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https://forums.elderscrollsonline.com/en/discussion/668861

Magplar PvP

  • Ariades_swe
    Ariades_swe
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    Totally off topic but where did Lexxy go?
    I kinda miss him even though he can come off as rather blunt.
  • Ariades_swe
    Ariades_swe
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    Nm saw he got the forum ban.
    R.I.P
  • Mrsinister2
    Mrsinister2
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    Nm saw he got the forum ban.
    R.I.P

    that Sucks he had good input when we wasn't yelling at people :lol:
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    NBrookus wrote: »
    BNOC wrote: »
    Volckodav wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    Reefo wrote: »
    Syiccal wrote: »
    Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.

    No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.

    don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable

    Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.

    I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.

    Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.

    The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.

    I just wish there was a 5piece set as good as pirate Skeleton - is there??

    there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called

    There's sets like:
    Indomitable Fury
    • (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
    Light of Cyrodiil
    • (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
    Robes of the Hist
    • (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.

    Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.

    Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
    And is it affected by your healing done/received modifier too?

    Those sets were just examples of 5 set bonuses that could be potentially used for something! I don't know if any of them are good in practice.

    I believe they're affected by battle spirit though.
    NBrookus wrote: »
    Volckodav wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    Reefo wrote: »
    Syiccal wrote: »
    Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.

    No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.

    don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable

    Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.

    I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.

    Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.

    The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.

    I just wish there was a 5piece set as good as pirate Skeleton - is there??

    there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called

    There's sets like:
    Indomitable Fury
    • (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
    Light of Cyrodiil
    • (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
    Robes of the Hist
    • (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.

    Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.

    Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
    And is it affected by your healing done/received modifier too?

    Robes of the Hist is affected by Battlespirit, yes. Also healing modifiers.

    This guy knows, so there you go!

    Hist makes you noticeably tankier, and fills a gap for magplar in that we have no class HoT. But I took a noticable hit in damage, which I didn't like. Hist is easy to get and performs well for what it does, though.

    Minor nitpick...

    We do have a class HoT; Extended Ritual/Ritual of Retribution...

    I always stack Ritual of Retribution and Rapid Regeneration; they are brutally effective when paired together...

    Especially if you have 50%+ Spell Crit...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Mrsinister2
    Mrsinister2
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    Sergykid wrote: »
    @Sergykid you should have decent damage and survival with that set up.

    I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.

    i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.

    @BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.

    Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.
  • Minno
    Minno
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    ✭✭✭✭✭
    Nm saw he got the forum ban.
    R.I.P

    The community lost another great poster.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nm saw he got the forum ban.
    R.I.P

    that Sucks he had good input when we wasn't yelling at people :lol:

    that's because some people were dumb and he couldn't handle it lol.

    Reminded me of Ezareth's posts lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
    casparian
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    SAVE LEXY 2018
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Minno
    Minno
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    NBrookus wrote: »
    BNOC wrote: »
    Volckodav wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    Reefo wrote: »
    Syiccal wrote: »
    Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.

    No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.

    don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable

    Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.

    I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.

    Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.

    The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.

    I just wish there was a 5piece set as good as pirate Skeleton - is there??

    there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called

    There's sets like:
    Indomitable Fury
    • (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
    Light of Cyrodiil
    • (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
    Robes of the Hist
    • (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.

    Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.

    Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
    And is it affected by your healing done/received modifier too?

    Those sets were just examples of 5 set bonuses that could be potentially used for something! I don't know if any of them are good in practice.

    I believe they're affected by battle spirit though.
    NBrookus wrote: »
    Volckodav wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    Reefo wrote: »
    Syiccal wrote: »
    Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.

    No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.

    don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable

    Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.

    I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.

    Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.

    The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.

    I just wish there was a 5piece set as good as pirate Skeleton - is there??

    there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called

    There's sets like:
    Indomitable Fury
    • (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
    Light of Cyrodiil
    • (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
    Robes of the Hist
    • (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.

    Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.

    Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
    And is it affected by your healing done/received modifier too?

    Robes of the Hist is affected by Battlespirit, yes. Also healing modifiers.

    This guy knows, so there you go!

    Hist makes you noticeably tankier, and fills a gap for magplar in that we have no class HoT. But I took a noticable hit in damage, which I didn't like. Hist is easy to get and performs well for what it does, though.

    Minor nitpick...

    We do have a class HoT; Extended Ritual/Ritual of Retribution...

    I always stack Ritual of Retribution and Rapid Regeneration; they are brutally effective when paired together...

    Especially if you have 50%+ Spell Crit...

    it's every 2 seconds. purfying light is better to rely on I believe it's tooltip is higher and total dark in the middle of your target's combos.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sergykid
    Sergykid
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    Sergykid wrote: »
    @Sergykid you should have decent damage and survival with that set up.

    I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.

    i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.

    @BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.

    Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.

    yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?
    -PC EU- / battlegrounds on my youtube
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    Sergykid wrote: »
    Sergykid wrote: »
    @Sergykid you should have decent damage and survival with that set up.

    I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.

    i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.

    @BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.

    Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.

    yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?

    a stronger cc, light att weave, heavy att resource return
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Sergykid wrote: »
    Sergykid wrote: »
    @Sergykid you should have decent damage and survival with that set up.

    I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.

    i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.

    @BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.

    Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.

    yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?

    Elemental Drain is one of the strongest magplar spells that isn't a class ability, 5k penetration is phenomenal and the resource return is insane. It's the biggest reason to run Destro staff.

    Light attack damage is absolutely terrible with DW or 2H (DW is stronger if you aren't using FM). Why quibble over jabs hitting 3% harder when your light weaves are doing 1/4 of the damage they could be doing.

    If you insist on 2hander then at least switch to DW so you can use nirnhoned mainhand and infused/sharpened/Precise/whatever on your offhand.
    Edited by Jimmy_The_Fixer on November 2, 2018 10:19PM
  • Datolite
    Datolite
    ✭✭✭✭✭
    Sergykid wrote: »
    Sergykid wrote: »
    @Sergykid you should have decent damage and survival with that set up.

    I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.

    i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.

    @BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.

    Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.

    yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?

    Elemental Drain is one of the strongest magplar spells that isn't a class ability, 5k penetration is phenomenal and the resource return is insane. It's the biggest reason to run Destro staff.

    Light attack damage is absolutely terrible with DW or 2H (DW is stronger if you aren't using FM). Why quibble over jabs hitting 3% harder when your light weaves are doing 1/4 of the damage they could be doing.

    If you insist on 2hander then at least switch to DW so you can use nirnhoned mainhand and infused/sharpened/Precise/whatever on your offhand.

    Penetration or spell resistance reduction?

    Huge difference between those two.
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    Datolite wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    @Sergykid you should have decent damage and survival with that set up.

    I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.

    i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.

    @BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.

    Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.

    yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?

    Elemental Drain is one of the strongest magplar spells that isn't a class ability, 5k penetration is phenomenal and the resource return is insane. It's the biggest reason to run Destro staff.

    Light attack damage is absolutely terrible with DW or 2H (DW is stronger if you aren't using FM). Why quibble over jabs hitting 3% harder when your light weaves are doing 1/4 of the damage they could be doing.

    If you insist on 2hander then at least switch to DW so you can use nirnhoned mainhand and infused/sharpened/Precise/whatever on your offhand.

    Penetration or spell resistance reduction?

    Huge difference between those two.

    it's the same thing
  • CyrusArya
    CyrusArya
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    ✭✭✭

    Elemental Drain is one of the strongest magplar spells that isn't a class ability

    Ele drain is one of the strongest abilities in ESO period. Such an amazing tool, massive damage and sustain in one free to cast skill. Especially powerful on classes with spammables as it unlocks the destro staff passives without having to slot a destro staff dps skill. If the effects of ele drain could show up on a death recap, people would QQ about it as much as they do regarding bleeds.

    If you are playing magplar without this, you are seriously gimping yourself.
    A R Y A
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    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Minno wrote: »
    NBrookus wrote: »
    BNOC wrote: »
    Volckodav wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    Reefo wrote: »
    Syiccal wrote: »
    Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.

    No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.

    don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable

    Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.

    I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.

    Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.

    The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.

    I just wish there was a 5piece set as good as pirate Skeleton - is there??

    there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called

    There's sets like:
    Indomitable Fury
    • (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
    Light of Cyrodiil
    • (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
    Robes of the Hist
    • (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.

    Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.

    Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
    And is it affected by your healing done/received modifier too?

    Those sets were just examples of 5 set bonuses that could be potentially used for something! I don't know if any of them are good in practice.

    I believe they're affected by battle spirit though.
    NBrookus wrote: »
    Volckodav wrote: »
    BNOC wrote: »
    Syiccal wrote: »
    Reefo wrote: »
    Syiccal wrote: »
    Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.

    No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.

    don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable

    Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.

    I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.

    Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.

    The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.

    I just wish there was a 5piece set as good as pirate Skeleton - is there??

    there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called

    There's sets like:
    Indomitable Fury
    • (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
    Light of Cyrodiil
    • (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
    Robes of the Hist
    • (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.

    Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.

    Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
    And is it affected by your healing done/received modifier too?

    Robes of the Hist is affected by Battlespirit, yes. Also healing modifiers.

    This guy knows, so there you go!

    Hist makes you noticeably tankier, and fills a gap for magplar in that we have no class HoT. But I took a noticable hit in damage, which I didn't like. Hist is easy to get and performs well for what it does, though.

    Minor nitpick...

    We do have a class HoT; Extended Ritual/Ritual of Retribution...

    I always stack Ritual of Retribution and Rapid Regeneration; they are brutally effective when paired together...

    Especially if you have 50%+ Spell Crit...

    it's every 2 seconds. purfying light is better to rely on I believe it's tooltip is higher and total dark in the middle of your target's combos.

    Purifying Lights HoT is only every 2 secs as well and only lasts for 6 seconds opposed to Ritual of Retributions 12...

    In addition, Purifying Lights HoT has a 6 second delay before activating (and Purifying can be Cleansed so you might not get it's HoT at all); RoR has no delay and cannot be cleansed away...


    Also, getting the benefit of Purifyings HoT is dependant on you staying close to your target; it might not be possible pending your targets gameplay tactics (streaking away or stealthing out and running away for example)...

    It's far easier to cast RoR and stay inside its 12m diameter circle and gets it's HoT in comparison...


    Add it up and I strongly disagree with your assertion that Purifying Lights HoT is superior to Ritual of Retributions HoT...


    Besides, what's to stop you from stacking Ritual, Rapid Regen, and using Purifying?

    I know I using all 3 of them...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • technohic
    technohic
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    Syiccal wrote: »
    Datolite wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    @Sergykid you should have decent damage and survival with that set up.

    I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.

    i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.

    @BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.

    Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.

    yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?

    Elemental Drain is one of the strongest magplar spells that isn't a class ability, 5k penetration is phenomenal and the resource return is insane. It's the biggest reason to run Destro staff.

    Light attack damage is absolutely terrible with DW or 2H (DW is stronger if you aren't using FM). Why quibble over jabs hitting 3% harder when your light weaves are doing 1/4 of the damage they could be doing.

    If you insist on 2hander then at least switch to DW so you can use nirnhoned mainhand and infused/sharpened/Precise/whatever on your offhand.

    Penetration or spell resistance reduction?

    Huge difference between those two.

    it's the same thing

    Is it? I was thinking penetration may not help with procs or things like that where resist reductions would.
  • Minno
    Minno
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    technohic wrote: »
    Syiccal wrote: »
    Datolite wrote: »
    Sergykid wrote: »
    Sergykid wrote: »
    @Sergykid you should have decent damage and survival with that set up.

    I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.

    i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.

    @BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.

    Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.

    yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?

    Elemental Drain is one of the strongest magplar spells that isn't a class ability, 5k penetration is phenomenal and the resource return is insane. It's the biggest reason to run Destro staff.

    Light attack damage is absolutely terrible with DW or 2H (DW is stronger if you aren't using FM). Why quibble over jabs hitting 3% harder when your light weaves are doing 1/4 of the damage they could be doing.

    If you insist on 2hander then at least switch to DW so you can use nirnhoned mainhand and infused/sharpened/Precise/whatever on your offhand.

    Penetration or spell resistance reduction?

    Huge difference between those two.

    it's the same thing

    Is it? I was thinking penetration may not help with procs or things like that where resist reductions would.

    They are different mechanics. Penetration based tooltips only effect your damage. Reduction based tooltips reduce the resistance of your target for all allies dealing damage to that target.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Brutusmax1mus
    Brutusmax1mus
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    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
  • Kadoin
    Kadoin
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    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.
    Edited by Kadoin on November 3, 2018 8:49AM
  • NBrookus
    NBrookus
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    @Sergykid Your bar setup is fine altho everyone will have preferences. I haven't updated for Murkmire and still have 2H on. I use the passives plus heavy attacks plus repentance to make up for otherwise deadly levels of stamina. With the enchant changes, DW is now stronger if you can reliably weave in light attacks to keep the enchants proc'ing.

    However... if you are going to run heavy, you really need ele drain. If you want DW or 2H on your main bar, you can always put ice staff on your defensive bar with ele drain and don't take the trifocus passive.
    Edited by NBrookus on November 3, 2018 5:03AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Do you know this from experience?

    Otherwise you are speaking from your rear end...


    Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...

    Its wonderful 1 v 1; definitely not a zerg tool...
    Edited by TheDoomsdayMonster on November 3, 2018 11:36AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Kadoin wrote: »
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.

    Thank you...

    Correct Brutus misguided thoughts...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Brutusmax1mus
    Brutusmax1mus
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    Kadoin wrote: »
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.

    Both morphs heal and the difference between the heal is big even you can't purge the defile on you 1v1 bc it only cleans 2 (rending slashes can apply 6 negative effects alone if you include glyphs) and youre crazy thinking 2 negative effects being removed is enough, especially outnumbered. The only thing retribution has going for it is in 1v1 against players not using dots. You know when retribution shines? When you have a zerg around you...
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Do you now this from experience?

    Otherwise you are speaking from your rear end...


    Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...

    Its wonderful 1 v 1; definitely not a zerg tool...

    So much of your reasoning is based on fighting nightblades. If you can't handle cloak without retribution you're in trouble anyway. But yes it is decent against cloak to a degree.

    I don't even know why i'm talking to you about skills, you base your builds around countering 1 class and running away with mist form. You have no idea what outnumbered small scale combat is about. Unless we're talking about running away that is. Then you're an expert.

    Building for dueling is a different story, retribution has some swagger there. Not in open world cyro or bgs though. You cleanse so you can open up a window to go offensive, the break is just a small perk.

    @Minno i've got a great video of me and a couple friends holding off a zerg where i use purifying light to heal and let allies attack to pump up the burst of the group of you wanna check it.
  • Minno
    Minno
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    Kadoin wrote: »
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.

    Both morphs heal and the difference between the heal is big even you can't purge the defile on you 1v1 bc it only cleans 2 (rending slashes can apply 6 negative effects alone if you include glyphs) and youre crazy thinking 2 negative effects being removed is enough, especially outnumbered. The only thing retribution has going for it is in 1v1 against players not using dots. You know when retribution shines? When you have a zerg around you...
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Do you now this from experience?

    Otherwise you are speaking from your rear end...


    Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...

    Its wonderful 1 v 1; definitely not a zerg tool...

    So much of your reasoning is based on fighting nightblades. If you can't handle cloak without retribution you're in trouble anyway. But yes it is decent against cloak to a degree.

    I don't even know why i'm talking to you about skills, you base your builds around countering 1 class and running away with mist form. You have no idea what outnumbered small scale combat is about. Unless we're talking about running away that is. Then you're an expert.

    Building for dueling is a different story, retribution has some swagger there. Not in open world cyro or bgs though. You cleanse so you can open up a window to go offensive, the break is just a small perk.

    @Minno i've got a great video of me and a couple friends holding off a zerg where i use purifying light to heal and let allies attack to pump up the burst of the group of you wanna check it.

    Wall of elements is better.

    Yea link it. The more magplar vids the better
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Checkmath
    Checkmath
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    Minno wrote: »
    Kadoin wrote: »
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.

    Both morphs heal and the difference between the heal is big even you can't purge the defile on you 1v1 bc it only cleans 2 (rending slashes can apply 6 negative effects alone if you include glyphs) and youre crazy thinking 2 negative effects being removed is enough, especially outnumbered. The only thing retribution has going for it is in 1v1 against players not using dots. You know when retribution shines? When you have a zerg around you...
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Do you now this from experience?

    Otherwise you are speaking from your rear end...


    Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...

    Its wonderful 1 v 1; definitely not a zerg tool...

    So much of your reasoning is based on fighting nightblades. If you can't handle cloak without retribution you're in trouble anyway. But yes it is decent against cloak to a degree.

    I don't even know why i'm talking to you about skills, you base your builds around countering 1 class and running away with mist form. You have no idea what outnumbered small scale combat is about. Unless we're talking about running away that is. Then you're an expert.

    Building for dueling is a different story, retribution has some swagger there. Not in open world cyro or bgs though. You cleanse so you can open up a window to go offensive, the break is just a small perk.

    @Minno i've got a great video of me and a couple friends holding off a zerg where i use purifying light to heal and let allies attack to pump up the burst of the group of you wanna check it.

    Wall of elements is better.

    Yea link it. The more magplar vids the better

    Magplar gets more and more popular...looks like those buffs did wonder^^
  • Kadoin
    Kadoin
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    Kadoin wrote: »
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.

    Both morphs heal and the difference between the heal is big even you can't purge the defile on you 1v1 bc it only cleans 2 (rending slashes can apply 6 negative effects alone if you include glyphs) and youre crazy thinking 2 negative effects being removed is enough, especially outnumbered. The only thing retribution has going for it is in 1v1 against players not using dots. You know when retribution shines? When you have a zerg around you...
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Do you now this from experience?

    Otherwise you are speaking from your rear end...


    Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...

    Its wonderful 1 v 1; definitely not a zerg tool...

    So much of your reasoning is based on fighting nightblades. If you can't handle cloak without retribution you're in trouble anyway. But yes it is decent against cloak to a degree.

    I don't even know why i'm talking to you about skills, you base your builds around countering 1 class and running away with mist form. You have no idea what outnumbered small scale combat is about. Unless we're talking about running away that is. Then you're an expert.

    Building for dueling is a different story, retribution has some swagger there. Not in open world cyro or bgs though. You cleanse so you can open up a window to go offensive, the break is just a small perk.

    @Minno i've got a great video of me and a couple friends holding off a zerg where i use purifying light to heal and let allies attack to pump up the burst of the group of you wanna check it.

    In other words, if someone doesn't do as you do, they know nothing and are a zergling? Hold on, wait for it...and :D

    There is always that one post on the forums to give me a laugh daily. "[Purifying] is better in a small group," I'll bet.
    Edited by Kadoin on November 3, 2018 1:24PM
  • technohic
    technohic
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    I had been tempted in the past to run RR over ER since I have other classes that make due with none or even just 2 negative effects removed. I'd be more hesitant now with all the DOT builds running around but, it seems other classes are doing fine still with 0-2 negative effects removed.
  • Minno
    Minno
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    Kadoin wrote: »
    Kadoin wrote: »
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.

    Both morphs heal and the difference between the heal is big even you can't purge the defile on you 1v1 bc it only cleans 2 (rending slashes can apply 6 negative effects alone if you include glyphs) and youre crazy thinking 2 negative effects being removed is enough, especially outnumbered. The only thing retribution has going for it is in 1v1 against players not using dots. You know when retribution shines? When you have a zerg around you...
    You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.

    Do you now this from experience?

    Otherwise you are speaking from your rear end...


    Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...

    Its wonderful 1 v 1; definitely not a zerg tool...

    So much of your reasoning is based on fighting nightblades. If you can't handle cloak without retribution you're in trouble anyway. But yes it is decent against cloak to a degree.

    I don't even know why i'm talking to you about skills, you base your builds around countering 1 class and running away with mist form. You have no idea what outnumbered small scale combat is about. Unless we're talking about running away that is. Then you're an expert.

    Building for dueling is a different story, retribution has some swagger there. Not in open world cyro or bgs though. You cleanse so you can open up a window to go offensive, the break is just a small perk.

    @Minno i've got a great video of me and a couple friends holding off a zerg where i use purifying light to heal and let allies attack to pump up the burst of the group of you wanna check it.

    In other words, if someone doesn't do as you do, they know nothing and are a zergling? Hold on, wait for it...and :D

    There is always that one post on the forums to give me a laugh daily. "[Purifying] is better in a small group," I'll bet.

    Rit also. Auto procs allot of set debuffs. Bloodspawn is a great example of how to give your target ultimate+resist while you are dealing doodoo damage.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Kadoin
    Kadoin
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    technohic wrote: »
    I had been tempted in the past to run RR over ER since I have other classes that make due with none or even just 2 negative effects removed. I'd be more hesitant now with all the DOT builds running around but, it seems other classes are doing fine still with 0-2 negative effects removed.

    If you ask me, the difference between two and five effects being removed becomes increasingly worthless the more people attack you. If you've ever been attacked by a zerg and rolling or withstanding it, you will see that the debuffs literally go from one end of the screen to another. With the DoT builds out there + proc sets, it only takes around 4 people to achieve the same thing. No one has any real time in that kind of situation to spam purify because you be busy healing, and if not that, you better have a lot of passive healing, be going on the complete offense, or you're dead.

    Maybe these guys don't play other classes, so I don't know how they deal with situations. I walk around with debuffs all the time in Cyrodil and don't care about them. The benefit of being able to do offense and defense with Ritual of Retribution outweighs 3 more purification. I wouldn't spam that skill anyway if I were in a dire situation; I'd block, use mutagen since it heals more and cleanses too, roll, etc. before I ever waste more mag in a 1vX situation on purifying effects that will be right back on me 1 second later. But maybe that's just me.
    Minno wrote: »
    Rit also. Auto procs allot of set debuffs. Bloodspawn is a great example of how to give your target ultimate+resist while you are dealing doodoo damage.

    Let's be honest, if its on with ritual of retribution, it would be on with any other skill or DoT you use anyway. If you are that scared of an autoproc debuff, simply don't use the skill. There is no autoproc set that scares me or stops me from using it 100% of the time I can. Most of those sets' debuffs are already going to be put on you near 100% of the time anyway.

    EDIT: And one other thing, Wall of Elements is NOT better for getting NBs. It's only two-directional and an NB with a brain or enough speed modifier can outrun the skill. I know this because I do it. Not to mention you can also cloak + roll + kneel -> cloak and instantly escape Wall of Elements.
    Edited by Kadoin on November 3, 2018 2:33PM
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