[*] Run 5 heavy.
[*] Do not run Total Dark - You'll get done in and cockblock yourself vs any competent player. (Subjective as you may find it beneficial against noobs - My general verdict is no)
Heavy is not necessary, and you are missing out on valuable light armor passives. But you need some sort of dmg mitigation set like Wizards Riposte, Pariah, etc. You can also use Pirates monster for further dmg mitigation. It’s really a player’s choice, but once I made the change from Heavy armor and sword and board, I doubt I’ll ever go back.
As for Total Dark, I use it all the time. And every time someone says you can’t use it against a competent player, I just wonder why. Because I have used it against every known player imaginable. Total Dark is more of a reactive spell and works best on your defensive bar in my opinion. When your opponent begins their attack, you throw this on them, and suddenly they’ve dmg themselves 2-3 times, and you were healed 2-3 times for an insane amount, often more than whatever dmg they attempted to do to you. And this is when you go offensive on them.
But I find that having Toppling Charge on your offensive bar is necessary, too. Because you can’t rely on Total Dark alone as a cc. Against better players, they will wait for you to use Total Dark, break free, and now you cannot cc them at all. So you must switch it up between the two ccs. And it really helps to use Toppling Charge immediately after Total Dark as you can stun them before they can break free from Total Dark.
It just takes some practice, but Total Dark is one of our most powerful spells in my experience.
Notes: some other uses of Total Dark is using it on NPCs and pets. Those are free heals that you get. And since they can’t break free, you get free heals the entire duration.
In regards to total dark - Using TD on someone and then toppling/ccing them instantly is just a waste of a skill slot - They'll break the cc and the bubble will go with it.
On the other hand, if they break the bubble, they've got immunity from your toppling charge and you're not getting a stun/burst window open until next CD - We need as many of these as possible imo.
In regards to total dark - Using TD on someone and then toppling/ccing them instantly is just a waste of a skill slot - They'll break the cc and the bubble will go with it.
On the other hand, if they break the bubble, they've got immunity from your toppling charge and you're not getting a stun/burst window open until next CD - We need as many of these as possible imo.
Doesn't matter. If I only used Toppling, they will still break the Toppling cc. Using TD at the right time, dmgs them and heals me if I needed it. Toppling is your gap closer and if I can still get the brief stun, it's a win win. But yes, against unknowing players, there is no need to use Toppling until the bubble is almost over because every players instinct is to break free when stunned.
We have very similar bars by the way
Bolded: Don't we all haha!
Bolded: Don't we all haha!
The main thing Templars need is access to Major Sorcery. If only they would make a spell pot that included Mag regen, Major Sorcery, and Immovable, we'd be set. We'd never need Entropy, and could use Inner light for more Magicka or any other spell. Even a speed pot with Major Sorcery, Mag Regen, and Speed would be wonderful.
Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:
2 Skoria (heavy)
5 Wizards's Riposte (body pieces)
5 Lich (jewelry, sword, and shield)
1 Willpower lightning staff
Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:
2 Skoria (heavy)
5 Wizards's Riposte (body pieces)
5 Lich (jewelry, sword, and shield)
1 Willpower lightning staff
This is similar to what i wear. But I use a resto or detro lich staff for defensive bar. And 2 willpower swords for front. And have recently switched from Skoria to Pirates monster. With Lich, you can put spell dmg enchants on the two rings. But I have yet to feel comfortable giving up the neck magic regen enchant.
Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:
2 Skoria (heavy)
5 Wizards's Riposte (body pieces)
5 Lich (jewelry, sword, and shield)
1 Willpower lightning staff
This is similar to what i wear. But I use a resto or detro lich staff for defensive bar. And 2 willpower swords for front. And have recently switched from Skoria to Pirates monster. With Lich, you can put spell dmg enchants on the two rings. But I have yet to feel comfortable giving up the neck magic regen enchant.
Do you think two Willpower swords would pull more damage than a lightning staff? I may have a Lich Resto staff somewhere that I could use on back bar if that's the case. Do you use Javelin as your CC?
Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:
2 Skoria (heavy)
5 Wizards's Riposte (body pieces)
5 Lich (jewelry, sword, and shield)
1 Willpower lightning staff
This is similar to what i wear. But I use a resto or detro lich staff for defensive bar. And 2 willpower swords for front. And have recently switched from Skoria to Pirates monster. With Lich, you can put spell dmg enchants on the two rings. But I have yet to feel comfortable giving up the neck magic regen enchant.
Do you think two Willpower swords would pull more damage than a lightning staff? I may have a Lich Resto staff somewhere that I could use on back bar if that's the case. Do you use Javelin as your CC?
Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:
2 Skoria (heavy)
5 Wizards's Riposte (body pieces)
5 Lich (jewelry, sword, and shield)
1 Willpower lightning staff
This is similar to what i wear. But I use a resto or detro lich staff for defensive bar. And 2 willpower swords for front. And have recently switched from Skoria to Pirates monster. With Lich, you can put spell dmg enchants on the two rings. But I have yet to feel comfortable giving up the neck magic regen enchant.
Do you think two Willpower swords would pull more damage than a lightning staff? I may have a Lich Resto staff somewhere that I could use on back bar if that's the case. Do you use Javelin as your CC?
Duel wield with the Twin Blade and Blunt passive will give you more spell dmg that effects all of your spells. Lightning staff will only effect channels.
Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:
2 Skoria (heavy)
5 Wizards's Riposte (body pieces)
5 Lich (jewelry, sword, and shield)
1 Willpower lightning staff
Front Bar (lightning staff):
-Puncturing Sweeps
-Toppling Charge
-Structured Entropy
-Purifying Light
-Shock Clench
-Ult- Dawnbreaker of Smiting (or Shooting Star)
Back Bar (Sword and shield):
-Race Against Time (or Total Dark)
-Vampire's Bane
-Honor The Dead
-Channeled Focus
-Extended Ritual
-Ult- Spell Wall
Any thoughts?
Mrsinister2 wrote: »
TheDoomsdayMonster wrote: »You'd be running 29k Spell/23k Physical Resist (with 100% maintenance free uptime) with Mighty Chudan x2 (and this is golden when you are attacked unaware)...
TheDoomsdayMonster wrote: »You'd be running 29k Spell/23k Physical Resist (with 100% maintenance free uptime) with Mighty Chudan x2 (and this is golden when you are attacked unaware)...
No point to go with chudan, rune focus is getting buffed with wolfhunter to give you full uptime of major ward/resolve
Brutusmax1mus wrote: »
Update: I've decided on 2 heavy, 5 light. I'm planning on running 2 heavy Skoria, 5 Wizard's Riposte, and running a flame staff on front bar. Now I just can't decide on a good third set to run and if I want to use a sword and shield or a Resto staff on back bar.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »You'd be running 29k Spell/23k Physical Resist (with 100% maintenance free uptime) with Mighty Chudan x2 (and this is golden when you are attacked unaware)...
No point to go with chudan, rune focus is getting buffed with wolfhunter to give you full uptime of major ward/resolve
And what happens when you are caught off guard? What is Rune doing then?
Absolutely nothing...
With Chudan, your full defenses are up 100% of the time...
In addition, Chudan gives more mitigation than Rune: 8255 Spell/Physical Resist for Chudan vs 5280 Spell/Physical Resist for Rune (Chudan also provides you with a 1206 Health Bonus)...
And the Morph of Rune that gives Minor Protection has this benefit reduced to 4% (instead of the 8% tooltip) due to diminishing returns in CP enabled campaigns, so Chudan wins the mitigation battle against this Morph as well (12% for this Morph of Rune vs 12.5% for Chudan)...
With Chudan, you don't have to think about your defenses, you don't have to cast a buff every 18 or so seconds, and you save a slot (which is very significant)...
With Chudan you are always on guard against a bomber or Nightblade...
You can't say the same about Rune...
So no, Chudan is not a waste by any stretch of the imagination...
Can you expand a bit on this? In the typical magplar setup (if there's even such a thing anymore) sweeps is the only AOE damage skill that gets buffed by the destro passive as far as I can tell. Meanwhile, vampire's bane, purifying light, total dark, etc all get buffed by the inferno staff, so I'm not sure if I would actually benefit from switching to a lightning staff.Consider Lightning staff if you're going for melee Magplar. Applies to a lot of Magplar skills and easier to regain Magicka with heavy attacks and hit roll-dodging stambuilds.
I guess the choice of ult also matters. I like to run soul assault on the front bar in lieu of an execute.
Can you expand a bit on this? In the typical magplar setup (if there's even such a thing anymore) sweeps is the only AOE damage skill that gets buffed by the destro passive as far as I can tell. Meanwhile, vampire's bane, purifying light, total dark, etc all get buffed by the inferno staff, so I'm not sure if I would actually benefit from switching to a lightning staff.
I guess the choice of ult also matters. I like to run soul assault on the front bar in lieu of an execute.
Jimmy_The_Fixer wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »You'd be running 29k Spell/23k Physical Resist (with 100% maintenance free uptime) with Mighty Chudan x2 (and this is golden when you are attacked unaware)...
No point to go with chudan, rune focus is getting buffed with wolfhunter to give you full uptime of major ward/resolve
And what happens when you are caught off guard? What is Rune doing then?
Absolutely nothing...
With Chudan, your full defenses are up 100% of the time...
In addition, Chudan gives more mitigation than Rune: 8255 Spell/Physical Resist for Chudan vs 5280 Spell/Physical Resist for Rune (Chudan also provides you with a 1206 Health Bonus)...
And the Morph of Rune that gives Minor Protection has this benefit reduced to 4% (instead of the 8% tooltip) due to diminishing returns in CP enabled campaigns, so Chudan wins the mitigation battle against this Morph as well (12% for this Morph of Rune vs 12.5% for Chudan)...
With Chudan, you don't have to think about your defenses, you don't have to cast a buff every 18 or so seconds, and you save a slot (which is very significant)...
With Chudan you are always on guard against a bomber or Nightblade...
You can't say the same about Rune...
So no, Chudan is not a waste by any stretch of the imagination...
A Nightblade isn't gonna kill you in less than a second with their opener, any temp with at least 22k HP is going to have plenty of time to break free and block heal for a second to recover. In fact, I always cleanse before healing when a ganker hits me, that's how safe you are while blocking.
The question isn't Chudan vs Focus, it's Chudan vs the monster set you could be using. You get 10 ability slots but only 1 monster set. Keeping channeled focus on the ground take a portion of your attention, and wanting an easier playstyle with fewer buffs and debuffs to pay attention to is fine, but you're sacrificing power to do so and limiting the raw potential of a build.
Thank you! That was super helpful.Can you expand a bit on this? In the typical magplar setup (if there's even such a thing anymore) sweeps is the only AOE damage skill that gets buffed by the destro passive as far as I can tell. Meanwhile, vampire's bane, purifying light, total dark, etc all get buffed by the inferno staff, so I'm not sure if I would actually benefit from switching to a lightning staff.
I guess the choice of ult also matters. I like to run soul assault on the front bar in lieu of an execute.
I use Sweeps, Wall of Elements, and Dawnbreaker of Smiting on my front bar and sometimes Devouring Swarm on my back bar. Since I'm fighting multiple opponents most of the time, the AoE damage takes priority for me. I guess it matters on how your bar is setup and how you're playing in Cyrodiil.
However, consider this. I have the Exploiter passive in The Ritual CP tree which increases my damage vs off balance targets by 10%, which I proc regularly running Wall of Elements and Toppling Charge. Since lighting can also proc Concussion, that's another 8% damage increase. So when everything procs, you can potentially increase your damage by 18%, and 26% damage when using an AoE skill.
I used to use Soul Assault, but it's not effective vs everyone (a lot of the time it just tickles), and unlike a non-channeled ult you can't do damage from additional attacks (ie. Dawnbreaker followed up by jabs).
Thank you! That was super helpful.Can you expand a bit on this? In the typical magplar setup (if there's even such a thing anymore) sweeps is the only AOE damage skill that gets buffed by the destro passive as far as I can tell. Meanwhile, vampire's bane, purifying light, total dark, etc all get buffed by the inferno staff, so I'm not sure if I would actually benefit from switching to a lightning staff.
I guess the choice of ult also matters. I like to run soul assault on the front bar in lieu of an execute.
I use Sweeps, Wall of Elements, and Dawnbreaker of Smiting on my front bar and sometimes Devouring Swarm on my back bar. Since I'm fighting multiple opponents most of the time, the AoE damage takes priority for me. I guess it matters on how your bar is setup and how you're playing in Cyrodiil.
However, consider this. I have the Exploiter passive in The Ritual CP tree which increases my damage vs off balance targets by 10%, which I proc regularly running Wall of Elements and Toppling Charge. Since lighting can also proc Concussion, that's another 8% damage increase. So when everything procs, you can potentially increase your damage by 18%, and 26% damage when using an AoE skill.
I used to use Soul Assault, but it's not effective vs everyone (a lot of the time it just tickles), and unlike a non-channeled ult you can't do damage from additional attacks (ie. Dawnbreaker followed up by jabs).
Do you think the VMA shock staff will work with your setup since it uses WoE? I remember reading somewhere that the damage boost from it doesn't get affected by battle spirit so it actually offers a decent dmg boost to your light attacks but I can't find any concrete info on this.