Waffennacht wrote: »
Joy_Division wrote: »Can someone try this out/rate this pvp build?
I made it up last night.
Templar: (assume all gear is gold)
Head: slime craw (light nirn)
Shoulder: slime craw (light nirn)
Chest: rattle cage (heavy reinforced)
Legs: rattle cage (heavy reinforced)
Gloves: impreg (light nirn)
Sash: impreg (light nirn)
Boots: impreg (light nirn)
Neck: rattle cage (infused reduce cost)
Ring1: impreg (infused sp dmg)
Ring2: impreg (infused sp dmg)
Weapon1: rattle cage (sharpened 2h)
Weapon2: s&b (willpower)
Lover or atro mundus (depending on how your sustain is)
Skills1:
Explosive charge/Punct sweeps?, forward momentum, dark flare, BoL, mage light
Skills2:
Channeled focus (major resolve&ward), Radiant glory (execute), extended ritual, BoL, Luminous shards
Need tri-stat glyph & max mag/mag regen food or citrus fillet if you want more health
Interested to hear thoughts, thanks!
-Kai
Rattlecage is good if you aren't going to use Degeneration for Skoria.
My instinct is that build is good damage/low resource management. Even an Argonian might have trouble since there is no staff attack option.
I would drop Mage Light for whichever morph of Sunfire you prefer (it's the same buff), moar damage - you need pressure). Luminous isn't very good unless you're in a group. As solo I'd run Defensive Posture or, if you prefer Tamriel's version of Russian Roulette, Total Dark is strong if your opponent just smashes attack buttons.
Figured I'd drop my build in here.
First some basic stats so y'all know who I am as a magplar.
Been playing since beta. My ONLY character is a nord templar whose been mag since 9 months after release. 200 days /played
Skoria/ riposte/ rose. Riposte is backbarred, two torugs on damage bar.
DW sword (Will always run DW, too fun not to use and *** staves and their skill slotted requirement and only buffing one damage type and)
Resto riposte on back bar.
4971 spell damage with continuous. 1350 front bar regen, 1550 back bar.
This build is perfect for all around gameplay. Passive sustain while misting (dragging and splitting enemies up it's like a slower version of streak XD)
I'm playing with dropping apprentice and running overwhelming surge or war maiden for even more spell damage and running atronach minds. But...rose is so gud
GL and try it out!
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Brutusmax1mus wrote: »@Lexxypwns are you wearing shackle/ amber? When i put that on i run some stam utility from snb.
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Yeah, you’re missing the point. Nobody plays without major sorcery on their mag builds unless they’re trash.
The question becomes: Does the skill slot I’m saving offer enough to offset the inadequate damage I’m getting from this set.
There’s basically never a case on Magplar that adding that additional skill slot creates a superior overall build than just wearing a damage set that actually supplies good damage.
You’re talking about dedicating 5 pieces of gear(and it has to be on both bars) to get 358 Spell damage and 1.5k health. Julianos offers only 60 less Spell damage and gives you 1k magika and 6% crit chance. Spinners gives 100 less Spell damage but also adds 1k Magika and 5.2% penetration. Overwhelming Surge offers 100 less Spell damage but adds 1k magika and an absurdly strong proc which can increase your damage against a specific target by 8%. Spell Power Cure offers 29 more Spell damage and 2k max magika and only needs to be on a single bar. Shackle offers 229 less Spell damage but adds 2k Mag 2k Stam and a line of recovery for each of them. Amber offers 229 spell damage less but adds 3% crit 1k Magika and 250 each Stam and Mag recovery.
Rattlecage is super inefficient and if you’re running it you will have a significantly lower concentration of stats compared to the other options. In addition you also lose out on the Max Mag and Mag recovery that Entropy offers which pushes the relative damage offered by Rattlecage even lower.
Everyone is entitled to run whatever they like, but that doesn’t mean it’s efficient. It also doesn’t mean people should post janky builds that have a significant disadvantage against efficient high level builds in a thread where someone is asking for help. We’re taking about an absolute bottom tier damage set and people are in here recommending it, it’s just absurd how bad Rattlecage is relative to your other options.
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=78580 Show me the Rattlecage build that’s even close to these stats.
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Yeah, you’re missing the point. Nobody plays without major sorcery on their mag builds unless they’re trash.
The question becomes: Does the skill slot I’m saving offer enough to offset the inadequate damage I’m getting from this set.
There’s basically never a case on Magplar that adding that additional skill slot creates a superior overall build than just wearing a damage set that actually supplies good damage.
You’re talking about dedicating 5 pieces of gear(and it has to be on both bars) to get 358 Spell damage and 1.5k health. Julianos offers only 60 less Spell damage and gives you 1k magika and 6% crit chance. Spinners gives 100 less Spell damage but also adds 1k Magika and 5.2% penetration. Overwhelming Surge offers 100 less Spell damage but adds 1k magika and an absurdly strong proc which can increase your damage against a specific target by 8%. Spell Power Cure offers 29 more Spell damage and 2k max magika and only needs to be on a single bar. Shackle offers 229 less Spell damage but adds 2k Mag 2k Stam and a line of recovery for each of them. Amber offers 229 spell damage less but adds 3% crit 1k Magika and 250 each Stam and Mag recovery.
Rattlecage is super inefficient and if you’re running it you will have a significantly lower concentration of stats compared to the other options. In addition you also lose out on the Max Mag and Mag recovery that Entropy offers which pushes the relative damage offered by Rattlecage even lower.
Everyone is entitled to run whatever they like, but that doesn’t mean it’s efficient. It also doesn’t mean people should post janky builds that have a significant disadvantage against efficient high level builds in a thread where someone is asking for help. We’re taking about an absolute bottom tier damage set and people are in here recommending it, it’s just absurd how bad Rattlecage is relative to your other options.
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=78580 Show me the Rattlecage build that’s even close to these stats.
I mean I think you’re exaggerating a bit to say it’s a bottom tier set. It’s a damage set that’s easy to use and plays well for a lot of people that would like to have an extra ability. And as far as the OP goes, he said he feels squishy. I don’t think a 22k health build like that would be what he’s after. I dunno though. Great build either way.
Joy_Division wrote: »Can someone try this out/rate this pvp build?
I made it up last night.
Templar: (assume all gear is gold)
Head: slime craw (light nirn)
Shoulder: slime craw (light nirn)
Chest: rattle cage (heavy reinforced)
Legs: rattle cage (heavy reinforced)
Gloves: impreg (light nirn)
Sash: impreg (light nirn)
Boots: impreg (light nirn)
Neck: rattle cage (infused reduce cost)
Ring1: impreg (infused sp dmg)
Ring2: impreg (infused sp dmg)
Weapon1: rattle cage (sharpened 2h)
Weapon2: s&b (willpower)
Lover or atro mundus (depending on how your sustain is)
Skills1:
Explosive charge/Punct sweeps?, forward momentum, dark flare, BoL, mage light
Skills2:
Channeled focus (major resolve&ward), Radiant glory (execute), extended ritual, BoL, Luminous shards
Need tri-stat glyph & max mag/mag regen food or citrus fillet if you want more health
Interested to hear thoughts, thanks!
-Kai
Rattlecage is good if you aren't going to use Degeneration for Skoria.
My instinct is that build is good damage/low resource management. Even an Argonian might have trouble since there is no staff attack option.
I would drop Mage Light for whichever morph of Sunfire you prefer (it's the same buff), moar damage - you need pressure). Luminous isn't very good unless you're in a group. As solo I'd run Defensive Posture or, if you prefer Tamriel's version of Russian Roulette, Total Dark is strong if your opponent just smashes attack buttons.
Yea, I was trying to get resource mgmt with atro, food, & maybe for solo play swap out shards for restoring aura?
High elf & thoughts on vamp?
The dmg from 2h vs duel swords is the same & I would argue forward momentum is better than mist form.
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Yeah, you’re missing the point. Nobody plays without major sorcery on their mag builds unless they’re trash.
The question becomes: Does the skill slot I’m saving offer enough to offset the inadequate damage I’m getting from this set.
There’s basically never a case on Magplar that adding that additional skill slot creates a superior overall build than just wearing a damage set that actually supplies good damage.
You’re talking about dedicating 5 pieces of gear(and it has to be on both bars) to get 358 Spell damage and 1.5k health. Julianos offers only 60 less Spell damage and gives you 1k magika and 6% crit chance. Spinners gives 100 less Spell damage but also adds 1k Magika and 5.2% penetration. Overwhelming Surge offers 100 less Spell damage but adds 1k magika and an absurdly strong proc which can increase your damage against a specific target by 8%. Spell Power Cure offers 29 more Spell damage and 2k max magika and only needs to be on a single bar. Shackle offers 229 less Spell damage but adds 2k Mag 2k Stam and a line of recovery for each of them. Amber offers 229 spell damage less but adds 3% crit 1k Magika and 250 each Stam and Mag recovery.
Rattlecage is super inefficient and if you’re running it you will have a significantly lower concentration of stats compared to the other options. In addition you also lose out on the Max Mag and Mag recovery that Entropy offers which pushes the relative damage offered by Rattlecage even lower.
Everyone is entitled to run whatever they like, but that doesn’t mean it’s efficient. It also doesn’t mean people should post janky builds that have a significant disadvantage against efficient high level builds in a thread where someone is asking for help. We’re taking about an absolute bottom tier damage set and people are in here recommending it, it’s just absurd how bad Rattlecage is relative to your other options.
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=78580 Show me the Rattlecage build that’s even close to these stats.
I mean I think you’re exaggerating a bit to say it’s a bottom tier set. It’s a damage set that’s easy to use and plays well for a lot of people that would like to have an extra ability. And as far as the OP goes, he said he feels squishy. I don’t think a 22k health build like that would be what he’s after. I dunno though. Great build either way.
I just used real numbers to list off 7 sets that all vary from slightly better to vastly superior and that didn’t include: Caluurion, Winterborn, any defensive sets, Necro, etc. Rattlecage so so far down the list.
22k Health is nothing to sneeze at when you’ve got near limitless sustain. This build has more defense, healing, and health than light armor with Wizard’s. It’s also got higher tooltips and access to more viable defensive choices and much easier resetting of fights. Did you see the build he said was squishy before you tried to reference this one not being tacky enough?
cazlonb16_ESO wrote: »Everyone who's mentioning Chudan knows it doesn't stack with rune bonuses, right? Just in case you don't.
The 1 pc bonus does stack, the 2 pc is just the major ward buff and therefore does not. Chudan can be used instead of Rune to free up the hotbar slot and until the DLC to spare you the trouble of recasting it every 8 seconds. Using them both together would be pointless obviously.
Joy_Division wrote: »Can someone try this out/rate this pvp build?
I made it up last night.
Templar: (assume all gear is gold)
Head: slime craw (light nirn)
Shoulder: slime craw (light nirn)
Chest: rattle cage (heavy reinforced)
Legs: rattle cage (heavy reinforced)
Gloves: impreg (light nirn)
Sash: impreg (light nirn)
Boots: impreg (light nirn)
Neck: rattle cage (infused reduce cost)
Ring1: impreg (infused sp dmg)
Ring2: impreg (infused sp dmg)
Weapon1: rattle cage (sharpened 2h)
Weapon2: s&b (willpower)
Lover or atro mundus (depending on how your sustain is)
Skills1:
Explosive charge/Punct sweeps?, forward momentum, dark flare, BoL, mage light
Skills2:
Channeled focus (major resolve&ward), Radiant glory (execute), extended ritual, BoL, Luminous shards
Need tri-stat glyph & max mag/mag regen food or citrus fillet if you want more health
Interested to hear thoughts, thanks!
-Kai
Rattlecage is good if you aren't going to use Degeneration for Skoria.
My instinct is that build is good damage/low resource management. Even an Argonian might have trouble since there is no staff attack option.
I would drop Mage Light for whichever morph of Sunfire you prefer (it's the same buff), moar damage - you need pressure). Luminous isn't very good unless you're in a group. As solo I'd run Defensive Posture or, if you prefer Tamriel's version of Russian Roulette, Total Dark is strong if your opponent just smashes attack buttons.
Brutusmax1mus wrote: »What are you guys putting on your bars that you need rattlecage or spell pots for? Sounds like you're building to try and do too much.
Brutusmax1mus wrote: »What are you guys putting on your bars that you need rattlecage or spell pots for? Sounds like you're building to try and do too much.
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Yeah, you’re missing the point. Nobody plays without major sorcery on their mag builds unless they’re trash.
The question becomes: Does the skill slot I’m saving offer enough to offset the inadequate damage I’m getting from this set.
There’s basically never a case on Magplar that adding that additional skill slot creates a superior overall build than just wearing a damage set that actually supplies good damage.
You’re talking about dedicating 5 pieces of gear(and it has to be on both bars) to get 358 Spell damage and 1.5k health. Julianos offers only 60 less Spell damage and gives you 1k magika and 6% crit chance. Spinners gives 100 less Spell damage but also adds 1k Magika and 5.2% penetration. Overwhelming Surge offers 100 less Spell damage but adds 1k magika and an absurdly strong proc which can increase your damage against a specific target by 8%. Spell Power Cure offers 29 more Spell damage and 2k max magika and only needs to be on a single bar. Shackle offers 229 less Spell damage but adds 2k Mag 2k Stam and a line of recovery for each of them. Amber offers 229 spell damage less but adds 3% crit 1k Magika and 250 each Stam and Mag recovery.
Rattlecage is super inefficient and if you’re running it you will have a significantly lower concentration of stats compared to the other options. In addition you also lose out on the Max Mag and Mag recovery that Entropy offers which pushes the relative damage offered by Rattlecage even lower.
Everyone is entitled to run whatever they like, but that doesn’t mean it’s efficient. It also doesn’t mean people should post janky builds that have a significant disadvantage against efficient high level builds in a thread where someone is asking for help. We’re taking about an absolute bottom tier damage set and people are in here recommending it, it’s just absurd how bad Rattlecage is relative to your other options.
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=78580 Show me the Rattlecage build that’s even close to these stats.
I mean I think you’re exaggerating a bit to say it’s a bottom tier set. It’s a damage set that’s easy to use and plays well for a lot of people that would like to have an extra ability. And as far as the OP goes, he said he feels squishy. I don’t think a 22k health build like that would be what he’s after. I dunno though. Great build either way.
I just used real numbers to list off 7 sets that all vary from slightly better to vastly superior and that didn’t include: Caluurion, Winterborn, any defensive sets, Necro, etc. Rattlecage so so far down the list.
22k Health is nothing to sneeze at when you’ve got near limitless sustain. This build has more defense, healing, and health than light armor with Wizard’s. It’s also got higher tooltips and access to more viable defensive choices and much easier resetting of fights. Did you see the build he said was squishy before you tried to reference this one not being tacky enough?
Ariades_swe wrote: »
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Yeah, you’re missing the point. Nobody plays without major sorcery on their mag builds unless they’re trash.
The question becomes: Does the skill slot I’m saving offer enough to offset the inadequate damage I’m getting from this set.
There’s basically never a case on Magplar that adding that additional skill slot creates a superior overall build than just wearing a damage set that actually supplies good damage.
You’re talking about dedicating 5 pieces of gear(and it has to be on both bars) to get 358 Spell damage and 1.5k health. Julianos offers only 60 less Spell damage and gives you 1k magika and 6% crit chance. Spinners gives 100 less Spell damage but also adds 1k Magika and 5.2% penetration. Overwhelming Surge offers 100 less Spell damage but adds 1k magika and an absurdly strong proc which can increase your damage against a specific target by 8%. Spell Power Cure offers 29 more Spell damage and 2k max magika and only needs to be on a single bar. Shackle offers 229 less Spell damage but adds 2k Mag 2k Stam and a line of recovery for each of them. Amber offers 229 spell damage less but adds 3% crit 1k Magika and 250 each Stam and Mag recovery.
Rattlecage is super inefficient and if you’re running it you will have a significantly lower concentration of stats compared to the other options. In addition you also lose out on the Max Mag and Mag recovery that Entropy offers which pushes the relative damage offered by Rattlecage even lower.
Everyone is entitled to run whatever they like, but that doesn’t mean it’s efficient. It also doesn’t mean people should post janky builds that have a significant disadvantage against efficient high level builds in a thread where someone is asking for help. We’re taking about an absolute bottom tier damage set and people are in here recommending it, it’s just absurd how bad Rattlecage is relative to your other options.
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=78580 Show me the Rattlecage build that’s even close to these stats.
I mean I think you’re exaggerating a bit to say it’s a bottom tier set. It’s a damage set that’s easy to use and plays well for a lot of people that would like to have an extra ability. And as far as the OP goes, he said he feels squishy. I don’t think a 22k health build like that would be what he’s after. I dunno though. Great build either way.
I just used real numbers to list off 7 sets that all vary from slightly better to vastly superior and that didn’t include: Caluurion, Winterborn, any defensive sets, Necro, etc. Rattlecage so so far down the list.
22k Health is nothing to sneeze at when you’ve got near limitless sustain. This build has more defense, healing, and health than light armor with Wizard’s. It’s also got higher tooltips and access to more viable defensive choices and much easier resetting of fights. Did you see the build he said was squishy before you tried to reference this one not being tacky enough?
So in the build you posted it basically boils down to if you value 250 mag and stam recovery vs an extra skill like total dark or time stop if you use rattlecage right?