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https://forums.elderscrollsonline.com/en/discussion/668861

Magplar PvP

  • BNOC
    BNOC
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    maxjapank wrote: »
    BNOC wrote: »
    [*] Run 5 heavy.
    [*] Do not run Total Dark - You'll get done in and cockblock yourself vs any competent player. (Subjective as you may find it beneficial against noobs - My general verdict is no)

    Heavy is not necessary, and you are missing out on valuable light armor passives. But you need some sort of dmg mitigation set like Wizards Riposte, Pariah, etc. You can also use Pirates monster for further dmg mitigation. It’s really a player’s choice, but once I made the change from Heavy armor and sword and board, I doubt I’ll ever go back.

    As for Total Dark, I use it all the time. And every time someone says you can’t use it against a competent player, I just wonder why. Because I have used it against every known player imaginable. Total Dark is more of a reactive spell and works best on your defensive bar in my opinion. When your opponent begins their attack, you throw this on them, and suddenly they’ve dmg themselves 2-3 times, and you were healed 2-3 times for an insane amount, often more than whatever dmg they attempted to do to you. And this is when you go offensive on them.

    But I find that having Toppling Charge on your offensive bar is necessary, too. Because you can’t rely on Total Dark alone as a cc. Against better players, they will wait for you to use Total Dark, break free, and now you cannot cc them at all. So you must switch it up between the two ccs. And it really helps to use Toppling Charge immediately after Total Dark as you can stun them before they can break free from Total Dark.

    It just takes some practice, but Total Dark is one of our most powerful spells in my experience.

    Notes: some other uses of Total Dark is using it on NPCs and pets. Those are free heals that you get. And since they can’t break free, you get free heals the entire duration.

    Heavy

    The reason for 5 heavy was personal preference but I'd suggest it for a new magplar regardless until they're used to it.

    Running 5 light at the expense of a damage set, just to grab 5k spell pen and some crit that only affects ~50% of PVP players (if that in this meta) and a little bit of sustain that you don't really need, just isn't worth it to me and overall is a loss.

    You only really gain an advantage against non-shielded players and people with low CR (That you bang real quick anyway) but have dropped one or two of your damage sets (Let's say Axiom and Skoria) and are now doing considerably lower base damage - but you are taking 30% less damage for example.

    IMO, forget about penetration and crit (to a degree) and build for flat damage that affects everyone - For the same reason nobody uses the Lover mundus even though it puts out more damage against a dummy.

    Apprentice scales infinitely ahead of lover on shielded targets
    Lover scales progressively ahead of Apprentice on non-shielded targets

    That's the only reason I use and suggest heavy, it works the same way - It's all preference though, best to try both out for yourself OP.

    TD

    In regards to total dark - Using TD on someone and then toppling/ccing them instantly is just a waste of a skill slot - They'll break the cc and the bubble will go with it.
    On the other hand, if they break the bubble, they've got immunity from your toppling charge and you're not getting a stun/burst window open until next CD - We need as many of these as possible imo.

    Total dark is great for throwing into zergs and on people who are obstructed / not that great at the game - You wouldn't catch me out with a total dark and my personal opinion of it is 'free immunity' when it's on me, I'll even refresh my buffs, setup and purposefully break it after a few seconds to carry my immunity over to my burst.

    TD was at it's best back when you could play ping-pong with meteors and it didn't grant CC immunity - Shhhiii I miss that :D

    I also have no room on my bars for an ability that I can't/shouldn't use on everyone.

    Sweep/VB/Execute/POTL/Toppling
    Channelled/Forward Momentum/Entropy/Heal/Ritual

    It's all situational vs flat usability/damage at the end of the day and nobody is wrong. so again it's an OP try it yourself situation.

    Some sound input in this thread.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • maxjapank
    maxjapank
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    BNOC wrote: »
    In regards to total dark - Using TD on someone and then toppling/ccing them instantly is just a waste of a skill slot - They'll break the cc and the bubble will go with it.

    On the other hand, if they break the bubble, they've got immunity from your toppling charge and you're not getting a stun/burst window open until next CD - We need as many of these as possible imo.

    Doesn't matter. If I only used Toppling, they will still break the Toppling cc. Using TD at the right time, dmgs them and heals me if I needed it. Toppling is your gap closer and if I can still get the brief stun, it's a win win. But yes, against unknowing players, there is no need to use Toppling until the bubble is almost over because every players instinct is to break free when stunned.

    We have very similar bars by the way :)
  • BNOC
    BNOC
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    maxjapank wrote: »
    BNOC wrote: »
    In regards to total dark - Using TD on someone and then toppling/ccing them instantly is just a waste of a skill slot - They'll break the cc and the bubble will go with it.

    On the other hand, if they break the bubble, they've got immunity from your toppling charge and you're not getting a stun/burst window open until next CD - We need as many of these as possible imo.

    Doesn't matter. If I only used Toppling, they will still break the Toppling cc. Using TD at the right time, dmgs them and heals me if I needed it. Toppling is your gap closer and if I can still get the brief stun, it's a win win. But yes, against unknowing players, there is no need to use Toppling until the bubble is almost over because every players instinct is to break free when stunned.

    We have very similar bars by the way :)

    I agree that you can time a TD against anyone effectively but I just find it hurts me in the long run against a good player and can mess up what I'm trying to achieve.

    Bolded: Don't we all haha! :D
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • maxjapank
    maxjapank
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    BNOC wrote: »
    Bolded: Don't we all haha! :D

    :) The main thing Templars need is access to Major Sorcery. If only they would make a spell pot that included Mag regen, Major Sorcery, and Immovable, we'd be set. We'd never need Entropy, and could use Inner light for more Magicka or any other spell. Even a speed pot with Major Sorcery, Mag Regen, and Speed would be wonderful.
  • BNOC
    BNOC
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    maxjapank wrote: »
    BNOC wrote: »
    Bolded: Don't we all haha! :D

    :) The main thing Templars need is access to Major Sorcery. If only they would make a spell pot that included Mag regen, Major Sorcery, and Immovable, we'd be set. We'd never need Entropy, and could use Inner light for more Magicka or any other spell. Even a speed pot with Major Sorcery, Mag Regen, and Speed would be wonderful.

    Literally, keeping Entropy on my bar for that one reason is such a bane.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • xGhost91x
    xGhost91x
    Right? I'd love a class source of Major Sorcery. On the upside, though, Entropy is another chance at proccing Skoria.
  • Kartalin
    Kartalin
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    . Slotting Mages guild skills give you some nice buffs from the passives, but you can always run spell power pots I guess. I tend to like immovable pots myself.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • Joy_Division
    Joy_Division
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    What's coming out in this thread is that there is no Meta for Magplar.

    What's going to matter most is how you feel about your build's strengths and how well you can adapt to it's weaknesses. Templar is really the only class that has legit choices between morphs and light/heavy armor that makes them play very differently. Compare that to sorcs, which basically all play the same way if they're not a Zookeeper.

    One thing I do like a lot on a Magplar - especially if you're Argonian as it's easy to get away with - is using Immovable/speed/stamina potions. It's quite convenient to be a fast magplar without having to devote a skill or a cast-time to being so and as long as you have stamina, you shouldn't die (unless you're getting Xv1ed hard or insta-killed by unseen NB).

    Just use purple gear and experiment with all the different advice you're getting here and one build should feel right for how you want to play.
    Edited by Joy_Division on August 1, 2018 7:04PM
  • xGhost91x
    xGhost91x
    Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:

    2 Skoria (heavy)
    5 Wizards's Riposte (body pieces)
    5 Lich (jewelry, sword, and shield)
    1 Willpower lightning staff

    Front Bar (lightning staff):

    -Puncturing Sweeps
    -Toppling Charge
    -Structured Entropy
    -Purifying Light
    -Shock Clench
    -Ult- Dawnbreaker of Smiting (or Shooting Star)

    Back Bar (Sword and shield):

    -Race Against Time (or Total Dark)
    -Vampire's Bane
    -Honor The Dead
    -Channeled Focus
    -Extended Ritual
    -Ult- Spell Wall

    Any thoughts?
  • maxjapank
    maxjapank
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    xGhost91x wrote: »
    Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:

    2 Skoria (heavy)
    5 Wizards's Riposte (body pieces)
    5 Lich (jewelry, sword, and shield)
    1 Willpower lightning staff

    This is similar to what i wear. But I use a resto or detro lich staff for defensive bar. And 2 willpower swords for front. And have recently switched from Skoria to Pirates monster. With Lich, you can put spell dmg enchants on the two rings. But I have yet to feel comfortable giving up the neck magic regen enchant.
  • xGhost91x
    xGhost91x
    maxjapank wrote: »
    xGhost91x wrote: »
    Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:

    2 Skoria (heavy)
    5 Wizards's Riposte (body pieces)
    5 Lich (jewelry, sword, and shield)
    1 Willpower lightning staff

    This is similar to what i wear. But I use a resto or detro lich staff for defensive bar. And 2 willpower swords for front. And have recently switched from Skoria to Pirates monster. With Lich, you can put spell dmg enchants on the two rings. But I have yet to feel comfortable giving up the neck magic regen enchant.

    Do you think two Willpower swords would pull more damage than a lightning staff? I may have a Lich Resto staff somewhere that I could use on back bar if that's the case. Do you use Javelin as your CC?
  • maxjapank
    maxjapank
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    xGhost91x wrote: »
    maxjapank wrote: »
    xGhost91x wrote: »
    Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:

    2 Skoria (heavy)
    5 Wizards's Riposte (body pieces)
    5 Lich (jewelry, sword, and shield)
    1 Willpower lightning staff

    This is similar to what i wear. But I use a resto or detro lich staff for defensive bar. And 2 willpower swords for front. And have recently switched from Skoria to Pirates monster. With Lich, you can put spell dmg enchants on the two rings. But I have yet to feel comfortable giving up the neck magic regen enchant.

    Do you think two Willpower swords would pull more damage than a lightning staff? I may have a Lich Resto staff somewhere that I could use on back bar if that's the case. Do you use Javelin as your CC?

    Duel wield with the Twin Blade and Blunt passive will give you more spell dmg that effects all of your spells. Lightning staff will only effect channels. But as I have Toppling, Vamp Bane (initial hit), Purifying light on my front bar, I prefer the added boost of dmg from duel wield. I guess it depends on how many channels you use on front, if your going to use a lightning staff skill (which looks like you are), and if you are going to light attack from range. I get my light attacks from range on my resto/destro staff bar.

    But a sword and board / lightning staff is a solid setup. Sword and Board work nicely with Magplars and I think quite a few Magplars use that. Just play around with what your comfortable with.
  • BNOC
    BNOC
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    xGhost91x wrote: »
    maxjapank wrote: »
    xGhost91x wrote: »
    Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:

    2 Skoria (heavy)
    5 Wizards's Riposte (body pieces)
    5 Lich (jewelry, sword, and shield)
    1 Willpower lightning staff

    This is similar to what i wear. But I use a resto or detro lich staff for defensive bar. And 2 willpower swords for front. And have recently switched from Skoria to Pirates monster. With Lich, you can put spell dmg enchants on the two rings. But I have yet to feel comfortable giving up the neck magic regen enchant.

    Do you think two Willpower swords would pull more damage than a lightning staff? I may have a Lich Resto staff somewhere that I could use on back bar if that's the case. Do you use Javelin as your CC?

    Swords would be more ability damage but you would lose out on the light attacks and the consistent mag return from heavies.

    With a destro, you probably don't need to run Lich as you'll have those heavies - Run a damage set, there's little to no damage there.

    Also, you'll weave VB into your pressure easier if that's front bar and entropy is back - personal opinion.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Datolite
    Datolite
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    maxjapank wrote: »
    xGhost91x wrote: »
    maxjapank wrote: »
    xGhost91x wrote: »
    Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:

    2 Skoria (heavy)
    5 Wizards's Riposte (body pieces)
    5 Lich (jewelry, sword, and shield)
    1 Willpower lightning staff

    This is similar to what i wear. But I use a resto or detro lich staff for defensive bar. And 2 willpower swords for front. And have recently switched from Skoria to Pirates monster. With Lich, you can put spell dmg enchants on the two rings. But I have yet to feel comfortable giving up the neck magic regen enchant.

    Do you think two Willpower swords would pull more damage than a lightning staff? I may have a Lich Resto staff somewhere that I could use on back bar if that's the case. Do you use Javelin as your CC?

    Duel wield with the Twin Blade and Blunt passive will give you more spell dmg that effects all of your spells. Lightning staff will only effect channels.

    It affects AoE spells not channels, right? Either way it's true that double sword is still better for all-round damage, while lightning staff would just be giving you an extra 3% for your jabs.
  • Joy_Division
    Joy_Division
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    xGhost91x wrote: »
    Very true. Magplar seems to pretty flexible. I did think of a build that I'd like to try, but I'm not sure it would be any good. I was kind of thinking:

    2 Skoria (heavy)
    5 Wizards's Riposte (body pieces)
    5 Lich (jewelry, sword, and shield)
    1 Willpower lightning staff

    Front Bar (lightning staff):

    -Puncturing Sweeps
    -Toppling Charge
    -Structured Entropy
    -Purifying Light
    -Shock Clench
    -Ult- Dawnbreaker of Smiting (or Shooting Star)

    Back Bar (Sword and shield):

    -Race Against Time (or Total Dark)
    -Vampire's Bane
    -Honor The Dead
    -Channeled Focus
    -Extended Ritual
    -Ult- Spell Wall

    Any thoughts?

    Toppling Charge and Clench are redundant. Pick one
  • xGhost91x
    xGhost91x
    Fair enough. Toppling Charge just doesn't seem like a reliable stun.
  • Mrsinister2
    Mrsinister2
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    xGhost91x wrote: »
    Fair enough. Toppling Charge just doesn't seem like a reliable stun.

    It either completly misses or you fly through the air, around corners, over the top of a keep and hit someone
  • Brutusmax1mus
    Brutusmax1mus
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    xGhost91x wrote: »
    Fair enough. Toppling Charge just doesn't seem like a reliable stun.

    It either completly misses or you fly through the air, around corners, over the top of a keep and hit someone

    Drop dw. The damage increase from reliable light attack weaves and enchant procs to enemies trying to escape, disengage and heal, or stay at range far outweighs the slight increase of dw to your healing. Your name hiting got a few thousand is a tickle. Even if you are weaving with dw constantly (your lying), the 1.5k difference on staff dmg vs light dmg will be felt immediately.

    All 3 destros rock, but it depends on your build and purpose. I don't recommend lightning unless you're trying to x in a tower or with a small group whipping zergs. But barrage, wall of elements, blazing spear, sweeps, bats is awesome.
  • PapaWeeb
    PapaWeeb
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    I really prefer light when you can get away with it, and a magplar definitely can.

    Swap riposte onto your backbar only, can run a more offensive frontbar like willpower.
    Can also swap out valkyn for pirate skeleton or another defensive set.
    PC EU
  • PapaWeeb
    PapaWeeb
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    You'd be running 29k Spell/23k Physical Resist (with 100% maintenance free uptime) with Mighty Chudan x2 (and this is golden when you are attacked unaware)...

    No point to go with chudan, rune focus is getting buffed with wolfhunter to give you full uptime of major ward/resolve
    PC EU
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    PapaWeeb wrote: »
    You'd be running 29k Spell/23k Physical Resist (with 100% maintenance free uptime) with Mighty Chudan x2 (and this is golden when you are attacked unaware)...

    No point to go with chudan, rune focus is getting buffed with wolfhunter to give you full uptime of major ward/resolve

    And what happens when you are caught off guard? What is Rune doing then?

    Absolutely nothing...


    With Chudan, your full defenses are up 100% of the time...

    In addition, Chudan gives more mitigation than Rune: 8255 Spell/Physical Resist for Chudan vs 5280 Spell/Physical Resist for Rune (Chudan also provides you with a 1206 Health Bonus)...

    And the Morph of Rune that gives Minor Protection has this benefit reduced to 4% (instead of the 8% tooltip) due to diminishing returns in CP enabled campaigns, so Chudan wins the mitigation battle against this Morph as well (12% for this Morph of Rune vs 12.5% for Chudan)...


    With Chudan, you don't have to think about your defenses, you don't have to cast a buff every 18 or so seconds, and you save a slot (which is very significant)...

    With Chudan you are always on guard against a bomber or Nightblade...

    You can't say the same about Rune...


    So no, Chudan is not a waste by any stretch of the imagination...

    Edited by TheDoomsdayMonster on August 2, 2018 2:57PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • dodgehopper_ESO
    dodgehopper_ESO
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    Stibbons wrote: »
    Magplar is just not viable. Any other class is much easier. You just cannot take the damage because of own low dps and low defence options.

    I wouldn't go that far.

    Templar is pretty bad off still. All of the Ultimates are bad. Skills cost a lot. You lose a lot of defense to gain offense (and vice versa). Clunky play. Low regeneration. No mobility... I pretty much prefer pvp on any other class for any role.

    That being said there are some upcoming changes talked about which might improve my mood about this class.
    Edited by dodgehopper_ESO on August 2, 2018 3:58PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
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  • xGhost91x
    xGhost91x
    Update: I've decided on 2 heavy, 5 light. I'm planning on running 2 heavy Skoria, 5 Wizard's Riposte, and running a flame staff on front bar. Now I just can't decide on a good third set to run and if I want to use a sword and shield or a Resto staff on back bar.
  • Synozeer
    Synozeer
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    xGhost91x wrote: »
    Update: I've decided on 2 heavy, 5 light. I'm planning on running 2 heavy Skoria, 5 Wizard's Riposte, and running a flame staff on front bar. Now I just can't decide on a good third set to run and if I want to use a sword and shield or a Resto staff on back bar.

    Consider Lightning staff if you're going for melee Magplar. Applies to a lot of Magplar skills and easier to regain Magicka with heavy attacks and hit roll-dodging stambuilds.

    I run the same 2 sets as you (except I go 5/1/1) and my third set is Shacklebreaker, but a lot of sets can work here.

    I used to run Resto on my back bar (but didn't use any resto skills - it was for the healing passives). Switched to 1h/shield and never looked back - the blocking is so good, and the Spellwall ult is great.
    Watch my PvP Videos on YouTube

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    ...and many more.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    PapaWeeb wrote: »
    You'd be running 29k Spell/23k Physical Resist (with 100% maintenance free uptime) with Mighty Chudan x2 (and this is golden when you are attacked unaware)...

    No point to go with chudan, rune focus is getting buffed with wolfhunter to give you full uptime of major ward/resolve

    And what happens when you are caught off guard? What is Rune doing then?

    Absolutely nothing...


    With Chudan, your full defenses are up 100% of the time...

    In addition, Chudan gives more mitigation than Rune: 8255 Spell/Physical Resist for Chudan vs 5280 Spell/Physical Resist for Rune (Chudan also provides you with a 1206 Health Bonus)...

    And the Morph of Rune that gives Minor Protection has this benefit reduced to 4% (instead of the 8% tooltip) due to diminishing returns in CP enabled campaigns, so Chudan wins the mitigation battle against this Morph as well (12% for this Morph of Rune vs 12.5% for Chudan)...


    With Chudan, you don't have to think about your defenses, you don't have to cast a buff every 18 or so seconds, and you save a slot (which is very significant)...

    With Chudan you are always on guard against a bomber or Nightblade...

    You can't say the same about Rune...


    So no, Chudan is not a waste by any stretch of the imagination...

    A Nightblade isn't gonna kill you in less than a second with their opener, any temp with at least 22k HP is going to have plenty of time to break free and block heal for a second to recover. In fact, I always cleanse before healing when a ganker hits me, that's how safe you are while blocking.

    The question isn't Chudan vs Focus, it's Chudan vs the monster set you could be using. You get 10 ability slots but only 1 monster set. Keeping channeled focus on the ground take a portion of your attention, and wanting an easier playstyle with fewer buffs and debuffs to pay attention to is fine, but you're sacrificing power to do so and limiting the raw potential of a build.
  • ccmedaddy
    ccmedaddy
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    Synozeer wrote: »
    xGhost91x wrote: »
    Consider Lightning staff if you're going for melee Magplar. Applies to a lot of Magplar skills and easier to regain Magicka with heavy attacks and hit roll-dodging stambuilds.
    Can you expand a bit on this? In the typical magplar setup (if there's even such a thing anymore) sweeps is the only AOE damage skill that gets buffed by the destro passive as far as I can tell. Meanwhile, vampire's bane, purifying light, total dark, etc all get buffed by the inferno staff, so I'm not sure if I would actually benefit from switching to a lightning staff.

    I guess the choice of ult also matters. I like to run soul assault on the front bar in lieu of an execute.
  • Synozeer
    Synozeer
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    ccmedaddy wrote: »
    Synozeer wrote: »
    xGhost91x wrote: »
    Consider Lightning staff if you're going for melee Magplar. Applies to a lot of Magplar skills and easier to regain Magicka with heavy attacks and hit roll-dodging stambuilds.
    Can you expand a bit on this? In the typical magplar setup (if there's even such a thing anymore) sweeps is the only AOE damage skill that gets buffed by the destro passive as far as I can tell. Meanwhile, vampire's bane, purifying light, total dark, etc all get buffed by the inferno staff, so I'm not sure if I would actually benefit from switching to a lightning staff.

    I guess the choice of ult also matters. I like to run soul assault on the front bar in lieu of an execute.

    I use Sweeps, Wall of Elements, and Dawnbreaker of Smiting on my front bar and sometimes Devouring Swarm on my back bar. Since I'm fighting multiple opponents most of the time, the AoE damage takes priority for me. I guess it matters on how your bar is setup and how you're playing in Cyrodiil.

    However, consider this. I have the Exploiter passive in The Ritual CP tree which increases my damage vs off balance targets by 10%, which I proc regularly running Wall of Elements and Toppling Charge. Since lighting can also proc Concussion, that's another 8% damage increase. So when everything procs, you can potentially increase your damage by 18%, and 26% damage when using an AoE skill.

    I used to use Soul Assault, but it's not effective vs everyone (a lot of the time it just tickles), and unlike a non-channeled ult you can't do damage from additional attacks (ie. Dawnbreaker followed up by jabs).

    Edited by Synozeer on August 2, 2018 6:00PM
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  • TheDoomsdayMonster
    TheDoomsdayMonster
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    PapaWeeb wrote: »
    You'd be running 29k Spell/23k Physical Resist (with 100% maintenance free uptime) with Mighty Chudan x2 (and this is golden when you are attacked unaware)...

    No point to go with chudan, rune focus is getting buffed with wolfhunter to give you full uptime of major ward/resolve

    And what happens when you are caught off guard? What is Rune doing then?

    Absolutely nothing...


    With Chudan, your full defenses are up 100% of the time...

    In addition, Chudan gives more mitigation than Rune: 8255 Spell/Physical Resist for Chudan vs 5280 Spell/Physical Resist for Rune (Chudan also provides you with a 1206 Health Bonus)...

    And the Morph of Rune that gives Minor Protection has this benefit reduced to 4% (instead of the 8% tooltip) due to diminishing returns in CP enabled campaigns, so Chudan wins the mitigation battle against this Morph as well (12% for this Morph of Rune vs 12.5% for Chudan)...


    With Chudan, you don't have to think about your defenses, you don't have to cast a buff every 18 or so seconds, and you save a slot (which is very significant)...

    With Chudan you are always on guard against a bomber or Nightblade...

    You can't say the same about Rune...


    So no, Chudan is not a waste by any stretch of the imagination...

    A Nightblade isn't gonna kill you in less than a second with their opener, any temp with at least 22k HP is going to have plenty of time to break free and block heal for a second to recover. In fact, I always cleanse before healing when a ganker hits me, that's how safe you are while blocking.

    The question isn't Chudan vs Focus, it's Chudan vs the monster set you could be using. You get 10 ability slots but only 1 monster set. Keeping channeled focus on the ground take a portion of your attention, and wanting an easier playstyle with fewer buffs and debuffs to pay attention to is fine, but you're sacrificing power to do so and limiting the raw potential of a build.

    Correction, it's:

    Chudan + whatever you slot in place of Rune...

    Vs

    Rune + whatever Monster Helm you use...


    Because of this, I disagree with your belief that using Chudan limits your raw potential of a build...

    The potential of the build lies not only on the above conflict, but on how well the totality of your build synergies with the individual parts that make it up...


    For my build, I slot Elusive Mist in place of Rune...

    So, for me I take Chudan + Elusive Mist (and Chudans Defensive Benefits stack with Defense inherent to Mist Form) over Rune and whatever Monster Set any day...


    But that's just me...
    Edited by TheDoomsdayMonster on August 2, 2018 6:01PM
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  • ccmedaddy
    ccmedaddy
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    ✭✭
    Synozeer wrote: »
    ccmedaddy wrote: »
    Synozeer wrote: »
    xGhost91x wrote: »
    Consider Lightning staff if you're going for melee Magplar. Applies to a lot of Magplar skills and easier to regain Magicka with heavy attacks and hit roll-dodging stambuilds.
    Can you expand a bit on this? In the typical magplar setup (if there's even such a thing anymore) sweeps is the only AOE damage skill that gets buffed by the destro passive as far as I can tell. Meanwhile, vampire's bane, purifying light, total dark, etc all get buffed by the inferno staff, so I'm not sure if I would actually benefit from switching to a lightning staff.

    I guess the choice of ult also matters. I like to run soul assault on the front bar in lieu of an execute.

    I use Sweeps, Wall of Elements, and Dawnbreaker of Smiting on my front bar and sometimes Devouring Swarm on my back bar. Since I'm fighting multiple opponents most of the time, the AoE damage takes priority for me. I guess it matters on how your bar is setup and how you're playing in Cyrodiil.

    However, consider this. I have the Exploiter passive in The Ritual CP tree which increases my damage vs off balance targets by 10%, which I proc regularly running Wall of Elements and Toppling Charge. Since lighting can also proc Concussion, that's another 8% damage increase. So when everything procs, you can potentially increase your damage by 18%, and 26% damage when using an AoE skill.

    I used to use Soul Assault, but it's not effective vs everyone (a lot of the time it just tickles), and unlike a non-channeled ult you can't do damage from additional attacks (ie. Dawnbreaker followed up by jabs).
    Thank you! That was super helpful.

    Do you think the VMA shock staff will work with your setup since it uses WoE? I remember reading somewhere that the damage boost from it doesn't get affected by battle spirit so it actually offers a decent dmg boost to your light attacks but I can't find any concrete info on this.
  • Synozeer
    Synozeer
    ✭✭✭✭✭
    ccmedaddy wrote: »
    Synozeer wrote: »
    ccmedaddy wrote: »
    Synozeer wrote: »
    xGhost91x wrote: »
    Consider Lightning staff if you're going for melee Magplar. Applies to a lot of Magplar skills and easier to regain Magicka with heavy attacks and hit roll-dodging stambuilds.
    Can you expand a bit on this? In the typical magplar setup (if there's even such a thing anymore) sweeps is the only AOE damage skill that gets buffed by the destro passive as far as I can tell. Meanwhile, vampire's bane, purifying light, total dark, etc all get buffed by the inferno staff, so I'm not sure if I would actually benefit from switching to a lightning staff.

    I guess the choice of ult also matters. I like to run soul assault on the front bar in lieu of an execute.

    I use Sweeps, Wall of Elements, and Dawnbreaker of Smiting on my front bar and sometimes Devouring Swarm on my back bar. Since I'm fighting multiple opponents most of the time, the AoE damage takes priority for me. I guess it matters on how your bar is setup and how you're playing in Cyrodiil.

    However, consider this. I have the Exploiter passive in The Ritual CP tree which increases my damage vs off balance targets by 10%, which I proc regularly running Wall of Elements and Toppling Charge. Since lighting can also proc Concussion, that's another 8% damage increase. So when everything procs, you can potentially increase your damage by 18%, and 26% damage when using an AoE skill.

    I used to use Soul Assault, but it's not effective vs everyone (a lot of the time it just tickles), and unlike a non-channeled ult you can't do damage from additional attacks (ie. Dawnbreaker followed up by jabs).
    Thank you! That was super helpful.

    Do you think the VMA shock staff will work with your setup since it uses WoE? I remember reading somewhere that the damage boost from it doesn't get affected by battle spirit so it actually offers a decent dmg boost to your light attacks but I can't find any concrete info on this.

    VMA staff can certainly work but it's only going to buff the WoE damage, and it means you would have to run Riposte back bar only (which isn't a big deal). Since the staff counts as 2 slots, you'd be losing the the 4th piece bonus, magicka recovery. I don't think that's a good trade off for PvP. However, if your other 5 piece set was useable on the backbar and it had a less important 4th bonus (like crit), then it might be worth it.
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