Brutusmax1mus wrote: »So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.
I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.
I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.
There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.
I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.
There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.
I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.
There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.
That's a fair point, and worth considering. Same with @Minno with his trusty frost staff, as always.
Neither really answer my original question though. Which staff (fire/lightning) would provide better damage for a melee magplar? Half my skills are AoE, and half are direct damage.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.
I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.
There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.
just use ice staff on melee . blockade of frost is great for melee range.
LeifErickson wrote: »Everyone dog piles magplars in pvp anyways but destro light attacks and ele drain are awesome.
LeifErickson wrote: »Everyone dog piles magplars in pvp anyways but destro light attacks and ele drain are awesome.
Definitely. And I always wonder if the reason I get focused so much is because they know even in a small group I'm throwing out support heals/resto ults or if it's because I have 5 stars, but magplar life is always being dog piled as you said.
Also in your case they may recognize you as a skilled 1vXer/small scaler from your at name so you have that working against you too.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.
I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.
There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.
just use ice staff on melee . blockade of frost is great for melee range.
Yea, he said he didn't want to use any atro skills so i kinda just left it opened.
If yall wanna see synergy, total dark, ice reach, sweeps work very very well together.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.
I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.
There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.
That's a fair point, and worth considering. Same with @Minno with his trusty frost staff, as always.
Neither really answer my original question though. Which staff (fire/lightning) would provide better damage for a melee magplar? Half my skills are AoE, and half are direct damage.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.
I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.
There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.
That's a fair point, and worth considering. Same with @Minno with his trusty frost staff, as always.
Neither really answer my original question though. Which staff (fire/lightning) would provide better damage for a melee magplar? Half my skills are AoE, and half are direct damage.
Depends on what skills you use the most and get kills with. Honestly, if you aren't killing players left and right with the abilities that specific staff buffs up, might as well get the universal 36% block cost/20% blocking mitigation with extra armor resists and potential to proc minor maim and immobilize effects from frost staff.
If you are heavy on the jabs/aoe dmg, use lighting with reach.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.
I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.
There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.
That's a fair point, and worth considering. Same with @Minno with his trusty frost staff, as always.
Neither really answer my original question though. Which staff (fire/lightning) would provide better damage for a melee magplar? Half my skills are AoE, and half are direct damage.
Depends on what skills you use the most and get kills with. Honestly, if you aren't killing players left and right with the abilities that specific staff buffs up, might as well get the universal 36% block cost/20% blocking mitigation with extra armor resists and potential to proc minor maim and immobilize effects from frost staff.
If you are heavy on the jabs/aoe dmg, use lighting with reach.
LeifErickson wrote: »How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.
LeifErickson wrote: »Everyone dog piles magplars in pvp anyways but destro light attacks and ele drain are awesome.
LeifErickson wrote: »How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.
Brutusmax1mus wrote: »LeifErickson wrote: »How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.
I love both of those skills in bgs and when being a tower monkey. Open field is a different story, especially vs magicka non melee builds.
If you're not switching your skills up to aid your goal, you're gonna have a bad time imo. Templars don't have a kit that is overall good against everything like a few other classes.
@Minno i only ever front bar resto IF I use it. My back bar is always snb or ice staff.
Brutusmax1mus wrote: »LeifErickson wrote: »How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.
I love both of those skills in bgs and when being a tower monkey. Open field is a different story, especially vs magicka non melee builds.
If you're not switching your skills up to aid your goal, you're gonna have a bad time imo. Templars don't have a kit that is overall good against everything like a few other classes.
@Minno i only ever front bar resto IF I use it. My back bar is always snb or ice staff.
I front bar frost and resto is on backbar with bol/resto ultimate. Adjusted version of Kartalin's build.
VirtualElizabeth wrote: »Brutusmax1mus wrote: »LeifErickson wrote: »How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.
I love both of those skills in bgs and when being a tower monkey. Open field is a different story, especially vs magicka non melee builds.
If you're not switching your skills up to aid your goal, you're gonna have a bad time imo. Templars don't have a kit that is overall good against everything like a few other classes.
@Minno i only ever front bar resto IF I use it. My back bar is always snb or ice staff.
I front bar frost and resto is on backbar with bol/resto ultimate. Adjusted version of Kartalin's build.
ooh - Please share
I haven't had a lot of opportunity to see how it works but I've re-morphed Total Dark to Unstable Core as my CC in my ranged build which is a couple dozen pages back by now (lol).
Armor: 5 Torug's Pact, 2 Valkyn Skoria (CP) or 1 Chudan + 1 Pirate Skelly (no CP), 5-1-1 Light
Jewelry: 3 Spinner's, 2 swift + 1 arcane, 1 recovery + 2 damage glyphs
Spinner's Flame staff, infused, offensive bar, flame enchant
Willpower Resto staff, infused, defensive bar, absorb magicka enchant (can use weapon/spell damage instead)
offensive bar skills: Crushing Shock, Ele Drain, Reflective Light, Purifying Light, Unstable Core, Shooting Star
defensive bar skills: Elusive Mist, Extended Ritual, Degeneration, Honor the Dead, Channeled Focus, Light's Champion
The goal is to just put a lot of pressure on opponents via the flame enchant on front bar consistently proc-ing because of Torug's + Infused. Between that and the other skills I can get weaker opponents down surprisingly quickly and put better opponents on the defensive. I tend to just use the Light's champion so I can go offensive while it ticks, I typically don't cast shooting star at all but it does give me the mage guild passives on both bars with degen on the other. I used to have Jesus beam slotted but I never felt comfortable mixing it up and halting the light attack rotation (which stops my enchants from hitting). I could slot Elemental Weapon instead of Crushing shock but I do love that interrupt CS gives.
.
Joy_Division wrote: »LeifErickson wrote: »Everyone dog piles magplars in pvp anyways but destro light attacks and ele drain are awesome.
People are always going to assume magplar = healer.
VirtualElizabeth wrote: »Brutusmax1mus wrote: »LeifErickson wrote: »How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.
I love both of those skills in bgs and when being a tower monkey. Open field is a different story, especially vs magicka non melee builds.
If you're not switching your skills up to aid your goal, you're gonna have a bad time imo. Templars don't have a kit that is overall good against everything like a few other classes.
@Minno i only ever front bar resto IF I use it. My back bar is always snb or ice staff.
I front bar frost and resto is on backbar with bol/resto ultimate. Adjusted version of Kartalin's build.
ooh - Please shareI haven't had a lot of opportunity to see how it works but I've re-morphed Total Dark to Unstable Core as my CC in my ranged build which is a couple dozen pages back by now (lol).
Armor: 5 Torug's Pact, 2 Valkyn Skoria (CP) or 1 Chudan + 1 Pirate Skelly (no CP), 5-1-1 Light
Jewelry: 3 Spinner's, 2 swift + 1 arcane, 1 recovery + 2 damage glyphs
Spinner's Flame staff, infused, offensive bar, flame enchant
Willpower Resto staff, infused, defensive bar, absorb magicka enchant (can use weapon/spell damage instead)
offensive bar skills: Crushing Shock, Ele Drain, Reflective Light, Purifying Light, Unstable Core, Shooting Star
defensive bar skills: Elusive Mist, Extended Ritual, Degeneration, Honor the Dead, Channeled Focus, Light's Champion
The goal is to just put a lot of pressure on opponents via the flame enchant on front bar consistently proc-ing because of Torug's + Infused. Between that and the other skills I can get weaker opponents down surprisingly quickly and put better opponents on the defensive. I tend to just use the Light's champion so I can go offensive while it ticks, I typically don't cast shooting star at all but it does give me the mage guild passives on both bars with degen on the other. I used to have Jesus beam slotted but I never felt comfortable mixing it up and halting the light attack rotation (which stops my enchants from hitting). I could slot Elemental Weapon instead of Crushing shock but I do love that interrupt CS gives.
.
I use:
Armor: 5 bright-throat/shackle, 2 Valkyn Skoria (CP) or 2 Pirate Skelly (no CP), 5-1-1 Light
Jewelry: 3 trans, 1 swift + 2 arcane, 3 damage glyphs
Willpower Ice staff, Sharp offensive bar, Double dot poison or flex.
Trans Resto staff, infused, defensive bar, SD enchant.
offensive bar skills: force pulse, Ele Drain, Unstable Core/total dark, degeneration, blockade of frost, empowering sweeps.
defensive bar skills: Elusive Mist, Extended Ritual, purfying light, Honor the Dead, restoring Focus, Life Giver.
Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.
This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol
LeifErickson wrote: »Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.
This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol
lol wow you're right. Love these stealth changes
LeifErickson wrote: »Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.
This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol
lol wow you're right. Love these stealth changes
I only just noticed this. Amazing....
LeifErickson wrote: »Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.
This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol
lol wow you're right. Love these stealth changes
I only just noticed this. Amazing....
Yup. @Checkmath @Joy_Division we got another zos-special served up hot and steamy.
LeifErickson wrote: »Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.
This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol
lol wow you're right. Love these stealth changes
I only just noticed this. Amazing....
Yup. @Checkmath @Joy_Division we got another zos-special served up hot and steamy.
Doesn't change anything. Now you get 240 resources every second instead of 120 every half second.