I have a 50/50 chance at being right! Stamden or Stamblade! Do I get a cookie?

    A half of a Sithis Double-Stuffed Cookie© for you!

    Not a whole one???? :(
    Edited by VirtualElizabeth on November 9, 2018 9:54PM
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • technohic
    technohic
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    Datolite wrote: »
    I will have to find a spot for both, you guys make such good arguments for them!

    Maybe purifying light can go on back bar...

    Edit: Okay lineup time. I need you guys to vote off one ability.

    Front: Sweeps, Clench, Radiant, Purifying, Drain
    Back Ritual, Focus, Accelerate, Degeneration, HtD

    And you can't say Radiant! That's my lag crutch skill...

    Degeneration. Run spell power pots.
  • Reefo
    Reefo
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    Datolite wrote: »
    Hey so here's a question: if I have only room for one of these on my bar, which one should I choose? Vamp Bane or Elemental Drain?

    If you're solo, both are important options. I personally choose bane for the crit, instant and dot dmg to help apply pressure to go offensive, and the snare is important for me especially vs mag as i don't run gap closers. I could use the dmg, but i don't think it increases my damage over 9 seconds that bane gives me. I don't need the regen typically but it helps. The crit is important for healing too. If you're in sets like me (trans/Deep throat) that crit is essential and is near a 30% increase to my crit percentage in cp, a massive increase in bgs.

    Small group you can work out who should be applying it drain, typically it's not me. Only 1 person needs it unless you're just a group of players not really coordinating. Any magdens and stam blades in group means no one needs to run it.

    Zerg, bane.

    If i don't run an ice staff front bar i use both. With the choice i take bane.

    LOL
  • Reefo
    Reefo
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    Datolite wrote: »
    I will have to find a spot for both, you guys make such good arguments for them!

    Maybe purifying light can go on back bar...

    Edit: Okay lineup time. I need you guys to vote off one ability.

    Front: Sweeps, Clench, Radiant, Purifying, Drain
    Back Ritual, Focus, Accelerate, Degeneration, HtD

    And you can't say Radiant! That's my lag crutch skill...

    dont put vampires bane or reflective light coz you already got reach
  • Brutusmax1mus
    Brutusmax1mus
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    Reefo wrote: »
    Datolite wrote: »
    Hey so here's a question: if I have only room for one of these on my bar, which one should I choose? Vamp Bane or Elemental Drain?

    If you're solo, both are important options. I personally choose bane for the crit, instant and dot dmg to help apply pressure to go offensive, and the snare is important for me especially vs mag as i don't run gap closers. I could use the dmg, but i don't think it increases my damage over 9 seconds that bane gives me. I don't need the regen typically but it helps. The crit is important for healing too. If you're in sets like me (trans/Deep throat) that crit is essential and is near a 30% increase to my crit percentage in cp, a massive increase in bgs.

    Small group you can work out who should be applying it drain, typically it's not me. Only 1 person needs it unless you're just a group of players not really coordinating. Any magdens and stam blades in group means no one needs to run it.

    Zerg, bane.

    If i don't run an ice staff front bar i use both. With the choice i take bane.

    LOL

    @Minno has full credit for that beauty
  • cazlonb16_ESO
    cazlonb16_ESO
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    Blowing unsuspecting targets up with Dark Flare is fun for a while, the overall usefulness of both a DF centric turret build as well as a more generic build incorporating DF into their rotation is fairly limited though. Just think about how often the skill pops up on your death recap - That's right, pretty much never. That should tell you something.
  • Brutusmax1mus
    Brutusmax1mus
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    Blowing unsuspecting targets up with Dark Flare is fun for a while, the overall usefulness of both a DF centric turret build as well as a more generic build incorporating DF into their rotation is fairly limited though. Just think about how often the skill pops up on your death recap - That's right, pretty much never. That should tell you something.

    I slot it over total dark in small group for the aoe defile more than the damage. Without the old empower i can't think of it the same regarding damage.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Blowing unsuspecting targets up with Dark Flare is fun for a while, the overall usefulness of both a DF centric turret build as well as a more generic build incorporating DF into their rotation is fairly limited though. Just think about how often the skill pops up on your death recap - That's right, pretty much never. That should tell you something.

    There's a lot of value in having a big hit at the end of a cast time, shortening the burst window gives the opponent less time to react to their dropping health bar, It's why lot of stam builds still use dizzyswing despite the fact the crushing weapon has higher DPS.

    Major defile also make them spend more resources in order to stabilize their HP.
  • NBrookus
    NBrookus
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    Blowing unsuspecting targets up with Dark Flare is fun for a while, the overall usefulness of both a DF centric turret build as well as a more generic build incorporating DF into their rotation is fairly limited though. Just think about how often the skill pops up on your death recap - That's right, pretty much never. That should tell you something.

    I slot it over total dark in small group for the aoe defile more than the damage. Without the old empower i can't think of it the same regarding damage.

    Which a stamden can provide for less magicka and without the channel.

    The damage of DF is really good, but the channel is really dicey versus a decent opponent and very wonky in lag.
  • Brutusmax1mus
    Brutusmax1mus
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    NBrookus wrote: »
    Blowing unsuspecting targets up with Dark Flare is fun for a while, the overall usefulness of both a DF centric turret build as well as a more generic build incorporating DF into their rotation is fairly limited though. Just think about how often the skill pops up on your death recap - That's right, pretty much never. That should tell you something.

    I slot it over total dark in small group for the aoe defile more than the damage. Without the old empower i can't think of it the same regarding damage.

    Which a stamden can provide for less magicka and without the channel.

    The damage of DF is really good, but the channel is really dicey versus a decent opponent and very wonky in lag.

    They could, but they have enough magicka buffs they need to use, asking them to stay buffed up and have 3k mag ready on command isn't always reliable. Especially with how easy to leave the area is. 1 dodge roll gets someone out so you can't even root them effectively. It's good area denial though. Ive mixed opinions on corrupting pollen. It should linger got 2 seconds after leaving imo. Pollens a pain to get off yourself after all.
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