This is not that big of a difference overall. Generally in PVP we have certain numbers we have in mind as far as where we would like our stats to be. We then adjust accordingly through armor enchants, food/drink, and jewelry traits. I think this does favor Altmer and Bretons because a higher max magicka can be achieved.Max Magicka: Altmer and Bretons get 10% while Argonians get 3%
Max Health: Argonians get 9%
From purely a magicka standpoint, I believe the cost reduction for Bretons is the winner, especially ever since cost reduction from light armor was nerfed (3% to 2% per light piece) and removed entirely from CP. What really makes a difference here is the additional health and stam that Argonians also receive by drinking a potion. So I would tilt this in favor of Argonians.Bretons get 3% magicka cost reduction
Altmer get 9% magicka recovery
Argonians get the potion passive (4620 health/mag/stam)
These are two entirely different things so it's tough to make a comparison between the two. The Argonian passive kind of steers them into more of a dedicated healer role so if that's the way the character will usually be played then that is the preference. Altmer have more offensive capabilities. Ultimately I think it comes down to what works better for what you plan to do with the character.Breton's get an additional ~4k spell resist
Altmer get 4% elemental damage
Argonians get 5% healing done and received
The choice is yours.Bretons, both male and female, are beautiful humanoid characters.
Altmer are stuck up racists.
Argonians are walking asthmatic handbags.
Jimmy_The_Fixer wrote: »Race changed to argonion a year ago, best $30 I ever spent. Healing done AND healing received? Potion passive that is a 100% reset button on resources if you use a tripot? Hp+max mag? Even the swim speed passive has saved me when fighting around that lake between Arrius and Farragut.
Breton cost reduction passive is significantly weaker than having just one (1) cost reduction enchant on one piece of jewelry. Spell resist is fully worthless against 50% of builds. Max magicka ok though, so Breton gets 1/3. Go dunmer or high elf if you hate lizards.
The only real point of contention to me is the health argonian gets. Health is such a powerful stat, and especially on magplar. I’m having no issues sustaining as a Breton and I think the healing is honestly irrelevant unless you’re a dedicated healer. Reason being, magplar relies on burst heals which are gonna be really strong regardless. Now on a build that uses more healing over time like a HoTblade or Magden, argonian is clearly the best choice. But on magplar it really only comes down to the health in my view. And I’d personally rather do more damage than be more survivable.
Likewise, if I played an mDK no way it wouldn’t be a dark elf.
Ariades_swe wrote: »I'm thinking about switching back to Breton.
Can't stand the argonian look.
Jimmy_The_Fixer wrote: »Race changed to argonion a year ago, best $30 I ever spent. Healing done AND healing received? Potion passive that is a 100% reset button on resources if you use a tripot? Hp+max mag? Even the swim speed passive has saved me when fighting around that lake between Arrius and Farragut.
Breton cost reduction passive is significantly weaker than having just one (1) cost reduction enchant on one piece of jewelry. Spell resist is fully worthless against 50% of builds. Max magicka ok though, so Breton gets 1/3. Go dunmer or high elf if you hate lizards.
Here's another question, will you be using cost reduction enchants on a non-breton templar?
Also, it is a "free" passive versus losing out on 170 SD that gets boosted up by sorcery buffs for 200-ish cost reduction. Either way both require you to be casting on GCDs to make it the most beneficial. Argonian pot even with pot reduction enchants, is still locked behind 30 second cooldown. Clear pros/cons for each; the idea of balance.
Keep in mind healing done and healing received requires you to heal to get benefit from. I know that is a dumb statement but it is similar to the cost reduction above. Compared to the spell resists, breton does not have to cast anything to take less damage from mag based attacks (though they are subject to stamina attacks, but it was already said in CP pvp you can drop ele defender to boost up hardy/physical resist/thick skin/ironclad to compensate for this, especially in LA where you will be 1k less than spell resist cap.) And to boot, the extra max mag boosts the tooltip of your healing so it's basically the same passive.
Your racial pick, which showing you the way to how to play your class, really doesn't reduce your pvp experience. Unless you do something like pick wood elf and try to use it for a mag healer lol.
Jimmy_The_Fixer wrote: »Jimmy_The_Fixer wrote: »Race changed to argonion a year ago, best $30 I ever spent. Healing done AND healing received? Potion passive that is a 100% reset button on resources if you use a tripot? Hp+max mag? Even the swim speed passive has saved me when fighting around that lake between Arrius and Farragut.
Breton cost reduction passive is significantly weaker than having just one (1) cost reduction enchant on one piece of jewelry. Spell resist is fully worthless against 50% of builds. Max magicka ok though, so Breton gets 1/3. Go dunmer or high elf if you hate lizards.
Here's another question, will you be using cost reduction enchants on a non-breton templar?
Also, it is a "free" passive versus losing out on 170 SD that gets boosted up by sorcery buffs for 200-ish cost reduction. Either way both require you to be casting on GCDs to make it the most beneficial. Argonian pot even with pot reduction enchants, is still locked behind 30 second cooldown. Clear pros/cons for each; the idea of balance.
Keep in mind healing done and healing received requires you to heal to get benefit from. I know that is a dumb statement but it is similar to the cost reduction above. Compared to the spell resists, breton does not have to cast anything to take less damage from mag based attacks (though they are subject to stamina attacks, but it was already said in CP pvp you can drop ele defender to boost up hardy/physical resist/thick skin/ironclad to compensate for this, especially in LA where you will be 1k less than spell resist cap.) And to boot, the extra max mag boosts the tooltip of your healing so it's basically the same passive.
Your racial pick, which showing you the way to how to play your class, really doesn't reduce your pvp experience. Unless you do something like pick wood elf and try to use it for a mag healer lol.
The argonion passive is 4500 every 45 seconds, i.e. ~200 mana regen is almost double the value of the regen enchant
Breton cost reduction isn't just weaker than the cost reduction enchant, it's much weaker (3% rebate on a 4K spell is around 120 which is way less than the cost enchant.
Comparing the passives to the value gained from Enchants is definitely a janky way of doing things but the two bonuses are completely out of balance according to stat budgeting that ZoS has put on their own items. And that's not even counting the fact that you get stam and health.
Jimmy_The_Fixer wrote: »Jimmy_The_Fixer wrote: »Race changed to argonion a year ago, best $30 I ever spent. Healing done AND healing received? Potion passive that is a 100% reset button on resources if you use a tripot? Hp+max mag? Even the swim speed passive has saved me when fighting around that lake between Arrius and Farragut.
Breton cost reduction passive is significantly weaker than having just one (1) cost reduction enchant on one piece of jewelry. Spell resist is fully worthless against 50% of builds. Max magicka ok though, so Breton gets 1/3. Go dunmer or high elf if you hate lizards.
Here's another question, will you be using cost reduction enchants on a non-breton templar?
Also, it is a "free" passive versus losing out on 170 SD that gets boosted up by sorcery buffs for 200-ish cost reduction. Either way both require you to be casting on GCDs to make it the most beneficial. Argonian pot even with pot reduction enchants, is still locked behind 30 second cooldown. Clear pros/cons for each; the idea of balance.
Keep in mind healing done and healing received requires you to heal to get benefit from. I know that is a dumb statement but it is similar to the cost reduction above. Compared to the spell resists, breton does not have to cast anything to take less damage from mag based attacks (though they are subject to stamina attacks, but it was already said in CP pvp you can drop ele defender to boost up hardy/physical resist/thick skin/ironclad to compensate for this, especially in LA where you will be 1k less than spell resist cap.) And to boot, the extra max mag boosts the tooltip of your healing so it's basically the same passive.
Your racial pick, which showing you the way to how to play your class, really doesn't reduce your pvp experience. Unless you do something like pick wood elf and try to use it for a mag healer lol.
The argonion passive is 4500 every 45 seconds, i.e. ~200 mana regen is almost double the value of the regen enchant
Breton cost reduction isn't just weaker than the cost reduction enchant, it's much weaker (3% rebate on a 4K spell is around 120 which is way less than the cost enchant.
Comparing the passives to the value gained from Enchants is definitely a janky way of doing things but the two bonuses are completely out of balance according to stat budgeting that ZoS has put on their own items. And that's not even counting the fact that you get stam and health.
4500 every 45 seconds is not 200 mag every 2 seconds. It's burst resource every 45 seconds. I know why you are mentioning it, but its closest equivalent is a tri-pot minus the regen buffs.
And we forget the breton passive stacks with other percentage cost reduction. Templar+breton+LA will equal something like 16% cost reduction on all your abilities (4% away from the 20% cost reduction everyone used to run when it was offered in CP a long time ago). Something no other race can get.
Ariades_swe wrote: »Dw or lightning staff on a sweeps build now with the glyph changes?
I'm thinking about going back to my old dw/frost staff build.
Jimmy_The_Fixer wrote: »Jimmy_The_Fixer wrote: »Race changed to argonion a year ago, best $30 I ever spent. Healing done AND healing received? Potion passive that is a 100% reset button on resources if you use a tripot? Hp+max mag? Even the swim speed passive has saved me when fighting around that lake between Arrius and Farragut.
Breton cost reduction passive is significantly weaker than having just one (1) cost reduction enchant on one piece of jewelry. Spell resist is fully worthless against 50% of builds. Max magicka ok though, so Breton gets 1/3. Go dunmer or high elf if you hate lizards.
Here's another question, will you be using cost reduction enchants on a non-breton templar?
Also, it is a "free" passive versus losing out on 170 SD that gets boosted up by sorcery buffs for 200-ish cost reduction. Either way both require you to be casting on GCDs to make it the most beneficial. Argonian pot even with pot reduction enchants, is still locked behind 30 second cooldown. Clear pros/cons for each; the idea of balance.
Keep in mind healing done and healing received requires you to heal to get benefit from. I know that is a dumb statement but it is similar to the cost reduction above. Compared to the spell resists, breton does not have to cast anything to take less damage from mag based attacks (though they are subject to stamina attacks, but it was already said in CP pvp you can drop ele defender to boost up hardy/physical resist/thick skin/ironclad to compensate for this, especially in LA where you will be 1k less than spell resist cap.) And to boot, the extra max mag boosts the tooltip of your healing so it's basically the same passive.
Your racial pick, which showing you the way to how to play your class, really doesn't reduce your pvp experience. Unless you do something like pick wood elf and try to use it for a mag healer lol.
The argonion passive is 4500 every 45 seconds, i.e. ~200 mana regen is almost double the value of the regen enchant
Breton cost reduction isn't just weaker than the cost reduction enchant, it's much weaker (3% rebate on a 4K spell is around 120 which is way less than the cost enchant.
Comparing the passives to the value gained from Enchants is definitely a janky way of doing things but the two bonuses are completely out of balance according to stat budgeting that ZoS has put on their own items. And that's not even counting the fact that you get stam and health.
4500 every 45 seconds is not 200 mag every 2 seconds. It's burst resource every 45 seconds. I know why you are mentioning it, but its closest equivalent is a tri-pot minus the regen buffs.
And we forget the breton passive stacks with other percentage cost reduction. Templar+breton+LA will equal something like 16% cost reduction on all your abilities (4% away from the 20% cost reduction everyone used to run when it was offered in CP a long time ago). Something no other race can get.
Edit:
And I am not discrediting Argonian as a strong race. I just think much of the Breton passive hate stems from PVE where DPS rules their feedback and it spills into PVP. There are pros/cons for both
Jimmy_The_Fixer wrote: »Jimmy_The_Fixer wrote: »Race changed to argonion a year ago, best $30 I ever spent. Healing done AND healing received? Potion passive that is a 100% reset button on resources if you use a tripot? Hp+max mag? Even the swim speed passive has saved me when fighting around that lake between Arrius and Farragut.
Breton cost reduction passive is significantly weaker than having just one (1) cost reduction enchant on one piece of jewelry. Spell resist is fully worthless against 50% of builds. Max magicka ok though, so Breton gets 1/3. Go dunmer or high elf if you hate lizards.
Here's another question, will you be using cost reduction enchants on a non-breton templar?
Also, it is a "free" passive versus losing out on 170 SD that gets boosted up by sorcery buffs for 200-ish cost reduction. Either way both require you to be casting on GCDs to make it the most beneficial. Argonian pot even with pot reduction enchants, is still locked behind 30 second cooldown. Clear pros/cons for each; the idea of balance.
Keep in mind healing done and healing received requires you to heal to get benefit from. I know that is a dumb statement but it is similar to the cost reduction above. Compared to the spell resists, breton does not have to cast anything to take less damage from mag based attacks (though they are subject to stamina attacks, but it was already said in CP pvp you can drop ele defender to boost up hardy/physical resist/thick skin/ironclad to compensate for this, especially in LA where you will be 1k less than spell resist cap.) And to boot, the extra max mag boosts the tooltip of your healing so it's basically the same passive.
Your racial pick, which showing you the way to how to play your class, really doesn't reduce your pvp experience. Unless you do something like pick wood elf and try to use it for a mag healer lol.
The argonion passive is 4500 every 45 seconds, i.e. ~200 mana regen is almost double the value of the regen enchant
Breton cost reduction isn't just weaker than the cost reduction enchant, it's much weaker (3% rebate on a 4K spell is around 120 which is way less than the cost enchant.
Comparing the passives to the value gained from Enchants is definitely a janky way of doing things but the two bonuses are completely out of balance according to stat budgeting that ZoS has put on their own items. And that's not even counting the fact that you get stam and health.
4500 every 45 seconds is not 200 mag every 2 seconds. It's burst resource every 45 seconds. I know why you are mentioning it, but its closest equivalent is a tri-pot minus the regen buffs.
And we forget the breton passive stacks with other percentage cost reduction. Templar+breton+LA will equal something like 16% cost reduction on all your abilities (4% away from the 20% cost reduction everyone used to run when it was offered in CP a long time ago). Something no other race can get.
Edit:
And I am not discrediting Argonian as a strong race. I just think much of the Breton passive hate stems from PVE where DPS rules their feedback and it spills into PVP. There are pros/cons for both
Something no one's really accounting for is all the wasted burst of the Argonian passive. Half of the time, if you're using spell damage or immovable pots for example, you pop them before a fight... when you're at full health/stats.
Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Jimmy_The_Fixer wrote: »Jimmy_The_Fixer wrote: »Race changed to argonion a year ago, best $30 I ever spent. Healing done AND healing received? Potion passive that is a 100% reset button on resources if you use a tripot? Hp+max mag? Even the swim speed passive has saved me when fighting around that lake between Arrius and Farragut.
Breton cost reduction passive is significantly weaker than having just one (1) cost reduction enchant on one piece of jewelry. Spell resist is fully worthless against 50% of builds. Max magicka ok though, so Breton gets 1/3. Go dunmer or high elf if you hate lizards.
Here's another question, will you be using cost reduction enchants on a non-breton templar?
Also, it is a "free" passive versus losing out on 170 SD that gets boosted up by sorcery buffs for 200-ish cost reduction. Either way both require you to be casting on GCDs to make it the most beneficial. Argonian pot even with pot reduction enchants, is still locked behind 30 second cooldown. Clear pros/cons for each; the idea of balance.
Keep in mind healing done and healing received requires you to heal to get benefit from. I know that is a dumb statement but it is similar to the cost reduction above. Compared to the spell resists, breton does not have to cast anything to take less damage from mag based attacks (though they are subject to stamina attacks, but it was already said in CP pvp you can drop ele defender to boost up hardy/physical resist/thick skin/ironclad to compensate for this, especially in LA where you will be 1k less than spell resist cap.) And to boot, the extra max mag boosts the tooltip of your healing so it's basically the same passive.
Your racial pick, which showing you the way to how to play your class, really doesn't reduce your pvp experience. Unless you do something like pick wood elf and try to use it for a mag healer lol.
The argonion passive is 4500 every 45 seconds, i.e. ~200 mana regen is almost double the value of the regen enchant
Breton cost reduction isn't just weaker than the cost reduction enchant, it's much weaker (3% rebate on a 4K spell is around 120 which is way less than the cost enchant.
Comparing the passives to the value gained from Enchants is definitely a janky way of doing things but the two bonuses are completely out of balance according to stat budgeting that ZoS has put on their own items. And that's not even counting the fact that you get stam and health.
4500 every 45 seconds is not 200 mag every 2 seconds. It's burst resource every 45 seconds. I know why you are mentioning it, but its closest equivalent is a tri-pot minus the regen buffs.
And we forget the breton passive stacks with other percentage cost reduction. Templar+breton+LA will equal something like 16% cost reduction on all your abilities (4% away from the 20% cost reduction everyone used to run when it was offered in CP a long time ago). Something no other race can get.
Edit:
And I am not discrediting Argonian as a strong race. I just think much of the Breton passive hate stems from PVE where DPS rules their feedback and it spills into PVP. There are pros/cons for both
Something no one's really accounting for is all the wasted burst of the Argonian passive. Half of the time, if you're using spell damage or immovable pots for example, you pop them before a fight... when you're at full health/stats.
Joy_Division wrote: »I think a lot of the assessments on the racial passives are confirmation bias. OK, most of the people commenting are very experienced magplars, thus probably do very well in their PvP, which thus reinforces their beliefs that their builds are competitive and strong.
I run the worst race possible and a magplar (Nord) and very rarely feel out-matched. It's not the race that working, it's my experience.
Any good player is going to make Breton or Altmer work, first and foremost because they are good, but also because these races are suited for magicka play-styles. Just because they aren't BiS, doesn't mean they are bad (unlike Nords!).
It's only when you are matched-up against equally experienced players with strong build do these small percentage differences begin to matter. Argonian is tailor made for a magplar because they typically don't run shields and thus need higher health (score Argonian), rely on healing for defense (double score Agonian), and have to keep on eye on their stam pool more so than most magicka classes bc/ block is important (score Argonian). Argonains are very versatile and it's kind of hard to make a bad build with them because their racial passives cover up potential gameplay mistakes. That in my opinion is a very strong feature when playing against good players who can put you in a disadvantageous position.
Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Well I ran that too to make up the squishiness from 5 light armor. But now I switched to protective jewelry, so that I can wear a full monsterset (I miss a little bit magicka instead).
Jimmy_The_Fixer wrote: »Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Solid build, but running mismatched monster sets is always less value than getting the full 2 piece.
Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Well I ran that too to make up the squishiness from 5 light armor. But now I switched to protective jewelry, so that I can wear a full monsterset (I miss a little bit magicka instead).
Mrsinister2 wrote: »Jimmy_The_Fixer wrote: »Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Solid build, but running mismatched monster sets is always less value than getting the full 2 piece.
Yea I agree I might just do bloodspawn for the resists proc and Stam regen.Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Well I ran that too to make up the squishiness from 5 light armor. But now I switched to protective jewelry, so that I can wear a full monsterset (I miss a little bit magicka instead).
I've done that 2 but I feel like even nerfed swift really helps magplar especially clumsy/not great magplars like me
Mrsinister2 wrote: »Jimmy_The_Fixer wrote: »Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Solid build, but running mismatched monster sets is always less value than getting the full 2 piece.
Yea I agree I might just do bloodspawn for the resists proc and Stam regen.Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Well I ran that too to make up the squishiness from 5 light armor. But now I switched to protective jewelry, so that I can wear a full monsterset (I miss a little bit magicka instead).
I've done that 2 but I feel like even nerfed swift really helps magplar especially clumsy/not great magplars like me
I also play a lot of non cp (bgs and sotha sil open world), where Skoria just is toooooooo nice....better than one domihaus and one pirate skelly.
Mrsinister2 wrote: »Jimmy_The_Fixer wrote: »Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Solid build, but running mismatched monster sets is always less value than getting the full 2 piece.
Yea I agree I might just do bloodspawn for the resists proc and Stam regen.Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Well I ran that too to make up the squishiness from 5 light armor. But now I switched to protective jewelry, so that I can wear a full monsterset (I miss a little bit magicka instead).
I've done that 2 but I feel like even nerfed swift really helps magplar especially clumsy/not great magplars like me
I also play a lot of non cp (bgs and sotha sil open world), where Skoria just is toooooooo nice....better than one domihaus and one pirate skelly.
Mrsinister2 wrote: »Mrsinister2 wrote: »Jimmy_The_Fixer wrote: »Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Solid build, but running mismatched monster sets is always less value than getting the full 2 piece.
Yea I agree I might just do bloodspawn for the resists proc and Stam regen.Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Well I ran that too to make up the squishiness from 5 light armor. But now I switched to protective jewelry, so that I can wear a full monsterset (I miss a little bit magicka instead).
I've done that 2 but I feel like even nerfed swift really helps magplar especially clumsy/not great magplars like me
I also play a lot of non cp (bgs and sotha sil open world), where Skoria just is toooooooo nice....better than one domihaus and one pirate skelly.
Honestly no matter what build i do I always end up back with skoria eventually you just can't Beat it.
TheDoomsdayMonster wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Jimmy_The_Fixer wrote: »Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Solid build, but running mismatched monster sets is always less value than getting the full 2 piece.
Yea I agree I might just do bloodspawn for the resists proc and Stam regen.Mrsinister2 wrote: »Having really good luck with full tristat bright throat, spinners and 1 domi 1 pirate skelly.
Damge and sustain are great i got 35k mag and I'm running 2 swift. It's also extremely satisfying chewing up a sorcs shields
Well I ran that too to make up the squishiness from 5 light armor. But now I switched to protective jewelry, so that I can wear a full monsterset (I miss a little bit magicka instead).
I've done that 2 but I feel like even nerfed swift really helps magplar especially clumsy/not great magplars like me
I also play a lot of non cp (bgs and sotha sil open world), where Skoria just is toooooooo nice....better than one domihaus and one pirate skelly.
Honestly no matter what build i do I always end up back with skoria eventually you just can't Beat it.
I feel the same way about Mighty Chudan...
No matter what else I try (Monster Helm wise) I end up back at Chudan...
It's just the best set available for what I do...