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Magplar PvP

  • Datolite
    Datolite
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    MA?

    You know the thread was started by someone relatively new. I've been playing since Beta and like to think I have a pretty good grasp on the game and have no idea what this is. Master Architect? The PvE set?

    Mechanical Acuity set
  • Syiccal
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    problem with total dark is fitting it on the bar, if like me you run a staff then automatically that is 1 alot gone which in my case is for a cc
  • aetherial_heavenn
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    MA?

    You know the thread was started by someone relatively new. I've been playing since Beta and like to think I have a pretty good grasp on the game and have no idea what this is. Master Architect? The PvE set?

    I am guessing mechanical acuity.
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • Syiccal
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    MA is mechanical accuity
  • Brutusmax1mus
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    And maelstrom arena, masters architect, momma's applesauce...

    Really tho, MA looks delicious right about now, especially since murkmire came out. And yes im talking about gorging myself on applesauce as a new past time, that or red dead2
    Edited by Brutusmax1mus on October 27, 2018 2:11PM
  • technohic
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    It's purifying light and sweeps for magplar (this thread), not potl and jabs. Get it together guy!

    Sorry. Always get them mixed up when talking. I just make sure to select the right one when swapping between magicka and stamina.
    Hmmmm...

    Am I reading this correctly?

    Is Eclipse hard countering these Dual Weilding Enchantment users?

    :)

    Not sure about hard counter. Someone went over the mechanics of it in here somewhere. Problem is, if they run immovable, immovable pots, learn to break free even when not attacking, or someone comes along and uses a hard stun on them, it's all for nothing

    So if they get smart, it's not much of a counter. luckily most players who go looking to cheese their way to victory, are not looking to put much thought of their own into what they are doing. Good players using it who were aged of the curve and wrecked me before, will still wreck me.
    Edited by technohic on October 27, 2018 2:37PM
  • Minno
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    Syiccal wrote: »
    problem with total dark is fitting it on the bar, if like me you run a staff then automatically that is 1 alot gone which in my case is for a cc

    I use it as my only cc. But I'm more defensive playing so i don't mind.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
    technohic
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    Minno wrote: »
    Syiccal wrote: »
    problem with total dark is fitting it on the bar, if like me you run a staff then automatically that is 1 alot gone which in my case is for a cc

    I use it as my only cc. But I'm more defensive playing so i don't mind.

    I intentionally dont want another CC. Using explosive charge over toppling for that reason
  • JerkMctwerk
    MA?

    You know the thread was started by someone relatively new. I've been playing since Beta and like to think I have a pretty good grasp on the game and have no idea what this is. Master Architect? The PvE set?

    Mechanical acuity (i think)
  • Datolite
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    technohic wrote: »
    Minno wrote: »
    Syiccal wrote: »
    problem with total dark is fitting it on the bar, if like me you run a staff then automatically that is 1 alot gone which in my case is for a cc

    I use it as my only cc. But I'm more defensive playing so i don't mind.

    I intentionally dont want another CC. Using explosive charge over toppling for that reason

    Good damage?
  • technohic
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    Datolite wrote: »
    technohic wrote: »
    Minno wrote: »
    Syiccal wrote: »
    problem with total dark is fitting it on the bar, if like me you run a staff then automatically that is 1 alot gone which in my case is for a cc

    I use it as my only cc. But I'm more defensive playing so i don't mind.

    I intentionally dont want another CC. Using explosive charge over toppling for that reason

    Good damage?

    Mmm not really. guess it's there. I'd almost assume they take the stun away if you hit someone casting ; which then means not being able to use UC or TD, and make it do more damage. And a cooler animation to match the "explosive" part would be cool.
  • Brutusmax1mus
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    What are yall gonna run for glyphs? Im gonna go shielding for sure on one. If i run rending slashes I'll probably use restore stam and increase power too. You give up strong, range capable light attack weaves but you gain the dmg portion of the restore stamina glyph (the stam restore portion just pays for the skills usage).
  • NBrookus
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    MA?

    You know the thread was started by someone relatively new. I've been playing since Beta and like to think I have a pretty good grasp on the game and have no idea what this is. Master Architect? The PvE set?

    Since I was replying to the post right above it talking about Mechanical Acuity, MA = Mechanical Acuity. ;)
  • Syiccal
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    something I've been going back and foward on... inner light or ele drain
    Edited by Syiccal on October 27, 2018 7:17PM
  • CyrusArya
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    Is argonian decidedly BiS for magplar? Or is there room for Breton in the conversation?
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  • Syiccal
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    stam management is far easier on argonian
  • Elong
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    CyrusArya wrote: »
    Is argonian decidedly BiS for magplar? Or is there room for Breton in the conversation?

    Argonian has been my favourite race for Magplar, the sustain is brilliant and the extra health is nice. Definitely the best race I have played with.
  • ccmedaddy
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    Syiccal wrote: »
    something I've been going back and foward on... inner light or ele drain
    I usually strggule with this on other classes but on my magplar it's always ele drain since I already get Major Prophecy from vamp bane.
  • NupidStoob
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    CyrusArya wrote: »
    Is argonian decidedly BiS for magplar? Or is there room for Breton in the conversation?

    Yeah it's BiS, but that doesn't mean Breton won't work either. Highelf and Darkelf work too.
  • Minno
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    What are yall gonna run for glyphs? Im gonna go shielding for sure on one. If i run rending slashes I'll probably use restore stam and increase power too. You give up strong, range capable light attack weaves but you gain the dmg portion of the restore stamina glyph (the stam restore portion just pays for the skills usage).

    I run a mix of poisons on my front bar and SD enchant on infused backbar.

    I can go througha stack of poisons in a hour play time with force pulse/blockade of frost. Been using minor defile/minor mending poisons lately since skoria procs quickly anyway.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Brutusmax1mus
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    Minno wrote: »
    What are yall gonna run for glyphs? Im gonna go shielding for sure on one. If i run rending slashes I'll probably use restore stam and increase power too. You give up strong, range capable light attack weaves but you gain the dmg portion of the restore stamina glyph (the stam restore portion just pays for the skills usage).

    I run a mix of poisons on my front bar and SD enchant on infused backbar.

    I can go througha stack of poisons in a hour play time with force pulse/blockade of frost. Been using minor defile/minor mending poisons lately since skoria procs quickly anyway.

    Im gonna try a hardening glyph with reach to proc it, is it a 5 or 10 second cooldown?
  • Minno
    Minno
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    Minno wrote: »
    What are yall gonna run for glyphs? Im gonna go shielding for sure on one. If i run rending slashes I'll probably use restore stam and increase power too. You give up strong, range capable light attack weaves but you gain the dmg portion of the restore stamina glyph (the stam restore portion just pays for the skills usage).

    I run a mix of poisons on my front bar and SD enchant on infused backbar.

    I can go througha stack of poisons in a hour play time with force pulse/blockade of frost. Been using minor defile/minor mending poisons lately since skoria procs quickly anyway.

    Im gonna try a hardening glyph with reach to proc it, is it a 5 or 10 second cooldown?

    I believe anything not a damage based enchant is 10s cooldown.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MaxJrFTW
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    CyrusArya wrote: »
    Is argonian decidedly BiS for magplar? Or is there room for Breton in the conversation?

    Breton racials are underpowered and definitely can't compete with Argonian. If the cost reduction was 6%, then maybe you'd have to consider bretons, but at 3% that racial is utter garbage. The spell resistance racial is also unnecessary for magplars because they get spell resistance from passives.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Minno
    Minno
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    MaxJrFTW wrote: »
    CyrusArya wrote: »
    Is argonian decidedly BiS for magplar? Or is there room for Breton in the conversation?

    Breton racials are underpowered and definitely can't compete with Argonian. If the cost reduction was 6%, then maybe you'd have to consider bretons, but at 3% that racial is utter garbage. The spell resistance racial is also unnecessary for magplars because they get spell resistance from passives.

    Unnecessary is an opinion of a certain viewpoint. Consider that all that spell resist, but no magic bleed, means you can move CP over to physical DMG mitigation. Last I Checked,. Breton Templar in LA is basically armor cap without anything else built in save for around 10 skill points when fighting mag builds.

    Cost reduction might needa boost, but honestly it's not all terrible. Some races might just be overperforming ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MaxJrFTW
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    CyrusArya wrote: »
    Unnecessary is an opinion of a certain viewpoint. Consider that all that spell resist, but no magic bleed, means you can move CP over to physical DMG mitigation. Last I Checked,. Breton Templar in LA is basically armor cap without anything else built in save for around 10 skill points when fighting mag builds.

    Cost reduction might needa boost, but honestly it's not all terrible. Some races might just be overperforming ;)

    The point is argonian is better and it isn't even close.

    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Nirnroot420
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    Total Dark, while more useful than other classes' skill in dealing with the enchant lolz meta, is not a hard counter. It only ticks once per second, and the fact that up to four enchants from a single player can be hitting you at once means you're getting overwhelmed regardless of total dark and our purges.

    Magplars are the best equipped to deal with this but when there's 2+ running the double DW enchant meta at once we're getting absolutely deleted along with everyone else.

    It's simply absolutely broken.
  • Minno
    Minno
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    MaxJrFTW wrote: »
    CyrusArya wrote: »
    Unnecessary is an opinion of a certain viewpoint. Consider that all that spell resist, but no magic bleed, means you can move CP over to physical DMG mitigation. Last I Checked,. Breton Templar in LA is basically armor cap without anything else built in save for around 10 skill points when fighting mag builds.

    Cost reduction might needa boost, but honestly it's not all terrible. Some races might just be overperforming ;)

    The point is argonian is better and it isn't even close.

    With restoring rune and crit/health or tri pots, other races can get closer.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Total Dark, while more useful than other classes' skill in dealing with the enchant lolz meta, is not a hard counter. It only ticks once per second, and the fact that up to four enchants from a single player can be hitting you at once means you're getting overwhelmed regardless of total dark and our purges.

    Magplars are the best equipped to deal with this but when there's 2+ running the double DW enchant meta at once we're getting absolutely deleted along with everyone else.

    It's simply absolutely broken.

    It doesn't hit per second. It hits per direct DMG while the bubble is up on your target. So if you time it right, one rending slash will put your target ina serious defensive position while you block some enchants.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Solariken
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    Minno wrote: »
    Total Dark, while more useful than other classes' skill in dealing with the enchant lolz meta, is not a hard counter. It only ticks once per second, and the fact that up to four enchants from a single player can be hitting you at once means you're getting overwhelmed regardless of total dark and our purges.

    Magplars are the best equipped to deal with this but when there's 2+ running the double DW enchant meta at once we're getting absolutely deleted along with everyone else.

    It's simply absolutely broken.

    It doesn't hit per second. It hits per direct DMG while the bubble is up on your target. So if you time it right, one rending slash will put your target ina serious defensive position while you block some enchants.

    I remember it's actually once per 750ms. So a single instance of damage can only proc it once, even if it's a Force Pulse with enchant - technically 4 dmg sources but only one TD proc.
  • Brutusmax1mus
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    Minno wrote: »
    Minno wrote: »
    What are yall gonna run for glyphs? Im gonna go shielding for sure on one. If i run rending slashes I'll probably use restore stam and increase power too. You give up strong, range capable light attack weaves but you gain the dmg portion of the restore stamina glyph (the stam restore portion just pays for the skills usage).

    I run a mix of poisons on my front bar and SD enchant on infused backbar.

    I can go througha stack of poisons in a hour play time with force pulse/blockade of frost. Been using minor defile/minor mending poisons lately since skoria procs quickly anyway.

    Im gonna try a hardening glyph with reach to proc it, is it a 5 or 10 second cooldown?

    I believe anything not a damage based enchant is 10s cooldown.

    That's what i thought, but one honestly never tried it. Was hoping it was just 5.
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