Joy_Division wrote: »MA?
You know the thread was started by someone relatively new. I've been playing since Beta and like to think I have a pretty good grasp on the game and have no idea what this is. Master Architect? The PvE set?
Joy_Division wrote: »MA?
You know the thread was started by someone relatively new. I've been playing since Beta and like to think I have a pretty good grasp on the game and have no idea what this is. Master Architect? The PvE set?
Brutusmax1mus wrote: »It's purifying light and sweeps for magplar (this thread), not potl and jabs. Get it together guy!
TheDoomsdayMonster wrote: »Hmmmm...
Am I reading this correctly?
Is Eclipse hard countering these Dual Weilding Enchantment users?
problem with total dark is fitting it on the bar, if like me you run a staff then automatically that is 1 alot gone which in my case is for a cc
Joy_Division wrote: »MA?
You know the thread was started by someone relatively new. I've been playing since Beta and like to think I have a pretty good grasp on the game and have no idea what this is. Master Architect? The PvE set?
I intentionally dont want another CC. Using explosive charge over toppling for that reason
I intentionally dont want another CC. Using explosive charge over toppling for that reason
Good damage?
Joy_Division wrote: »MA?
You know the thread was started by someone relatively new. I've been playing since Beta and like to think I have a pretty good grasp on the game and have no idea what this is. Master Architect? The PvE set?
Brutusmax1mus wrote: »What are yall gonna run for glyphs? Im gonna go shielding for sure on one. If i run rending slashes I'll probably use restore stam and increase power too. You give up strong, range capable light attack weaves but you gain the dmg portion of the restore stamina glyph (the stam restore portion just pays for the skills usage).
Brutusmax1mus wrote: »What are yall gonna run for glyphs? Im gonna go shielding for sure on one. If i run rending slashes I'll probably use restore stam and increase power too. You give up strong, range capable light attack weaves but you gain the dmg portion of the restore stamina glyph (the stam restore portion just pays for the skills usage).
I run a mix of poisons on my front bar and SD enchant on infused backbar.
I can go througha stack of poisons in a hour play time with force pulse/blockade of frost. Been using minor defile/minor mending poisons lately since skoria procs quickly anyway.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »What are yall gonna run for glyphs? Im gonna go shielding for sure on one. If i run rending slashes I'll probably use restore stam and increase power too. You give up strong, range capable light attack weaves but you gain the dmg portion of the restore stamina glyph (the stam restore portion just pays for the skills usage).
I run a mix of poisons on my front bar and SD enchant on infused backbar.
I can go througha stack of poisons in a hour play time with force pulse/blockade of frost. Been using minor defile/minor mending poisons lately since skoria procs quickly anyway.
Im gonna try a hardening glyph with reach to proc it, is it a 5 or 10 second cooldown?
Is argonian decidedly BiS for magplar? Or is there room for Breton in the conversation?
Is argonian decidedly BiS for magplar? Or is there room for Breton in the conversation?
Breton racials are underpowered and definitely can't compete with Argonian. If the cost reduction was 6%, then maybe you'd have to consider bretons, but at 3% that racial is utter garbage. The spell resistance racial is also unnecessary for magplars because they get spell resistance from passives.
Unnecessary is an opinion of a certain viewpoint. Consider that all that spell resist, but no magic bleed, means you can move CP over to physical DMG mitigation. Last I Checked,. Breton Templar in LA is basically armor cap without anything else built in save for around 10 skill points when fighting mag builds.
Cost reduction might needa boost, but honestly it's not all terrible. Some races might just be overperforming
Unnecessary is an opinion of a certain viewpoint. Consider that all that spell resist, but no magic bleed, means you can move CP over to physical DMG mitigation. Last I Checked,. Breton Templar in LA is basically armor cap without anything else built in save for around 10 skill points when fighting mag builds.
Cost reduction might needa boost, but honestly it's not all terrible. Some races might just be overperforming
The point is argonian is better and it isn't even close.
Nirnroot420 wrote: »Total Dark, while more useful than other classes' skill in dealing with the enchant lolz meta, is not a hard counter. It only ticks once per second, and the fact that up to four enchants from a single player can be hitting you at once means you're getting overwhelmed regardless of total dark and our purges.
Magplars are the best equipped to deal with this but when there's 2+ running the double DW enchant meta at once we're getting absolutely deleted along with everyone else.
It's simply absolutely broken.
Nirnroot420 wrote: »Total Dark, while more useful than other classes' skill in dealing with the enchant lolz meta, is not a hard counter. It only ticks once per second, and the fact that up to four enchants from a single player can be hitting you at once means you're getting overwhelmed regardless of total dark and our purges.
Magplars are the best equipped to deal with this but when there's 2+ running the double DW enchant meta at once we're getting absolutely deleted along with everyone else.
It's simply absolutely broken.
It doesn't hit per second. It hits per direct DMG while the bubble is up on your target. So if you time it right, one rending slash will put your target ina serious defensive position while you block some enchants.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »What are yall gonna run for glyphs? Im gonna go shielding for sure on one. If i run rending slashes I'll probably use restore stam and increase power too. You give up strong, range capable light attack weaves but you gain the dmg portion of the restore stamina glyph (the stam restore portion just pays for the skills usage).
I run a mix of poisons on my front bar and SD enchant on infused backbar.
I can go througha stack of poisons in a hour play time with force pulse/blockade of frost. Been using minor defile/minor mending poisons lately since skoria procs quickly anyway.
Im gonna try a hardening glyph with reach to proc it, is it a 5 or 10 second cooldown?
I believe anything not a damage based enchant is 10s cooldown.