TheDoomsdayMonster wrote: »Sweet Christmas...
Just to update those of you that don't know, Dual Wield/Weapon Enchantments are currently broken to a degree that makes Sloads look like small fries...
Us Defensively build Magplars are one of the very few things in the game that can stand up to this level of unresistable damage...but only 1v1...more than that and we get overwhelmed very rapidly.
If you want to deal with this level of broken gameplay, more power to you...
But for me, it may be time to revisit some older games...atleast until this mess has been fixed.
Good luck to you all...
total dark will be your best friend if the enchant change stays
total dark will be your best friend if the enchant change stays
That assumes enchants proc off it. Can we test this? Someone want to volunteer?
I know rending slashes has 3 direct dmg components before starting it's dot so in an ideal scenario it will proc total dark 3 times in one hit lol.
total dark will be your best friend if the enchant change stays
That assumes enchants proc off it. Can we test this? Someone want to volunteer?
I know rending slashes has 3 direct dmg components before starting it's dot so in an ideal scenario it will proc total dark 3 times in one hit lol.
enchants are direct dmg
total dark will be your best friend if the enchant change stays
That assumes enchants proc off it. Can we test this? Someone want to volunteer?
I know rending slashes has 3 direct dmg components before starting it's dot so in an ideal scenario it will proc total dark 3 times in one hit lol.
total dark will be your best friend if the enchant change stays
That assumes enchants proc off it. Can we test this? Someone want to volunteer?
I know rending slashes has 3 direct dmg components before starting it's dot so in an ideal scenario it will proc total dark 3 times in one hit lol.
Total dark can only deal damage once per second, right? So the initial damage of rending will proc it once, but the additional damage parts and glyphs will not. The next guaranteed proc would be with the first bleed tick, when the enchants proc again.
Can't they just Break Free and gain CC immunity if you use Total Dark? Which is why you don't see it used much. It would wreck inexperienced players though.
For those considering using crescent sweep, I recommend using it like stamplars used it before:
Puryfying light, then two times jabs, shock clench into the crescent sweep. It is a very bursty combo and works very well in close combat. Crowdy places are a really good spot to try it out. Blazing spear also is quite a viable option with the increased damage, chance to proc burning light and also provides minor protection. Surely I recommend using it again in crowded places for area denial and covering the crowded place with your aoe. Also throwing it into enemy masses does quite some damage even as spammable.
TheDoomsdayMonster wrote: »Meh...
Drop Rune/Channeled Focus...
Equip Mighty Chudan x2...
Replace Rune/Channeled Focus with Rapid Regen and make sure your Spell Crit is over 50% (makes your HoT's God-like)...
Given what the current Meta is bringing to the table, stacking HoT's (Ritual should be your other HoT) is golden and essential...
You can thank me later...
Just checking in after testing new build. 5/1/1 light Throat/Shackle/Bloodspawn with full tristat/impen, spell damage/swift. I've never had such a well balanced, non cheese build. Stats are insane. I think I'm in love.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I'm not sure if it's just me, but it seems like most Magplars here are using a combination of speed pots and swift. I really haven't felt the need to use either of those since I 1) use a gap closer so I have no issues being able to reach/attack my opponent and 2) use mistform which gives me rapids and escape. I also don't have a problem hitting with my sweeps unless it's laggy (and I've heard some people say it's harder to land sweep the faster you move).
Is anyone using both Mistform and a gap closer AND using speed/swift? If so, I'm curious on your reasoning.
I use Swift x3, Toppling Charge, and Elusive Mist...
Swift because it's effects stack with Elusive Mist (which gives phenomenal survivability)...
Toppling Charge because (sadly) it's the best stun I have since Vamp Drain has been gutted and I don't use Destro Staff...
And Toppling does have synergy with Sweeps...
in 5 more days I"ll finally be able to try out your x3 swift + mist form.. Looking forward to it also because it sounds quite good.
What do you mean vamp drain has been gutted ? Did they nerf the stun effect on it? Because if they did that would really hurt my pvp build. I despise Magicka Templar in PvP (I think they suck) and primarily use vampire abilities. Though supposedly they are getting buffs next patch (which they desperately need) so maybe they won't be so bad then.
Vamp Drain has been directly tampered with twice and indirectly depowered due to the current state of the game:
1) Drains stun no longer goes through block (although it's damage still does); once upon a time this was not the case...
2) Drain is now dodgeable; it used to be undodgeable...
3) Because of the current Speed Meta, it can sometimes be very difficult to land as you seemingly must have a direct alignment with your target for 1 to 1 1/2 seconds to get the Drain to 'latch on'...
If a target is constantly moving, its nearly impossible to land as a result (especially in close quarters combat)...
When you combine all of the above factors, its very difficult to justify slotting...
Invigorating Drain is unslottable (IMHO) as you can't reliably land it on mobile targets (which are growing in number) and this has reduced it to an ability that has no passive benefit, does little damage, and can't be tethered to a non-NPC for the full 3 second channel to get the full Ultimate Regen this Morph offers (unless it glitches like a Nightblades Fear will sometimes do)...
Accelerating Drain is more viable (but barely so) because you get the 20 seconds of Minor Expedition if you immediately cancel out of it or if the ability is dodged...
I still use Accelerating on a few very specialized builds, but I will never slot Invigorating again unless it's combat effectiveness improves somehow...
cazlonb16_ESO wrote: »Just checking in after testing new build. 5/1/1 light Throat/Shackle/Bloodspawn with full tristat/impen, spell damage/swift. I've never had such a well balanced, non cheese build. Stats are insane. I think I'm in love.
Did you somehow manage to aquire a set of Bright Throat jewelry already or do you use Shackle for those slots ? Crafted and upgraded jewelry is still prohibitively expensive on PC-EU.
I tried the cheesy build on an old char and it’s just ridiculously overpowered.....and I didn’t bother getting Torug gear!!
I don’t have a problem to admit I’m a mediocre PvPer but I still managed to melt quite a few people in BGs without doing anything particularly great skill wise.
To me it’s just boring.
On the bright side my HA magTemplar could stand his ground well.
It helps that a lot of the ‘follow the cheesy meta’ guys are generally worse than me in PvP