how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.
how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.
I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~
I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.
EDIT: just checked my clips
12.7k in clips with Axiom-Shackle (5l-1-1)
10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.
how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.
I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~
I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.
EDIT: just checked my clips
12.7k in clips with Axiom-Shackle (5l-1-1)
10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.
I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG
how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.
I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~
I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.
EDIT: just checked my clips
12.7k in clips with Axiom-Shackle (5l-1-1)
10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.
I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG
If you want to see it:
Apprentice.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96696
Thief.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96700
This is just a copy of my previous build with minor edits so there's still 3 prismatic enchants etc that you could swap out and so on.
how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.
I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~
I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.
EDIT: just checked my clips
12.7k in clips with Axiom-Shackle (5l-1-1)
10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.
I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG
If you want to see it:
Apprentice.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96696
Thief.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96700
This is just a copy of my previous build with minor edits so there's still 3 prismatic enchants etc that you could swap out and so on.
This is basically the build I settled on for defensive play. Do you find Crescent is decent burst with lightning destro? I'm using flame but have all 3 to experiment with.
how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.
I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~
I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.
EDIT: just checked my clips
12.7k in clips with Axiom-Shackle (5l-1-1)
10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.
I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG
If you want to see it:
Apprentice.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96696
Thief.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96700
This is just a copy of my previous build with minor edits so there's still 3 prismatic enchants etc that you could swap out and so on.
This is basically the build I settled on for defensive play. Do you find Crescent is decent burst with lightning destro? I'm using flame but have all 3 to experiment with.
Edit: How effective is thief really with only 5k pen? Legit curious.
how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.
I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~
I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.
EDIT: just checked my clips
12.7k in clips with Axiom-Shackle (5l-1-1)
10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.
I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG
If you want to see it:
Apprentice.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96696
Thief.
https://en.uesp.net/wiki/Special:EsoBuildData?id=96700
This is just a copy of my previous build with minor edits so there's still 3 prismatic enchants etc that you could swap out and so on.
This is basically the build I settled on for defensive play. Do you find Crescent is decent burst with lightning destro? I'm using flame but have all 3 to experiment with.
not really, I'm still using shooting star , crescent sweep is to short a range and doesn't hit with enough burst
Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
CatchMeTrolling wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.
CatchMeTrolling wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.
Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.
Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.
Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.
Jimmy_The_Fixer wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.
Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.
Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.
Any decent well-rounded magplar build can land hard hitting DFs, it doesn't have to be like snipe spammers who fall over if you tap them on the shoulder. If someone charges in after I hit them with a dark flare then I'm happy cause that means I can stand in my focus and jab them in the face.
Plus it's a great addition to your burst if you use it like 2h builds use dizzyswing. It's a big chunky hit thst deals its damage at the end of its cast time so it combos well with other abilities to knock down as much HP as possible in a short window.
CatchMeTrolling wrote: »Jimmy_The_Fixer wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.
Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.
Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.
Any decent well-rounded magplar build can land hard hitting DFs, it doesn't have to be like snipe spammers who fall over if you tap them on the shoulder. If someone charges in after I hit them with a dark flare then I'm happy cause that means I can stand in my focus and jab them in the face.
Plus it's a great addition to your burst if you use it like 2h builds use dizzyswing. It's a big chunky hit thst deals its damage at the end of its cast time so it combos well with other abilities to knock down as much HP as possible in a short window.
Misconstruing what I said.
CatchMeTrolling wrote: »Jimmy_The_Fixer wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.
Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.
Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.
Any decent well-rounded magplar build can land hard hitting DFs, it doesn't have to be like snipe spammers who fall over if you tap them on the shoulder. If someone charges in after I hit them with a dark flare then I'm happy cause that means I can stand in my focus and jab them in the face.
Plus it's a great addition to your burst if you use it like 2h builds use dizzyswing. It's a big chunky hit thst deals its damage at the end of its cast time so it combos well with other abilities to knock down as much HP as possible in a short window.
Misconstruing what I said.
neither of you are wrong at all though. If you build for both melee/range, the risks of DF are lower. But it's still reflect able and all this other stuff, and doesnt give a poison dot like snipe can or has the same tooltip damage either.
CatchMeTrolling wrote: »Jimmy_The_Fixer wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.
Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.
Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.
Any decent well-rounded magplar build can land hard hitting DFs, it doesn't have to be like snipe spammers who fall over if you tap them on the shoulder. If someone charges in after I hit them with a dark flare then I'm happy cause that means I can stand in my focus and jab them in the face.
Plus it's a great addition to your burst if you use it like 2h builds use dizzyswing. It's a big chunky hit thst deals its damage at the end of its cast time so it combos well with other abilities to knock down as much HP as possible in a short window.
Misconstruing what I said.
neither of you are wrong at all though. If you build for both melee/range, the risks of DF are lower. But it's still reflect able and all this other stuff, and doesnt give a poison dot like snipe can or has the same tooltip damage either.
Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
DeadlyRecluse wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
No, they really shouldn't be
Brutusmax1mus wrote: »DeadlyRecluse wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
No, they really shouldn't be
Dark flare is bugged. Other players/npcs cause line of sight on flare and radiant. Hit radius in pve for cresent is great and works correctly, in pvp it literally misses people 1 yards away.
@Checkmath what's the deal, especially cresent. I use an ice staff and am missing rooted players that i could punch.
I lold in bgs watching all the bandwagon templars though. They now know what it's like to be stuck on defesnse.
Mrsinister2 wrote: »Brutusmax1mus wrote: »DeadlyRecluse wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
No, they really shouldn't be
Dark flare is bugged. Other players/npcs cause line of sight on flare and radiant. Hit radius in pve for cresent is great and works correctly, in pvp it literally misses people 1 yards away.
@Checkmath what's the deal, especially cresent. I use an ice staff and am missing rooted players that i could punch.
I lold in bgs watching all the bandwagon templars though. They now know what it's like to be stuck on defesnse.
I see your on ps4 so your still waiting for the patch to fix that. They already fixed it on pc
Hey so here's a question: if I have only room for one of these on my bar, which one should I choose? Vamp Bane or Elemental Drain?
Brutusmax1mus wrote: »Mrsinister2 wrote: »Brutusmax1mus wrote: »DeadlyRecluse wrote: »Jimmy_The_Fixer wrote: »You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.
DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.
Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
with changes to dodge roll windows, DF rotations should be discussed now!
No, they really shouldn't be
Dark flare is bugged. Other players/npcs cause line of sight on flare and radiant. Hit radius in pve for cresent is great and works correctly, in pvp it literally misses people 1 yards away.
@Checkmath what's the deal, especially cresent. I use an ice staff and am missing rooted players that i could punch.
I lold in bgs watching all the bandwagon templars though. They now know what it's like to be stuck on defesnse.
I see your on ps4 so your still waiting for the patch to fix that. They already fixed it on pc
Fixed the flare/ radiant and cresent?
Hey so here's a question: if I have only room for one of these on my bar, which one should I choose? Vamp Bane or Elemental Drain?
Hey so here's a question: if I have only room for one of these on my bar, which one should I choose? Vamp Bane or Elemental Drain?