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https://forums.elderscrollsonline.com/en/discussion/668861

Magplar PvP

  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Syiccal wrote: »
    how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.

    I run any where from 12 to 16k. My BTB build will have 13k but i'll be using the stamina version of focus
  • BNOC
    BNOC
    ✭✭✭✭✭
    Syiccal wrote: »
    how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.

    I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~

    I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.

    EDIT: just checked my clips
    12.7k in clips with Axiom-Shackle (5l-1-1)
    10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.

    Edited by BNOC on November 8, 2018 12:31PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    BNOC wrote: »
    Syiccal wrote: »
    how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.

    I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~

    I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.

    EDIT: just checked my clips
    12.7k in clips with Axiom-Shackle (5l-1-1)
    10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.

    I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
    good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG
    Edited by Syiccal on November 8, 2018 1:27PM
  • BNOC
    BNOC
    ✭✭✭✭✭
    Syiccal wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.

    I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~

    I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.

    EDIT: just checked my clips
    12.7k in clips with Axiom-Shackle (5l-1-1)
    10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.

    I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
    good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG

    If you want to see it:

    Apprentice.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=96696

    Thief.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=96700

    This is just a copy of my previous build with minor edits so there's still 3 prismatic enchants etc that you could swap out and so on.
    Edited by BNOC on November 8, 2018 1:49PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Datolite
    Datolite
    ✭✭✭✭✭
    BNOC wrote: »
    Syiccal wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.

    I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~

    I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.

    EDIT: just checked my clips
    12.7k in clips with Axiom-Shackle (5l-1-1)
    10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.

    I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
    good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG

    If you want to see it:

    Apprentice.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=96696

    Thief.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=96700

    This is just a copy of my previous build with minor edits so there's still 3 prismatic enchants etc that you could swap out and so on.

    This is basically the build I settled on for defensive play. Do you find Crescent is decent burst with lightning destro? I'm using flame but have all 3 to experiment with.

    Edit: How effective is thief really with only 5k pen? Legit curious.
    Edited by Datolite on November 8, 2018 3:06PM
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    Datolite wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.

    I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~

    I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.

    EDIT: just checked my clips
    12.7k in clips with Axiom-Shackle (5l-1-1)
    10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.

    I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
    good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG

    If you want to see it:

    Apprentice.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=96696

    Thief.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=96700

    This is just a copy of my previous build with minor edits so there's still 3 prismatic enchants etc that you could swap out and so on.

    This is basically the build I settled on for defensive play. Do you find Crescent is decent burst with lightning destro? I'm using flame but have all 3 to experiment with.

    not really, I'm still using shooting star , crescent sweep is to short a range and doesn't hit with enough burst
  • BNOC
    BNOC
    ✭✭✭✭✭
    Datolite wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.

    I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~

    I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.

    EDIT: just checked my clips
    12.7k in clips with Axiom-Shackle (5l-1-1)
    10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.

    I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
    good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG

    If you want to see it:

    Apprentice.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=96696

    Thief.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=96700

    This is just a copy of my previous build with minor edits so there's still 3 prismatic enchants etc that you could swap out and so on.

    This is basically the build I settled on for defensive play. Do you find Crescent is decent burst with lightning destro? I'm using flame but have all 3 to experiment with.

    Edit: How effective is thief really with only 5k pen? Legit curious.
    Syiccal wrote: »
    Datolite wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    how much stam do you run, mine is around 18.5k , I play alot of BG in which it drops to 16k.

    I think I have about 10k-11k stam in BG's, I don't run stam food and with that I'd be at 14.5k~

    I find I really don't need it in there and that's without snb. I'm usually being aggressive and as I run 2H back bar (formerly DW front bar) I can just swing a single heavy to be able to break-free again - It's rare I have to in BG's though.

    EDIT: just checked my clips
    12.7k in clips with Axiom-Shackle (5l-1-1)
    10.7k in clips with BTB-Shackle (6-1h) so more like 11k when I get my medium piece.

    I'm currently running BTB, Shackle breaker and pirate skele lightning staff/ s+b
    good stats and survivability. I'm considering dropping the drink I'm currently using and use witchmothers instead and then that will allow me to drop astronock and use apprentice or thief instead but il be down to around 15k stam or 12.5k in BG

    If you want to see it:

    Apprentice.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=96696

    Thief.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=96700

    This is just a copy of my previous build with minor edits so there's still 3 prismatic enchants etc that you could swap out and so on.

    This is basically the build I settled on for defensive play. Do you find Crescent is decent burst with lightning destro? I'm using flame but have all 3 to experiment with.

    not really, I'm still using shooting star , crescent sweep is to short a range and doesn't hit with enough burst

    Man, crescent sweep is hitting nice for me. I actually prefer dawny for most situations as it has the AOE stun, but if you catch someone with a full VB-Purifying-Sweep*2(if you can)-Stun-Crescent/Dawny - It's naughty.

    I haven't changed from a lightning to anything so no clue about it's usability with other weapons.

    EDIT: I wouldn't run thief as SD from Apprentice at least scales right? (I think haha) Can't remember where it comes into the calculation. You could probably go thief if you wanted the big boy heals/ticks though.
    Edited by BNOC on November 8, 2018 4:05PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
    ✭✭✭✭✭
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.

  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.

    Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Minno wrote: »
    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.

    Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.

    Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.

  • Jimmy_The_Fixer
    Jimmy_The_Fixer
    ✭✭✭✭✭
    Minno wrote: »
    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.

    Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.

    Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.

    Any decent well-rounded magplar build can land hard hitting DFs, it doesn't have to be like snipe spammers who fall over if you tap them on the shoulder. If someone charges in after I hit them with a dark flare then I'm happy cause that means I can stand in my focus and jab them in the face.

    Plus it's a great addition to your burst if you use it like 2h builds use dizzyswing. It's a big chunky hit thst deals its damage at the end of its cast time so it combos well with other abilities to knock down as much HP as possible in a short window.
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Minno wrote: »
    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.

    Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.

    Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.

    Any decent well-rounded magplar build can land hard hitting DFs, it doesn't have to be like snipe spammers who fall over if you tap them on the shoulder. If someone charges in after I hit them with a dark flare then I'm happy cause that means I can stand in my focus and jab them in the face.

    Plus it's a great addition to your burst if you use it like 2h builds use dizzyswing. It's a big chunky hit thst deals its damage at the end of its cast time so it combos well with other abilities to knock down as much HP as possible in a short window.

    Misconstruing what I said.

  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.

    Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.

    Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.

    Any decent well-rounded magplar build can land hard hitting DFs, it doesn't have to be like snipe spammers who fall over if you tap them on the shoulder. If someone charges in after I hit them with a dark flare then I'm happy cause that means I can stand in my focus and jab them in the face.

    Plus it's a great addition to your burst if you use it like 2h builds use dizzyswing. It's a big chunky hit thst deals its damage at the end of its cast time so it combos well with other abilities to knock down as much HP as possible in a short window.

    Misconstruing what I said.

    neither of you are wrong at all though. If you build for both melee/range, the risks of DF are lower. But it's still reflect able and all this other stuff, and doesnt give a poison dot like snipe can or has the same tooltip damage either.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Minno wrote: »
    Minno wrote: »
    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.

    Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.

    Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.

    Any decent well-rounded magplar build can land hard hitting DFs, it doesn't have to be like snipe spammers who fall over if you tap them on the shoulder. If someone charges in after I hit them with a dark flare then I'm happy cause that means I can stand in my focus and jab them in the face.

    Plus it's a great addition to your burst if you use it like 2h builds use dizzyswing. It's a big chunky hit thst deals its damage at the end of its cast time so it combos well with other abilities to knock down as much HP as possible in a short window.

    Misconstruing what I said.

    neither of you are wrong at all though. If you build for both melee/range, the risks of DF are lower. But it's still reflect able and all this other stuff, and doesnt give a poison dot like snipe can or has the same tooltip damage either.

    Still missed my point because I never said it was purely for ranged players. I said it was situational and works mostly at range, since any player with common sense is going to bash you. And I’m aslo not comparing snipe and dark flare literally, I meant they’re both equally annoying so I’m going to kill whoever is using them.
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Minno wrote: »
    Minno wrote: »
    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    Too situational of a skill. Only slot this when I want to be cheesy in the back while no one is paying attention but I find that style boring. If you play a ranged magplar it’s no reason not to slot it , it’s probably one of the hardest hitting single target abilities in the game.

    Df-vamps bane-templar charge-sweeps is still nice. Or DF-vamps bane-javelin like bow builds sometimes to with snipe.

    Which mostly works at range or when someone is occupied with another player like in bgs. Personally, once I know who’s dark flaring I’ll focus them , they’re like Magicka snipe spammers.

    Any decent well-rounded magplar build can land hard hitting DFs, it doesn't have to be like snipe spammers who fall over if you tap them on the shoulder. If someone charges in after I hit them with a dark flare then I'm happy cause that means I can stand in my focus and jab them in the face.

    Plus it's a great addition to your burst if you use it like 2h builds use dizzyswing. It's a big chunky hit thst deals its damage at the end of its cast time so it combos well with other abilities to knock down as much HP as possible in a short window.

    Misconstruing what I said.

    neither of you are wrong at all though. If you build for both melee/range, the risks of DF are lower. But it's still reflect able and all this other stuff, and doesnt give a poison dot like snipe can or has the same tooltip damage either.

    Dark flare is the hardest hiting none ultimate in the game based on possible tooltips. Ive had none up to 25k.

    Flare is HARD countered by block, roll, reflect, bash, ccs, line of sight. Weaving your next attack too quickly can and likely will cancel the cast for some reason.

    It's a lot of fun.
  • Reefo
    Reefo
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    i used to like dark flare + aurora javelin + radiant oppression
  • DeadlyRecluse
    DeadlyRecluse
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    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    No, they really shouldn't be >:)
    Thrice Empress, Forever Scrub
  • Brutusmax1mus
    Brutusmax1mus
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    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    No, they really shouldn't be >:)

    Dark flare is bugged. Other players/npcs cause line of sight on flare and radiant. Hit radius in pve for cresent is great and works correctly, in pvp it literally misses people 1 yards away.

    @Checkmath what's the deal, especially cresent. I use an ice staff and am missing rooted players that i could punch.

    I lold in bgs watching all the bandwagon templars though. They now know what it's like to be stuck on defesnse.
  • Mrsinister2
    Mrsinister2
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    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    No, they really shouldn't be >:)

    Dark flare is bugged. Other players/npcs cause line of sight on flare and radiant. Hit radius in pve for cresent is great and works correctly, in pvp it literally misses people 1 yards away.

    @Checkmath what's the deal, especially cresent. I use an ice staff and am missing rooted players that i could punch.

    I lold in bgs watching all the bandwagon templars though. They now know what it's like to be stuck on defesnse.

    I see your on ps4 so your still waiting for the patch to fix that. They already fixed it on pc
    Edited by Mrsinister2 on November 9, 2018 3:47PM
  • Brutusmax1mus
    Brutusmax1mus
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    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    No, they really shouldn't be >:)

    Dark flare is bugged. Other players/npcs cause line of sight on flare and radiant. Hit radius in pve for cresent is great and works correctly, in pvp it literally misses people 1 yards away.

    @Checkmath what's the deal, especially cresent. I use an ice staff and am missing rooted players that i could punch.

    I lold in bgs watching all the bandwagon templars though. They now know what it's like to be stuck on defesnse.

    I see your on ps4 so your still waiting for the patch to fix that. They already fixed it on pc

    Fixed the flare/ radiant and cresent?
  • Soris
    Soris
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    I have not played too much since the murkmire update but at the times i play i notice extemely laggy behaviour from puncturing sweeps and lighting staff. Weaving with these two feels extemely hard and not fluent, there is always an awkward stop before each action, i cant even just spam sweeps fluently due to this "halting". Sometimes the staff fires off random heavy attaks without my intention and it locks me in animation. These 2 issues literally made my templar unplayable..

    I try to avoid lag in Vivec so I usually play in Shor and my ping is around 90-120 in there. Im not sure if this is lag related issue but usually there is no lag in shor and im still getting this laggy gameplay. :/

    Anyone else experiencing these??
    Welkynd [Templar/AD/EU]
  • Datolite
    Datolite
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    Hey so here's a question: if I have only room for one of these on my bar, which one should I choose? Vamp Bane or Elemental Drain?
  • Kartalin
    Kartalin
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    Datolite wrote: »
    Hey so here's a question: if I have only room for one of these on my bar, which one should I choose? Vamp Bane or Elemental Drain?

    I’d suggest Drain, especially if you’re not using Skoria.
    • PC/NA
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  • Minno
    Minno
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    Kartalin wrote: »
    Datolite wrote: »
    Hey so here's a question: if I have only room for one of these on my bar, which one should I choose? Vamp Bane or Elemental Drain?

    I’d suggest Drain, especially if you’re not using Skoria.

    drain. 5280 armor removed is giving back roughly 8% of damage back to your other abilities. get 300 mag per second too.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Mrsinister2
    Mrsinister2
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    Minno wrote: »
    You don't see a lot of discussion around Dark Flare, despite being an excellent tool for a melee magplar, I use it over RD for overworld play. It hits extremely hard on a high spelldamage light armor build and can provide high burst which Templar usually lacks.

    DarkFlare->Charge->Crescent deals a sizable chunk of damage especially if you combo it with TD and/or PL. It tends to catch opponents off-guard since it's common for people to assume that they're relatively safe when they're out of your melee range. Plus defile.

    Dodge roll is annoying but at least you still get an empowered light attack out of the deal.

    with changes to dodge roll windows, DF rotations should be discussed now!

    No, they really shouldn't be >:)

    Dark flare is bugged. Other players/npcs cause line of sight on flare and radiant. Hit radius in pve for cresent is great and works correctly, in pvp it literally misses people 1 yards away.

    @Checkmath what's the deal, especially cresent. I use an ice staff and am missing rooted players that i could punch.

    I lold in bgs watching all the bandwagon templars though. They now know what it's like to be stuck on defesnse.

    I see your on ps4 so your still waiting for the patch to fix that. They already fixed it on pc

    Fixed the flare/ radiant and cresent?

    Yea I belive so, your in a patch that has issues with channeled attacks. They already fixed it on pc your next patch should fix it for console
  • Brutusmax1mus
    Brutusmax1mus
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    Datolite wrote: »
    Hey so here's a question: if I have only room for one of these on my bar, which one should I choose? Vamp Bane or Elemental Drain?

    If you're solo, both are important options. I personally choose bane for the crit, instant and dot dmg to help apply pressure to go offensive, and the snare is important for me especially vs mag as i don't run gap closers. I could use the dmg, but i don't think it increases my damage over 9 seconds that bane gives me. I don't need the regen typically but it helps. The crit is important for healing too. If you're in sets like me (trans/Deep throat) that crit is essential and is near a 30% increase to my crit percentage in cp, a massive increase in bgs.

    Small group you can work out who should be applying it drain, typically it's not me. Only 1 person needs it unless you're just a group of players not really coordinating. Any magdens and stam blades in group means no one needs to run it.

    Zerg, bane.

    If i don't run an ice staff front bar i use both. With the choice i take bane.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Datolite wrote: »
    Hey so here's a question: if I have only room for one of these on my bar, which one should I choose? Vamp Bane or Elemental Drain?

    Of the two, ele drain is the stronger ability, especially in 1v1. But the snare from Vamp bane is useful for slippery gankers. Just slow them with VB and jabs their general area while they feebly crawl away and spam cloak, it's great fun and I highly recommend it.
  • Datolite
    Datolite
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    I will have to find a spot for both, you guys make such good arguments for them!

    Maybe purifying light can go on back bar...

    Edit: Okay lineup time. I need you guys to vote off one ability.

    Front: Sweeps, Clench, Radiant, Purifying, Drain
    Back Ritual, Focus, Accelerate, Degeneration, HtD

    And you can't say Radiant! That's my lag crutch skill...
    Edited by Datolite on November 9, 2018 6:35PM
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