Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
Mrsinister2 wrote: »Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
My magplar is high elf but I've been debating swapping to argonian. Is the damage, and max mag really not that much of a loss on the switch?
Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
Jimmy_The_Fixer wrote: »Mister_DMC wrote: »Unkillable does not equal effective
Effective at what? The game rewards AP to players who are physically present during fights and no preference is given towards players who carry their weight. Someone could run 1500 spelldam and mist form away every time someone tags them with damage and still get exactly the same rewards as everyone else.
"I'm getting AP, enemies are dying, I must be good at this game"
Lightning destro bar (sharpened):
Toppling Charge
Puncturing Sweeps
Wall of Elements (used to run Radiant which also works well)
Total Dark
Purifying Light
Dawnbreaker of Smiting
1h/shield bar (nirnhoned/sturdy):
Structured Entropy
Vampire's Bane
Extended Ritual
Honor the Dead
Elusive Mist
Spell Wall/Devouring Swarm
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
TheDoomsdayMonster wrote: »Jimmy_The_Fixer wrote: »Mister_DMC wrote: »Unkillable does not equal effective
Effective at what? The game rewards AP to players who are physically present during fights and no preference is given towards players who carry their weight. Someone could run 1500 spelldam and mist form away every time someone tags them with damage and still get exactly the same rewards as everyone else.
"I'm getting AP, enemies are dying, I must be good at this game"
I carry my weight very well...
I will continuously provide my teammates with stacking HoT's, Breath of Life is ready to go on demand, and my Healing is excellent mainly due to my 56% Spell Crit...
I slot Replenishing Barrier on my Resto Bar so I can (combined with Combat Physician) keep giving out 0 power cost Shields throughout combat (without ever once having to expose myself to danger as I would have to with Ripostes)...
Even while Healing like this my defenses are always up due to the combo of Chudan (0 maintenance defense with this), Major Evasion being up about 50% of the time (and this is maintained with very little effort due to Spectre's Eye), and Radiant Magelight being on both bars (which adds utility as it provides allies in my proximity protection from the stun from Nightblade stealth attacks)...
And of course I can always set up opponents to be burst down by 1st using Purifying Light (which also Procs Combat Physician) and then following it up with Soul Assault...
Add it all up, and you got it all wrong...
I hold am able to carry my own weight (and then some) in all content...
It doesn't matter if I'm in a large group, small group, or solo...i can hold my own.
@TheDoomsdayMonster stop talking, link a build and let me post a poll comparing what you run to what a meta Magplar looks like. Let the people decide
brandonv516 wrote: »TheDoomsdayMonster wrote: »Jimmy_The_Fixer wrote: »Mister_DMC wrote: »Unkillable does not equal effective
Effective at what? The game rewards AP to players who are physically present during fights and no preference is given towards players who carry their weight. Someone could run 1500 spelldam and mist form away every time someone tags them with damage and still get exactly the same rewards as everyone else.
"I'm getting AP, enemies are dying, I must be good at this game"
I carry my weight very well...
I will continuously provide my teammates with stacking HoT's, Breath of Life is ready to go on demand, and my Healing is excellent mainly due to my 56% Spell Crit...
I slot Replenishing Barrier on my Resto Bar so I can (combined with Combat Physician) keep giving out 0 power cost Shields throughout combat (without ever once having to expose myself to danger as I would have to with Ripostes)...
Even while Healing like this my defenses are always up due to the combo of Chudan (0 maintenance defense with this), Major Evasion being up about 50% of the time (and this is maintained with very little effort due to Spectre's Eye), and Radiant Magelight being on both bars (which adds utility as it provides allies in my proximity protection from the stun from Nightblade stealth attacks)...
And of course I can always set up opponents to be burst down by 1st using Purifying Light (which also Procs Combat Physician) and then following it up with Soul Assault...
Add it all up, and you got it all wrong...
I hold am able to carry my own weight (and then some) in all content...
It doesn't matter if I'm in a large group, small group, or solo...i can hold my own.
Not a fan of the Resto Ultimate?
It's kind of OP...
TheDoomsdayMonster wrote: »@TheDoomsdayMonster stop talking, link a build and let me post a poll comparing what you run to what a meta Magplar looks like. Let the people decide
I cant figure out how to get a screen shot from my ps4 to here; I tried, but it won't accept it...
But it doesn't matter anyway as stats don't tell the whole tale...
Besides, you are 750 CP as am I...
My gear is fully Golded as is yours (Well my Neck is purple, but will soon be Gold)...
I am using a 5/5/2 set up with a Monster Helm as you do...
The way I see it, all we'd be debating which stats are the 'best' as the quantity of our stats would be equal in abundance...
And since what stats are 'best' are a function of the individual parts of your build and how you choose to play your character, what's 'best' is a matter of opinion, and isn't really debating material as a result...
I used to swap the Total Dark and Reflective light positions. It's pretty easy to light / heavy attack with a staff and Reflective light / Vamp Bane. And just a question, but what makes you choose Vamp Bane over Reflective light?
I am tempted to give the Lightning staff another go. I do have a Nirn Willpower staff in my bags. Wall of Elements would have to replace my Radiant as well. It's the only spell I can live without, though with the incoming buff....330% to 480%
I'll never give up Toppling. I've heard so many times on these forums that it bugs out, that it's unreliable. But I've never had a problem with it outside of lag. And that's not a problem with the skill. That's just lag. Ive landed so many kills with the stun from Toppling. And in group play, my teammates will often immediately hit the player that just got stunned. They are dead before they can get up. And I cannot count the number of times I've used it to escape from danger, too
I used to swap the Total Dark and Reflective light positions. It's pretty easy to light / heavy attack with a staff and Reflective light / Vamp Bane. And just a question, but what makes you choose Vamp Bane over Reflective light?
I like the higher uptime with Vampire's Bane. Longer crit chance, snare and DoT. One less uptime I have to worry about.I am tempted to give the Lightning staff another go. I do have a Nirn Willpower staff in my bags. Wall of Elements would have to replace my Radiant as well. It's the only spell I can live without, though with the incoming buff....330% to 480%
Radiant has been on my bar until just a week ago. I still find it useful even with the low damage. I'm not sure how much better it's going to be with the buff it's getting though, but I'm certainly going to give it a try again.I'll never give up Toppling. I've heard so many times on these forums that it bugs out, that it's unreliable. But I've never had a problem with it outside of lag. And that's not a problem with the skill. That's just lag. Ive landed so many kills with the stun from Toppling. And in group play, my teammates will often immediately hit the player that just got stunned. They are dead before they can get up. And I cannot count the number of times I've used it to escape from danger, too
I have experienced a lot of the mentioned issues with it, usually when chasing after someone and the toppling brings me to them but doesn't hit them. The most I see this is when someone is on a horse and riding away, but it also happens when someone is near the end of the range of Toppling and moving away. But even with all that, it's still invaluable.
Lightning destro bar (sharpened):
Toppling Charge
Puncturing Sweeps
Wall of Elements (used to run Radiant which also works well)
Total Dark
Purifying Light
Dawnbreaker of Smiting
1h/shield bar (nirnhoned/sturdy):
Structured Entropy
Vampire's Bane
Extended Ritual
Honor the Dead
Elusive Mist
Spell Wall/Devouring Swarm
I've actually never known a Magplar to play without Channeled Focus. But what I'm seeing here is very similar bars to mine.
Offensive duel wield bar - Punc Sweeps, Toppling, Reflective Light, Radiant, Purifying Light, Soul Assault
Defensive resto/destro bar - Total Dark, Extended, Mist, Chan Focus, Honor, Bats
Yes, for a Magplar do be successful, we need multiple dmg spells. You use 7 not including Utlis. I use 6.
I used to swap the Total Dark and Reflective light positions. It's pretty easy to light / heavy attack with a staff and Reflective light / Vamp Bane. And just a question, but what makes you choose Vamp Bane over Reflective light?
I am tempted to give the Lightning staff another go. I do have a Nirn Willpower staff in my bags. Wall of Elements would have to replace my Radiant as well. It's the only spell I can live without, though with the incoming buff....330% to 480%As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I'll never give up Toppling. I've heard so many times on these forums that it bugs out, that it's unreliable. But I've never had a problem with it outside of lag. And that's not a problem with the skill. That's just lag. Ive landed so many kills with the stun from Toppling. And in group play, my teammates will often immediately hit the player that just got stunned. They are dead before they can get up. And I cannot count the number of times I've used it to escape from danger, too
dodgehopper_ESO wrote: »Lightning destro bar (sharpened):
Toppling Charge
Puncturing Sweeps
Wall of Elements (used to run Radiant which also works well)
Total Dark
Purifying Light
Dawnbreaker of Smiting
1h/shield bar (nirnhoned/sturdy):
Structured Entropy
Vampire's Bane
Extended Ritual
Honor the Dead
Elusive Mist
Spell Wall/Devouring Swarm
I've actually never known a Magplar to play without Channeled Focus. But what I'm seeing here is very similar bars to mine.
Offensive duel wield bar - Punc Sweeps, Toppling, Reflective Light, Radiant, Purifying Light, Soul Assault
Defensive resto/destro bar - Total Dark, Extended, Mist, Chan Focus, Honor, Bats
Yes, for a Magplar do be successful, we need multiple dmg spells. You use 7 not including Utlis. I use 6.
I used to swap the Total Dark and Reflective light positions. It's pretty easy to light / heavy attack with a staff and Reflective light / Vamp Bane. And just a question, but what makes you choose Vamp Bane over Reflective light?
I am tempted to give the Lightning staff another go. I do have a Nirn Willpower staff in my bags. Wall of Elements would have to replace my Radiant as well. It's the only spell I can live without, though with the incoming buff....330% to 480%As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I'll never give up Toppling. I've heard so many times on these forums that it bugs out, that it's unreliable. But I've never had a problem with it outside of lag. And that's not a problem with the skill. That's just lag. Ive landed so many kills with the stun from Toppling. And in group play, my teammates will often immediately hit the player that just got stunned. They are dead before they can get up. And I cannot count the number of times I've used it to escape from danger, too
On my EuroTemplar I started mucking about with Toppling again in the hopes it works... and I have to say that so far things have been looking up. I may actually start using this skill again and that makes me happy. We'll still see if I get stuck in walls/keep stairs/hills in the future though or get locked in animation. Hasn't happened though in like 5 hours of gameplay so like I said I'm feeling a bit positive about it.
dodgehopper_ESO wrote: »Lightning destro bar (sharpened):
Toppling Charge
Puncturing Sweeps
Wall of Elements (used to run Radiant which also works well)
Total Dark
Purifying Light
Dawnbreaker of Smiting
1h/shield bar (nirnhoned/sturdy):
Structured Entropy
Vampire's Bane
Extended Ritual
Honor the Dead
Elusive Mist
Spell Wall/Devouring Swarm
I've actually never known a Magplar to play without Channeled Focus. But what I'm seeing here is very similar bars to mine.
Offensive duel wield bar - Punc Sweeps, Toppling, Reflective Light, Radiant, Purifying Light, Soul Assault
Defensive resto/destro bar - Total Dark, Extended, Mist, Chan Focus, Honor, Bats
Yes, for a Magplar do be successful, we need multiple dmg spells. You use 7 not including Utlis. I use 6.
I used to swap the Total Dark and Reflective light positions. It's pretty easy to light / heavy attack with a staff and Reflective light / Vamp Bane. And just a question, but what makes you choose Vamp Bane over Reflective light?
I am tempted to give the Lightning staff another go. I do have a Nirn Willpower staff in my bags. Wall of Elements would have to replace my Radiant as well. It's the only spell I can live without, though with the incoming buff....330% to 480%As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I'll never give up Toppling. I've heard so many times on these forums that it bugs out, that it's unreliable. But I've never had a problem with it outside of lag. And that's not a problem with the skill. That's just lag. Ive landed so many kills with the stun from Toppling. And in group play, my teammates will often immediately hit the player that just got stunned. They are dead before they can get up. And I cannot count the number of times I've used it to escape from danger, too
On my EuroTemplar I started mucking about with Toppling again in the hopes it works... and I have to say that so far things have been looking up. I may actually start using this skill again and that makes me happy. We'll still see if I get stuck in walls/keep stairs/hills in the future though or get locked in animation. Hasn't happened though in like 5 hours of gameplay so like I said I'm feeling a bit positive about it.
I don't get stuck in objects or animation locked anymore. Haven't for a long time, so that's something.
Mrsinister2 wrote: »Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
My magplar is high elf but I've been debating swapping to argonian. Is the damage, and max mag really not that much of a loss on the switch?
I don't notice a difference in damage and the sustain and survivability is much better.
Mrsinister2 wrote: »Mrsinister2 wrote: »Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
My magplar is high elf but I've been debating swapping to argonian. Is the damage, and max mag really not that much of a loss on the switch?
I don't notice a difference in damage and the sustain and survivability is much better.
I just turned into a lizard it's way better
Mrsinister2 wrote: »Mrsinister2 wrote: »Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
My magplar is high elf but I've been debating swapping to argonian. Is the damage, and max mag really not that much of a loss on the switch?
I don't notice a difference in damage and the sustain and survivability is much better.
I just turned into a lizard it's way better
Lizards will once again rule the planet!
Mrsinister2 wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
My magplar is high elf but I've been debating swapping to argonian. Is the damage, and max mag really not that much of a loss on the switch?
I don't notice a difference in damage and the sustain and survivability is much better.
I just turned into a lizard it's way better
Lizards will once again rule the planet!
This is insanely better man I can't belive I was a filthy high elf for a year.
Brutusmax1mus wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
My magplar is high elf but I've been debating swapping to argonian. Is the damage, and max mag really not that much of a loss on the switch?
I don't notice a difference in damage and the sustain and survivability is much better.
I just turned into a lizard it's way better
Lizards will once again rule the planet!
This is insanely better man I can't belive I was a filthy high elf for a year.
What pots do yall run?
Joy_Division wrote: »Brutusmax1mus wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
My magplar is high elf but I've been debating swapping to argonian. Is the damage, and max mag really not that much of a loss on the switch?
I don't notice a difference in damage and the sustain and survivability is much better.
I just turned into a lizard it's way better
Lizards will once again rule the planet!
This is insanely better man I can't belive I was a filthy high elf for a year.
What pots do yall run?
Speed/immov/stam ... mostly so I don't have to slot Toppling
Random questions for you guys:
1. Has anyone ever tried the Shadowrend/Necro/Lich combo on a Magplar?
2. Has anyone ever tried using Harness Magicka+Healing Ward on a Magplar?
Strictly curious as to whether that would work or not.
Brutusmax1mus wrote: »Joy_Division wrote: »Brutusmax1mus wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Joy_Division wrote: »
You're also one of the best players on PC NA
Thanks, but I wouldn't give myself that much credit. I just consider myself "consistent"CatchMeTrolling wrote: »
What’s your race. The issue I see happening is a competent stam player getting the jump on you and not being able to recover or you end up stuck on defense. Especially since your front bar is a staff.
Personally I would swap entropy with total dark. And remove toppling charge completely, it’s not needed.
Sorry, forgot to add that. I'm Argonian (I used to be High Elf).
Do you mean switch the positions of Total Dark and Entropy? I've considered it but I like having access to TD without needing to switch bars when going on the offensive. I usually start off on my shield bar and start out with an Entropy and Vamp Bane, then go to my destro bar and cast Total Dark when combat is starting.
As far as Toppling Charge goes, it will never leave my bar I don't know how people play without it. The only answers I've heard from various non-gapclosing Magplars about what they do when a sorc streaks away or a stam player sprints, they say they let them go. That's not me, I'll Toppling Charge a sorc to the ends of the Earth. Toppling also gives you more maneuverability, letting you quickly gap close away from a large group to a single target when trying to avoid getting outnumbered. It's also an interrupt and another source of off-balance for the CP off balance 10% damage passive.
I survive almost all gank attempts (Xv1 ganking aside), and when not fighting I'm on my 1h/shield bar, so 28k health + more defenses and Riposte pad any damage and then one Honor the Dead and I'm back to almost full health. A dodge roll here also gives me time to recover from those brutal first stam assaults.
My magplar is high elf but I've been debating swapping to argonian. Is the damage, and max mag really not that much of a loss on the switch?
I don't notice a difference in damage and the sustain and survivability is much better.
I just turned into a lizard it's way better
Lizards will once again rule the planet!
This is insanely better man I can't belive I was a filthy high elf for a year.
What pots do yall run?
Speed/immov/stam ... mostly so I don't have to slot Toppling
I almost only use tripots as a high elf, only reason i wanna go argonian is to open that up some.