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https://forums.elderscrollsonline.com/en/discussion/668861

Magplar PvP

  • LeifErickson
    LeifErickson
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    Do you guys feel like sustain is worse all of a sudden? Not just for magplar but for everything
  • Brutusmax1mus
    Brutusmax1mus
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    Datolite wrote: »
    Datolite wrote: »
    So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.

    Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?

    You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.

    I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.

    There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.
  • Minno
    Minno
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    Datolite wrote: »
    Datolite wrote: »
    So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.

    Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?

    You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.

    I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.

    There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.

    just use ice staff on melee ;). blockade of frost is great for melee range.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • LeifErickson
    LeifErickson
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    Everyone dog piles magplars in pvp anyways but destro light attacks and ele drain are awesome.
  • Datolite
    Datolite
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    Datolite wrote: »
    Datolite wrote: »
    So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.

    Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?

    You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.

    I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.

    There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.

    That's a fair point, and worth considering. Same with @Minno with his trusty frost staff, as always. ;)

    Neither really answer my original question though. Which staff (fire/lightning) would provide better damage for a melee magplar? Half my skills are AoE, and half are direct damage.
    Edited by Datolite on October 23, 2018 5:53PM
  • casparian
    casparian
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    Datolite wrote: »
    Datolite wrote: »
    Datolite wrote: »
    So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.

    Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?

    You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.

    I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.

    There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.

    That's a fair point, and worth considering. Same with @Minno with his trusty frost staff, as always. ;)

    Neither really answer my original question though. Which staff (fire/lightning) would provide better damage for a melee magplar? Half my skills are AoE, and half are direct damage.

    Fire is better because its light attacks are stronger. (Ice light attacks are also pretty strong.) That outweighs the 8% damage boost on Sweeps etc.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Brutusmax1mus
    Brutusmax1mus
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    Minno wrote: »
    Datolite wrote: »
    Datolite wrote: »
    So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.

    Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?

    You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.

    I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.

    There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.

    just use ice staff on melee ;). blockade of frost is great for melee range.

    Yea, he said he didn't want to use any atro skills so i kinda just left it opened.

    If yall wanna see synergy, total dark, ice reach, sweeps work very very well together.
  • Kartalin
    Kartalin
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    Everyone dog piles magplars in pvp anyways but destro light attacks and ele drain are awesome.

    Definitely. And I always wonder if the reason I get focused so much is because they know even in a small group I'm throwing out support heals/resto ults or if it's because I have 5 stars, but magplar life is always being dog piled as you said.

    Also in your case they may recognize you as a skilled 1vXer/small scaler from your at name so you have that working against you too.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • Minno
    Minno
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    Kartalin wrote: »
    Everyone dog piles magplars in pvp anyways but destro light attacks and ele drain are awesome.

    Definitely. And I always wonder if the reason I get focused so much is because they know even in a small group I'm throwing out support heals/resto ults or if it's because I have 5 stars, but magplar life is always being dog piled as you said.

    Also in your case they may recognize you as a skilled 1vXer/small scaler from your at name so you have that working against you too.

    predator/prey thinking. Why attack a strong enemy when you can target the slow sick looking templar on the side/back lol.
    Minno wrote: »
    Datolite wrote: »
    Datolite wrote: »
    So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.

    Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?

    You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.

    I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.

    There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.

    just use ice staff on melee ;). blockade of frost is great for melee range.

    Yea, he said he didn't want to use any atro skills so i kinda just left it opened.

    If yall wanna see synergy, total dark, ice reach, sweeps work very very well together.

    I used to say the same, till DK wings became slottable. Nothing worse than watching your crit buff and immobilze spell hit you lol.

    So I use crit pots and frost blockade with force pulse/valkyn. Ice staff + empowering sweeps/life giver does give you a bit of survivability freeing your other sets for extra defense/dmg/sustain.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Datolite wrote: »
    Datolite wrote: »
    Datolite wrote: »
    So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.

    Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?

    You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.

    I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.

    There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.

    That's a fair point, and worth considering. Same with @Minno with his trusty frost staff, as always. ;)

    Neither really answer my original question though. Which staff (fire/lightning) would provide better damage for a melee magplar? Half my skills are AoE, and half are direct damage.

    Depends on what skills you use the most and get kills with. Honestly, if you aren't killing players left and right with the abilities that specific staff buffs up, might as well get the universal 36% block cost/20% blocking mitigation with extra armor resists and potential to proc minor maim and immobilize effects from frost staff.

    If you are heavy on the jabs/aoe dmg, use lighting with reach.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • VirtualElizabeth
    VirtualElizabeth
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    Minno wrote: »
    Datolite wrote: »
    Datolite wrote: »
    Datolite wrote: »
    So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.

    Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?

    You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.

    I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.

    There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.

    That's a fair point, and worth considering. Same with @Minno with his trusty frost staff, as always. ;)

    Neither really answer my original question though. Which staff (fire/lightning) would provide better damage for a melee magplar? Half my skills are AoE, and half are direct damage.

    Depends on what skills you use the most and get kills with. Honestly, if you aren't killing players left and right with the abilities that specific staff buffs up, might as well get the universal 36% block cost/20% blocking mitigation with extra armor resists and potential to proc minor maim and immobilize effects from frost staff.

    If you are heavy on the jabs/aoe dmg, use lighting with reach.
    Minno wrote: »
    Datolite wrote: »
    Datolite wrote: »
    Datolite wrote: »
    So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.

    Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?

    You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.

    I should have mentioned, this is for a melee build. I have no plans to use destro skills. I might do Crescent instead of Beam if I go with lightning staff. Maybe add barrage.

    There is no reason you can't use a destro on a melee build, it provides many more options as well. If youre using toppling charge i feel bad for you son, i got 99 problems but minimum range limitations, bugged damage on distanced/ moving targets, gap closer into load screen, stuck in animation aint 1. Use reach.

    That's a fair point, and worth considering. Same with @Minno with his trusty frost staff, as always. ;)

    Neither really answer my original question though. Which staff (fire/lightning) would provide better damage for a melee magplar? Half my skills are AoE, and half are direct damage.

    Depends on what skills you use the most and get kills with. Honestly, if you aren't killing players left and right with the abilities that specific staff buffs up, might as well get the universal 36% block cost/20% blocking mitigation with extra armor resists and potential to proc minor maim and immobilize effects from frost staff.

    If you are heavy on the jabs/aoe dmg, use lighting with reach.

    Yeah I am thinking about switching to melee build with lighting on front, frost on back (I am huge fan of frost staff too). I would keep Vamp's Bane, Purifying and Jesus beam but bring in more Aedric spear skills.
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • LeifErickson
    LeifErickson
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    How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.
  • Minno
    Minno
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    How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.

    blazing spear, I always considered a PVE skill. Sounds great when your target is a PVE noob standing around you, but once you face against a speedy stamden or mobile nightblade, you always regret putting points into it.

    Crescent needs you to be close by. At least it frees up your bar to drop jabs and still gives you access to a small cost dmg ultimate.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
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    Everyone dog piles magplars in pvp anyways but destro light attacks and ele drain are awesome.

    People are always going to assume magplar = healer.
  • Brutusmax1mus
    Brutusmax1mus
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    How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.

    I love both of those skills in bgs and when being a tower monkey. Open field is a different story, especially vs magicka non melee builds.

    If you're not switching your skills up to aid your goal, you're gonna have a bad time imo. Templars don't have a kit that is overall good against everything like a few other classes.

    @Minno i only ever front bar resto IF I use it. My back bar is always snb or ice staff.
  • Minno
    Minno
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    How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.

    I love both of those skills in bgs and when being a tower monkey. Open field is a different story, especially vs magicka non melee builds.

    If you're not switching your skills up to aid your goal, you're gonna have a bad time imo. Templars don't have a kit that is overall good against everything like a few other classes.

    @Minno i only ever front bar resto IF I use it. My back bar is always snb or ice staff.

    I front bar frost and resto is on backbar with bol/resto ultimate. Adjusted version of Kartalin's build.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • VirtualElizabeth
    VirtualElizabeth
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    Minno wrote: »
    How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.

    I love both of those skills in bgs and when being a tower monkey. Open field is a different story, especially vs magicka non melee builds.

    If you're not switching your skills up to aid your goal, you're gonna have a bad time imo. Templars don't have a kit that is overall good against everything like a few other classes.

    @Minno i only ever front bar resto IF I use it. My back bar is always snb or ice staff.

    I front bar frost and resto is on backbar with bol/resto ultimate. Adjusted version of Kartalin's build.

    ooh - Please share :)
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Minno
    Minno
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    Minno wrote: »
    How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.

    I love both of those skills in bgs and when being a tower monkey. Open field is a different story, especially vs magicka non melee builds.

    If you're not switching your skills up to aid your goal, you're gonna have a bad time imo. Templars don't have a kit that is overall good against everything like a few other classes.

    @Minno i only ever front bar resto IF I use it. My back bar is always snb or ice staff.

    I front bar frost and resto is on backbar with bol/resto ultimate. Adjusted version of Kartalin's build.

    ooh - Please share :)
    Kartalin wrote: »
    I haven't had a lot of opportunity to see how it works but I've re-morphed Total Dark to Unstable Core as my CC in my ranged build which is a couple dozen pages back by now (lol).

    Armor: 5 Torug's Pact, 2 Valkyn Skoria (CP) or 1 Chudan + 1 Pirate Skelly (no CP), 5-1-1 Light
    Jewelry: 3 Spinner's, 2 swift + 1 arcane, 1 recovery + 2 damage glyphs
    Spinner's Flame staff, infused, offensive bar, flame enchant
    Willpower Resto staff, infused, defensive bar, absorb magicka enchant (can use weapon/spell damage instead)

    offensive bar skills: Crushing Shock, Ele Drain, Reflective Light, Purifying Light, Unstable Core, Shooting Star
    defensive bar skills: Elusive Mist, Extended Ritual, Degeneration, Honor the Dead, Channeled Focus, Light's Champion

    The goal is to just put a lot of pressure on opponents via the flame enchant on front bar consistently proc-ing because of Torug's + Infused. Between that and the other skills I can get weaker opponents down surprisingly quickly and put better opponents on the defensive. I tend to just use the Light's champion so I can go offensive while it ticks, I typically don't cast shooting star at all but it does give me the mage guild passives on both bars with degen on the other. I used to have Jesus beam slotted but I never felt comfortable mixing it up and halting the light attack rotation (which stops my enchants from hitting). I could slot Elemental Weapon instead of Crushing shock but I do love that interrupt CS gives.
    .

    I use:
    Armor: 5 bright-throat/shackle, 2 Valkyn Skoria (CP) or 2 Pirate Skelly (no CP), 5-1-1 Light
    Jewelry: 3 trans, 1 swift + 2 arcane, 3 damage glyphs
    Willpower Ice staff, Sharp offensive bar, Double dot poison or flex.
    Trans Resto staff, infused, defensive bar, SD enchant.

    offensive bar skills: force pulse, Ele Drain, Unstable Core/total dark, degeneration, blockade of frost, empowering sweeps.
    defensive bar skills: Elusive Mist, Extended Ritual, purfying light, Honor the Dead, restoring Focus, Life Giver.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • LeifErickson
    LeifErickson
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    Everyone dog piles magplars in pvp anyways but destro light attacks and ele drain are awesome.

    People are always going to assume magplar = healer.

    People don't actually think that do they? I've seen very few good healers in this game open world (in the last patch or two) and the ones I've seen that I think are great aren't magplars.

    Magplars are the best at giving others purify synergy but the best at healing? Eh...
    If you think that you haven't seen Geronimoose. That guy is insane. Too bad he only plays ep.
    Edited by LeifErickson on October 23, 2018 10:06PM
  • VirtualElizabeth
    VirtualElizabeth
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    Minno wrote: »
    Minno wrote: »
    How do you guys feel about new blazing spear and crescent. Tried them both out but not sure if they are worth the slot. Crescent dot seems like it hits incredibly hard but it not having an up front stun makes me not really think it will be worth it in the long run.

    I love both of those skills in bgs and when being a tower monkey. Open field is a different story, especially vs magicka non melee builds.

    If you're not switching your skills up to aid your goal, you're gonna have a bad time imo. Templars don't have a kit that is overall good against everything like a few other classes.

    @Minno i only ever front bar resto IF I use it. My back bar is always snb or ice staff.

    I front bar frost and resto is on backbar with bol/resto ultimate. Adjusted version of Kartalin's build.

    ooh - Please share :)
    Kartalin wrote: »
    I haven't had a lot of opportunity to see how it works but I've re-morphed Total Dark to Unstable Core as my CC in my ranged build which is a couple dozen pages back by now (lol).

    Armor: 5 Torug's Pact, 2 Valkyn Skoria (CP) or 1 Chudan + 1 Pirate Skelly (no CP), 5-1-1 Light
    Jewelry: 3 Spinner's, 2 swift + 1 arcane, 1 recovery + 2 damage glyphs
    Spinner's Flame staff, infused, offensive bar, flame enchant
    Willpower Resto staff, infused, defensive bar, absorb magicka enchant (can use weapon/spell damage instead)

    offensive bar skills: Crushing Shock, Ele Drain, Reflective Light, Purifying Light, Unstable Core, Shooting Star
    defensive bar skills: Elusive Mist, Extended Ritual, Degeneration, Honor the Dead, Channeled Focus, Light's Champion

    The goal is to just put a lot of pressure on opponents via the flame enchant on front bar consistently proc-ing because of Torug's + Infused. Between that and the other skills I can get weaker opponents down surprisingly quickly and put better opponents on the defensive. I tend to just use the Light's champion so I can go offensive while it ticks, I typically don't cast shooting star at all but it does give me the mage guild passives on both bars with degen on the other. I used to have Jesus beam slotted but I never felt comfortable mixing it up and halting the light attack rotation (which stops my enchants from hitting). I could slot Elemental Weapon instead of Crushing shock but I do love that interrupt CS gives.
    .

    I use:
    Armor: 5 bright-throat/shackle, 2 Valkyn Skoria (CP) or 2 Pirate Skelly (no CP), 5-1-1 Light
    Jewelry: 3 trans, 1 swift + 2 arcane, 3 damage glyphs
    Willpower Ice staff, Sharp offensive bar, Double dot poison or flex.
    Trans Resto staff, infused, defensive bar, SD enchant.

    offensive bar skills: force pulse, Ele Drain, Unstable Core/total dark, degeneration, blockade of frost, empowering sweeps.
    defensive bar skills: Elusive Mist, Extended Ritual, purfying light, Honor the Dead, restoring Focus, Life Giver.

    Thank you!!
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Minno
    Minno
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    Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.

    This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Mrsinister2
    Mrsinister2
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    So far I'm diggin crescent sweep it still misses a bit but the damage is good and it's so cheap it's up all the time.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    To those Magplars that are on PC, how big a difference has Major Evasion made to the damage Puncturing Sweeps does?
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • LeifErickson
    LeifErickson
    ✭✭✭✭✭
    Minno wrote: »
    Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.

    This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol

    lol wow you're right. Love these stealth changes
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Minno wrote: »
    Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.

    This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol

    lol wow you're right. Love these stealth changes

    I only just noticed this. Amazing....
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elong wrote: »
    Minno wrote: »
    Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.

    This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol

    lol wow you're right. Love these stealth changes

    I only just noticed this. Amazing....

    Yup. @Checkmath @Joy_Division we got another zos-special served up hot and steamy.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MaxJrFTW
    MaxJrFTW
    ✭✭✭✭✭
    ✭✭
    Minno wrote: »
    Elong wrote: »
    Minno wrote: »
    Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.

    This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol

    lol wow you're right. Love these stealth changes

    I only just noticed this. Amazing....

    Yup. @Checkmath @Joy_Division we got another zos-special served up hot and steamy.

    Doesn't change anything. Now you get 240 resources every second instead of 120 every half second.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    For those considering using crescent sweep, I recommend using it like stamplars used it before:
    Puryfying light, then two times jabs, shock clench into the crescent sweep. It is a very bursty combo and works very well in close combat. Crowdy places are a really good spot to try it out. Blazing spear also is quite a viable option with the increased damage, chance to proc burning light and also provides minor protection. Surely I recommend using it again in crowded places for area denial and covering the crowded place with your aoe. Also throwing it into enemy masses does quite some damage even as spammable.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    MaxJrFTW wrote: »
    Minno wrote: »
    Elong wrote: »
    Minno wrote: »
    Also, I think they changed the tooltips for channeling/restoring focus. No longer every 0.5 seconds but now every second.

    This might make your sustain feel slower. Definitely another stealth change they like to add without patch notes lol

    lol wow you're right. Love these stealth changes

    I only just noticed this. Amazing....

    Yup. @Checkmath @Joy_Division we got another zos-special served up hot and steamy.

    Doesn't change anything. Now you get 240 resources every second instead of 120 every half second.

    Looks fine on paper, till you want to use that ability to offset defensive stamina costs. half-second coming in feels more full.

    Either way it isnt terrible, except if you want templar to continue to retain some uniqueness, and regen every half-second (while boring) was only available to the templar.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Meh...

    Drop Rune/Channeled Focus...

    Equip Mighty Chudan x2...

    Replace Rune/Channeled Focus with Rapid Regen and make sure your Spell Crit is over 50% (makes your HoT's God-like)...

    Given what the current Meta is bringing to the table, stacking HoT's (Ritual should be your other HoT) is golden and essential...


    You can thank me later...

    :)
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
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