Ariades_swe wrote: »Nm saw he got the forum ban.
R.I.P
Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.
The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.
I just wish there was a 5piece set as good as pirate Skeleton - is there??
there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called
There's sets like:
Indomitable FuryLight of Cyrodiil
- (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
Robes of the Hist
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
- (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.
Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.
Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
And is it affected by your healing done/received modifier too?
Those sets were just examples of 5 set bonuses that could be potentially used for something! I don't know if any of them are good in practice.
I believe they're affected by battle spirit though.Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.
The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.
I just wish there was a 5piece set as good as pirate Skeleton - is there??
there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called
There's sets like:
Indomitable FuryLight of Cyrodiil
- (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
Robes of the Hist
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
- (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.
Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.
Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
And is it affected by your healing done/received modifier too?
Robes of the Hist is affected by Battlespirit, yes. Also healing modifiers.
This guy knows, so there you go!
Hist makes you noticeably tankier, and fills a gap for magplar in that we have no class HoT. But I took a noticable hit in damage, which I didn't like. Hist is easy to get and performs well for what it does, though.
Mrsinister2 wrote: »@Sergykid you should have decent damage and survival with that set up.
I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.
i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.
@BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.
Ariades_swe wrote: »Nm saw he got the forum ban.
R.I.P
Mrsinister2 wrote: »Ariades_swe wrote: »Nm saw he got the forum ban.
R.I.P
that Sucks he had good input when we wasn't yelling at people
TheDoomsdayMonster wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.
The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.
I just wish there was a 5piece set as good as pirate Skeleton - is there??
there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called
There's sets like:
Indomitable FuryLight of Cyrodiil
- (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
Robes of the Hist
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
- (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.
Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.
Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
And is it affected by your healing done/received modifier too?
Those sets were just examples of 5 set bonuses that could be potentially used for something! I don't know if any of them are good in practice.
I believe they're affected by battle spirit though.Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.
The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.
I just wish there was a 5piece set as good as pirate Skeleton - is there??
there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called
There's sets like:
Indomitable FuryLight of Cyrodiil
- (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
Robes of the Hist
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
- (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.
Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.
Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
And is it affected by your healing done/received modifier too?
Robes of the Hist is affected by Battlespirit, yes. Also healing modifiers.
This guy knows, so there you go!
Hist makes you noticeably tankier, and fills a gap for magplar in that we have no class HoT. But I took a noticable hit in damage, which I didn't like. Hist is easy to get and performs well for what it does, though.
Minor nitpick...
We do have a class HoT; Extended Ritual/Ritual of Retribution...
I always stack Ritual of Retribution and Rapid Regeneration; they are brutally effective when paired together...
Especially if you have 50%+ Spell Crit...
Mrsinister2 wrote: »Mrsinister2 wrote: »@Sergykid you should have decent damage and survival with that set up.
I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.
i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.
@BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.
Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.
Mrsinister2 wrote: »Mrsinister2 wrote: »@Sergykid you should have decent damage and survival with that set up.
I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.
i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.
@BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.
Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.
yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?
Mrsinister2 wrote: »Mrsinister2 wrote: »@Sergykid you should have decent damage and survival with that set up.
I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.
i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.
@BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.
Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.
yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?
Jimmy_The_Fixer wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »@Sergykid you should have decent damage and survival with that set up.
I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.
i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.
@BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.
Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.
yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?
Elemental Drain is one of the strongest magplar spells that isn't a class ability, 5k penetration is phenomenal and the resource return is insane. It's the biggest reason to run Destro staff.
Light attack damage is absolutely terrible with DW or 2H (DW is stronger if you aren't using FM). Why quibble over jabs hitting 3% harder when your light weaves are doing 1/4 of the damage they could be doing.
If you insist on 2hander then at least switch to DW so you can use nirnhoned mainhand and infused/sharpened/Precise/whatever on your offhand.
Jimmy_The_Fixer wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »@Sergykid you should have decent damage and survival with that set up.
I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.
i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.
@BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.
Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.
yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?
Elemental Drain is one of the strongest magplar spells that isn't a class ability, 5k penetration is phenomenal and the resource return is insane. It's the biggest reason to run Destro staff.
Light attack damage is absolutely terrible with DW or 2H (DW is stronger if you aren't using FM). Why quibble over jabs hitting 3% harder when your light weaves are doing 1/4 of the damage they could be doing.
If you insist on 2hander then at least switch to DW so you can use nirnhoned mainhand and infused/sharpened/Precise/whatever on your offhand.
Penetration or spell resistance reduction?
Huge difference between those two.
Jimmy_The_Fixer wrote: »
Elemental Drain is one of the strongest magplar spells that isn't a class ability
TheDoomsdayMonster wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.
The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.
I just wish there was a 5piece set as good as pirate Skeleton - is there??
there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called
There's sets like:
Indomitable FuryLight of Cyrodiil
- (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
Robes of the Hist
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
- (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.
Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.
Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
And is it affected by your healing done/received modifier too?
Those sets were just examples of 5 set bonuses that could be potentially used for something! I don't know if any of them are good in practice.
I believe they're affected by battle spirit though.Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.
The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.
I just wish there was a 5piece set as good as pirate Skeleton - is there??
there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called
There's sets like:
Indomitable FuryLight of Cyrodiil
- (5 items) After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
Robes of the Hist
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka
- (5 items) While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.
Now, I'm not sure how any of those perform but have a look at the options available here https://eso-sets.com/sets/weight/light - See what you can come up with.
Very nice information thanks! and I wonder did the healing of proc set like Robes of the hist is affected by battle spirit, like it will be 2500/sec or only 1250/sec?
And is it affected by your healing done/received modifier too?
Robes of the Hist is affected by Battlespirit, yes. Also healing modifiers.
This guy knows, so there you go!
Hist makes you noticeably tankier, and fills a gap for magplar in that we have no class HoT. But I took a noticable hit in damage, which I didn't like. Hist is easy to get and performs well for what it does, though.
Minor nitpick...
We do have a class HoT; Extended Ritual/Ritual of Retribution...
I always stack Ritual of Retribution and Rapid Regeneration; they are brutally effective when paired together...
Especially if you have 50%+ Spell Crit...
it's every 2 seconds. purfying light is better to rely on I believe it's tooltip is higher and total dark in the middle of your target's combos.
Jimmy_The_Fixer wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »@Sergykid you should have decent damage and survival with that set up.
I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.
i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.
@BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.
Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.
yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?
Elemental Drain is one of the strongest magplar spells that isn't a class ability, 5k penetration is phenomenal and the resource return is insane. It's the biggest reason to run Destro staff.
Light attack damage is absolutely terrible with DW or 2H (DW is stronger if you aren't using FM). Why quibble over jabs hitting 3% harder when your light weaves are doing 1/4 of the damage they could be doing.
If you insist on 2hander then at least switch to DW so you can use nirnhoned mainhand and infused/sharpened/Precise/whatever on your offhand.
Penetration or spell resistance reduction?
Huge difference between those two.
it's the same thing
Jimmy_The_Fixer wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »@Sergykid you should have decent damage and survival with that set up.
I would swap resto for sword and board block casting honor the dead is just so strong but other then that maybe swap skoria for a defensive set like pirate skelly.
i played 2h with FM and 1h&shield backbar before, but didn't see much difference. Panacea actually helps me survive when i need, but with the block i don't really survive well enough since i die during the break free animation.
@BNOC i've played with fire staff, but with 2h sword i get the 5% bonus dmg which also applies to sweeps, while the staff doesn't. Being an orc i wanna use the 4% melee damage bonus, so i must use sweeps.
Have you tried lightening staff it increases sweeps damage fire staff only buffs single target.
yes shock staff +5% aoe, fire +8% single, while 2h sword +5% everything, which is better. Also, with 2h i have 300 more spell damage above staves. What other benefits i would have with a staff to give up the spell damage and 5% to both single and aoe?
Elemental Drain is one of the strongest magplar spells that isn't a class ability, 5k penetration is phenomenal and the resource return is insane. It's the biggest reason to run Destro staff.
Light attack damage is absolutely terrible with DW or 2H (DW is stronger if you aren't using FM). Why quibble over jabs hitting 3% harder when your light weaves are doing 1/4 of the damage they could be doing.
If you insist on 2hander then at least switch to DW so you can use nirnhoned mainhand and infused/sharpened/Precise/whatever on your offhand.
Penetration or spell resistance reduction?
Huge difference between those two.
it's the same thing
Is it? I was thinking penetration may not help with procs or things like that where resist reductions would.
Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.
Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.
TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Do you now this from experience?
Otherwise you are speaking from your rear end...
Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...
Its wonderful 1 v 1; definitely not a zerg tool...
Brutusmax1mus wrote: »Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.
Both morphs heal and the difference between the heal is big even you can't purge the defile on you 1v1 bc it only cleans 2 (rending slashes can apply 6 negative effects alone if you include glyphs) and youre crazy thinking 2 negative effects being removed is enough, especially outnumbered. The only thing retribution has going for it is in 1v1 against players not using dots. You know when retribution shines? When you have a zerg around you...TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Do you now this from experience?
Otherwise you are speaking from your rear end...
Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...
Its wonderful 1 v 1; definitely not a zerg tool...
So much of your reasoning is based on fighting nightblades. If you can't handle cloak without retribution you're in trouble anyway. But yes it is decent against cloak to a degree.
I don't even know why i'm talking to you about skills, you base your builds around countering 1 class and running away with mist form. You have no idea what outnumbered small scale combat is about. Unless we're talking about running away that is. Then you're an expert.
Building for dueling is a different story, retribution has some swagger there. Not in open world cyro or bgs though. You cleanse so you can open up a window to go offensive, the break is just a small perk.
@Minno i've got a great video of me and a couple friends holding off a zerg where i use purifying light to heal and let allies attack to pump up the burst of the group of you wanna check it.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.
Both morphs heal and the difference between the heal is big even you can't purge the defile on you 1v1 bc it only cleans 2 (rending slashes can apply 6 negative effects alone if you include glyphs) and youre crazy thinking 2 negative effects being removed is enough, especially outnumbered. The only thing retribution has going for it is in 1v1 against players not using dots. You know when retribution shines? When you have a zerg around you...TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Do you now this from experience?
Otherwise you are speaking from your rear end...
Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...
Its wonderful 1 v 1; definitely not a zerg tool...
So much of your reasoning is based on fighting nightblades. If you can't handle cloak without retribution you're in trouble anyway. But yes it is decent against cloak to a degree.
I don't even know why i'm talking to you about skills, you base your builds around countering 1 class and running away with mist form. You have no idea what outnumbered small scale combat is about. Unless we're talking about running away that is. Then you're an expert.
Building for dueling is a different story, retribution has some swagger there. Not in open world cyro or bgs though. You cleanse so you can open up a window to go offensive, the break is just a small perk.
@Minno i've got a great video of me and a couple friends holding off a zerg where i use purifying light to heal and let allies attack to pump up the burst of the group of you wanna check it.
Wall of elements is better.
Yea link it. The more magplar vids the better
Brutusmax1mus wrote: »Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.
Both morphs heal and the difference between the heal is big even you can't purge the defile on you 1v1 bc it only cleans 2 (rending slashes can apply 6 negative effects alone if you include glyphs) and youre crazy thinking 2 negative effects being removed is enough, especially outnumbered. The only thing retribution has going for it is in 1v1 against players not using dots. You know when retribution shines? When you have a zerg around you...TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Do you now this from experience?
Otherwise you are speaking from your rear end...
Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...
Its wonderful 1 v 1; definitely not a zerg tool...
So much of your reasoning is based on fighting nightblades. If you can't handle cloak without retribution you're in trouble anyway. But yes it is decent against cloak to a degree.
I don't even know why i'm talking to you about skills, you base your builds around countering 1 class and running away with mist form. You have no idea what outnumbered small scale combat is about. Unless we're talking about running away that is. Then you're an expert.
Building for dueling is a different story, retribution has some swagger there. Not in open world cyro or bgs though. You cleanse so you can open up a window to go offensive, the break is just a small perk.
@Minno i've got a great video of me and a couple friends holding off a zerg where i use purifying light to heal and let allies attack to pump up the burst of the group of you wanna check it.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Or maybe you use that morph to stop NBs from cloaking and running, use it in PvE to keep trash mobs, are used to playing without relying on cleanse all the time, use certain proc sets, play in a "templar house," etc. That could be another possibility. If you ask me, 5 purification is worthless when outnumbered, I would use a heal over it 99.999% of the time anyway and just roll for the snares.
Both morphs heal and the difference between the heal is big even you can't purge the defile on you 1v1 bc it only cleans 2 (rending slashes can apply 6 negative effects alone if you include glyphs) and youre crazy thinking 2 negative effects being removed is enough, especially outnumbered. The only thing retribution has going for it is in 1v1 against players not using dots. You know when retribution shines? When you have a zerg around you...TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »You know you're a zerging when you choose the ritual of retribution morph. Solo/ small group templars need that 5 cleanse or they're gonna have a bad time.
Do you now this from experience?
Otherwise you are speaking from your rear end...
Ritual takes Nightblades out of stealth, does damage, has a greater heal per tick than Extended, and still Cleanses 2 negative effects...
Its wonderful 1 v 1; definitely not a zerg tool...
So much of your reasoning is based on fighting nightblades. If you can't handle cloak without retribution you're in trouble anyway. But yes it is decent against cloak to a degree.
I don't even know why i'm talking to you about skills, you base your builds around countering 1 class and running away with mist form. You have no idea what outnumbered small scale combat is about. Unless we're talking about running away that is. Then you're an expert.
Building for dueling is a different story, retribution has some swagger there. Not in open world cyro or bgs though. You cleanse so you can open up a window to go offensive, the break is just a small perk.
@Minno i've got a great video of me and a couple friends holding off a zerg where i use purifying light to heal and let allies attack to pump up the burst of the group of you wanna check it.
In other words, if someone doesn't do as you do, they know nothing and are a zergling? Hold on, wait for it...and
There is always that one post on the forums to give me a laugh daily. "[Purifying] is better in a small group," I'll bet.
I had been tempted in the past to run RR over ER since I have other classes that make due with none or even just 2 negative effects removed. I'd be more hesitant now with all the DOT builds running around but, it seems other classes are doing fine still with 0-2 negative effects removed.
Rit also. Auto procs allot of set debuffs. Bloodspawn is a great example of how to give your target ultimate+resist while you are dealing doodoo damage.