Ok, another question while I'm bored at work: has anyone tried Bahara's Curse on their magplar? I bought gold jewelry for this set impulsively the other day and I'm not sure which class it would be best on.
The 5pc basically gives you a DoT to proc Skoria, a HoT comparable to Robes of the Hist when fighting 3 enemies, and a 70% snare. Oh, and then there's the reduced dmg taken from traps.
I used to run it on my stamplar ... Sounds odd ... But was great for keep takes and anything in closed spaces ... Open world was s bit naff
Best to just get back on point. Anyone feel like our bars feel crowded lately? Feel like there are must have abilities to fill things up as a melee magplar and I already use spell power pots (I like this as they can be bought with AP so no PVE required)
What I have now that I feel I have to have are
Mist form
Reflective light
Sweeps
Element drain
PL
UC/TD debatable but would only replace with another stun.
ER/RoR
HTD
focus
Leaves me one slot and I personally prefer having a gap closer. I have been testing blazing spear last night and it seems to add some pressure if youre running Skoria and someone accepts fighting melee, particularly on your back bar while block casting HTD, which is often enough, but you are prone to being kited.
TheDoomsdayMonster wrote: »Best to just get back on point. Anyone feel like our bars feel crowded lately? Feel like there are must have abilities to fill things up as a melee magplar and I already use spell power pots (I like this as they can be bought with AP so no PVE required)
What I have now that I feel I have to have are
Mist form
Reflective light
Sweeps
Element drain
PL
UC/TD debatable but would only replace with another stun.
ER/RoR
HTD
focus
Leaves me one slot and I personally prefer having a gap closer. I have been testing blazing spear last night and it seems to add some pressure if youre running Skoria and someone accepts fighting melee, particularly on your back bar while block casting HTD, which is often enough, but you are prone to being kited.
Magplar has alot of tough decisions to make toolbar wise...
That dilemma is one of the appeals of sets like Chudan, Rattlecage, and Treasure Hunter; the extra slot space gained is huge and your rotations are simultaneously simplified...
You could investigate those sets as a possible solution for gaining more slot space...
TheDoomsdayMonster wrote: »Best to just get back on point. Anyone feel like our bars feel crowded lately? Feel like there are must have abilities to fill things up as a melee magplar and I already use spell power pots (I like this as they can be bought with AP so no PVE required)
What I have now that I feel I have to have are
Mist form
Reflective light
Sweeps
Element drain
PL
UC/TD debatable but would only replace with another stun.
ER/RoR
HTD
focus
Leaves me one slot and I personally prefer having a gap closer. I have been testing blazing spear last night and it seems to add some pressure if youre running Skoria and someone accepts fighting melee, particularly on your back bar while block casting HTD, which is often enough, but you are prone to being kited.
Magplar has alot of tough decisions to make toolbar wise...
That dilemma is one of the appeals of sets like Chudan, Rattlecage, and Treasure Hunter; the extra slot space gained is huge and your rotations are simultaneously simplified...
You could investigate those sets as a possible solution for gaining more slot space...
Chudan would only cover half of what i get from an ablity while costing me Skoria or a different defense set such as BS or TK which can add defense.
Rattlecage really doesnt help if im already using pots for that. It could free me to use a different pot, but then im looking at different setup all together as id have to give up either my current defensive set for it, or shackle, then replace channel focus with with restoring then sacrifice magicka or spell power elsewhere to recoup the lost magicka recovery. Then id still hadnt adressed my bar space .
Same sort of thing with Treasure hunter as rattlecage. its an offensive only set that is not efficiently better than shackle to match the loss of recovery to both pools. . Definitely want dual recovery and stats as my main defense is to block cast HTD to hopefully reset the fight and flip to the offensives long enogh my stam pool can recover .
Doesnt the crafted 3 effect spell power potion have major prophecy ? Think that might be my best bet, just gets expensive or tedious depending on how much i do myself. Particularly how often i chug these.
Best to just get back on point. Anyone feel like our bars feel crowded lately? Feel like there are must have abilities to fill things up as a melee magplar and I already use spell power pots (I like this as they can be bought with AP so no PVE required)
What I have now that I feel I have to have are
Mist form
Reflective light
Sweeps
Element drain
PL
UC/TD debatable but would only replace with another stun.
ER/RoR
HTD
focus
Leaves me one slot and I personally prefer having a gap closer. I have been testing blazing spear last night and it seems to add some pressure if youre running Skoria and someone accepts fighting melee, particularly on your back bar while block casting HTD, which is often enough, but you are prone to being kited.
Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
Thanks all for the feedback and good explanation, really appreciate it and help me a lot in my build
PS: after an evening of testing swiping clenche for the elemental drain for my destro skill that is really better in BG,I clearly see the difference.
Also I post it here for the noob like me that it can be applied on multiple target, and hidden benefit I see that other team players tend to focus more the target with the drain on it, so good for coordination.
Jimmy_The_Fixer wrote: »Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
You're running 2 defensive sets and not enough regen. Shacklebreaker is also a defensively oriented set since it gives pretty poor offensive power compared to a set like innate axiom.
If you substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage. Pirate skelly plus WR should be enough survivability that you don't need to rely on your stamina bar so much for keeping yourself alive.
As for your problem with oblivion damage, mitigation doesn't help you there so you're gonna need to have strsong healing and frequent cleansing to keep that damage under control. It's an obscene amount of damage coming from these Enchants though so it's actually totally appropriate to feel like it's an insurmountable amount of pressure.
Jimmy_The_Fixer wrote: »Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
You're running 2 defensive sets and not enough regen. Shacklebreaker is also a defensively oriented set since it gives pretty poor offensive power compared to a set like innate axiom.
If you substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage. Pirate skelly plus WR should be enough survivability that you don't need to rely on your stamina bar so much for keeping yourself alive.
As for your problem with oblivion damage, mitigation doesn't help you there so you're gonna need to have strsong healing and frequent cleansing to keep that damage under control. It's an obscene amount of damage coming from these Enchants though so it's actually totally appropriate to feel like it's an insurmountable amount of pressure.
1. Be argonian
2. Swap shackle for Lich
3. Win
Jimmy_The_Fixer wrote: »Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
You're running 2 defensive sets and not enough regen. Shacklebreaker is also a defensively oriented set since it gives pretty poor offensive power compared to a set like innate axiom.
If you substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage. Pirate skelly plus WR should be enough survivability that you don't need to rely on your stamina bar so much for keeping yourself alive.
As for your problem with oblivion damage, mitigation doesn't help you there so you're gonna need to have strsong healing and frequent cleansing to keep that damage under control. It's an obscene amount of damage coming from these Enchants though so it's actually totally appropriate to feel like it's an insurmountable amount of pressure.
1. Be argonian
2. Swap shackle for Lich
3. Win
"Substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage"
Swapping Shackle for Lich would turn him into a heal bot - 2 defensive and 1 (self)utility set is going to do no damage - That's probably like 1600 SD unbuffed
Though I suppose that's only relevant if he's worried about his damage in the first place.
Jimmy_The_Fixer wrote: »Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
You're running 2 defensive sets and not enough regen. Shacklebreaker is also a defensively oriented set since it gives pretty poor offensive power compared to a set like innate axiom.
If you substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage. Pirate skelly plus WR should be enough survivability that you don't need to rely on your stamina bar so much for keeping yourself alive.
As for your problem with oblivion damage, mitigation doesn't help you there so you're gonna need to have strsong healing and frequent cleansing to keep that damage under control. It's an obscene amount of damage coming from these Enchants though so it's actually totally appropriate to feel like it's an insurmountable amount of pressure.
1. Be argonian
2. Swap shackle for Lich
3. Win
"Substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage"
Swapping Shackle for Lich would turn him into a heal bot - 2 defensive and 1 (self)utility set is going to do no damage - That's probably like 1600 SD unbuffed
Though I suppose that's only relevant if he's worried about his damage in the first place.
I run pirate, wizards and Lich
3500 spell damage
38k magicka
Jimmy_The_Fixer wrote: »Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
You're running 2 defensive sets and not enough regen. Shacklebreaker is also a defensively oriented set since it gives pretty poor offensive power compared to a set like innate axiom.
If you substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage. Pirate skelly plus WR should be enough survivability that you don't need to rely on your stamina bar so much for keeping yourself alive.
As for your problem with oblivion damage, mitigation doesn't help you there so you're gonna need to have strsong healing and frequent cleansing to keep that damage under control. It's an obscene amount of damage coming from these Enchants though so it's actually totally appropriate to feel like it's an insurmountable amount of pressure.
1. Be argonian
2. Swap shackle for Lich
3. Win
"Substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage"
Swapping Shackle for Lich would turn him into a heal bot - 2 defensive and 1 (self)utility set is going to do no damage - That's probably like 1600 SD unbuffed
Though I suppose that's only relevant if he's worried about his damage in the first place.
I run pirate, wizards and Lich
3500 spell damage
38k magicka
Any stam or sustain there?
Jimmy_The_Fixer wrote: »Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
You're running 2 defensive sets and not enough regen. Shacklebreaker is also a defensively oriented set since it gives pretty poor offensive power compared to a set like innate axiom.
If you substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage. Pirate skelly plus WR should be enough survivability that you don't need to rely on your stamina bar so much for keeping yourself alive.
As for your problem with oblivion damage, mitigation doesn't help you there so you're gonna need to have strsong healing and frequent cleansing to keep that damage under control. It's an obscene amount of damage coming from these Enchants though so it's actually totally appropriate to feel like it's an insurmountable amount of pressure.
1. Be argonian
2. Swap shackle for Lich
3. Win
"Substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage"
Swapping Shackle for Lich would turn him into a heal bot - 2 defensive and 1 (self)utility set is going to do no damage - That's probably like 1600 SD unbuffed
Though I suppose that's only relevant if he's worried about his damage in the first place.
I run pirate, wizards and Lich
3500 spell damage
38k magicka
Any stam or sustain there?
Argonian
Tripots
Atronach Mundus
Channeled focus
Honour the dead
Sword and board for blocking
Couple of sturdy pieces
Mist form on the front bar so it doesn’t proc Lich
I have no sustain issues, yeah I run low, who doesn’t, but I been playing magplar for a while, since 2015. I have tried every class mag and Stam(except mag warden) and I’m best with magplar, that’s a play style thing.
Here is the uesp with no cp coz bg is what it’s for.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=8317
Edit: glyph will bring to 3500 spell damage
Jimmy_The_Fixer wrote: »Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
You're running 2 defensive sets and not enough regen. Shacklebreaker is also a defensively oriented set since it gives pretty poor offensive power compared to a set like innate axiom.
If you substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage. Pirate skelly plus WR should be enough survivability that you don't need to rely on your stamina bar so much for keeping yourself alive.
As for your problem with oblivion damage, mitigation doesn't help you there so you're gonna need to have strsong healing and frequent cleansing to keep that damage under control. It's an obscene amount of damage coming from these Enchants though so it's actually totally appropriate to feel like it's an insurmountable amount of pressure.
1. Be argonian
2. Swap shackle for Lich
3. Win
"Substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage"
Swapping Shackle for Lich would turn him into a heal bot - 2 defensive and 1 (self)utility set is going to do no damage - That's probably like 1600 SD unbuffed
Though I suppose that's only relevant if he's worried about his damage in the first place.
I run pirate, wizards and Lich
3500 spell damage
38k magicka
Any stam or sustain there?
Argonian
Tripots
Atronach Mundus
Channeled focus
Honour the dead
Sword and board for blocking
Couple of sturdy pieces
Mist form on the front bar so it doesn’t proc Lich
I have no sustain issues, yeah I run low, who doesn’t, but I been playing magplar for a while, since 2015. I have tried every class mag and Stam(except mag warden) and I’m best with magplar, that’s a play style thing.
Here is the uesp with no cp coz bg is what it’s for.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=8317
Edit: glyph will bring to 3500 spell damage
I meant unbuffed SD - buffed up it doesn't actually look as bad as I anticipated it would - It looks quite nice actually.
2 Quick ones I put together:
Arcane Jewellery & Witch Mothers PB.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96491
Triune Jewellery (To replicate your Health and Stam a bit) & Double Bloody Mara
https://en.uesp.net/wiki/Special:EsoBuildData?id=96485
At the minute I'm running the arcane jewellery one with only 1 Triune glyph on my chest which puts me somewhere between 35-36k mag in no-CP. There's probably plenty of tweaks I could make but I haven't had too much time to look into it yet. Backbar FM and 2H will probably be addressed so can safely ignore those bars.
It may be the difference between player base, console vs PC but I'm having no sustain issues, no issue with evading and resetting (without mists) and I'm technically range/melee so I don't find I'm blocking a lot - Especially when I'm on the aggressive; which is most of the time. I run low stam (I guess) but can just swing a very rare heavy and chug those pots to never run out.
The build you linked seems very defensive, strong, but overly defensive for my tastes - Especially in no-CP where you can just delete people. Good build though.
Out of interest, why vamp? Just for the recovery? Or are you finding yourself misting around in BG's?
Out of interest, why vamp? Just for the recovery? Or are you finding yourself misting around in BG's?
Out of interest, why vamp? Just for the recovery? Or are you finding yourself misting around in BG's?
Just to add my take, I find lately I'm about 50/50 torn between vamp and no vamp. With swift/Accelerate I can play effectively without mist, and DBoS spam is real this patch. On the other hand, that regen is hard to give up!
Anyone else's opinion on this?
Jimmy_The_Fixer wrote: »Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
You're running 2 defensive sets and not enough regen. Shacklebreaker is also a defensively oriented set since it gives pretty poor offensive power compared to a set like innate axiom.
If you substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage. Pirate skelly plus WR should be enough survivability that you don't need to rely on your stamina bar so much for keeping yourself alive.
As for your problem with oblivion damage, mitigation doesn't help you there so you're gonna need to have strsong healing and frequent cleansing to keep that damage under control. It's an obscene amount of damage coming from these Enchants though so it's actually totally appropriate to feel like it's an insurmountable amount of pressure.
1. Be argonian
2. Swap shackle for Lich
3. Win
"Substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage"
Swapping Shackle for Lich would turn him into a heal bot - 2 defensive and 1 (self)utility set is going to do no damage - That's probably like 1600 SD unbuffed
Though I suppose that's only relevant if he's worried about his damage in the first place.
I run pirate, wizards and Lich
3500 spell damage
38k magicka
Any stam or sustain there?
Argonian
Tripots
Atronach Mundus
Channeled focus
Honour the dead
Sword and board for blocking
Couple of sturdy pieces
Mist form on the front bar so it doesn’t proc Lich
I have no sustain issues, yeah I run low, who doesn’t, but I been playing magplar for a while, since 2015. I have tried every class mag and Stam(except mag warden) and I’m best with magplar, that’s a play style thing.
Here is the uesp with no cp coz bg is what it’s for.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=8317
Edit: glyph will bring to 3500 spell damage
I meant unbuffed SD - buffed up it doesn't actually look as bad as I anticipated it would - It looks quite nice actually.
2 Quick ones I put together:
Arcane Jewellery & Witch Mothers PB.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96491
Triune Jewellery (To replicate your Health and Stam a bit) & Double Bloody Mara
https://en.uesp.net/wiki/Special:EsoBuildData?id=96485
At the minute I'm running the arcane jewellery one with only 1 Triune glyph on my chest which puts me somewhere between 35-36k mag in no-CP. There's probably plenty of tweaks I could make but I haven't had too much time to look into it yet. Backbar FM and 2H will probably be addressed so can safely ignore those bars.
It may be the difference between player base, console vs PC but I'm having no sustain issues, no issue with evading and resetting (without mists) and I'm technically range/melee so I don't find I'm blocking a lot - Especially when I'm on the aggressive; which is most of the time. I run low stam (I guess) but can just swing a very rare heavy and chug those pots to never run out.
The build you linked seems very defensive, strong, but overly defensive for my tastes - Especially in no-CP where you can just delete people. Good build though.
Out of interest, why vamp? Just for the recovery? Or are you finding yourself misting around in BG's?
Out of interest, why vamp? Just for the recovery? Or are you finding yourself misting around in BG's?
Just to add my take, I find lately I'm about 50/50 torn between vamp and no vamp. With swift/Accelerate I can play effectively without mist, and DBoS spam is real this patch. On the other hand, that regen is hard to give up!
Anyone else's opinion on this?
I've gone back and foward a few times and find im much weaker without vamp. the undeath passive, regen and mist are to good to give up and I always find I notice the difference in a negative way
Jimmy_The_Fixer wrote: »Last week I've been playing a lot of battlegrounds with this build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=90710
Any tips to improve it?
The biggest problem I'm having is against teams who stacks oblivion damage
If it's only 1 or 2 players it's fine, but more than that, and I can barely stay alive even with permablock + wizard riposte + pirate skeleton (for example)
You're running 2 defensive sets and not enough regen. Shacklebreaker is also a defensively oriented set since it gives pretty poor offensive power compared to a set like innate axiom.
If you substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage. Pirate skelly plus WR should be enough survivability that you don't need to rely on your stamina bar so much for keeping yourself alive.
As for your problem with oblivion damage, mitigation doesn't help you there so you're gonna need to have strsong healing and frequent cleansing to keep that damage under control. It's an obscene amount of damage coming from these Enchants though so it's actually totally appropriate to feel like it's an insurmountable amount of pressure.
1. Be argonian
2. Swap shackle for Lich
3. Win
"Substitute Shackle out for Bright-throat then you can clean up your sustain problem without losing damage"
Swapping Shackle for Lich would turn him into a heal bot - 2 defensive and 1 (self)utility set is going to do no damage - That's probably like 1600 SD unbuffed
Though I suppose that's only relevant if he's worried about his damage in the first place.
I run pirate, wizards and Lich
3500 spell damage
38k magicka
Any stam or sustain there?
Argonian
Tripots
Atronach Mundus
Channeled focus
Honour the dead
Sword and board for blocking
Couple of sturdy pieces
Mist form on the front bar so it doesn’t proc Lich
I have no sustain issues, yeah I run low, who doesn’t, but I been playing magplar for a while, since 2015. I have tried every class mag and Stam(except mag warden) and I’m best with magplar, that’s a play style thing.
Here is the uesp with no cp coz bg is what it’s for.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=8317
Edit: glyph will bring to 3500 spell damage
I meant unbuffed SD - buffed up it doesn't actually look as bad as I anticipated it would - It looks quite nice actually.
2 Quick ones I put together:
Arcane Jewellery & Witch Mothers PB.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96491
Triune Jewellery (To replicate your Health and Stam a bit) & Double Bloody Mara
https://en.uesp.net/wiki/Special:EsoBuildData?id=96485
At the minute I'm running the arcane jewellery one with only 1 Triune glyph on my chest which puts me somewhere between 35-36k mag in no-CP. There's probably plenty of tweaks I could make but I haven't had too much time to look into it yet. Backbar FM and 2H will probably be addressed so can safely ignore those bars.
It may be the difference between player base, console vs PC but I'm having no sustain issues, no issue with evading and resetting (without mists) and I'm technically range/melee so I don't find I'm blocking a lot - Especially when I'm on the aggressive; which is most of the time. I run low stam (I guess) but can just swing a very rare heavy and chug those pots to never run out.
The build you linked seems very defensive, strong, but overly defensive for my tastes - Especially in no-CP where you can just delete people. Good build though.
Out of interest, why vamp? Just for the recovery? Or are you finding yourself misting around in BG's?
add me on Xbox mate
Out of interest, why vamp? Just for the recovery? Or are you finding yourself misting around in BG's?
Just to add my take, I find lately I'm about 50/50 torn between vamp and no vamp. With swift/Accelerate I can play effectively without mist, and DBoS spam is real this patch. On the other hand, that regen is hard to give up!
Anyone else's opinion on this?
Out of interest, why vamp? Just for the recovery? Or are you finding yourself misting around in BG's?
Just to add my take, I find lately I'm about 50/50 torn between vamp and no vamp. With swift/Accelerate I can play effectively without mist, and DBoS spam is real this patch. On the other hand, that regen is hard to give up!
Anyone else's opinion on this?
I've gone back and foward a few times and find im much weaker without vamp. the undeath passive, regen and mist are to good to give up and I always find I notice the difference in a negative way