Regarding Chudan, I think the set is a waste when you have the best armor buff in the game hands down on Templar. The real value of Chudan is that insane one piece. 2 Chudan isn’t that great, but one Chudan one Pirate on the other hand...
I still prefer Bloodspawn or Valkyn because I prefer to have damage oriented builds, because as I said before survivability is relative and can be compensated for with player skill. Damage is what gets the job done, and this is why I am very happy with Breton so far and don’t regret choosing it over Argo at all. I really feel that a lot of the complaints I often hear about magplar damage being low stems from people choosing to play a tanking/healing race in heavy armor or non damage sets and being oblivious to how much damage is being left on the table.
You gotta risk it for the biscuit.
Brutusmax1mus wrote: »I really love the pheonix set this patch. FOR 3 SECONDS YOU'RE 100% MITIGATING DAMAGE
when you take fatal damage...
Let that sink in...
In 3 seconds i can take infinite damage...
BEST SET EVER OBVIOUSLY
Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Crit resist feels the best right now for mitigation. Running 4k myself. Would be nice to go a little more offensive and rely on sweeps stacked on HOTs but with the new major evasion, it really doesn't help much
Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Crit resist feels the best right now for mitigation. Running 4k myself. Would be nice to go a little more offensive and rely on sweeps stacked on HOTs but with the new major evasion, it really doesn't help much
4k is the new minimum for me.
Brutusmax1mus wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Crit resist feels the best right now for mitigation. Running 4k myself. Would be nice to go a little more offensive and rely on sweeps stacked on HOTs but with the new major evasion, it really doesn't help much
4k is the new minimum for me.
I run 3k solo. I take it yall are in impreg or trans?
something I've been going back and foward on... inner light or ele drain
Mrsinister2 wrote: »Ok my crit resist is way to low I've been running like 2k that's makes sense why I'm getting so wrecked this patch
Mrsinister2 wrote: »Ok my crit resist is way to low I've been running like 2k that's makes sense why I'm getting so wrecked this patch
Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.
The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.
I just wish there was a 5piece set as good as pirate Skeleton - is there??
Mrsinister2 wrote: »Mrsinister2 wrote: »Finally got my hands on bright throat jewlery and destro/sword and board. I'm thinking to head back to heavy armor as damage seems incredibly high lately.
No matter how I build I'm having a real hard time getting off my back bar against alot of stam builds and getting nuked before I can even react. Not sure heavy will even help tho I routinely have massive oblivion damage on my recaps.
don't build for resitance imo, use abilites/sets that give major protection instead as that will reduce the dmg far more than resistance will. My go to is pirate skele it has a high uptime and makes me almost unkillable
Yea I'm gonna mess around with some more stuff tonight. Templar in a great spot this patch but I just feel like I'm dying alot more often then before.
I was having great success at the end of last patch in light armor with high damage but I am just getting nuked way to often in this patch.
Syiccal is right about pirate skeleton, I used to have the same problem of stuck on the back bar with everyone beating off on me, I felt it was coz we don’t have a “vigor”, no proactive healing to transition easier.
The fix was to make healing more valuable by mitigating more damage, pirate + wizards + temp guard = 30% and 15% and 8%, heal block cleanse, when dawnbreaker ready bang them up. Then stun from dawnbreaker that they can’t predict is too valuable.
I just wish there was a 5piece set as good as pirate Skeleton - is there??
there is a new set arriving with murkmire that gives major protection when you cleanse a negative effect but I can't think what it's called
Mrsinister2 wrote: »The new set is steadfast hero it's heavy armor you gain major protection for 5 seconds after cleansing.
Seems like that one is gonna make templars all kinds of tanky but offers nothing for damage or sustain
Mrsinister2 wrote: »The new set is steadfast hero it's heavy armor you gain major protection for 5 seconds after cleansing.
Seems like that one is gonna make templars all kinds of tanky but offers nothing for damage or sustain
use it on jewllery s+b as a back bar set then you can still use another 5 peice set, a monster set, master staff (if you have)
Mrsinister2 wrote: »Mrsinister2 wrote: »The new set is steadfast hero it's heavy armor you gain major protection for 5 seconds after cleansing.
Seems like that one is gonna make templars all kinds of tanky but offers nothing for damage or sustain
use it on jewllery s+b as a back bar set then you can still use another 5 peice set, a monster set, master staff (if you have)
I'm gonna use it with reactive, malubeth and temporal guard ult and just be super annoying
Jimmy_The_Fixer wrote: »Steadfast hero seems ok, but the issue is that you're already taking way less damage right after you purge because you just removed a bunch of dots and debuffs and whoever you're fighting has to reapply them.
Jimmy_The_Fixer wrote: »Steadfast hero seems ok, but the issue is that you're already taking way less damage right after you purge because you just removed a bunch of dots and debuffs and whoever you're fighting has to reapply them.
I know it takes me at least 3 seconds to re-dot and longer if I self buff, I've also got less to apply than others - You're probably right that the uptime will be wasted.
Jimmy_The_Fixer wrote: »Steadfast hero seems ok, but the issue is that you're already taking way less damage right after you purge because you just removed a bunch of dots and debuffs and whoever you're fighting has to reapply them.
I know it takes me at least 3 seconds to re-dot and longer if I self buff, I've also got less to apply than others - You're probably right that the uptime will be wasted.
Though to be fair, that's exactly when they're about to try to burst you down or execute. It depends on class rotations thought.
Just going back to crit resist for a sec: is 2k too low for BGs now, you guys think? I also notice I've been squishier and might have to go back to Pirate Skelly, because wasting a 5pc on impreg would make me hit like a wet noodle in noCP.
Jimmy_The_Fixer wrote: »Steadfast hero seems ok, but the issue is that you're already taking way less damage right after you purge because you just removed a bunch of dots and debuffs and whoever you're fighting has to reapply them.
I know it takes me at least 3 seconds to re-dot and longer if I self buff, I've also got less to apply than others - You're probably right that the uptime will be wasted.
Though to be fair, that's exactly when they're about to try to burst you down or execute. It depends on class rotations thought.
Just going back to crit resist for a sec: is 2k too low for BGs now, you guys think? I also notice I've been squishier and might have to go back to Pirate Skelly, because wasting a 5pc on impreg would make me hit like a wet noodle in noCP.
What I mean is:
- I dot Jimmy up
- He cleanses and gets 5s major protection
- I re-dot and self buff during that 5s (Sounds specific as I know the set in question but this is what most people would do regardless)
- Then plan my main burst in the next 5s window of no Major protection.
It sounds like it'll work great if people aren't watching you cleanse their buffs / decide to re-dot you/wait - Otherwise I can't see it being that great.
You don't seem to need as much damage in no-CP honestly, at least from a console perspective. I swapped out an offensive set (3* offensive sets) for 2 offensive and Shackle (mix of offence and defence I guess) and I'm still putting out like 1-2M damage per BG.
But I also don't think you need a solid defensive set/s in BG's at all, I run around 2-2.5k CR in there and it's easy mode, but the player base is different between platforms and I can't speak for PC BG's.
Jimmy_The_Fixer wrote: »Steadfast hero seems ok, but the issue is that you're already taking way less damage right after you purge because you just removed a bunch of dots and debuffs and whoever you're fighting has to reapply them.
I know it takes me at least 3 seconds to re-dot and longer if I self buff, I've also got less to apply than others - You're probably right that the uptime will be wasted.
Though to be fair, that's exactly when they're about to try to burst you down or execute. It depends on class rotations thought.
Just going back to crit resist for a sec: is 2k too low for BGs now, you guys think? I also notice I've been squishier and might have to go back to Pirate Skelly, because wasting a 5pc on impreg would make me hit like a wet noodle in noCP.
What I mean is:
- I dot Jimmy up
- He cleanses and gets 5s major protection
- I re-dot and self buff during that 5s (Sounds specific as I know the set in question but this is what most people would do regardless)
- Then plan my main burst in the next 5s window of no Major protection.
It sounds like it'll work great if people aren't watching you cleanse their buffs / decide to re-dot you/wait - Otherwise I can't see it being that great.
You don't seem to need as much damage in no-CP honestly, at least from a console perspective. I swapped out an offensive set (3* offensive sets) for 2 offensive and Shackle (mix of offence and defence I guess) and I'm still putting out like 1-2M damage per BG.
But I also don't think you need a solid defensive set/s in BG's at all, I run around 2-2.5k CR in there and it's easy mode, but the player base is different between platforms and I can't speak for PC BG's.
See, without impreg or CPs you can only get about 2k in BGs though.
Anyway yeah for people who don't know you're wearing it, it could be useful, but I won't personally be using it. Mayne if it was 6 seconds...